The death of [49 Bounty Hunter] Olik Suicide Squad (Orc)

in The Thundercloud Inn

from the perspective of [50 Blademaster] Kenon The Empire (Centaur)

<worn as a badge>    a masterly crafted obsidian badge (illuminating) [80%]
<worn on head>       a plumed griffon's feather helm and visor [superior]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a glowing crystalline earring [superior] (magic)
<worn on face>       the mask of hatred [superior]
<worn around neck>   a necklace of shimmering stars [superior]
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing) [61%]
<worn on body>       a suit of bluestone platemail bearing a Dragon Fang (magic)
<worn on horse body> a golden saddle studded with aquamarines [superior] (magic)
<worn about body>    a cloak of eternal fire [54%]
<worn on tail>       a fine woven braid of silver and gold [superior] (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a belt encrusted with black sapphires [superior] (magic)
<worn on belt buckle>a jagged titanium boomerang [superior]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[169h 25m 45s]
<worn on arms>       the armplates of armageddon [superior]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of purple mist
<worn on hands>      obsidian gauntlets [superior]
<worn on finger>     a glowing faerie ring
<worn on finger>     a glowing faerie ring
<primary weapon>     the Soulsword (magic) (humming)
<secondary weapon>   a katana called 'Retribution' (magic)
<worn on feet>       a set of bloodied horseshoes of endurance (magic)

You quickly scan the area.
A storm giant warrior who is close by to your north.
A storm patrol who is not far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm giant warrior who is close by to your north.
A storm patrol who is not far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm giant warrior who is close by to your north.
A storm patrol who is not far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
Terru staggers south.
Fatwa leaves south.
You follow Fatwa.

The Central Path of Stragthor
   Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East  -South -West 
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the north.
Sev enters from the north.
Yans enters from the north.
Om enters from the north.
Schlaam enters from the north.
Cols enters from the north.
Nom enters from the north.
You quickly scan the area.
A storm giant warrior who is not far off to your north.
A storm patrol who is a brief walk away to your north.
A storm sentry who is close by to your east.

< 1372h/1372H 370v/371V Pos: standing >
Terru staggers south.
Fatwa leaves south.
You follow Fatwa.

The Southern Gate of Stragthor
   To the south lies the main gate of Stragthor, Valley of the Storm Giants.
Erected centuries ago as the last safe haven of this warrior race, Stragthor
has now opened its gates to allow its warriors to roam the land of the humans
in an effort to quelch the ravaging plague of Underdark denizens. As one
enters the valley they realize that it resembles more a city carved into the
stone mountain. Large stone buildings border wide rocky roads. The major
buildings appear to border the city and are actually carved into what remains
of the mountainside. Dark thunderclouds hover overhead casting a deep shadow
over the valley.
Obvious exits: -North -East  -South#
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the north.
Sev enters from the north.
Yans enters from the north.
Om enters from the north.
Schlaam enters from the north.
Cols enters from the north.
Nom enters from the north.
You quickly scan the area.
A storm giant warrior who is a brief walk away to your north.
A storm patrol who is rather far off to your north.

< 1372h/1372H 369v/371V Pos: standing >
You quickly scan the area.
A storm giant warrior who is a brief walk away to your north.
A storm patrol who is rather far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm giant warrior who is a brief walk away to your north.
A storm patrol who is rather far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm giant warrior who is a brief walk away to your north.
A storm patrol who is rather far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm giant warrior who is a brief walk away to your north.
A storm patrol who is rather far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
Terru staggers north.
Fatwa leaves north.
You follow Fatwa.

The Central Path of Stragthor
   Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East  -South -West 
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the south.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.

< 1372h/1372H 370v/371V Pos: standing >
Terru staggers west.
Fatwa leaves west.
You follow Fatwa.

Along the Southern Wall Road
   A shear wall of stone rises up and borders the southern edge of the road. A
thin ledge is visible near the top of the wall. The ledge providing those
sentries the ability to serve as lookouts for any coming toward the valley and
to also keep an eye out on the valley itself. The city, having just recently
been opened, now attracts races from across the lands of Duris. A thriving
market can be found in the northwest section of the valley as Stragthor
becomes one of the safer city for merchants and traders to conduct their
business.
Obvious exits: -East  -West 
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the east.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.
You quickly scan the area.
A storm sentry who is not far off to your east.

< 1372h/1372H 369v/371V Pos: standing >
Terru staggers west.
Fatwa leaves west.
You follow Fatwa.

