The death of [37 Enslaver] Grutap Suicide Squad (Githyanki)

in The Lunar Gates

from the perspective of [53 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helmet of agony (magic) (humming) [78%]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a gold leaf (magic)
<worn in ear>        a lightning earring [superior]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[238h 41m 27s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [72%]
<worn on back>       a large leather backpack
<worn as quiver>     the epic flute of sleeping and charming (magic) [55%]
<worn about waist>   a belt of fresh blood [73%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a massive tome [77%]
<worn on arms>       some gnomish sleeves of ingenuity of endurance
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of influence (magic) [56%]
<worn on hands>      gloves spun of magical spider web (humming) [39%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the heart of an ancient roper [superior] (magic)
<worn on legs>       some leggings of red flames of endurance (magic) [86%]
<worn on feet>       boots of brain golem skin of endurance (magic) [84%]

Dignar enters from the north.

< 894h/787H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 894h/787H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 894h/787H 144v/145V Pos: standing >
A moonstone knight enters from the north.

< 894h/787H 144v/145V Pos: standing >
Moonchaser's Trail
Obvious exits: -S -W -U
Sha enters from the south.
Nom enters from the south.
Zarkas enters from the south.
Kroth enters from the south.
Plonus enters from the south.
Plonus enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Dignar enters from the south.

< 894h/787H 142v/145V Pos: standing >
An Orc enters from above.
A Githyanki floats in from above.
A Thri-Kreen enters from above.
An Orc floats in from above.
Heavens Plaza
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A sparkling fountain has been built here.
A sailor from one of the moored ships lounges in the plaza.
Sha enters from the east.
Nom enters from the east.
Zarkas enters from the east.
Kroth enters from the east.
Plonus enters from the east.
Plonus enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Dignar enters from the east.

< 894h/787H 141v/145V Pos: standing >
An Orc enters from the east.
A Githyanki enters from the east.
A Thri-Kreen enters from the east.
An Orc enters from the east.
An Unnamed Cobblestone Path
Obvious exits: -E -W
Sha enters from the east.
Nom enters from the east.
Zarkas enters from the east.
Kroth enters from the east.
Plonus enters from the east.
Plonus enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Dignar enters from the east.

< 894h/787H 141v/145V Pos: standing >
You quickly scan the area.
A sailor who is close by to your east.

< 894h/787H 142v/145V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You quickly scan the area.
A sailor who is close by to your east.

< 874h/787H 143v/145V Pos: standing >
Heavens Plaza
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A sparkling fountain has been built here.
A sailor from one of the moored ships lounges in the plaza.
Sha enters from the west.
Nom enters from the west.
Zarkas enters from the west.
Kroth enters from the west.
Plonus enters from the west.
Plonus enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Dignar enters from the west.

< 874h/787H 144v/145V Pos: standing >
Saturn's Way
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
*A Harpy ethermancer travels the city in search of knowledge.
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 142v/145V Pos: standing >
Saturn's Way and Apollo's Trail
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
*A stern moonstone knight patrols the city streets here.
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
Starwatcher Plaza
Obvious exits: -N -E -S -W#
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A local minstrel is here, singing softly and playing her instruments.
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
The Lunar Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
An Orc (medium) Banzai * Suicide Squad stands in mid-air here.(Red Aura)
A Thri-Kreen (medium) Tha Beast in Suicide Squad stands here. (Non-Fraggable)(Red Aura)
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
An Orc (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
An imposing moonstone knight guards the gates here.
An imposing moonstone knight guards the gates here.
Sha enters from the north.
Nom enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
Nom sings so badly it makes you hurt all over.
Upon being struck, Plonus disappears into thin air.
Plonus stops following Plonus.
A Githyanki seems to be blinded!
A moonstone knight seems to be blinded!
A moonstone knight's slash wounds Nom.
A moonstone knight's powerful slash wounds Nom.
A Thri-Kreen parries Nom's lunge at him.
A Thri-Kreen blocks Nom's lunge at him.
An Orc leaves south.
An Orc leaves south.
A Cloudy Pass Between the Mountains
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An Orc (medium) Banzai * Suicide Squad stands in mid-air here.(Red Aura)
An Orc (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
Sha enters from the north.
Zarkas enters from the north.
Kroth enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar enters from the north.

