The death of [39 Scoundrel] Tilran The Empire (Halfling)

in A Trade Path Heading into a Ravine

from the perspective of [51 Healer] Lielz Suicide Squad (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of damage (magic) [87%]
<worn on head>       a golden crown set with diamonds (magic) [78%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [88%]
<worn in ear>        a pulsating gemstone earring [superior]
<worn in ear>        an anti-matter earring [89%]
<worn on face>       a white hot mask of living flame [poor] (glowing) [75%]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the cloak of the manta ray [poor] [85%]
<worn on back>       a large leather backpack [88%]
<worn on tail>       a fragile dragonscale tail protector from The Keep of Evil
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a darkmail belt (magic) [65%]
<worn on belt buckle>lucky alchemist sack of endurance [78%]
<attached to belt>   black blood of the earth (humming)
<attached to belt>   a potion of iNSaNe STrEnGTh (magic) (glowing) (humming)
<worn on arms>       some mantis sleeves
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     a glowing electrum ring [poor] (magic)
<worn on finger>     a crude diamond signet from The Temple of Blibdoolpoolp
<worn on legs>       a fiery greaves of giants power (glowing)
<worn on feet>       the winged boots of angelic movement (magic)

   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (good)          
  *Jotunheim                                     (extremely good)
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 744h/804H 200v/204V Pos: standing >
   .....M...    
  ..........*   
 ..^.......**^  
 .........***^  
 ......@..**^^  
 .........**^M  
 ..........^MM  
  .......^M^M   
   .....^^.^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 199v/204V Pos: standing >
   ..^......    
  ......M...*   
 ...........**  
 ..^.......**^  
 ......@..***^  
 .........**^^  
 .........**^M  
  .........^M   
   ......^M^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 199v/204V Pos: standing >
   .........    
  ...^......*   
 .......M...**  
 ...........**  
 ..^...@...**^  
 .........***^  
 .........**^^  
  ........**^   
   ........^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 198v/204V Pos: standing >
   ..P......    
  ^..........   
 ....^......**  
 .......M...**  
 ......@....**  
 ..^.......**^  
 .........***^  
  ........**^   
   .......**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 198v/204V Pos: standing >
   ..P......    
  ^..........   
 ....^......**  
 .......M...**  
 ......@....**  
 ..^.......**^  
 .........***^  
  ........**^   
   .......**    
   .........    
  ....P......   
 .^..........*  
 ....^......**  
 ......@M...**  
 ...........**  
 ..^.......**^  
  ........***   
   .......**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 197v/204V Pos: standing >
   .........    
  ....P......   
 .^..........*  
 ....^......**  
 ......@M...**  
 ...........**  
 ..^.......**^  
  ........***   
   .......**    
   +++++++M+    
  M..........   
 ......P......  
 .^..........*  
 ....^.@....**  
 .......M...**  
 ...........**  
  .^.......**   
   .......**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 197v/204V Pos: standing >
   +++++++M+    
  M..........   
 ......P......  
 .^..........*  
 ....^.@....**  
 .......M...**  
 ...........**  
  .^.......**   
   .......**    
   ++++++M++    
  ...........   
 ......P......  
 ^..........**  
 ...^..@...***  
 ......M...***  
 ..........**^  
  ^.......**^   
   ......***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 196v/204V Pos: standing >
   ++++++M++    
  ...........   
 ......P......  
 ^..........**  
 ...^..@...***  
 ......M...***  
 ..........**^  
  ^.......**^   
   ......***    
   +++++M+++    
  ...........   
 ......P.....*  
 ..........***  
 ..^...@..***^  
 .....M...***^  
 .........**^^  
  .......**^^   
   .....***^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 196v/204V Pos: standing >
   ++++M++++    
  ...........   
 ......P.....*  
 ..........***  
 ..^...@..***^  
 .....M...***^  
 .........**^^  
  .......**^^   
   .....***^    
   .........    
  +++++M++++M   
 .............  
 ......P.....*  
 ......@...***  
 ..^......***^  
 .....M...***^  
  ........**^   
   ......**^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 744h/804H 195v/204V Pos: standing >
   .........    
  ...........   
 ++++++M++++M+  
 .............  
 ......@P....*  
 ..........***  
 ..^......***^  
  ....M...***   
   .......**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 745h/804H 194v/204V Pos: standing >
   .........    
  ...........   
 ++++++M++++M+  
 .............  
 ......@P....*  
 ..........***  
 ..^......***^  
  ....M...***   
   .......**    
   .........    
  ...........   
 .............  
 ++++++M++++M+  
 ......@......  
 ........P...*  
 ..........***  
  .^......***   
   ...M...**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 745h/804H 194v/204V Pos: standing >
   .........    
  ...........   
 .............  
 ++++++M++++M+  
 ......@......  
 ........P...*  
 ..........***  
  .^......***   
   ...M...**    
   .........    
  ...........   
 .............  
 +++++M++++M++  
 ......@.....*  
 ........P..**  
 .........***^  
  ^......***^   
   ..M...***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 745h/804H 193v/204V Pos: standing >
   .........    
  ...........   
 .............  
 ++++M++++M+++  
 ......@.....*  
 ........P..**  
 .........***^  
  ^......***^   
   ..M...***    
   .........    
  ...........   
 .............  
 +++M++++M++++  
 ......@....*^  
 ........P.**^  
 ........***^^  
  ......***^^   
   .M...***^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 745h/804H 193v/204V Pos: standing >
   .........    
  ...........   
 .............  
 +++M++++M++++  
 ......@....*^  
 ........P.**^  
 ........***^^  
  ......***^^   
   .M...***^    
   .........    
  ...........   
 .............  
 ++M++++M++++P  
 ......@...*^^  
 ........P**^M  
 .......***^^M  
  .....***^^^   
   M...***^M    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 745h/804H 192v/204V Pos: standing >
   .........    
  ...........   
 .............  
 ++M++++M++++P  
 ......@...*^^  
 ........P**^M  
 .......***^^M  
  .....***^^^   
   M...***^M    
You quickly scan the area.
Morrigu who is almost out of sight to your east.

