The death of [30 Necromancer] Bluhd Suicide Squad (Drider)

in A Path Through the Village

from the perspective of [35 Air Magus] Doog The Empire (Gnome)

<worn as a badge>    an unearthly granite badge from Harrow -The Gnome Village
<worn on head>       an obsidian headband studded with durithalite [superior]
<worn on eyes>       some protective goggles [poor]
<worn on face>       a mask of beastkind (magic)
<worn around neck>   an arboreal curio (magic)
<worn around neck>   a silver beaded necklace
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a bloody bone mantle
<worn as quiver>     a well-crafted granite quiver
<worn about waist>   a belt of desert sands
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some diabolical hide arm plates
<held as shield>     a frost-rimed steel heater shield
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a superior stone bracer from Home of the Divine
<worn on hands>      a pair of spirit gloves (magic) (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a ring of sand blasting (magic)
<primary weapon>     a sinister obsidian scimitar (magic)
<worn on legs>       some fanged stone leg plates
<worn on feet>       some glittering leather moccasins


< 163h/265H 161v/162V Pos: standing >

< 163h/265H 161v/162V Pos: standing >

< 163h/265H 161v/162V Pos: standing >
You complete your spell...
[Damage: 38 ] The lightning bolt hits a lizardman tribesman with full impact.
A lizardman tribesman misses you.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You start chanting...

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 
< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You complete your spell...
[Damage: 49 ] The lightning bolt hits a lizardman tribesman with full impact.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  few wounds >
 A lizardman tribesman dodges your futile attack.
A lizardman tribesman dodges your futile attack.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  few wounds >
 
< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  few wounds >
 You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's vicious attack.
You dodge a bash from a lizardman tribesman, who loses his balance and falls.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  few wounds >
 You start chanting...

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  few wounds >
 
< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  few wounds >
 You complete your spell...
[Damage: 48 ] The lightning bolt hits a lizardman tribesman with full impact.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 
< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 [Damage:  4 ] Your decent slash wounds a lizardman tribesman.
You miss a lizardman tribesman.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 You start chanting...

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 A lizardman tribesman leaves west.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 You complete your spell...
[Damage: 47 ] The lightning bolt hits a lizardman tribesman with full impact.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 You start chanting...

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  nasty wounds >
 You complete your spell...
[Damage: 65 ] The lightning bolt hits a lizardman tribesman with full impact.

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  awful >
 
< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  awful >
 You start chanting...

< 163h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman kne EP:  awful >
 A lizardman tribesman rises to his feet.
A lizardman tribesman's punch grazes you.

< 162h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You complete your spell...
[Damage: 26 ] The lightning bolt hits a lizardman tribesman with full impact.
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a lizardman tribesman cause a sickening chill to run up your spine.

< 162h/265H 161v/162V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 162h/265H 161v/162V Pos: standing >
You stop using a rugged adventurers satchel.

< 157h/260H 161v/162V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 1 platinum coin, 11 gold coins. 

< 157h/260H 162v/162V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 157h/260H 162v/162V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 157h/260H 162v/162V Pos: standing >
Saving Doog.

< 162h/265H 162v/162V Pos: standing >
You failed.

< 162h/265H 162v/162V Pos: standing >

< 162h/265H 162v/162V Pos: standing >
A lizardman tribesman enters from the west.

< 162h/265H 162v/162V Pos: standing >
A Damp Dwelling
Obvious exits: -N
Fresh blood covers everything in the area.
The corpse of a lizardman tribesman is lying here.

< 162h/265H 161v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[9] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.

< 163h/265H 160v/162V Pos: standing >
You start chanting...

< 163h/265H 160v/162V Pos: standing >

< 163h/265H 160v/162V Pos: standing >
You complete your spell...
[Damage: 50 ] The lightning bolt hits a lizardman tribesman with full impact.
A lizardman tribesman's feeble punch grazes you.
A lizardman tribesman's feeble punch grazes you.
You suddenly see a lizardman tribesman's foot in your chest.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You don't have that spell memorized.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 A lizardman tribesman dodges your futile attack.
[Damage:  3 ] Your decent slash wounds a lizardman tribesman.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You don't have that spell memorized.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 
< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 
< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You start chanting...

