The death of [22 Mercenary] Sayale (Orc)

in a Well Traveled Path

from the perspective of [50 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic) [68%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the mask of Tentro (glowing) [78%]
<worn around neck>   the amulet of lordly protection (magic)
<worn around neck>   an amulet of fire dragon's blood (magic) [85%]
<worn on body>       the skins of several mountian lions
<worn about body>    a tight green cloak of endurance [76%]
<worn as quiver>     an elven quiver [82%]
<worn about waist>   a green belt of sages
<worn on belt buckle>an emerald nose ring of health (magic) [82%]
<attached to belt>   an obsidian hookah [72%]
<attached to belt>   an illithid-skin spellbook of wyld magick (magic)
<worn on arms>       some mantis sleeves
<worn around wrist>  some wooden beads of enlightenment (glowing) [83%]
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn on hands>      some frost-rimed ruby mitts
<worn on finger>     a glowing electrum ring [poor] (magic)
<wielding twohanded> a staff of Lolth (magic) (glowing)
<worn on legs>       some shimmering diamond leggings
<worn on feet>       some boots of forest running

Obvious exits: -N -E -S -W

< 523h/523H 188v/195V Pos: standing >
   MMM.^^M^*    
  MM..^^^^^**   
 .^.M^^*******  
 ^^^^*******..  
 ..^*^.@.....*  
 ^^^*M *******  
 ^^**   ******  
  ^^^*  *****   
   ^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 523h/523H 188v/195V Pos: standing >
    MMM.^^M^    
  MMM..^^^^^*   
 M.^.M^^******  
 .^^^^*******.  
 ^..^*^@......  
 ^^^^*M ******  
 ^^^**   *****  
  ^^^^*  ****   
   ^^^.*****    
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 523h/523H 188v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A swallow flys here looking for food.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 523h/523H 188v/195V Pos: standing >
A majestic bluejay leaves north.

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[77] A tiny green plant is on the ground here.
A doe moves about here looking for her mother.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
An immature leucrotta wanders around looking for scraps of food.
A small sparrow flaps his wings frantically.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)

< 523h/523H 188v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A doe moves about here looking for her mother.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 523h/523H 188v/195V Pos: standing >
You appear to be Carnivore and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is glowing with holiness!


< 523h/523H 193v/195V Pos: standing >
You start chanting...

< 523h/523H 195v/195V Pos: standing >
You complete your spell...
You completely vanish.

< 523h/523H 195v/195V Pos: standing >
A rather buff looking deer enters from the south.

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[77] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)

< 523h/523H 193v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -E -S -W
A swift walks around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)

< 523h/523H 191v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -E -S
A swift walks around here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)

< 523h/523H 189v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 190v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 192v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 195v/195V Pos: standing >
You quickly scan the area.
A mother deer who is close by to your east.
A weevil who is close by to your east.
A majestic bluejay who is not far off to your east.
A humming bird who is not far off to your east.
A rather buff looking deer who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A cute fuzzy squirrel who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
An immature leucrotta who is rather far off to your east.
A small sparrow who is rather far off to your east.
A weevil who is rather far off to your east.
A swallow who is in the distance to your east.
A cute fuzzy squirrel who is close by to your south.
A peasant commoner who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A wandering merchant who is in the distance to your south.

< 523h/523H 195v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S
A robin circles here looking for her lost child.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A ravenous chipmunk lurks here.

< 523h/523H 193v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S -W
A dew faerie flys around here.(Gold Aura)

< 523h/523H 191v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 523h/523H 189v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 523h/523H 188v/195V Pos: standing >
A wandering merchant enters from the north.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 523h/523H 188v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 190v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 192v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 194v/195V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (extremely good)
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (good)          
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly good) 
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 523h/523H 195v/195V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A traveling merchant who is not far off to your north.
A humming bird who is rather far off to your north.
A robin who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A rather buff looking deer who is rather far off to your north.
A ravenous chipmunk who is rather far off to your north.
A mistgrave hare who is in the distance to your north.
A rather buff looking deer who is in the distance to your north.
A small villager who is close by to your west.
A young villager who is close by to your west.
A wandering adventurer who is close by to your west.
A village commoner who is close by to your west.
A traveling adventurer who is close by to your west.

