The death of [15 Summoner] Twaffo (Gnome)

in Broken Path Headed Toward a Grove of Trees

from the perspective of [15 Summoner] Twaffo (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<primary weapon>     an amber-colored rod
<held>               a spellbook
<worn on feet>       a pair of tight black slippers

Obvious exits: -Southwest -Northeast
A blue-tailed butterfly floats about the room.

< 77h/77H 96v/100V Pos: standing >
You start chanting...

< 77h/77H 100v/100V Pos: standing >
You complete your spell...
[Damage: 18 ] You get a good hold of the shocked a blue-tailed butterfly.
You dodge a blue-tailed butterfly's vicious attack.

< 77h/77H 100v/100V Pos: standing >
You start chanting...

< 77h/77H 100v/100V Pos: standing >
Casting: shocking grasp 

< 77h/77H 100v/100V Pos: standing >
You complete your spell...
[Damage: 20 ] You get a good hold of the shocked a blue-tailed butterfly.

< 77h/77H 100v/100V Pos: standing >
You dodge a blue-tailed butterfly's vicious attack.

< 77h/77H 100v/100V Pos: standing >
You start chanting...

< 77h/77H 100v/100V Pos: standing >
You complete your spell...
[Damage: 19 ] You burned a blue-tailed butterfly.
A blue-tailed butterfly is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a blue-tailed butterfly's gurgling and choking signals its demise.

< 77h/77H 100v/100V Pos: standing >
The corpse of a blue-tailed butterfly appears to be empty.

< 77h/77H 100v/100V Pos: standing >
You sit down and relax.

< 77h/77H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - shocking grasp
( 2nd circle)  6 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   22 seconds:  ( 3rd) shocking grasp
   31 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 77h/77H 100v/100V Pos: sitting >
You start meditating...

< 77h/77H 100v/100V Pos: sitting >
Autosaving...

< 77h/77H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 77h/77H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 77h/77H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 77h/77H 100v/100V Pos: sitting >
It rains a bit harder.

< 77h/77H 100v/100V Pos: sitting >
Further along side the Stream
Obvious exits: -Southwest -Northeast
The corpse of a blue-tailed butterfly is lying here.

< 77h/77H 100v/100V Pos: sitting >
You clamber to your feet.

< 77h/77H 100v/100V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast

< 77h/77H 98v/100V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East 
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)

< 77h/77H 96v/100V Pos: standing >
You drink the holy water from a clear tearformed basin of water.
You feel touched by a higher power!

< 77h/77H 100v/100V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast

< 77h/77H 98v/100V Pos: standing >
Further along side the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -Southwest -Northeast
The corpse of a blue-tailed butterfly is lying here.

< 77h/77H 96v/100V Pos: standing >
Further along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -Southwest -Northeast
A strange looking monkey-like creature clings to a nearby branch.

< 77h/77H 95v/100V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!

< 77h/77H 97v/100V Pos: standing >
Further Along the Stream's Edge
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East  -Southwest
The corpse of a blue-tailed butterfly is lying here.

< 77h/77H 97v/100V Pos: standing >
Pathway Around a Slow Moving Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East  -West 
[2] The corpse of a blue-tailed butterfly is lying here.
A large, thick reptile scale lies here.

< 77h/77H 96v/100V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
The corpse of a red-tailed butterfly is lying here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 77h/77H 98v/100V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 77h/77H 96v/100V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A blue-tailed  red breasted robin flys in and out of the area.

< 77h/77H 94v/100V Pos: standing >
Are you mad!?

< 77h/77H 98v/100V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 77h/77H 99v/100V Pos: standing >
You complete your spell...
[Damage: 31 ] You get a good hold of the shocked a blue robin.

< 77h/77H 100v/100V Pos: standing >
You start chanting...

< 77h/77H 100v/100V Pos: standing >
You complete your spell...
[Damage: 29 ] You get a good hold of the shocked a blue robin.

< 77h/77H 100v/100V Pos: standing >
A blue robin's fine punch strikes you very hard.
OUCH!  That really did HURT!
You dodge a blue robin's vicious attack.

< 66h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: small wounds E: robin sta EP:  few wounds >
 
< 66h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: small wounds E: robin sta EP:  few wounds >
 You start chanting...

