The death of [24 Sorcerer] Bim (Gnome)

in A Long Rough Road

from the perspective of [24 Sorcerer] Bim (Gnome)

<worn on head>       a pitted reed skullcap
<worn around neck>   a light blue scarf
<worn around neck>   a dark brass choker
<worn on body>       a brutal hemp chestplate
<worn about body>    a simple robe
<worn around wrist>  a drow-made granite bracelet
<worn around wrist>  a dull iron bracer
<worn on hands>      some magical cured leather mitts
<worn on finger>     a humming bronze band
<primary weapon>     a stout oaken cudgel
<held>               some enchanted reed-thatch (glowing)
<worn on legs>       some serpentine shin-guards
<worn on feet>       canvas boots

A large iguana is looking for insects to eat.

< 17h/145H 93v/100V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. The hills begin to get
rockier, and just a touch steeper. A tall mountain range looms ever
closer.
Obvious exits: -East  -West 

< 17h/145H 90v/100V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
A large iguana is looking for insects to eat.
A gnome woman is looking for her bratty child.

< 17h/145H 88v/100V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East  -West 

< 17h/145H 87v/100V Pos: standing >
You attempt to give consent...

< 18h/145H 93v/100V Pos: standing >
A gnome woman enters from the east.

< 19h/145H 95v/100V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 19h/145H 98v/100V Pos: standing >

< 19h/145H 99v/100V Pos: standing >
A Long Rough Road
Obvious exits: -East  -West 
A gnome woman is looking for her bratty child.

< 20h/145H 100v/100V Pos: standing >
You sit down.

< 21h/145H 100v/100V Pos: sitting >
You wiggle to find the most comfortable position.

< 21h/145H 100v/100V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp  [not in spell book]
   18 seconds:  ( 3rd) shocking grasp  [not in spell book]
   27 seconds:  ( 3rd) shocking grasp  [not in spell book]
   34 seconds:  ( 2nd) chill touch  [not in spell book]
   41 seconds:  ( 2nd) chill touch  [not in spell book]
   48 seconds:  ( 2nd) chill touch  [not in spell book]
   56 seconds:  ( 2nd) chill touch  [not in spell book]
   66 seconds:  ( 4th) lightning bolt  [not in spell book]
   77 seconds:  ( 4th) lightning bolt  [not in spell book]
   87 seconds:  ( 4th) lightning bolt  [not in spell book]
   98 seconds:  ( 4th) lightning bolt  [not in spell book]
  108 seconds:  ( 4th) lightning bolt  [not in spell book]
  119 seconds:  ( 4th) lightning bolt  [not in spell book]
  128 seconds:  ( 3rd) shocking grasp  [not in spell book]
  137 seconds:  ( 3rd) shocking grasp  [not in spell book]
  146 seconds:  ( 3rd) shocking grasp  [not in spell book]
  155 seconds:  ( 3rd) shocking grasp  [not in spell book]
  162 seconds:  ( 2nd) chill touch  [not in spell book]
  169 seconds:  ( 2nd) chill touch  [not in spell book]
  176 seconds:  ( 2nd) chill touch  [not in spell book]
  182 seconds:  ( 1st) magic missile  [not in spell book]
  187 seconds:  ( 1st) magic missile  [not in spell book]
  192 seconds:  ( 1st) magic missile  [not in spell book]
  197 seconds:  ( 1st) magic missile  [not in spell book]
  203 seconds:  ( 1st) magic missile  [not in spell book]
  208 seconds:  ( 1st) magic missile  [not in spell book]
  213 seconds:  ( 1st) magic missile  [not in spell book]
  218 seconds:  ( 1st) minor creation  [not in spell book]

