The death of [29 Reaver] Zucht (Goblin)

in a Well Traveled Path

from the perspective of [29 Reaver] Zucht (Goblin)

<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<secondary weapon>   a hand axe
<held>               a spirit totem of Zucht (glowing)

A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 266h/266H 107v/107V Pos: standing >
A peasant commoner enters from the north.

< 266h/266H 107v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 266h/266H 105v/107V Pos: standing >
You are knocked to the ground by a wandering merchant's mighty bash!
-=[A wandering merchant attacks you.]=- [2 Hits]

< 230h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 230h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 A wandering adventurer leaves west.

< 230h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 212h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 212h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 A traveling adventurer leaves east.

< 212h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 A traveling merchant leaves west.

< 212h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]
You clamber to your feet.

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
You deflect a wandering merchant's blow and strike back at him!
[Damage:  3 ] -=[A wandering merchant attacks you.]=- [0 Hits]

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A young villager enters from the east.

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Casting: magic missile 

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 212h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Casting: magic missile 

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 [Damage:  3 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Casting: magic missile 

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 201h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -N -E
a strange black stone lies here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A steel dagger about a foot in length lies here.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
You flee westward!

< 201h/266H 80v/107V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 202h/266H 86v/107V Pos: standing >
A village commoner leaves east.

< 202h/266H 87v/107V Pos: standing >
A village commoner enters from the east.

< 203h/266H 95v/107V Pos: standing >
You sit down and relax.

< 205h/266H 105v/107V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - ray of enfeeblement
( 4th circle)  3 - sleep

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) magic missile
   24 seconds:  ( 3rd) magic missile
   36 seconds:  ( 3rd) magic missile
   48 seconds:  ( 3rd) magic missile

You can memorize 3 5th circle spell(s).
You continue your study.

< 205h/266H 105v/107V Pos: sitting >
You stop using a hand axe.

< 205h/266H 106v/107V Pos: sitting >
You hold a spirit totem of Zucht.

< 205h/266H 107v/107V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<secondary weapon>   a hand axe
<held>               a spirit totem of Zucht (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 206h/266H 107v/107V Pos: sitting >
You start meditating...

< 206h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.
The taste of blood slowly fades from your body.

< 207h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.

< 209h/266H 107v/107V Pos: sitting >
A young villager enters from the east.

< 210h/266H 107v/107V Pos: sitting >
A village commoner leaves east.

< 211h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.

< 212h/266H 107v/107V Pos: sitting >
A traveling merchant leaves east.

< 212h/266H 107v/107V Pos: sitting >
A young villager leaves east.

< 213h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 215h/266H 107v/107V Pos: sitting >
You stop using a spirit totem of Zucht.

< 215h/266H 107v/107V Pos: sitting >
You wield a hand axe.

< 215h/266H 107v/107V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a hand axe
<secondary weapon>   a hand axe
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 215h/266H 107v/107V Pos: sitting >
You clamber to your feet.

< 215h/266H 107v/107V Pos: standing >
A traveling merchant enters from the east.

< 216h/266H 107v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
a strange black stone lies here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A steel dagger about a foot in length lies here.
A traveling merchant wanders here looking to buy some wares.

< 217h/266H 107v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 218h/266H 105v/107V Pos: standing >
A wandering merchant suddenly attacks YOU!

< 202h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 202h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 202h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 202h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 202h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.

< 202h/266H 105v/107V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 202h/266H 105v/107V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 202h/266H 106v/107V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 8 gold coins. 

< 202h/266H 106v/107V Pos: standing >
You are not using it.

< 202h/266H 106v/107V Pos: standing >
Ok.
You put 2 platinum, 19 gold, 0 silver, and 0 copper coins into a large moth-eaten leather sack.

< 202h/266H 106v/107V Pos: standing >
Your hands are full.

< 202h/266H 107v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
a strange black stone lies here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A steel dagger about a foot in length lies here.
A traveling merchant wanders here looking to buy some wares.

< 202h/266H 105v/107V Pos: standing >
The sun vanishes behind the southern horizon.

< 202h/266H 105v/107V Pos: standing >
A village commoner enters from the east.

< 202h/266H 105v/107V Pos: standing >
A traveling adventurer enters from the east.

< 202h/266H 105v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] Some padded leather armor is on the ground here gathering dust.
A long steel sword is here in the dirt.
The corpse of a Goblin is lying here.
A wandering adventurer roams here looking for some excitement.

< 202h/266H 103v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/266H 103v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/266H 103v/107V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A polished piece of ivory has been left here.
Some padded leather armor is on the ground here gathering dust.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
A tiny infant has been abandoned here, left to die.

< 203h/266H 103v/107V Pos: standing >
A Room of Peace
Obvious exits: -N
Some padded leather armor is on the ground here gathering dust.

< 203h/266H 102v/107V Pos: standing >
You sit down and relax.

< 205h/266H 106v/107V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - ray of enfeeblement
( 4th circle)  3 - sleep
( 3rd circle)  2 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) magic missile
   24 seconds:  ( 3rd) magic missile

You can memorize 3 5th circle spell(s).
You continue your study.

< 206h/266H 106v/107V Pos: sitting >
You stop using a hand axe.

< 206h/266H 107v/107V Pos: sitting >
You hold a spirit totem of Zucht.

< 206h/266H 107v/107V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<secondary weapon>   a hand axe
<held>               a spirit totem of Zucht (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 206h/266H 107v/107V Pos: sitting >
You start meditating...

< 207h/266H 107v/107V Pos: sitting >

< 211h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.

< 212h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 225h/266H 107v/107V Pos: sitting >
You stop using a spirit totem of Zucht.