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 A lizardman tribesman misses you.
You dodge a lizardman tribesman's vicious attack.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 Casting: fireball 

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 
< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You complete your spell...
[Damage: 90 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  nasty wounds >
 You start chanting...

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  nasty wounds >
 A lizardman tribesman enters from the east.
You complete your spell...
[Damage: 99 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.

< 160h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman misses you.
You are knocked to the ground by a lizardman tribesman's mighty bash!

< 159h/265H 161v/162V Pos: sitting >
< T: Doog TP: sit TC: few wounds E: tribesman sta EP:  awful >
 You miss a lizardman tribesman.

< 159h/265H 161v/162V Pos: sitting >
< T: Doog TP: sit TC: few wounds E: tribesman sta EP:  awful >
 A magic mouth tells your guild 'Alert! a nightcrawler has trespassed into Outpost Gate!'

< 159h/265H 161v/162V Pos: sitting >
< T: Doog TP: sit TC: few wounds E: tribesman sta EP:  awful >
 A lizardman tribesman dodges your futile attack.
A lizardman tribesman misses you.

< 159h/265H 161v/162V Pos: sitting >
< T: Doog TP: sit TC: few wounds E: tribesman sta EP:  awful >
 You can't do this sitting!

< 159h/265H 161v/162V Pos: sitting >
< T: Doog TP: sit TC: few wounds E: tribesman sta EP:  awful >
 You can't do this sitting!

< 159h/265H 161v/162V Pos: sitting >
< T: Doog TP: sit TC: few wounds E: tribesman sta EP:  awful >
 A lizardman tribesman dodges your futile attack.
You clamber to your feet.

< 159h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You feel your skin soften and return to normal.
A lizardman tribesman's crude punch strikes you.

< 152h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  awful >
 
< 152h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You start chanting...

< 152h/265H 161v/162V Pos: standing >
< T: Doog TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You complete your spell...
[Damage: 35 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a lizardman tribesman's last actions in this world.

< 152h/265H 161v/162V Pos: standing >

< 152h/265H 161v/162V Pos: standing >
You don't have that spell memorized.

< 152h/265H 162v/162V Pos: standing >
You stop using a rugged adventurers satchel.

< 147h/260H 162v/162V Pos: standing >
You get a handful of coins from the corpse of a lizardman tribesman.
There were: 1 platinum coin, 8 gold coins. 

< 147h/260H 162v/162V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 147h/260H 162v/162V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 147h/260H 162v/162V Pos: standing >
Saving Doog.

< 152h/265H 162v/162V Pos: standing >

< 152h/265H 162v/162V Pos: standing >
A lizardman tribesman enters from the north.
You start chanting...

< 153h/265H 162v/162V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!

< 153h/265H 162v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[10] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 153h/265H 162v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
The spectre of a lizardman tribesman who is a brief walk away to your west.
The spectre of a lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is in the distance to your west.

< 154h/265H 162v/162V Pos: standing >
A lizardman tribesman leaves north.

< 154h/265H 162v/162V Pos: standing >
You stop using a rugged adventurers satchel.

< 149h/260H 162v/162V Pos: standing >
You get an apple from a rugged adventurers satchel.

< 149h/260H 162v/162V Pos: standing >
You eat the apple.

< 150h/260H 162v/162V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 150h/260H 162v/162V Pos: standing >
You sit down and relax.