You can memorize 4 5th circle spell(s).
You continue your study.
You are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp  [not in spell book]
   18 seconds:  ( 3rd) shocking grasp  [not in spell book]
   27 seconds:  ( 3rd) shocking grasp  [not in spell book]
   34 seconds:  ( 2nd) chill touch  [not in spell book]
   41 seconds:  ( 2nd) chill touch  [not in spell book]
   48 seconds:  ( 2nd) chill touch  [not in spell book]
   56 seconds:  ( 2nd) chill touch  [not in spell book]
   66 seconds:  ( 4th) lightning bolt  [not in spell book]
   77 seconds:  ( 4th) lightning bolt  [not in spell book]
   87 seconds:  ( 4th) lightning bolt  [not in spell book]
   98 seconds:  ( 4th) lightning bolt  [not in spell book]
  108 seconds:  ( 4th) lightning bolt  [not in spell book]
  119 seconds:  ( 4th) lightning bolt  [not in spell book]
  128 seconds:  ( 3rd) shocking grasp  [not in spell book]
  137 seconds:  ( 3rd) shocking grasp  [not in spell book]
  146 seconds:  ( 3rd) shocking grasp  [not in spell book]
  155 seconds:  ( 3rd) shocking grasp  [not in spell book]
  162 seconds:  ( 2nd) chill touch  [not in spell book]
  169 seconds:  ( 2nd) chill touch  [not in spell book]

< 21h/145H 100v/100V Pos: sitting >

< 21h/145H 100v/100V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 23h/145H 100v/100V Pos: sitting >
Consent - Last Edited: 2007-04-19 19:17:10 by Unknown
=====================================================
"Consent" is a check performed by the MUD code in order to confirm that a
player (victim) is agreeing to the action being performed upon him or her
by another player.

Usage:
consent <name> -you give your undying trust to <name>
consent        -you revoke consent
consent who    -lists all players that have given you consent

You may only consent to one person at a time, but you can change it as
often as you wish. The person you are consenting to need not be in the
room with you, but you must be able to see him/her. (If who <name> doesn"t
work, neither will consent <name>).

==See also==
group, gsay, channel, follow

< 26h/145H 100v/100V Pos: sitting >
A large iguana enters from the east.

< 27h/145H 100v/100V Pos: sitting >

< 32h/145H 100v/100V Pos: sitting >
A Long Rough Road
Obvious exits: -East  -West 
A large iguana is looking for insects to eat.
A gnome woman is looking for her bratty child.

< 32h/145H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 33h/145H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 33h/145H 100v/100V Pos: sitting >
You clamber to your feet.

< 33h/145H 100v/100V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.

< 33h/145H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/145H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/145H 98v/100V Pos: standing >
A large iguana leaves east.
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -North -West 

< 33h/145H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/145H 96v/100V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A gnome street cleaner walks about picking up trash.

< 34h/145H 95v/100V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 

< 34h/145H 93v/100V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A gnome woman is looking for her bratty child.

< 34h/145H 92v/100V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 

< 34h/145H 92v/100V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 

< 34h/145H 90v/100V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -South

< 34h/145H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/145H 90v/100V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -North -West 

< 35h/145H 89v/100V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -West 

< 35h/145H 87v/100V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -West 

< 35h/145H 85v/100V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -South -West 

< 35h/145H 84v/100V Pos: standing >
 
   .^.^^MMMMMM    
  .^^.^^MMMMMMM   
 .^.^.^.^MMMMMMM  
 .^^.^^^^MMMMMM   
 *....^^@^MMMM    
 **..^.^.MMMMM    
 ***.^.^^.MMMMM   
  **.^..^^MMMM    
   *.^^.^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 35h/145H 82v/100V Pos: standing >
 
   ^.^.^^MMMMM    
  ..^^.^^MMMMMM   
 ..^.^.^.^MMMMMM  
 *.^^.^^^^MMMMMM  
 **....^@^^MMMM   
 ***..^.^.MMMMM   
 ****.^.^^.MMMMM  
  ***.^..^^MMMM   
   **.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 35h/145H 79v/100V Pos: standing >
 
   .^.^^MMMMMM    
  .^^.^^MMMMMMM   
 .^.^.^.^MMMMMMM  
 .^^.^^^^MMMMMM   
 *....^^@^MMMM    
 **..^.^.MMMMM    
 ***.^.^^.MMMMM   
  **.^..^^MMMM    
   *.^^.^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 35h/145H 77v/100V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.