Walking Along Stragthor's Southern Wall
   The wall that borders the southern edge of the road has been carved from
the side of the mountain range. The storm giants, wishing to be as close to
the torrential storms that hover overhead, simply excavated a large depression
into the side of the mountain ranges. The natural barrier serves as both a
defense mechanism, as the walls are of solid rock, and as camoflauge from
intruding eyes. At first glance as one walks toward Stragthor they would
simply assume that they are travelling a mountainous path. A ledge can be seen
about thirty feet in the air extending from the southern wall and overhanging
the path. Guards moving about the ledge keep a watchful eye over the city and
on any merchants moving just outside the city's boundary.
Obvious exits: -North -East  -West 
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the east.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.
You quickly scan the area.
A storm sentry who is close by to your north.
A storm sentry who is close by to your north.
A storm sentry who is close by to your north.
A storm sentry who is a brief walk away to your east.

< 1372h/1372H 368v/371V Pos: standing >
Terru staggers west.
Fatwa leaves west.
You follow Fatwa.

The Southwestern Corner of Stragthor
   Mounted on the stone wall is a thick metal ladder that leads up to what
appears to be an observation post. A wooden door to the platform appears to
provide one the only access. Dark thunderclouds swirls directly overhead and
it would appear that those individuals in the observation post could simply
hold up their arms and grasp the clouds. Streaks of lightning flash from the
sky striking objects somewhere in the heart of the city. As each lightning
bolt strikes, one fells the ground shake beneath their feet.
Obvious exits: -North -East  -Up   
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the east.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.
You quickly scan the area.
A storm sentry who is rather far off to your east.
A storm sentry who is close by above you.
A storm sentry who is close by above you.

< 1372h/1372H 369v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is rather far off to your east.
A storm sentry who is close by above you.
A storm sentry who is close by above you.

< 1372h/1372H 371v/371V Pos: standing >
Nom plays a song to lift his spirit off the ground.
Terru staggers north.
Fatwa leaves north.
You follow Fatwa.

A Bend Around the Mountain Side
   The road being traveled twists slightly as it extends across to another
mountain. The storm giant architects as they created the valley made as much
use of the cluster of mountain ranges as possible. The sheer walls of rock
still extend toward the sky providing the first line of defense for those
occupants still living in the city. A small ledge can be seen extending from
the wall of the mountain. Walking atop the ledge are storm giant sentries
keeping a watchful eye on the path approaching the main gates. Small metal
torches are placed in the stone walls. The flame casting a dim light across
the road.
Obvious exits: -South -West 
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the south.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.

< 1372h/1372H 370v/371V Pos: standing >
Terru staggers west.
Fatwa leaves west.
You follow Fatwa.

Traveling Across a Large Stone Bridge
   This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East 
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
A storm giant patrolman walks through the city.
Jalorps enters from the east.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.
You quickly scan the area.
A storm sentry who is not far off to your north.

< 1372h/1372H 369v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is not far off to your north.

< 1372h/1372H 369v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is not far off to your north.

< 1372h/1372H 371v/371V Pos: standing >
Terru staggers north.
Fatwa leaves north.
You follow Fatwa.

Walking Through a Wide Ravine
   This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps enters from the south.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.
You quickly scan the area.
A storm sentry who is close by to your north.
A storm patrol who is close by to your south.

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your north.
A storm patrol who is close by to your south.

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your north.
A storm patrol who is close by to your south.

< 1372h/1372H 370v/371V Pos: standing >
Terru staggers north.
Fatwa leaves north.
You follow Fatwa.

A Stone Path Atop the Mountain
   This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West #
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
A storm giant sentry walks through the city.
Jalorps enters from the south.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.
You quickly scan the area.
A storm patrol who is not far off to your south.

< 1372h/1372H 369v/371V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.

< 1372h/1372H 369v/371V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.

< 1372h/1372H 371v/371V Pos: standing >
Terru opens the stone.
You quickly scan the area.
A storm patrol who is not far off to your south.
The innkeeper who is close by to your west.
Kap who is not far off to your west.
A young ape who is not far off to your west.
A patron who is not far off to your west.
A bartender who is not far off to your west.
A drunken giant who is not far off to your west.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.
The innkeeper who is close by to your west.
Kap who is not far off to your west.
A young ape who is not far off to your west.
A patron who is not far off to your west.
A patron who is not far off to your west.
A drunken giant who is not far off to your west.

< 1372h/1372H 371v/371V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.
The innkeeper who is close by to your west.
Kap who is not far off to your west.
A young ape who is not far off to your west.
A patron who is not far off to your west.
A patron who is not far off to your west.
A drunken giant who is not far off to your west.