< 874h/787H 143v/145V Pos: standing >
An Orc leaves south.
An Orc leaves south.
 
   M     MMM^^    
  M     MM^^^^^   
 MM    MM^^^^^MM  
 M    MM^^^^^^MM  
 M    M^@^^^MMMM  
      M^^^^MMM^^  
      MMMMMMM^^   
      MMMMMM^^    
       MMMM^^     
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
An Orc (medium) Banzai * Suicide Squad stands in mid-air here.(Red Aura)
An Orc (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
Sha sneaks in from the north.
Zarkas enters from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 874h/787H 141v/145V Pos: standing >
 
        MM^^^^    
  M    MM^^^^^M   
 M    MM^^^^^^MM  
 M    M^P^^^MMMM  
      M^@^^MMM^^  
      MMMMMMM^^   
      MMMMMM^^    
       MMMM^^     
        MM^^      
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Zarkas enters from the north.
Kroth sneaks in from the north.
Plonus enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Dignar sneaks in from the north.

< 874h/787H 140v/145V Pos: standing >
An Orc enters from the north.
An Orc enters from the north.
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 874h/787H 141v/145V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 874h/787H 142v/145V Pos: standing >
An Orc leaves east.
An Orc leaves east.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure good)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very good)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 874h/787H 143v/145V Pos: standing >
 
   M     MMM^^    
  M     MM^^^^^   
 MM    MM^^^^^MM  
 M    MM^^^^^^MM  
 M    M^@^^^MMMM  
      M^P^PMMM^^  
      MMMMMMM^^   
      MMMMMM^^    
       MMMM^^     
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Zarkas enters from the south.
Plonus enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 874h/787H 142v/145V Pos: standing >
A Cloudy Pass Between the Mountains
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Sha enters from the south.
Zarkas enters from the south.
Kroth enters from the south.
Plonus enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Dignar enters from the south.

< 874h/787H 141v/145V Pos: standing >
Plonus gives an order to his followers.

< 873h/787H 144v/145V Pos: standing >
The Lunar Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
Nom sWinger - The Empire (Human)(medium) stands in mid-air here, fighting a Thri-Kreen.(Gold Aura)
A Thri-Kreen (medium) Tha Beast in Suicide Squad stands here. (Non-Fraggable)(Red Aura)
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
*A moonstone knight stands in mid-air here, fighting Nom. (Casting) 
An imposing moonstone knight guards the gates here.
Sha enters from the south.
Zarkas enters from the south.
Kroth enters from the south.
Dignar enters from the south.

< 873h/787H 143v/145V Pos: standing >

< 873h/787H 143v/145V Pos: standing >
A moonstone knight completes his spell...
A moonstone knight utters the words 'sjfuyl gsufuh'
A moonstone knight is briefly surrounded by a white aura.
Sha starts casting an offensive spell.
Sha snaps into visibility.
You quickly scan the area.
A local minstrel who is close by to your north.
A harpy ethermancer who is in the distance to your north.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
Plonus who is close by to your south.

< 873h/787H 143v/145V Pos: standing >
Nom's weak pierce grazes a Thri-Kreen.
A Thri-Kreen parries Nom's lunge at him.

< 873h/787H 143v/145V Pos: standing >
A moonstone knight snaps into visibility.
A moonstone knight's powerful slash wounds Nom.
Nom's eyepatch of immortality was damaged from the massive blow!
Nom parries a moonstone knight's lunge at him.

< 873h/787H 143v/145V Pos: standing >
That's absurd.

< 873h/787H 143v/145V Pos: standing >
A Thri-Kreen's impressive bludgeon wounds Nom.
A Thri-Kreen's slash wounds Nom.
Nom parries a Thri-Kreen's lunge at him.
A Thri-Kreen's fine bludgeon wounds Nom.
Nom parries a Thri-Kreen's lunge at him.

< 873h/787H 143v/145V Pos: standing >
Plonus enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Ok.

< 873h/787H 143v/145V Pos: standing >
Sha completes his spell...
Sha utters the words 'buoblg qfjgpuio paie'
A Thri-Kreen is encircled by a huge fist sent by Sha, which begins to crush his body.
Zarkas suddenly attacks a Githyanki!
Zarkas snaps into visibility.
Zarkas's whip grazes a Githyanki.