< 35h/145H 75v/100V Pos: standing >

< 36h/145H 79v/100V Pos: standing >
You sit down.

< 36h/145H 81v/100V Pos: sitting >
You wiggle to find the most comfortable position.

< 36h/145H 81v/100V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp  [not in spell book]
   18 seconds:  ( 3rd) shocking grasp  [not in spell book]
   27 seconds:  ( 3rd) shocking grasp  [not in spell book]
   34 seconds:  ( 2nd) chill touch  [not in spell book]
   41 seconds:  ( 2nd) chill touch  [not in spell book]
   48 seconds:  ( 2nd) chill touch  [not in spell book]
   56 seconds:  ( 2nd) chill touch  [not in spell book]
   66 seconds:  ( 4th) lightning bolt  [not in spell book]
   77 seconds:  ( 4th) lightning bolt  [not in spell book]
   87 seconds:  ( 4th) lightning bolt  [not in spell book]
   98 seconds:  ( 4th) lightning bolt  [not in spell book]
  108 seconds:  ( 4th) lightning bolt  [not in spell book]
  119 seconds:  ( 4th) lightning bolt  [not in spell book]
  128 seconds:  ( 3rd) shocking grasp  [not in spell book]
  137 seconds:  ( 3rd) shocking grasp  [not in spell book]
  146 seconds:  ( 3rd) shocking grasp  [not in spell book]
  155 seconds:  ( 3rd) shocking grasp  [not in spell book]
  162 seconds:  ( 2nd) chill touch  [not in spell book]
  169 seconds:  ( 2nd) chill touch  [not in spell book]
  176 seconds:  ( 2nd) chill touch  [not in spell book]
  182 seconds:  ( 1st) magic missile  [not in spell book]
  187 seconds:  ( 1st) magic missile  [not in spell book]
  192 seconds:  ( 1st) magic missile  [not in spell book]
  197 seconds:  ( 1st) magic missile  [not in spell book]
  203 seconds:  ( 1st) magic missile  [not in spell book]
  208 seconds:  ( 1st) magic missile  [not in spell book]
  213 seconds:  ( 1st) magic missile  [not in spell book]
  218 seconds:  ( 1st) minor creation  [not in spell book]

You can memorize 4 5th circle spell(s).
You continue your study.
You are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp  [not in spell book]
   18 seconds:  ( 3rd) shocking grasp  [not in spell book]
   27 seconds:  ( 3rd) shocking grasp  [not in spell book]
   34 seconds:  ( 2nd) chill touch  [not in spell book]
   41 seconds:  ( 2nd) chill touch  [not in spell book]
   48 seconds:  ( 2nd) chill touch  [not in spell book]
   56 seconds:  ( 2nd) chill touch  [not in spell book]
   66 seconds:  ( 4th) lightning bolt  [not in spell book]
   77 seconds:  ( 4th) lightning bolt  [not in spell book]
   87 seconds:  ( 4th) lightning bolt  [not in spell book]
   98 seconds:  ( 4th) lightning bolt  [not in spell book]
  108 seconds:  ( 4th) lightning bolt  [not in spell book]
  119 seconds:  ( 4th) lightning bolt  [not in spell book]
  128 seconds:  ( 3rd) shocking grasp  [not in spell book]
  137 seconds:  ( 3rd) shocking grasp  [not in spell book]
  146 seconds:  ( 3rd) shocking grasp  [not in spell book]
  155 seconds:  ( 3rd) shocking grasp  [not in spell book]
  162 seconds:  ( 2nd) chill touch  [not in spell book]
  169 seconds:  ( 2nd) chill touch  [not in spell book]
  176 seconds:  ( 2nd) chill touch  [not in spell book]
  182 seconds:  ( 1st) magic missile  [not in spell book]
  187 seconds:  ( 1st) magic missile  [not in spell book]
  192 seconds:  ( 1st) magic missile  [not in spell book]
  197 seconds:  ( 1st) magic missile  [not in spell book]
  203 seconds:  ( 1st) magic missile  [not in spell book]
  208 seconds:  ( 1st) magic missile  [not in spell book]
  213 seconds:  ( 1st) magic missile  [not in spell book]
  218 seconds:  ( 1st) minor creation  [not in spell book]

You can memorize 4 5th circle spell(s).
You continue your study.