< 1372h/1372H 371v/371V Pos: standing >
Terru staggers west.
Fatwa leaves west.
You follow Fatwa.

The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East  -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
A storm giant innkeeper stands here ready to serve.
Jalorps enters from the east.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 1372h/1372H 370v/371V Pos: standing >
Terru staggers west.
Fatwa leaves west.
You follow Fatwa.

The Lightning Breath Bar
   This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Kap (Grey Elf)(small) in mid-air sits atop a young ape. (Non-Fraggable)(Red Aura)
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
Jalorps enters from the east.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 1372h/1372H 369v/371V Pos: standing >
Nom plays a song to lift his spirit off the ground.
A young ape flies through the air, free as a bird!
A patron flies through the air, free as a bird!
A patron flies through the air, free as a bird!
A bartender flies through the air, free as a bird!
A drunken giant flies through the air, free as a bird!

< 1372h/1372H 371v/371V Pos: standing >
Kap leaves east riding on a young ape.

< 1372h/1372H 371v/371V Pos: standing >

< 1372h/1372H 371v/371V Pos: standing >

< 1372h/1372H 371v/371V Pos: standing >
Terru staggers east.
Fatwa leaves east.
You follow Fatwa.

The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East  -West 
A small pile of coins lies here.
A large pit filled with burning branches sits in the middle of the room. (illuminating)
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
Kap (Grey Elf)(small) in mid-air sits atop a young ape. (Non-Fraggable)(Red Aura)
A storm giant innkeeper stands here ready to serve.
Jalorps enters from the west.
Sev enters from the west.
Yans enters from the west.
Om enters from the west.
Schlaam enters from the west.
Cols enters from the west.
Nom enters from the west.

< 1372h/1372H 370v/371V Pos: standing >
Terru looks at Kap.

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your east.
A patron who is close by to your west.
A patron who is close by to your west.
A bartender who is close by to your west.
A drunken giant who is close by to your west.

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your east.
A patron who is close by to your west.
A patron who is close by to your west.
A bartender who is close by to your west.
A drunken giant who is close by to your west.

< 1372h/1372H 370v/371V Pos: standing >
Jalorps looks at Kap.

< 1372h/1372H 370v/371V Pos: standing >
Nom plays a song to lift his spirit off the ground.
The innkeeper flies through the air, free as a bird!

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A storm sentry who is close by to your east.
A patron who is close by to your west.
A patron who is close by to your west.
A bartender who is close by to your west.
A drunken giant who is close by to your west.

< 1372h/1372H 370v/371V Pos: standing >
Schlaam looks at Kap.
The innkeeper stores Kap's stuff in the safe and shows him to his room.
You quickly scan the area.
A storm sentry who is close by to your east.
A patron who is close by to your west.
A patron who is close by to your west.
A bartender who is close by to your west.
A drunken giant who is close by to your west.

< 1372h/1372H 370v/371V Pos: standing >
Terru closes the stone.

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >
The Thundercloud Inn
Obvious exits: -East # -West 
A small pile of coins lies here.
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Nom (Human)(medium) stands in mid-air here.(Gold Aura)
Cols (Human)(medium) stands in mid-air here.(Gold Aura)
Schlaam (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yans (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Sev (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps (Gnome)(small) stands in mid-air here.(Gold Aura)
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.
A storm giant innkeeper stands here ready to serve.

< 1372h/1372H 370v/371V Pos: standing >
Nom plays a song to lift his spirit off the ground.

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >
Cols gets a small pile of coins.

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >
Nom plays a song to lift his spirit off the ground.

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A patron who is close by to your west.
A patron who is close by to your west.
A bartender who is close by to your west.
A drunken giant who is close by to your west.

< 1372h/1372H 370v/371V Pos: standing >
You quickly scan the area.
A patron who is close by to your west.
A patron who is close by to your west.
A bartender who is close by to your west.
A drunken giant who is close by to your west.

< 1372h/1372H 370v/371V Pos: standing >
A young ape leaves west.

< 1372h/1372H 370v/371V Pos: standing >
Sev's pupils dialate and return to normal.

< 1372h/1372H 370v/371V Pos: standing >
Nom plays a song to lift his spirit off the ground.
The Thundercloud Inn
Obvious exits: -East # -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Nom (Human)(medium) stands in mid-air here.(Gold Aura)
Cols (Human)(medium) stands in mid-air here.(Gold Aura)
Schlaam (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yans (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Sev (Gnome)(small) stands in mid-air here.(Gold Aura)
Jalorps (Gnome)(small) stands in mid-air here.(Gold Aura)
*Fatwa (Human)(small) stands in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here.(Gold Aura)
A storm giant innkeeper stands here ready to serve.