< 66h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: small wounds E: robin sta EP:  few wounds >
 You complete your spell...
[Damage: 21 ] You get a good hold of the shocked a blue robin.

< 66h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: small wounds E: robin sta EP:  nasty wounds >
 You start chanting...

< 66h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: small wounds E: robin sta EP:  nasty wounds >
 A blue robin's punch strikes you very hard.
OUCH!  That really did HURT!
You dodge a blue robin's vicious attack.
A blue robin's kick parts your hair but does little else.

< 56h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: few wounds E: robin sta EP:  nasty wounds >
 Casting: burning hands 

< 56h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: few wounds E: robin sta EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] You burned a blue robin.

< 56h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: few wounds E: robin sta EP:  awful >
 You start chanting...

< 56h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: few wounds E: robin sta EP:  awful >
 Casting: burning hands 

< 56h/77H 100v/100V Pos: standing >
< T: Twaffo TP: sta TC: few wounds E: robin sta EP:  awful >
 You complete your spell...
[Damage: 24 ] You burned a blue robin.
A blue robin is mortally wounded, and will die soon, if not aided.

< 56h/77H 100v/100V Pos: standing >
<[Damage:  1 ] Your weak crush causes a blue robin to grimace in pain.
A blue robin is mortally wounded, and will die soon, if not aided.
You start chanting...

< 56h/77H 100v/100V Pos: standing >
<You complete your spell...
[Damage:  2 ] You burned a blue robin.
A blue robin is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a blue robin's gurgling and choking signals his demise.

< 61h/82H 100v/100V Pos: standing >
A red-breasted tree-hugger enters from above.

< 61h/82H 100v/100V Pos: standing >
You get a robin's tail feather from the corpse of a blue robin.

< 61h/82H 100v/100V Pos: standing >
You sit down and relax.

< 61h/82H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - shocking grasp
( 2nd circle)  4 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   21 seconds:  ( 3rd) shocking grasp
   32 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 2nd) burning hands
   49 seconds:  ( 2nd) burning hands
   58 seconds:  ( 2nd) burning hands

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.

< 61h/82H 100v/100V Pos: sitting >
You start meditating...

< 61h/82H 100v/100V Pos: sitting >
The sun hangs low on the southern sky.

< 62h/82H 100v/100V Pos: sitting >
You are memorizing shocking grasp, which will take about 10 seconds.

< 62h/82H 100v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon             
infravision                
levitate                   
lightning bolt             
ray of enfeeblement        
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 63h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 64h/82H 100v/100V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.

< 65h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 67h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 70h/82H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 72h/82H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 74h/82H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 76h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 78h/82H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 79h/82H 100v/100V Pos: sitting >
You clamber to your feet.

< 82h/82H 100v/100V Pos: standing >
Base of the Hills
Obvious exits: -South -Up   
Fresh blood splatters cover the area.
The corpse of a blue robin is lying here.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!

< 82h/82H 100v/100V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.

< 82h/82H 99v/100V Pos: standing >
You start chanting...

< 82h/82H 99v/100V Pos: standing >
You complete your spell...
[Damage: 28 ] You get a good hold of the shocked a blue-tailed butterfly.
A blue-tailed butterfly's fine sting strikes you.

< 76h/82H 99v/100V Pos: standing >
< T: Twaffo TP: sta TC:few scratches E: butterfly sta EP:  nasty wounds >
 You start chanting...

< 76h/82H 99v/100V Pos: standing >
< T: Twaffo TP: sta TC:few scratches E: butterfly sta EP:  nasty wounds >
 You complete your spell...
[Damage: 29 ] You get a good hold of the shocked a blue-tailed butterfly.
A blue-tailed butterfly is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a blue-tailed butterfly's gurgling and choking signals its demise.

< 76h/82H 99v/100V Pos: standing >
You sit down and relax.

< 76h/82H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  3 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   21 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 76h/82H 100v/100V Pos: sitting >
You start meditating...

< 76h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 79h/82H 100v/100V Pos: sitting >

< 79h/82H 100v/100V Pos: sitting >

< 80h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 82h/82H 100v/100V Pos: sitting >
A red-breasted tree-hugger enters from the west.

< 82h/82H 100v/100V Pos: sitting >
Autosaving...

< 82h/82H 100v/100V Pos: sitting >
The sun starts to set in the south.