< 36h/145H 84v/100V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 39h/145H 100v/100V Pos: sitting >

< 41h/145H 100v/100V Pos: sitting >

< 42h/145H 100v/100V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 47h/145H 100v/100V Pos: sitting >

< 48h/145H 100v/100V Pos: sitting >
You are carrying: (0/11)
Nothing.

< 56h/145H 100v/100V Pos: sitting >
You aren't wearing anything!

< 56h/145H 100v/100V Pos: sitting >

		Score information for Bim

Level: 24   Race: Gnome   Class: Sorcerer Sex: Male
Hit points: 57(145)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  980 platinum    31 gold     0 silver     0 copper
Playing time: 0 days / 9 hours/ 0 minutes
Received data: 1.0903 MB this session.
Send data:     0.0477 MB this session.
Compression ratio: 82%
82%
Status:  Sitting around, resting.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   18
Consenting: Tik
Detecting:      Heat
Enchantments:   Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  235 


		Score information for Bim

Level: 24   Race: Gnome   Class: Sorcerer Sex: Male
Hit points: 57(145)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  980 platinum    31 gold     0 silver     0 copper
Playing time: 0 days / 9 hours/ 0 minutes
Received data: 1.0903 MB this session.
Send data:     0.0477 MB this session.
Compression ratio: 82%
82%
Status:  Sitting around, resting.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   18
Consenting: Tik
Detecting:      Heat
Enchantments:   Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  235 


< 57h/145H 100v/100V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 58h/145H 100v/100V Pos: sitting >

< 74h/145H 100v/100V Pos: sitting >
You clamber to your feet.

< 75h/145H 100v/100V Pos: standing >
Autosaving...

< 75h/145H 100v/100V Pos: standing >

< 77h/145H 100v/100V Pos: standing >
The sun rises over the northern horizon.

< 77h/145H 100v/100V Pos: standing >

< 77h/145H 100v/100V Pos: standing >
Tik enters from the west.

< 78h/145H 100v/100V Pos: standing >
You clap your small hands together.

< 79h/145H 100v/100V Pos: standing >
Tik tips his hat at you!

< 79h/145H 100v/100V Pos: standing >
Tik gives you some many-pocketed garden trousers.

< 79h/145H 100v/100V Pos: standing >
Tik says in barbarian 'needthe pants back =)'

< 81h/145H 100v/100V Pos: standing >
You do not see that item here.

< 81h/145H 100v/100V Pos: standing >
Some many-pocketed garden trousers contains:

a few coins
a spellbook
a quill
[2] a small bandage
a bag made from sewn rat skins
a quill
a spellbook
a spellbook
some enchanted reed-thatch (glowing)
a stout oaken cudgel
a dull iron bracer
a simple robe
canvas boots
some serpentine shin-guards
a light blue scarf
a drow-made granite bracelet
some magical cured leather mitts
a pitted reed skullcap
a brutal hemp chestplate
a dark brass choker
a humming bronze band
a fanged bark quiver
a masterly-crafted ruby veil
Some many-pocketed garden trousers contains:

a few coins
a spellbook
a quill
[2] a small bandage
a bag made from sewn rat skins
a quill
a spellbook
a spellbook
some enchanted reed-thatch (glowing)
a stout oaken cudgel
a dull iron bracer
a simple robe
canvas boots
some serpentine shin-guards
a light blue scarf
a drow-made granite bracelet
some magical cured leather mitts
a pitted reed skullcap
a brutal hemp chestplate
a dark brass choker
a humming bronze band
a fanged bark quiver
a masterly-crafted ruby veil