< 1372h/1372H 370v/371V Pos: standing >
An Orc has entered the game.

< 1372h/1372H 371v/371V Pos: standing >

< 1372h/1372H 371v/371V Pos: standing >

< 1372h/1372H 371v/371V Pos: standing >

< 1372h/1372H 371v/371V Pos: standing >

< 1372h/1372H 371v/371V Pos: standing >
An Orc leaves west.

< 1372h/1372H 371v/371V Pos: standing >
Slay whom?

< 1372h/1372H 371v/371V Pos: standing >
An Orc enters from the west.

< 1372h/1372H 371v/371V Pos: standing >
A halo of white light settles over Cols as he charges into battle.
An Orc snaps into visibility.
An Orc is knocked to the ground by Cols's mighty bash!
Cols dives at an Orc skewering him with his great axe named 'Frostbite' [superior].
An Orc avoids being bashed by Om, who loses his balance and falls.
Sev suddenly attacks an Orc!
Sev misses an Orc.

< 1372h/1372H 371v/371V Pos: standing >
An Orc misses Cols.
Cols parries an Orc's lunge at him.
An Orc snaps into visibility.
Cols's impressive slash wounds an Orc.
Cols's impressive slash wounds an Orc.
Cols's great axe named 'Frostbite' [superior] glows brightly as a blast of cold streaks out of it!
An Orc screams in agony as Cols's biting cold freezes his soul!
Cols's impressive slash wounds an Orc.
The Lightning Breath Bar
   This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
A young ape swings through the jungle and leaps across the rocks.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.

< 1372h/1372H 370v/371V Pos: standing >
Slay whom?

< 1372h/1372H 370v/371V Pos: standing >
The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East # -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
*An Orc (medium)  Suicide Squad sits in mid-air here, fighting Cols.(Red Aura)
Nom (Human)(medium) stands in mid-air here.(Gold Aura)
Cols (Human)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Schlaam (Thri-Kreen)(medium) sits in mid-air here.(Gold Aura)
Om (Barbarian)(large) sits in mid-air here.(Gold Aura)
*Yans (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Sev (Gnome)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
Jalorps (Gnome)(small) stands in mid-air here.(Gold Aura)
Fatwa (Human)(small) sits in mid-air here.(Gold Aura)
Terru (Gnome)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
A storm giant innkeeper stands here ready to serve.

< 1372h/1372H 369v/371V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
An Orc snaps into visibility.
[Damage: 17 ] -=[Your slash wounds an Orc.]=-
[Damage: 16 ] -=[Your slash wounds an Orc.]=-

< 1372h/1372H 369v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Nom plays a song to lift his spirit off the ground.
Jalorps starts casting an offensive spell.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Sev misses an Orc.
An Orc snaps into visibility.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Jalorps completes his spell...
Jalorps utters the words 'abrauztg gpahhzfuio uqzbarr'
Jalorps points at an Orc.
Jalorps's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
Terru misses an Orc.
Terru misses an Orc.
An Orc snaps into visibility.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 An Orc snaps into visibility.
Cols's fine slash wounds an Orc.
Cols's impressive slash wounds an Orc.
Cols's impressive slash strikes an Orc.
Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Cols parries an Orc's lunge at him.
Cols parries an Orc's lunge at him.
An Orc snaps into visibility.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Jalorps starts casting an offensive spell called 'arieks shattering iceball'.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Sev starts casting an offensive spell.

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Yans completes his spell...
Yans utters the words 'buoblg qfjgpuio paie'
An Orc snaps into visibility.
An Orc is encircled by a huge fist sent by Yans, which begins to crush his body.
An Orc snaps into visibility.
[Damage: 18 ] -=[Your impressive slash strikes an Orc hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes an Orc hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes an Orc hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your mighty slash seriously wounds an Orc.]=-

< 1372h/1372H 371v/371V Pos: standing >
< T: Cols TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Sev completes her spell...
Sev utters the words 'ofzahzf gajr eughjfbaiqz'
Sev points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Sev.
An Orc's suit of spiked platemail bearing the symbol of Alatorin was destroyed by the blast!
An Orc's mask of lost souls [superior] was destroyed by the blast!
An Orc's black leather belt with a crimson coral buckle was destroyed by the blast!
An Orc's legendary marble badge was destroyed by the blast!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!