The death of [23 Illusionist] Zeb (Kobold)

in A Filthy Nest

from the perspective of [25 Mercenary] Pidd The Empire (Halfling)

<worn as a badge>    a human-made granite badge
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a feathered leather eyepatch (illuminating)
<worn in ear>        a flaming earring
<worn in ear>        an obsidian earring shaped like a skull [superior] [76%]
<worn on face>       a frogskin mask [superior]
<worn around neck>   an amulet of discord (magic) [77%]
<worn around neck>   a rusty steel necklace [superior]
<worn on body>       a suit of diamond platemail (magic) (humming) [88%]
<worn about body>    some blue platemail [superior]
<worn as quiver>     a sinister electrum quiver
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>an obsidian hookah
<worn on arms>       some gladiators vambraces [superior] (magic)
<worn around wrist>  a barbed wrist bracer
<worn on hands>      the claws of a wyvern [poor] (magic)
<worn on finger>     a black skull-shaped ring [superior] (magic)
<worn on finger>     a lustrous blood-red ring [superior]
<primary weapon>     a flaming sword of the valkyrie [superior] (magic)
<secondary weapon>   a slender adamantite dagger [superior] (magic)
<worn on legs>       a fiery greaves of giants power (glowing)
<worn on feet>       some dwarven-made marble boots

An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South

< 259h/259H 129v/166V Pos: standing >
 
    MM,     
    M,,     
    M@M     
     ,,     
 ,,  ,,MM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 259h/259H 127v/166V Pos: standing >
 
    M,,     
    MM,     
    M@,     
    M,M     
     ,,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 259h/259H 125v/166V Pos: standing >
 
   M,,      
   MM,      
   M,@      
   M,M      
    ,,      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 

< 259h/259H 124v/166V Pos: standing >
 
   ,,,      
   M,,      
   MM@      
   M,,      
   M,M      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 

< 259h/259H 122v/166V Pos: standing >
 
  ,,,       
   ,,,      
   M,@      
   MM,      
   M,,      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 

< 259h/259H 121v/166V Pos: standing >
 
   ,,,      
    ,,,     
    M@,     
    MM,     
    M,,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 259h/259H 119v/166V Pos: standing >
 
 MM,,   MM  
   ,,,      
    ,@,     
    M,,     
    MM,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 259h/259H 117v/166V Pos: standing >
 
 ...o.MMMM  
 MM,,   MM  
   ,,@      
    ,,,     
    M,,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -South -West 

< 259h/259H 116v/166V Pos: standing >
 
 o...o.MMM  
 MMM,,   M  
 M  ,@,     
     ,,,    
     M,,    
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 259h/259H 114v/166V Pos: standing >
 
 .o...o.MM  
 MMMM,,     
 MM  @,,    
      ,,,   
      M,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East 

< 259h/259H 113v/166V Pos: standing >
 
 .o..M.M.,  
 .o...o.MM  
 MMMM@,     
 MM  ,,,    
      ,,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 259h/259H 111v/166V Pos: standing >
 
 Moooooo.o  
 .o..M.M.,  
 .o..@o.MM  
 MMMM,,     
 MM  ,,,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 109v/166V Pos: standing >
 
 oMoooooo.  
 ..o..M.M.  
 M.o.@.o.M  
 MMMMM,,    
 MMM  ,,,   
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 107v/166V Pos: standing >
 
 ooMoooooo  
 ...o..M.M  
 ^M.o@..o.  
 MMMMMM,,   
 MMMM  ,,,  
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 106v/166V Pos: standing >
 
 .ooMooooo  
 M...o..M.  
 M^M.@...o  
 MMMMMMM,,  
  MMMM  ,,  
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East  -South -West 

< 259h/259H 104v/166V Pos: standing >
 
 M.ooMoooo  
 MM...o..M  
 MM^M@o...  
 MMMMMMMM,  
   MMMM  ,  
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 102v/166V Pos: standing >
The cavern wall is too steep to climb!

< 259h/259H 103v/166V Pos: standing >
 
 M.MooMooo  
 M.ooMoooo  
 MM..@o..M  
 MM^M.o...  
 MMMMMMMM,  
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 101v/166V Pos: standing >
 
 MM.MooMoo  
  M.ooMooo  
 MMM.@.o..  
 MMM^M.o..  
  MMMMMMMM  
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 99v/166V Pos: standing >
 
 MMM.MooMo  
   M.ooMoo  
  MMM@..o.  
  MMM^M.o.  
   MMMMMMM  
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 

< 259h/259H 97v/166V Pos: standing >
Before a Large Door
   A small alcove has been cut out of the rock here, providing some space
for a guard to stand sentinel.  A large set of wooden doors are set within
the eastern wall of the alcove  A huge iron ring, mounted upon a backplate
with an engraved face of a tusked ogre adorns the face of the door.
The doors are mounted with full-length, black iron hinges that are bolted
directly into the rock walls.
Obvious exits: -North -East #
A huge troll bouncer stands here, blocking your way.