< 82h/145H 100v/100V Pos: standing >
You get a few coins from your some many-pocketed garden trousers.
There were: 2 platinum coins, 13 gold coins. 
You get a spellbook from some many-pocketed garden trousers.
You get a quill from some many-pocketed garden trousers.
You get a small bandage from some many-pocketed garden trousers.
You get a small bandage from some many-pocketed garden trousers.
You get a bag made from sewn rat skins from some many-pocketed garden trousers.
You get a quill from some many-pocketed garden trousers.
You get a spellbook from some many-pocketed garden trousers.
You get a spellbook from some many-pocketed garden trousers.
You get some enchanted reed-thatch from some many-pocketed garden trousers.
You get a stout oaken cudgel from some many-pocketed garden trousers.
You can't carry any more.

< 83h/145H 100v/100V Pos: standing >
You slide your legs into some many-pocketed garden trousers.
You wield a stout oaken cudgel.
You need a belt to attach a quill to it.
You need a belt to attach a quill to it.
You need a belt to attach a quill to it.
You hold some enchanted reed-thatch.

< 83h/145H 100v/100V Pos: standing >
You stop using some many-pocketed garden trousers.

< 84h/145H 100v/100V Pos: standing >
You get a dull iron bracer from some many-pocketed garden trousers.
You get a simple robe from some many-pocketed garden trousers.
You can't carry any more.

< 84h/145H 100v/100V Pos: standing >
You slide your legs into some many-pocketed garden trousers.
You place a dull iron bracer around your left wrist.
You wear a simple robe about your body.
You need a belt to attach a quill to it.
You need a belt to attach a quill to it.
You need a belt to attach a quill to it.

< 85h/145H 100v/100V Pos: standing >
You stop using some many-pocketed garden trousers.

< 96h/155H 100v/100V Pos: standing >
Some many-pocketed garden trousers contains:

canvas boots
some serpentine shin-guards
a light blue scarf
a drow-made granite bracelet
some magical cured leather mitts
a pitted reed skullcap
a brutal hemp chestplate
a dark brass choker
a humming bronze band
a fanged bark quiver
a masterly-crafted ruby veil

< 96h/155H 100v/100V Pos: standing >
You mutter something unintelligable.

< 96h/155H 100v/100V Pos: standing >
Tik snickers softly.

< 97h/155H 100v/100V Pos: standing >
You get some serpentine shin-guards from some many-pocketed garden trousers.

< 97h/155H 100v/100V Pos: standing >
Tik stops using some many-pocketed garden trousers [superior].

< 98h/155H 100v/100V Pos: standing >
You slide your legs into some serpentine shin-guards.

< 98h/155H 100v/100V Pos: standing >
Tik nods at you.

< 98h/155H 100v/100V Pos: standing >
You get canvas boots from some many-pocketed garden trousers.
You get a light blue scarf from some many-pocketed garden trousers.
You can't carry any more.

< 98h/155H 100v/100V Pos: standing >
Tik stops using a squat obsidian totem.

< 99h/155H 100v/100V Pos: standing >
Tik grabs a firwood bear totem.

< 99h/155H 100v/100V Pos: standing >
Tik starts casting a spell called 'elephantstrength'.

< 99h/155H 100v/100V Pos: standing >
You place canvas boots on your feet.
You duck your head and place a light blue scarf around your neck.
You need a belt to attach a quill to it.
You need a belt to attach a quill to it.
You need a belt to attach a quill to it.
You stop using some serpentine shin-guards.
You slide your legs into some many-pocketed garden trousers.

< 99h/155H 110v/110V Pos: standing >
Tik completes his spell...
Tik utters the word 'elephantstrength'
Tik strengthens visibly.
ARRRRRRRRRRGH!!!!!

< 110h/165H 110v/110V Pos: standing >
You stop using some many-pocketed garden trousers.

< 101h/155H 110v/110V Pos: standing >
Tik falls down, laughing hysterically.