< 82h/82H 100v/100V Pos: sitting >
Outside the Walls of an Ancient Keep
Obvious exits: -West  -Up    -Down 
Puddles of fresh blood cover the ground.
The corpse of a blue-tailed butterfly is lying here.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: sitting >
You clamber to your feet.

< 82h/82H 100v/100V Pos: standing >
You are not high enough level to conjure beings...

< 82h/82H 100v/100V Pos: standing >

		Score information for Twaffo

Level: 15   Race: Gnome   Class: Summoner Sex: Male
Hit points: 82(82)  Moves: 100(100)
Coins carried:    0 platinum    13 gold    75 silver   103 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 1 minutes
Received data: 0.2543 MB this session.
Send data:     0.0082 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  150 

Active Spells:
--------------
well-rested bonus (54 minutes)


< 82h/82H 100v/100V Pos: standing >
You are carrying: (3/11)
a robin's tail feather (glowing) (illuminating)
a burnt hemp leister
a glowing white wand

< 82h/82H 100v/100V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -West  -Up    -Down 
Puddles of fresh blood cover the ground.
The corpse of a blue-tailed butterfly is lying here.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: standing >
A red-breasted tree-hugger enters from below.

< 82h/82H 100v/100V Pos: standing >


< 82h/82H 100v/100V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -West  -Up    -Down 
Puddles of fresh blood cover the ground.
The corpse of a blue-tailed butterfly is lying here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: standing >
The corpse of a blue-tailed butterfly appears to be empty.

< 82h/82H 100v/100V Pos: standing >
You are carrying: (3/11)
a robin's tail feather (glowing) (illuminating)
a burnt hemp leister
a glowing white wand

< 82h/82H 100v/100V Pos: standing >
a robin's tail feather (glowing) (illuminating)
The feather of this robin is still in very good condition and has been well kept, the bird must have been a very clean animal.

< 82h/82H 100v/100V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -West  -Up    -Down 
The corpse of a blue-tailed butterfly is lying here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!

< 82h/82H 100v/100V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 99v/100V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
The corpse of a blue-tailed butterfly is lying here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 98v/100V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 

< 82h/82H 97v/100V Pos: standing >
A red-breasted tree-hugger enters from below.

< 82h/82H 97v/100V Pos: standing >
It seems to be locked.

< 82h/82H 99v/100V Pos: standing >

< 82h/82H 100v/100V Pos: standing >
Courtyard of the Keep
Obvious exits: -North# -Down 
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: standing >
You are carrying: (3/11)
a robin's tail feather (glowing) (illuminating)
a burnt hemp leister
a glowing white wand

< 82h/82H 100v/100V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
The corpse of a blue-tailed butterfly is lying here.

< 82h/82H 99v/100V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
The corpse of a blue robin is lying here.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 98v/100V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 82h/82H 97v/100V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
The corpse of a red-tailed butterfly is lying here.

< 82h/82H 96v/100V Pos: standing >
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
A bent adamantium scrap has been left here.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 96v/100V Pos: standing >
You start chanting...

< 82h/82H 100v/100V Pos: standing >
You complete your spell...
[Damage: 53 ] You get a good hold of the shocked a blue-tailed butterfly.
A blue-tailed butterfly is mortally wounded, and will die soon, if not aided.

< 82h/82H 100v/100V Pos: standing >
You start chanting...

< 82h/82H 100v/100V Pos: standing >
You complete your spell...
[Damage:  4 ] You get a good hold of the shocked a blue-tailed butterfly.
A blue-tailed butterfly is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a blue-tailed butterfly's gurgling and choking signals its demise.

< 82h/82H 100v/100V Pos: standing >
A red-breasted tree-hugger leaves west.

< 82h/82H 100v/100V Pos: standing >
The corpse of a blue-tailed butterfly appears to be empty.

< 82h/82H 100v/100V Pos: standing >
You sit down and relax.

< 82h/82H 100v/100V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.
You have memorized the following spells:
( 3rd circle)  3 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   21 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 82h/82H 100v/100V Pos: sitting >
You start meditating...

< 82h/82H 100v/100V Pos: sitting >
A red-breasted tree-hugger leaves west.

< 82h/82H 100v/100V Pos: sitting >
A red-breasted tree-hugger enters from the west.