< 259h/259H 96v/166V Pos: standing >
The door seems to be closed.

< 259h/259H 97v/166V Pos: standing >
Ok.

< 259h/259H 97v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
An ogre bouncer wanders here, eyeing you carefully.

< 259h/259H 97v/166V Pos: standing >
Ok.

< 259h/259H 97v/166V Pos: standing >
A drunken ogre leaves east.
You quickly scan the area.
A drunken ogre who is close by to your north.
A drunken ogre who is close by to your north.
A troll patron who is not far off to your north.
A drunken ogre who is close by to your east.
An ogress serving wench who is close by to your east.
An ogress serving wench who is close by to your east.
A drunken ogre who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.
A drunken ogre who is not far off to your east.
An ogre bouncer who is not far off to your east.
The bartender who is not far off to your east.
A drunken ogre who is close by to your south.

< 259h/259H 97v/166V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your north.
A drunken ogre who is close by to your north.
A troll patron who is not far off to your north.
A drunken ogre who is close by to your east.
An ogress serving wench who is close by to your east.
An ogress serving wench who is close by to your east.
A drunken ogre who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.
A drunken ogre who is not far off to your east.
An ogre bouncer who is not far off to your east.
The bartender who is not far off to your east.
A drunken ogre who is close by to your south.

< 259h/259H 97v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
An ogre sits here, staring drunkenly at nothing.
An ogress stands here, ready to take your order.
An ogress stands here, ready to take your order.
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
A troll sits here, eyeing his drink.

< 259h/259H 97v/166V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your north.
A troll patron who is not far off to your north.
An angry derro who is not far off to your north.
An angry derro who is not far off to your north.
A duergar dwarf who is not far off to your north.
A drunken ogre who is close by to your east.
An ogre bouncer who is close by to your east.
The bartender who is close by to your east.
A troll patron who is close by to your south.
A troll patron who is close by to your west.
An ogre bouncer who is close by to your west.

< 259h/259H 98v/166V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your north.
A troll patron who is not far off to your north.
An angry derro who is not far off to your north.
An angry derro who is not far off to your north.
A duergar dwarf who is not far off to your north.
A drunken ogre who is close by to your east.
An ogre bouncer who is close by to your east.
The bartender who is close by to your east.
A troll patron who is close by to your south.
A troll patron who is close by to your west.
An ogre bouncer who is close by to your west.

< 259h/259H 99v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A troll sits here, eyeing his drink.

< 259h/259H 98v/166V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your north.
An angry derro who is close by to your north.
An angry derro who is close by to your north.
A duergar dwarf who is close by to your north.
A drunken ogre who is close by to your south.
An ogress serving wench who is close by to your south.
An ogress serving wench who is close by to your south.
A drunken ogre who is close by to your south.
A troll patron who is close by to your south.
A troll patron who is close by to your south.
A troll patron who is not far off to your south.
A drunken ogre who is close by to your west.
A drunken ogre who is close by to your west.

< 259h/259H 99v/166V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your north.
An angry derro who is close by to your north.
An angry derro who is close by to your north.
A duergar dwarf who is close by to your north.
A drunken ogre who is close by to your south.
An ogress serving wench who is close by to your south.
An ogress serving wench who is close by to your south.
A drunken ogre who is close by to your south.
A troll patron who is close by to your south.
A troll patron who is close by to your south.
A troll patron who is not far off to your south.
A drunken ogre who is close by to your west.
A drunken ogre who is close by to your west.

< 259h/259H 99v/166V Pos: standing >
The Tavern's Reception Area
   A duskwood desk rests against the eastern wall, its back facing
southwards towards the rest of the tavern.  Farther to the north, the
stone hallway leads off towards the individual rooms of the inn.  Twin
sconces upon the walls throw off light that is directed more towards the
surface of the desk than anywhere else.  There are no real adornments
anywhere else that are noteworthy.
Obvious exits: -South
A troll sits here, eyeing his drink.
A derro sits here, angry at your intrusion.
A derro sits here, angry at your intrusion.
A duergar lurks in the shadows here.

< 259h/259H 99v/166V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your south.
A drunken ogre who is not far off to your south.
An ogress serving wench who is not far off to your south.
An ogress serving wench who is not far off to your south.
A drunken ogre who is not far off to your south.
A troll patron who is not far off to your south.
A troll patron who is not far off to your south.
A troll patron who is a brief walk away to your south.