< 101h/155H 110v/110V Pos: standing >
You get a drow-made granite bracelet from some many-pocketed garden trousers.
You can't carry any more.

< 101h/155H 110v/110V Pos: standing >
You place a drow-made granite bracelet around your right wrist.

< 102h/155H 110v/110V Pos: standing >
Tik says in barbarian 'g all many'

< 103h/156H 110v/110V Pos: standing >
The day has begun.
Tik slides his legs into some many-pocketed garden trousers [superior].

< 103h/156H 110v/110V Pos: standing >
Tik stops using some many-pocketed garden trousers [superior].

< 103h/156H 110v/110V Pos: standing >
You get some magical cured leather mitts from some many-pocketed garden trousers.
You can't carry any more.

< 103h/156H 110v/110V Pos: standing >
You are carrying: (11/11)
some magical cured leather mitts
some many-pocketed garden trousers
some serpentine shin-guards
a spellbook
a spellbook
a quill
a bag made from sewn rat skins
[2] a small bandage
a quill
a spellbook

< 104h/156H 110v/110V Pos: standing >
Tik snickers softly.

< 104h/156H 110v/110V Pos: standing >
You pull some magical cured leather mitts onto your hands.

< 104h/156H 110v/110V Pos: standing >
You get a pitted reed skullcap from some many-pocketed garden trousers.
You can't carry any more.

< 104h/156H 110v/110V Pos: standing >
Tik waves his finger in the air.

< 105h/156H 110v/110V Pos: standing >
You are carrying: (11/11)
a pitted reed skullcap
some many-pocketed garden trousers
some serpentine shin-guards
a spellbook
a spellbook
a quill
a bag made from sewn rat skins
[2] a small bandage
a quill
a spellbook

< 105h/156H 110v/110V Pos: standing >
You don a pitted reed skullcap on your head.

< 105h/156H 110v/110V Pos: standing >
You slide your legs into some serpentine shin-guards.

< 113h/163H 110v/110V Pos: standing >
You get a brutal hemp chestplate from some many-pocketed garden trousers.
You get a dark brass choker from some many-pocketed garden trousers.
You can't carry any more.

< 113h/163H 110v/110V Pos: standing >
You duck your head and place a dark brass choker around your neck.

< 114h/163H 110v/110V Pos: standing >
Wurl enters from the east.

< 114h/163H 110v/110V Pos: standing >
Wurl leaves west.

< 114h/163H 110v/110V Pos: standing >
You shrug into a brutal hemp chestplate.

< 114h/163H 110v/110V Pos: standing >
You are carrying: (9/11)
some many-pocketed garden trousers
a spellbook
a spellbook
a quill
a bag made from sewn rat skins
[2] a small bandage
a quill
a spellbook

< 116h/165H 110v/110V Pos: standing >
Tik's pupils dialate and return to normal.

< 117h/165H 110v/110V Pos: standing >
You get a humming bronze band from some many-pocketed garden trousers.
You get a fanged bark quiver from some many-pocketed garden trousers.
You can't carry any more.

< 117h/165H 110v/110V Pos: standing >
You place a humming bronze band on your left ring finger.

< 118h/165H 110v/110V Pos: standing >
You strap a fanged bark quiver onto your back.

< 118h/165H 110v/110V Pos: standing >
You get a masterly-crafted ruby veil from some many-pocketed garden trousers.

< 118h/165H 115v/115V Pos: standing >
You are carrying: (10/11)
a masterly-crafted ruby veil
some many-pocketed garden trousers
a spellbook
a spellbook
a quill
a bag made from sewn rat skins
[2] a small bandage
a quill
a spellbook

< 119h/165H 115v/115V Pos: standing >
You cover your face with a masterly-crafted ruby veil.

< 119h/165H 115v/115V Pos: standing >
Pardon?

< 119h/165H 115v/115V Pos: standing >
You sigh loudly.

< 119h/165H 115v/115V Pos: standing >
Some many-pocketed garden trousers contains:

Nothing.

< 120h/165H 115v/115V Pos: standing >
Ok.