< 523h/523H 195v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
The corpse of a peasant commoner is lying here.
The corpse of a pudgy commoner is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 523h/523H 193v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 523h/523H 191v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 191v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 523h/523H 193v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer blocks an Orc's lunge at him.
You quickly scan the area.
A traveling merchant who is close by to your south.
A tiny infant who is close by above you.

< 523h/523H 193v/195V Pos: standing >
A small villager leaves south.

< 523h/523H 193v/195V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer's powerful slash strikes an Orc hard.
A traveling adventurer turns to focus his attack on an Orc!

< 523h/523H 193v/195V Pos: standing >
You see nothing special about him.
This Orc has some big nasty wounds and scratches.
He's medium in size.
He is in the front rank.

<worn on head>       a cobra's hood [poor] (magic)
<worn on eyes>       some protective goggles
<worn in ear>        a blood-stained rubber earring
<worn on face>       a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck>   a collar of elven bones [superior]
<worn around neck>   a collar of elven bones
<worn on body>       a set of loose fitting robes
<worn about body>    a static copper bodycloak
<worn about waist>   a sparkling cured leather girth
<worn on arms>       a set of loose fitting sleeves
<worn around wrist>  an unique gem bracelet
<worn around wrist>  a twisted marble wristguard
<worn on hands>      a pair of well-worn gauntlets
<worn on legs>       some rusty cured leather leg plates
<worn on feet>       some thin leather sandals

< 523h/523H 193v/195V Pos: standing >
An Orc misses a traveling adventurer.

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer dodges an Orc's attack.
You see nothing special about her.
This Orc has quite a few wounds.
She's medium in size.
She is in the front rank.

<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a buckler
<worn on hands>      some thick leather gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some soft leather boots [superior]

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >
An Orc begins moving into position for a combination...

< 523h/523H 193v/195V Pos: standing >
An Orc starts to chant in a deep voice.

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer's powerful slash strikes an Orc very hard.
An Orc is knocked to the ground by a traveling adventurer's mighty bash!

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer dodges an Orc's attack.

< 523h/523H 193v/195V Pos: standing >
An Orc misses a traveling adventurer.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
An Orc (medium) sits here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer blocks an Orc's lunge at him.
An Orc's pierce wounds a traveling adventurer.
An Orc misses a traveling adventurer.

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer's slash seriously wounds an Orc.

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
An Orc (medium) sits here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)

< 523h/523H 193v/195V Pos: standing >
An Orc headbutts a traveling adventurer, but apparently a traveling adventurer got the best of her.

< 523h/523H 193v/195V Pos: standing >
An Orc clambers to his feet.

< 523h/523H 193v/195V Pos: standing >
An Orc misses a traveling adventurer.

< 523h/523H 193v/195V Pos: standing >
An Orc attempts to flee.
An Orc leaves south.

< 523h/523H 193v/195V Pos: standing >
An Orc misses a traveling adventurer.
A traveling adventurer deflects an Orc's blow and strikes back at her!
A traveling adventurer's powerful slash strikes an Orc hard.

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer's slash strikes an Orc hard.
A traveling adventurer kicks an Orc in the stomach, rendering her breathless.

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >

< 523h/523H 193v/195V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)

< 523h/523H 193v/195V Pos: standing >
A traveling adventurer enters from the south.

< 523h/523H 193v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
An Orc (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 523h/523H 191v/195V Pos: standing >
An Orc leaves north.

< 523h/523H 195v/195V Pos: standing >
The sun starts to set in the south.

< 523h/523H 195v/195V Pos: standing >

< 523h/523H 195v/195V Pos: standing >

< 523h/523H 195v/195V Pos: standing >

< 523h/523H 195v/195V Pos: standing >

< 523h/523H 195v/195V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
An Orc (medium) stands here (Newbie), fighting a traveling adventurer. (Non-Fraggable)(Red Aura)

< 523h/523H 193v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 523h/523H 193v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around her neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 523h/523H 195v/195V Pos: standing >
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
An Orc's pair of studded leather leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.