< 82h/82H 100v/100V Pos: sitting >
You are still a very long way from your next level.

< 82h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 82h/82H 100v/100V Pos: sitting >
A red-breasted tree-hugger leaves west.

< 82h/82H 100v/100V Pos: sitting >
A red-breasted tree-hugger leaves east.

< 82h/82H 100v/100V Pos: sitting >
A reddish colored squirrel enters from the east.

< 82h/82H 100v/100V Pos: sitting >
A red-breasted tree-hugger enters from the east.

< 82h/82H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 82h/82H 100v/100V Pos: sitting >
Canopy Forest
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a blue-tailed butterfly is lying here.
A bent adamantium scrap has been left here.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 100v/100V Pos: sitting >
You clamber to your feet.

< 82h/82H 100v/100V Pos: standing >
You could do it with a needle!

< 82h/82H 100v/100V Pos: standing >
A red-breasted tree-hugger leaves west.

< 82h/82H 100v/100V Pos: standing >
Coming Upon the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West  -Northeast
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 98v/100V Pos: standing >
Closer to the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.   Drawing closer to the glade, there is an eerie feeling about the
path ahead.  A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East  -Southwest
A strange looking monkey-like creature clings to a nearby branch.

< 82h/82H 96v/100V Pos: standing >
A Small Open Glade
     Entering the glade, the first thing that is seen is an old fountain that
has a half-woman, half-spider  as its base.  A closer look reveals that it is
none other then the fabled Spider Queen, and goddess of the vile Drow, Lloth.
Cobwebs adorn the area, and a few small spiders dart back and forth among the
fountain's spouts.  Upon approaching the statue it appears to be teeming with
life.  As the waters start to flow, they give off an eerie glow.   The waters
themselves seem fresh, yet something feels off. Near the fountain, a lone ivy
plant grows,tangles itself around the neck of Spider Queen.
Obvious exits: -West 
A vile looking pool of cloudly water lays at the base of the statue.. (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (glowing)
A golden ivy plant winds its way around the base and neck of the statue.

< 82h/82H 95v/100V Pos: standing >
You drink the unholy water from a vile looking fountain and pool of cloudy waters.
You are blasted by a higher power!

< 75h/82H 100v/100V Pos: standing >
Closer to the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.   Drawing closer to the glade, there is an eerie feeling about the
path ahead.  A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East  -Southwest
A strange looking monkey-like creature clings to a nearby branch.

< 75h/82H 98v/100V Pos: standing >
Coming Upon the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West  -Northeast
A strange looking monkey-like creature clings to a nearby branch.

< 75h/82H 96v/100V Pos: standing >
It's raining pretty hard.

< 75h/82H 96v/100V Pos: standing >
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a blue-tailed butterfly is lying here.
A bent adamantium scrap has been left here.
A strange looking monkey-like creature clings to a nearby branch.

< 75h/82H 95v/100V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
The corpse of a red-tailed butterfly is lying here.
A Kobold (small) Communist Suicide Squad stands in mid-air here.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.

< 75h/82H 94v/100V Pos: standing >
A reddish colored squirrel leaves north.

< 75h/82H 96v/100V Pos: standing >
A Kobold leaves south.
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A Kobold (small) Communist Suicide Squad stands in mid-air here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 76h/82H 95v/100V Pos: standing >
A Kobold leaves south.

< 76h/82H 95v/100V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 76h/82H 94v/100V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a raccoon is lying here.
A Kobold (small) Communist Suicide Squad stands in mid-air here.
A strange looking monkey-like creature clings to a nearby branch.

< 76h/82H 93v/100V Pos: standing >
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 76h/82H 93v/100V Pos: sitting >
A Kobold's slash strikes you very hard.
OUCH!  That really did HURT!
A Kobold's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
A Kobold's slash seriously wounds you.
OUCH!  That really did HURT!
A Kobold's impressive slash seriously wounds you.
OUCH!  That really did HURT!

< 25h/82H 96v/100V Pos: sitting >
< T: Twaffo TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold parries your futile lunge at her.

< 25h/82H 96v/100V Pos: sitting >
< T: Twaffo TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A red-breasted tree-hugger leaves south.

< 25h/82H 96v/100V Pos: sitting >
< T: Twaffo TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold's mighty slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.