< 155h/265H 162v/162V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - teleport
               1 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 3rd circle)  1 - strength
               1 - dispel magic
               1 - agility
( 2nd circle)  1 - burning hands
               2 - mirror image
( 1st circle)  1 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) magic missile
    6 seconds:  ( 1st) magic missile
    9 seconds:  ( 1st) magic missile
   13 seconds:  ( 1st) magic missile
   16 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile
   22 seconds:  ( 1st) magic missile
   31 seconds:  ( 6th) stone skin
   37 seconds:  ( 3rd) shocking grasp
   43 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 3rd) shocking grasp
   55 seconds:  ( 3rd) shocking grasp
   61 seconds:  ( 3rd) shocking grasp
   66 seconds:  ( 2nd) burning hands
   70 seconds:  ( 2nd) burning hands
   74 seconds:  ( 1st) magic missile
   78 seconds:  ( 2nd) burning hands
   83 seconds:  ( 2nd) burning hands
   88 seconds:  ( 2nd) burning hands
   93 seconds:  ( 2nd) burning hands
   99 seconds:  ( 4th) lightning bolt
  106 seconds:  ( 4th) lightning bolt
  113 seconds:  ( 4th) lightning bolt
  120 seconds:  ( 4th) lightning bolt
  126 seconds:  ( 4th) lightning bolt
  133 seconds:  ( 4th) lightning bolt
  140 seconds:  ( 4th) lightning bolt
  149 seconds:  ( 7th) fireball
  158 seconds:  ( 7th) fireball
  167 seconds:  ( 7th) fireball
  175 seconds:  ( 5th) fireshield

You can memorize no more spells.
You continue your study.

< 155h/265H 162v/162V Pos: sitting >
You start meditating...

< 155h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 156h/265H 162v/162V Pos: sitting >

< 156h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 156h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 157h/265H 162v/162V Pos: sitting >
Autosaving...

< 157h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 158h/265H 162v/162V Pos: sitting >

< 159h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 159h/265H 162v/162V Pos: sitting >

< 159h/265H 162v/162V Pos: sitting >
A lizardman tribesman leaves south.

< 159h/265H 162v/162V Pos: sitting >

< 160h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 160h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 160h/265H 162v/162V Pos: sitting >
You have finished memorizing stone skin.

< 164h/265H 162v/162V Pos: sitting >

< 164h/265H 162v/162V Pos: sitting >
You have finished memorizing shocking grasp.

< 166h/265H 162v/162V Pos: sitting >
You have finished memorizing shocking grasp.

< 167h/265H 162v/162V Pos: sitting >

< 168h/265H 162v/162V Pos: sitting >
You have finished memorizing shocking grasp.

< 169h/265H 162v/162V Pos: sitting >

< 170h/265H 162v/162V Pos: sitting >
You have finished memorizing shocking grasp.

< 171h/265H 162v/162V Pos: sitting >
You have finished memorizing shocking grasp.

< 173h/265H 162v/162V Pos: sitting >

< 174h/265H 162v/162V Pos: sitting >
You have finished memorizing burning hands.

< 175h/265H 162v/162V Pos: sitting >
You have finished memorizing burning hands.

< 176h/265H 162v/162V Pos: sitting >
You have finished memorizing magic missile.

< 177h/265H 162v/162V Pos: sitting >

< 178h/265H 162v/162V Pos: sitting >
You have finished memorizing burning hands.

< 178h/265H 162v/162V Pos: sitting >

< 178h/265H 162v/162V Pos: sitting >

< 179h/265H 162v/162V Pos: sitting >
You have finished memorizing burning hands.

< 180h/265H 162v/162V Pos: sitting >

< 182h/265H 162v/162V Pos: sitting >
You have finished memorizing burning hands.

< 182h/265H 162v/162V Pos: sitting >

< 182h/265H 162v/162V Pos: sitting >
You have finished memorizing burning hands.

< 183h/265H 162v/162V Pos: sitting >

< 183h/265H 162v/162V Pos: sitting >

< 184h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 184h/265H 162v/162V Pos: sitting >

< 185h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/265H 162v/162V Pos: sitting >

< 187h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 187h/265H 162v/162V Pos: sitting >

< 188h/265H 162v/162V Pos: sitting >
A lizardman tribesman enters from the south.

< 190h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 191h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 194h/265H 162v/162V Pos: sitting >

< 196h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 197h/265H 162v/162V Pos: sitting >

< 198h/265H 162v/162V Pos: sitting >
You have finished memorizing lightning bolt.

< 198h/265H 162v/162V Pos: sitting >

< 199h/265H 162v/162V Pos: sitting >

< 199h/265H 162v/162V Pos: sitting >

< 200h/265H 162v/162V Pos: sitting >
You have finished memorizing fireball.

< 200h/265H 162v/162V Pos: sitting >

< 200h/265H 162v/162V Pos: sitting >

< 202h/265H 162v/162V Pos: sitting >
A lizardman tribesman enters from the north.