< 259h/259H 100v/166V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your south.
A drunken ogre who is not far off to your south.
An ogress serving wench who is not far off to your south.
An ogress serving wench who is not far off to your south.
A drunken ogre who is not far off to your south.
A troll patron who is not far off to your south.
A troll patron who is not far off to your south.
A troll patron who is a brief walk away to your south.

< 259h/259H 100v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
A troll sits here, eyeing his drink.

< 259h/259H 100v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -East # -South -West 

< 259h/259H 99v/166V Pos: standing >
You quickly scan the area.
An ogre bouncer who is close by to your south.
The bartender who is close by to your south.
A drunken ogre who is not far off to your south.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.

< 259h/259H 99v/166V Pos: standing >
You quickly scan the area.
An ogre bouncer who is close by to your south.
The bartender who is close by to your south.
A drunken ogre who is not far off to your south.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.

< 259h/259H 100v/166V Pos: standing >
The door seems to be closed.

< 259h/259H 101v/166V Pos: standing >
Ok.

< 259h/259H 101v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your east.
An ogre bouncer who is close by to your south.
The bartender who is close by to your south.
A drunken ogre who is not far off to your south.
A drunken ogre who is close by to your west.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.

< 259h/259H 102v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your east.
An ogre bouncer who is close by to your south.
The bartender who is close by to your south.
A drunken ogre who is not far off to your south.
A drunken ogre who is close by to your west.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.

< 259h/259H 102v/166V Pos: standing >
Ok.

< 259h/259H 103v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West 
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.

< 259h/259H 103v/166V Pos: standing >
A Large Chamber
   The stone floor of this large chamber has been worn smooth by a high
amount of foot traffic.  The ceiling rises nearly 30 feet into the air,
supported by thick beams of dark wood.  Several tables and chairs are
scattered throughout the room, presumably for patrons to better enjoy
the entertainment and atmosphere this shady tavern has to offer.
Obvious exits: -North -East  -South
An ogre sits here, staring drunkenly at nothing.
An ogre sits here, staring drunkenly at nothing.

< 259h/259H 102v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 259h/259H 103v/166V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East  -South -West #
A troll sits here, eyeing his drink.

< 259h/259H 102v/166V Pos: standing >
A Large Chamber
   The stone floor of this large chamber has been worn smooth by a high
amount of foot traffic.  The ceiling rises nearly 30 feet into the air,
supported by thick beams of dark wood.  Several tables and chairs are
scattered throughout the room, presumably for patrons to better enjoy
the entertainment and atmosphere this shady tavern has to offer.
Obvious exits: -North -East  -South
An ogre sits here, staring drunkenly at nothing.
An ogre sits here, staring drunkenly at nothing.

< 259h/259H 103v/166V Pos: standing >
A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -North -South
A troll sits here, eyeing his drink.

< 259h/259H 102v/166V Pos: standing >
A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East  -South
A troll sits here, eyeing his drink.

< 259h/259H 101v/166V Pos: standing >
A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East  -West 
An ogre sits here, staring drunkenly at nothing.

< 259h/259H 101v/166V Pos: standing >
A Back Room
   A single table rests in the center of this otherwise unadorned room.  There
are several half-filled mugs upon the table scattered amongst a set of strange
marked stones of varying sizes and colors.  A deck of cards has been tossed
to the floor as well, leaving a few face cards with crude drawings lying face
up.  There is a lingering smell of age old vomit and sweat that seems to
permeate the surface of everything within this dark, forgotten room.  Marks
upon the floor seem to indicate something hidden beneath the table.
Obvious exits: -West  -Down #
An ogress stands here, ready to take your order.

< 259h/259H 100v/166V Pos: standing >

< 259h/259H 103v/166V Pos: standing >
A Back Room
Obvious exits: -West  -Down #
An ogress stands here, ready to take your order.

< 259h/259H 104v/166V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your west.
A troll patron who is not far off to your west.

< 259h/259H 104v/166V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your west.
A troll patron who is not far off to your west.

< 259h/259H 105v/166V Pos: standing >
The trapdoor seems to be closed.

< 259h/259H 106v/166V Pos: standing >
Ok.

< 259h/259H 107v/166V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your west.
A troll patron who is not far off to your west.

< 259h/259H 107v/166V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your west.
A troll patron who is not far off to your west.

< 259h/259H 107v/166V Pos: standing >
A Hidden Stone Passageway
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a tiny bit of normal light
filtering in from above in a circular pattern, suggesting some sort of
escape hatch perhaps.
Obvious exits: -West  -Up   

< 259h/259H 107v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your west.
An ogress serving wench who is close by above you.