< 120h/165H 115v/115V Pos: standing >
Tik says in barbarian 'can drop all your crap stuff heh'

< 121h/165H 115v/115V Pos: standing >
You clap your small hands together.

< 121h/165H 115v/115V Pos: standing >
Tik cheers wildly, Hip! Hip! Hooray!

< 121h/165H 115v/115V Pos: standing >
You are carrying: (8/11)
a spellbook
a spellbook
a quill
a bag made from sewn rat skins
[2] a small bandage
a quill
a spellbook

< 122h/165H 115v/115V Pos: standing >
Tik puts some many-pocketed garden trousers into some many-pocketed garden trousers [superior].

< 122h/165H 115v/115V Pos: standing >
Tik waves aloha to you.

< 123h/165H 115v/115V Pos: standing >
Tik says in barbarian 'good grouping'

< 123h/165H 115v/115V Pos: standing >
Tik says in barbarian 'stay safe'

< 123h/165H 115v/115V Pos: standing >
You say in common 'word'

< 124h/165H 115v/115V Pos: standing >
You say in common 'have a good one!'

< 124h/165H 115v/115V Pos: standing >
A Long Rough Road
Obvious exits: -East  -South -West 
Tik The Blue Tik The Empire (Barbarian)(large) stands in mid-air here.

< 124h/165H 115v/115V Pos: standing >
You are carrying: (8/11)
a spellbook
a spellbook
a quill
a bag made from sewn rat skins
[2] a small bandage
a quill
a spellbook

< 125h/165H 115v/115V Pos: standing >
Tik says in barbarian 'you don't lose xp to death pre-30 btw'

< 125h/165H 115v/115V Pos: standing >
Tik waves happily.

< 125h/165H 115v/115V Pos: standing >
You say in common 'nod'

< 125h/165H 115v/115V Pos: standing >
Tik leaves west.

< 126h/165H 115v/115V Pos: standing >
No-one by that name here...

< 126h/165H 115v/115V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Necrolyte       ] Que Allahling - The Empire (Gnome)
[ 1 Conjurer        ] Wurl (Gnome)
[47 Air Magus       ] Plonus Allahling - The Empire (Gnome)
[51 Red Dragon      ] Teru Allah - The Empire (inv) (Human)
[27 Bard            ] Nyrac Allahling - The Empire (Grey Elf)
[21 Summoner        ] Dronutz (Halfling)
[33 Spiritualist    ] Tik The Blue Tik The Empire (Barbarian)
[24 Sorcerer        ] Bim (Gnome)

There are 8 mortal(s) on.

Total visible players: 8.
Record number of connections this boot: 45.
There are evil(s) online.

< 127h/165H 115v/115V Pos: standing >
No-one by that name here...

< 127h/165H 115v/115V Pos: standing >
No-one by that name here...

< 128h/165H 115v/115V Pos: standing >
A Long Rough Road
Obvious exits: -East  -South -West 

< 143h/165H 115v/115V Pos: standing >
A Long Rough Road
Obvious exits: -East  -South -West 

< 148h/165H 115v/115V Pos: standing >
Autosaving...

< 155h/165H 115v/115V Pos: standing >
A Kobold enters from the west.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 165h/165H 115v/115V Pos: sitting >
A Kobold's impressive slash strikes you.
A Kobold's impressive pierce strikes you.
A Kobold's impressive slash strikes you.
A Kobold's impressive slash strikes you hard.
A Kobold's impressive slash strikes you hard.
A Kobold's pierce seriously wounds you.
OUCH!  That really did HURT!

< 81h/165H 115v/115V Pos: sitting >
< T: Bim TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A swarm of insects snaps into visibility.

< 81h/165H 115v/115V Pos: sitting >
< T: Bim TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/165H 115v/115V Pos: sitting >
< T: Bim TP: sit TC: awful E: A Kobold sta EP: excellent >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your masterly-crafted ruby veil was completely destroyed by the massive blow!
Your fanged bark quiver was completely destroyed by the massive blow!