< 202h/265H 162v/162V Pos: sitting >
You have finished memorizing fireball.

< 202h/265H 162v/162V Pos: sitting >

< 203h/265H 162v/162V Pos: sitting >

< 204h/265H 162v/162V Pos: sitting >
You have finished memorizing fireball.

< 204h/265H 162v/162V Pos: sitting >

< 205h/265H 162v/162V Pos: sitting >
You have finished memorizing fireshield.
Your studies are complete.

< 206h/265H 162v/162V Pos: sitting >

< 206h/265H 162v/162V Pos: sitting >
You clamber to your feet.

< 207h/265H 162v/162V Pos: standing >

< 209h/265H 162v/162V Pos: standing >
A lizardman tribesman leaves west.

< 209h/265H 162v/162V Pos: standing >

< 210h/265H 162v/162V Pos: standing >
A lizardman tribesman leaves west.

< 210h/265H 162v/162V Pos: standing >
You failed.

< 211h/265H 162v/162V Pos: standing >

< 212h/265H 162v/162V Pos: standing >
You failed.

< 212h/265H 162v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[5] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 213h/265H 161v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribeswoman who is close by to your west.
A lizardman tribesman who is not far off to your west.
The spectre of a lizardman tribesman who is not far off to your west.
The spectre of a lizardman tribesman who is not far off to your west.
The spectre of a lizardman tribesman who is not far off to your west.
A Drider who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.

< 213h/265H 161v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribeswoman who is close by to your west.
A lizardman tribesman who is not far off to your west.
The spectre of a lizardman tribesman who is not far off to your west.
The spectre of a lizardman tribesman who is not far off to your west.
The spectre of a lizardman tribesman who is not far off to your west.
A Drider who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.

< 214h/265H 161v/162V Pos: standing >

< 214h/265H 161v/162V Pos: standing >
A lizardman tribesman leaves north.
A Path Through the Village
Obvious exits: -N -E -S -W
[10] The corpse of a lizardman tribesman is lying here.

< 215h/265H 160v/162V Pos: standing >
A Damp Dwelling
Obvious exits: -N
The corpse of a lizardman tribesman is lying here.

< 215h/265H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 216h/265H 162v/162V Pos: standing >

< 216h/265H 162v/162V Pos: standing >

< 216h/265H 162v/162V Pos: standing >
You start chanting...

< 216h/265H 162v/162V Pos: standing >
Casting: conjure elemental *

< 217h/265H 162v/162V Pos: standing >

< 217h/265H 162v/162V Pos: standing >
You complete your spell...
Someone sulkily says 'Your wish is my command, master!'

< 217h/265H 162v/162V Pos: standing >

< 218h/265H 162v/162V Pos: standing >
You start chanting...

< 220h/265H 162v/162V Pos: standing >
Casting: conjure elemental *

< 220h/265H 162v/162V Pos: standing >
You complete your spell...
Someone sulkily says 'Your wish is my command, master!'

< 220h/265H 162v/162V Pos: standing >

< 221h/265H 162v/162V Pos: standing >

< 222h/265H 162v/162V Pos: standing >
No new group members.

< 223h/265H 162v/162V Pos: standing >

< 223h/265H 162v/162V Pos: standing >
You start chanting...

< 223h/265H 162v/162V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 224h/265H 162v/162V Pos: standing >

< 225h/265H 162v/162V Pos: standing >

< 225h/265H 162v/162V Pos: standing >

< 225h/265H 162v/162V Pos: standing >

< 226h/265H 162v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is in the distance to your north.

< 226h/265H 162v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is in the distance to your north.

< 228h/265H 162v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[10] The corpse of a lizardman tribesman is lying here.
An air elemental enters from the south.
An air elemental enters from the south.

< 228h/265H 161v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is not far off to your west.
A lizardman tribeswoman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
The spectre of a lizardman tribesman who is a brief walk away to your west.
The spectre of a lizardman tribesman who is a brief walk away to your west.
The spectre of a lizardman tribesman who is a brief walk away to your west.
A Drider who is a brief walk away to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is in the distance to your west.
A lizardman tribesman who is in the distance to your west.