< 225h/266H 107v/107V Pos: sitting >
You wield a hand axe.

< 225h/266H 107v/107V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a hand axe
<secondary weapon>   a hand axe
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 225h/266H 107v/107V Pos: sitting >
You clamber to your feet.

< 226h/266H 107v/107V Pos: standing >
A Room of Peace
Obvious exits: -N
Some padded leather armor is on the ground here gathering dust.

< 266h/266H 107v/107V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A polished piece of ivory has been left here.
Some padded leather armor is on the ground here gathering dust.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
A tiny infant has been abandoned here, left to die.

< 266h/266H 106v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] Some padded leather armor is on the ground here gathering dust.
A long steel sword is here in the dirt.
The corpse of a Goblin is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 266h/266H 105v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
a strange black stone lies here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A steel dagger about a foot in length lies here.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.

< 266h/266H 103v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.

< 266h/266H 102v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
[2] The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.

< 266h/266H 101v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 266h/266H 103v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spiked suit of ringmail is on the ground here gathering dust.
[2] A pair of simple looking boots is on the ground here.
[2] A spiked suit of splint mail is on the ground here.
[2] A steel dagger about a foot in length lies here.
[2] A buckler is on the ground here gathering dust and dirt.
[4] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 266h/266H 101v/107V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 266h/266H 100v/107V Pos: standing >
[Damage:  9 ] Your kick hits a wandering merchant in the side.

< 266h/266H 104v/107V Pos: standing >
< T: Zucht TP: sta TC:excellent E: merchant sta EP: few scratches >
 -=[A wandering merchant attacks you.]=- [2 Hits]

< 237h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] [Damage:  3 ] -=[You attack a wandering merchant.]=- [2 Hits]

< 237h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: few scratches >
 You are knocked to the ground by a wandering merchant's mighty bash!
-=[A wandering merchant attacks you.]=- [1 Hits]

< 220h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 A muscular villager enters from the south.

< 220h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 220h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 220h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 202h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 A muscular villager leaves south.
Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 202h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You can't do this sitting!

< 202h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You can't do this sitting!

< 202h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You can't do this sitting!

< 202h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You can't do this sitting!

< 202h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]
You move from your butt to your knees.

< 190h/266H 105v/107V Pos: kneeling >
< T: Zucht TP: kne TC: few wounds E: merchant sta EP: few scratches >
 You manage with complete incompetence to throw yourself head first into the ground!

< 190h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: merchant sta EP: few scratches >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 190h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: merchant sta EP: few scratches >
 -=[A wandering merchant attacks you.]=- [2 Hits]

< 156h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: merchant sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 156h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: merchant sta EP: few scratches >
 Autosaving...

< 156h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: merchant sta EP: few scratches >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 156h/266H 105v/107V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: merchant sta EP: few scratches >
 You clamber to your feet.

< 156h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You are already standing.

< 156h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]
You are already standing.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You are already standing.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You are already standing.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You are already standing.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You start chanting...

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 Casting: magic missile 

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You start chanting...

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 Casting: magic missile 

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 [Damage:  3 ] [Damage:  2 ] -=[You attack a wandering merchant.]=- [2 Hits]

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A young villager enters from the south.

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 143h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 Your pair of studded leather sleeves was damaged from the massive blow!
-=[A wandering merchant attacks you.]=- [2 Hits]

< 116h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 Casting: magic missile 

< 116h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 116h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a hand axe
<secondary weapon>   a hand axe
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 116h/266H 105v/107V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -N -S -W
You flee northward!

< 116h/266H 73v/107V Pos: standing >
You are not using it.

< 116h/266H 75v/107V Pos: standing >
You get a small bandage from a large moth-eaten leather sack.

< 116h/266H 75v/107V Pos: standing >
Your hands are full.

< 116h/266H 76v/107V Pos: standing >
You attempt to bandage yourself.

< 116h/266H 76v/107V Pos: standing >
You continue bandaging yourself.

< 124h/266H 79v/107V Pos: standing >
You continue bandaging yourself.

< 132h/266H 80v/107V Pos: standing >
You continue bandaging yourself.

< 140h/266H 81v/107V Pos: standing >
You continue bandaging yourself.

< 147h/266H 83v/107V Pos: standing >
You continue bandaging yourself.

< 155h/266H 85v/107V Pos: standing >

< 155h/266H 85v/107V Pos: standing >
You continue bandaging yourself.

< 161h/266H 87v/107V Pos: standing >
You can't bandage any more with this bandage.

< 162h/266H 91v/107V Pos: standing >
It is lightly snowing.

< 168h/266H 107v/107V Pos: standing >
You sit down and relax.

< 168h/266H 107v/107V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - ray of enfeeblement
( 4th circle)  3 - sleep
( 3rd circle)  1 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) magic missile
   24 seconds:  ( 3rd) magic missile
   36 seconds:  ( 3rd) magic missile

You can memorize 3 5th circle spell(s).
You continue your study.

< 168h/266H 107v/107V Pos: sitting >
You stop using a hand axe.

< 169h/266H 107v/107V Pos: sitting >
You hold a spirit totem of Zucht.

< 169h/266H 107v/107V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<secondary weapon>   a hand axe
<held>               a spirit totem of Zucht (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 169h/266H 107v/107V Pos: sitting >
You start meditating...

< 169h/266H 107v/107V Pos: sitting >
You have finished memorizing magic missile.

< 172h/266H 107v/107V Pos: sitting >
A Gnome snaps into visibility.

< 172h/266H 107v/107V Pos: sitting >
A Gnome completes his spell...
A Gnome's mighty magic fist slams into you!
Your some thick leather gloves was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!