< 745h/804H 194v/204V Pos: standing >
   .........    
  ...........   
 .............  
 ++M++++M+++++  
 ......@...*^P  
 ........P**^M  
 .......***^^M  
  .....***^^^   
   M...***^M    
   .........    
  ...........   
 ............^  
 +M++++M+++++^  
 ......@..*P^M  
 ........**^MM  
 ......***^^MM  
  ....***^^^M   
   ...***^MM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 745h/804H 193v/204V Pos: standing >
   .........    
  ...........   
 ............^  
 M+++++M+++++^  
 ......@..*P^M  
 ........**^MM  
 ......***^^MM  
  ....***^^^M   
   ...***^MM    
   .........    
  ..........^   
 ...........^^  
 +++++M+++++^M  
 ......@P*^^MM  
 .......**^MMM  
 .....***^^MMM  
  ...***^^^MM   
   ..***^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 745h/804H 193v/204V Pos: standing >
   .........    
  ..........^   
 ...........^^  
 +++++M+++++^M  
 ......@P*^^MM  
 .......**^MMM  
 .....***^^MMM  
  ...***^^^MM   
   ..***^MMM    
   ........^    
  .........^^   
 ..........^^M  
 ++++M+++++^MM  
 ......@*^^MMM  
 ......**^MMM^  
 ....***^^MMM^  
  ..***^^^MM^   
   .***^MMM^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Halfling (small) Allah - The Empire stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 745h/804H 192v/204V Pos: standing >
   ........^    
  .........^^   
 ..........^^M  
 ++++M+++++^MM  
 ......@*^^MMM  
 ......**^MMM^  
 ....***^^MMM^  
  ..***^^^MM^   
   .***^MMM^    
 +++++  
 .P@^^  
 .P*^M  
The Twisted Woods
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 745h/804H 192v/204V Pos: standing >
 +++++  
 .P@^^  
 .P*^M  

< 745h/804H 193v/204V Pos: standing >
 +P+++  
 ..@^^  
 P**^M  

< 746h/804H 195v/204V Pos: standing >
 ++P++  
 ..@^^  
 P**^M  

< 746h/804H 196v/204V Pos: standing >
 +++P+  
 ..@^^  
 P**^M  

< 746h/804H 198v/204V Pos: standing >
 ++++P  
 ..@^^  
 .P*^M  

< 746h/804H 199v/204V Pos: standing >
 ++++P  
 .P@^^  
 .**^M  
   ...M...**    
  ........^^^   
 .........^^^M  
 .........^^MM  
 ++M+++@++^MMM  
 .....P*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 746h/804H 199v/204V Pos: standing >
   ..M...***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 +M++++@+^MMM^  
 ....P*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 746h/804H 199v/204V Pos: standing >
   .M...***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 M+++++@^MMM^^  
 ...P*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A bronze three-pronged dagger lies here.

< 746h/804H 199v/204V Pos: standing >
You feel your skin soften and return to normal.

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Fresh blood covers everything in the area.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
A Halfling (small) Allah - The Empire stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 746h/804H 200v/204V Pos: standing >
A Halfling starts casting an offensive spell.
Alas, you cannot go that way. . . .

< 746h/804H 201v/204V Pos: standing >

< 746h/804H 203v/204V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's mighty magic fist slams into you!

< 668h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: excellent >
 A Halfling stops singing abruptly.

< 668h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: excellent >
 
< 668h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: excellent >
 [Damage:  2 ] A Halfling suffers from contact with the aura about you.
A Halfling attacks you. [1 Hits]
You attack a Halfling. [0 Hits]

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 You feel your skin harden to stone.
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling starts playing the epic lyre of healing and harming and singing aloud.

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 Morrigu completes his spell...
Morrigu utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Morrigu, which begins to crush his body.
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Fresh blood covers everything in the area.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Halfling (small) Allah - The Empire stands in mid-air here, fighting YOU! (Non-Fraggable)(Gold Aura)

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling leaves west.

< 662h/804H 204v/204V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A lieutenant who is not far off below you.

< 662h/804H 204v/204V Pos: standing >

< 662h/804H 204v/204V Pos: standing >
Slay whom?

< 662h/804H 204v/204V Pos: standing >
Slay whom?

< 662h/804H 204v/204V Pos: standing >
A Halfling enters from the west.

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 662h/804H 204v/204V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 Morrigu completes his spell...
Morrigu utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Morrigu, which begins to crush his body.
A Halfling's black silken cloak [superior] was completely destroyed by the massive blow!
A Halfling's some sandy leggings was completely destroyed by the massive blow!
A Halfling's emerald earring was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.