< 228h/265H 161v/162V Pos: standing >

< 229h/265H 161v/162V Pos: standing >

< 229h/265H 161v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[5] The corpse of a lizardman tribesman is lying here.
An air elemental enters from the east.
An air elemental enters from the east.

< 231h/265H 160v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman wanders through the swamp in search of food.
An air elemental enters from the east.
An air elemental enters from the east.

< 231h/265H 159v/162V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
The spectre of a lizardman tribesman stands here. (minion) 
The spectre of a lizardman tribesman stands here. (minion) 
The spectre of a lizardman tribesman stands here. (minion) 
A Drider (large) Creepy Crawly * Suicide Squad sits resting.
An air elemental enters from the east.
An air elemental enters from the east.

< 231h/265H 159v/162V Pos: standing >
A lizardman tribesman leaves north.

< 231h/265H 161v/162V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Drider avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Drider avoids being bashed by an air elemental, who loses its balance and falls.

< 231h/265H 162v/162V Pos: standing >
A lizardman tribesman enters from the west.

< 232h/265H 162v/162V Pos: standing >

< 233h/265H 162v/162V Pos: standing >
You start chanting...

< 233h/265H 162v/162V Pos: standing >
You complete your spell...
[Damage: 118 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.
A Drider's exquisite softwood mask is burned from the blast!
A Drider, looking very frustrated, packs up his book.

< 233h/265H 162v/162V Pos: standing >
The spectre of a lizardman tribesman says 'For glory!'
Out of nowhere, the spectre of a lizardman tribesman stabs you in the back.
[Damage:  1 ] The spectre of a lizardman tribesman is burned severely as it hits you!
Out of nowhere, the spectre of a lizardman tribesman stabs you in the back.
[Damage:  1 ] The spectre of a lizardman tribesman is burned severely as it hits you!

< 222h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 You miss the spectre of a lizardman tribesman.
The spectre of a lizardman tribesman dodges your futile attack.
You start chanting...

< 222h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 A lizardman tribesman enters from the north.

< 222h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 A Drider misses you.

< 222h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 You dodge the spectre of a lizardman tribesman's vicious attack.

< 222h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 A lizardman tribesman leaves north.
You complete your spell...
[Damage: 144 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.

< 222h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 The spectre of a lizardman tribesman says 'I must assist my master!'
Out of nowhere, the spectre of a lizardman tribesman stabs you in the back.
Your spell flows around the spectre of a lizardman tribesman, leaving it unharmed!
The spectre of a lizardman tribesman misses you.

< 215h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 The spectre of a lizardman tribesman misses you.
You dodge the spectre of a lizardman tribesman's vicious attack.
You dodge the spectre of a lizardman tribesman's vicious attack.

< 215h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 The spectre of a lizardman tribesman says 'For glory!'
Out of nowhere, the spectre of a lizardman tribesman stabs you in the back.
The spectre of a lizardman tribesman misses you.

< 214h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 You dodge the spectre of a lizardman tribesman's vicious attack.
You dodge the spectre of a lizardman tribesman's vicious attack.

< 214h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 An air elemental fades from your mortal viewing...
You start chanting...

< 214h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 An air elemental suddenly attacks a Drider!
An air elemental snaps into visibility.
[Damage:  5 ] An air elemental's decent crush strikes a Drider hard.

< 214h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 An air elemental fades from your mortal viewing...

< 214h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 An air elemental suddenly attacks a Drider!
An air elemental snaps into visibility.
An air elemental misses a Drider.
You dodge the spectre of a lizardman tribesman's vicious attack.
You dodge the spectre of a lizardman tribesman's vicious attack.

< 214h/265H 162v/162V Pos: standing >
< T: Doog TP: sta TC: small wounds E: undead sta EP: few scratches >
 You complete your spell...
[Damage: 53 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.
A Drider's fragile ivory eyepatch melted from the intense heat!
A Drider's elfskin belt melted from the intense heat!
The spectre of a lizardman tribesman stops following a Drider.
The spectre of a lizardman tribesman stops following a Drider.
The spectre of a lizardman tribesman stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!