< 259h/259H 107v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your west.
An ogress serving wench who is close by above you.

< 259h/259H 107v/166V Pos: standing >
Ok.

< 259h/259H 108v/166V Pos: standing >
A Hidden Passage
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a strange smell of wet straw in the air
as well.
Obvious exits: -North -East  -South
An ogre guard stands here, watching for trespassers.

< 259h/259H 108v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your south.

< 259h/259H 108v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your south.

< 259h/259H 108v/166V Pos: standing >
A Storeroom
   Barrels and casks of dark duskwood have been carefully stacked along the
walls.  In many places the containers are stacked four or five high.  Some
recent spill has colored the otherwise sandy colored stone floor a darker
shade.  Thick dust has accumulated on many of the surfaces here, perhaps
indicating a lack of stock rotation or that the various containers aren't
filled with the most popular of libations.
Obvious exits: -North
An ogre guard stands here, watching for trespassers.

< 259h/259H 108v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your north.

< 259h/259H 108v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your north.

< 259h/259H 109v/166V Pos: standing >
A Hidden Passage
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a strange smell of wet straw in the air
as well.
Obvious exits: -North -East  -South
An ogre guard stands here, watching for trespassers.

< 259h/259H 108v/166V Pos: standing >
The Wine Cellar
   Barrels and casks of dark duskwood have been carefully stacked along the
walls.  In many places the containers are stacked four or five high.  Some
recent spill has colored the otherwise sandy colored stone floor a darker
shade.  Thick dust has accumulated on many of the surfaces here, perhaps
indicating a lack of stock rotation or that the various containers aren't
filled with the most popular of libations.
Obvious exits: -South -West #

< 259h/259H 107v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your south.
An ogre guard who is not far off to your south.

< 259h/259H 107v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your south.
An ogre guard who is not far off to your south.

< 259h/259H 108v/166V Pos: standing >
The cask seems to be closed.

< 259h/259H 108v/166V Pos: standing >
Ok.

< 259h/259H 109v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your south.
An ogre guard who is not far off to your south.

< 259h/259H 109v/166V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your south.
An ogre guard who is not far off to your south.

< 259h/259H 109v/166V Pos: standing >
A Filthy Nest
   The overwhelming darkness within the room seems to suffocate light sources
in the area, casting deep shadows everywhere.  Bits of bone, straw and other
detritus are scattered everywhere.  Hair and chunks of fur stick to the stone
walls, where blood has dried into a sticky mess.  Sounds of things moving
about in the piles of debris come from everywhere.  Obviously this is the
nesting area of something, though what exactly lives here is a mystery.
Obvious exits: -North -East  -West 
[2] The corpse of an ugly wererat is lying here.
The corpse of a smelly wererat is lying here.

< 259h/259H 109v/166V Pos: standing >
Ok.

< 259h/259H 109v/166V Pos: standing >
You quickly scan the area.
You see nothing.

< 259h/259H 110v/166V Pos: standing >
You quickly scan the area.
You see nothing.

< 259h/259H 110v/166V Pos: standing >
A Filthy Nest
   The overwhelming darkness within the room seems to suffocate light sources
in the area, casting deep shadows everywhere.  Bits of bone, straw and other
detritus are scattered everywhere.  Hair and chunks of fur stick to the stone
walls, where blood has dried into a sticky mess.  Sounds of things moving
about in the piles of debris come from everywhere.  Obviously this is the
nesting area of something, though what exactly lives here is a mystery.
Obvious exits: -North -East 
The corpse of a smelly wererat is lying here.
The corpse of an ugly wererat is lying here.
The corpse of a smelly wererat is lying here.
[7] The corpse of an ugly wererat is lying here.

< 259h/259H 110v/166V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.

< 259h/259H 110v/166V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.

< 259h/259H 110v/166V Pos: standing >
A Filthy Nest
   The overwhelming darkness within the room seems to suffocate light sources
in the area, casting deep shadows everywhere.  Bits of bone, straw and other
detritus are scattered everywhere.  Hair and chunks of fur stick to the stone
walls, where blood has dried into a sticky mess.  Sounds of things moving
about in the piles of debris come from everywhere.  Obviously this is the
nesting area of something, though what exactly lives here is a mystery.
Obvious exits: -North -East  -South
The corpse of an ugly wererat is lying here.
The corpse of a smelly wererat is lying here.
A Kobold (small) is stretched out, sound asleep.

< 259h/259H 111v/166V Pos: standing >
[Damage: 72 ] -=[A Kobold makes a strange sound as you place a slender adamantite dagger [superior] in his back.]=-
A Kobold's human-made clay buckler was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!