< 873h/787H 143v/145V Pos: standing >
Nom starts casting an offensive spell.
Kroth starts casting an offensive spell called 'arieks shattering iceball'.

< 873h/787H 143v/145V Pos: standing >
Dignar suddenly attacks a Githyanki!
Dignar snaps into visibility.
Dignar misses a Githyanki.

< 873h/787H 143v/145V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.

< 873h/787H 143v/145V Pos: standing >
You failed.

< 873h/787H 143v/145V Pos: standing >
A moonstone knight assists a moonstone knight heroically.
A moonstone knight suddenly attacks Nom!
A moonstone knight's powerful slash strikes Nom.

< 873h/787H 143v/145V Pos: standing >
Nom stops invoking abruptly!
Kroth stops invoking abruptly!
You failed.

< 873h/787H 143v/145V Pos: standing >
Tiny explosions wrack Plonus's body with pain!

< 873h/787H 143v/145V Pos: standing >
Nom sings so badly it makes you hurt all over.
A moonstone knight seems to be blinded!
A moonstone knight seems to be blinded!
Plonus gives an order to his followers.

< 873h/787H 143v/145V Pos: standing >
A moonstone knight snaps into visibility.
A moonstone knight's impressive slash wounds Nom.
Nom parries a moonstone knight's lunge at him.

< 873h/787H 143v/145V Pos: standing >
You start chanting...
You snap into visibility.

< 873h/787H 143v/145V Pos: standing >
Kroth starts casting an offensive spell called 'arieks shattering iceball'.

< 873h/787H 143v/145V Pos: standing >
Plonus gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into a Githyanki, knocking him to the ground!
An air elemental snaps into visibility.
A Githyanki avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githyanki avoids being bashed by an air elemental, who loses its balance and falls.

< 873h/787H 143v/145V Pos: standing >
A Githyanki's face flushes white for a moment.
An air elemental misses a Githyanki.
An air elemental misses a Githyanki.
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a Githyanki.

< 873h/787H 143v/145V Pos: standing >
You complete your spell...
[Damage: 50 ] -=[A huge shower of arcing electricity engulfs a Githyanki.]=-
Nom starts casting an offensive spell.

< 889h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  small wounds >
 Dignar misses a Githyanki.
Zarkas dodges a Githyanki's attack.
Zarkas snaps into visibility.
Zarkas snaps into visibility.
Zarkas's decent whip wounds a Githyanki.
Zarkas's decent whip wounds a Githyanki.
Zarkas's decent slash wounds a Githyanki.
Zarkas's crude slash wounds a Githyanki.
Zarkas's decent slash wounds a Githyanki.
Zarkas's crude slash wounds a Githyanki.

< 889h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Githyanki.
Kroth's iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.

< 889h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  1 ] -=[Your punch grazes a Githyanki.]=-
You miss a Githyanki.

< 888h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 A moonstone knight snaps into visibility.
A moonstone knight's slash strikes Nom.
Nom dodges a moonstone knight's attack.
A moonstone knight starts casting a spell.
You start chanting...
You snap into visibility.

< 888h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 Sha starts casting an offensive spell.
Sha snaps into visibility.

< 888h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 Kroth starts casting an offensive spell called 'arieks shattering iceball'.

< 888h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 17 ] -=[Electrical arcs continue to blacken and pincushion a Githyanki.]=-

< 893h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You complete your spell...
[Damage: 44 ] -=[A huge shower of arcing electricity engulfs a Githyanki.]=-
Nom completes his spell...
Nom utters the words 'buoblg qrunsoqpze yugh'
Nom's fist beats the life out of a moonstone knight, blood pours from his body!

< 887h/787H 143v/145V Pos: standing >
< T: Zarkas TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
 Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Githyanki.
Kroth's iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.
A Githyanki's unique iron buckler from the Surface Realm of Duris freezes and shatters into million pieces from the intense cold!
A Githyanki's some lizardhide robes freezes and shatters into million pieces from the intense cold!
A Githyanki is dead! R.I.P.
You receive your share of experience.