The death of [21 Sorcerer] Bim (Gnome)

in Grassy Beach

from the perspective of [50 Bounty Hunter] Zarco Suicide Squad (Kobold)

<worn as a badge>    the emblem of a MaDMaN (magic)
<worn on head>       the diamond crown of Winduin (glowing) [77%]
<worn on eyes>       a black leather studded eyepatch [superior]
<worn in ear>        a polished adamantite stud (magic)
<worn in ear>        a lightning earring [superior]
<worn on face>       a tribal mask (magic)
<worn around neck>   a necklace of halfling ears [78%]
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a cuirass emblazoned with the mantis sigil (humming)
<worn about body>    a crimson hooded cape (magic) (glowing)
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing) (illuminating) [86%]
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   the face of Zarco
<attached to belt>   the face of Nil
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      the claws of a wyvern [poor] (magic)
<worn on finger>     a tiny silver ring [superior] (glowing)
<worn on finger>     an obsidian circle (magic)
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   the jeweled horn of a glabrezu demon (magic)
<worn on legs>       a pair of vapor leggings [poor] [60%]
<worn on feet>       the boots of a MaDMaN (glowing) [85%]

A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues. A sign is stuck in the road here.
Obvious exits: -North -East  -South -West 

< 549h/549H 157v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 549h/549H 159v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 160v/207V Pos: standing >
You quickly scan the area.
The rabbit who is rather far off to your east.
A sturdy mountain horse who is close by to your south.
The sheep who is not far off to your south.

< 549h/549H 162v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 164v/207V Pos: standing >
You quickly scan the area.
The billygoat who is close by to your north.
The sheep who is close by to your east.
The court cook who is not far off to your east.
The billygoat who is close by to your south.
A sturdy mountain horse who is not far off to your south.
Xalinor the horse merchant who is in the distance to your west.

< 549h/549H 165v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 167v/207V Pos: standing >
You quickly scan the area.
The sheep who is not far off to your east.
The court cook who is a brief walk away to your east.
The sheep who is close by to your south.
The billygoat who is not far off to your south.
Xalinor the horse merchant who is rather far off to your west.

< 549h/549H 169v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 171v/207V Pos: standing >
You quickly scan the area.
The billygoat who is close by to your north.
The mist monster who is in the distance to your north.
The sheep who is rather far off to your east.
The court cook who is rather far off to your east.
A sturdy mountain horse who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
Xalinor the horse merchant who is a brief walk away to your west.

< 549h/549H 173v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 175v/207V Pos: standing >
You quickly scan the area.
The sheep who is in the distance to your east.
The court cook who is in the distance to your east.
Xalinor the horse merchant who is not far off to your west.

< 549h/549H 176v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 179v/207V Pos: standing >
The billygoat enters from the north.

< 549h/549H 180v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 

< 549h/549H 180v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air.
Obvious exits: -North -East  -South -West 
There are some tracks heading south.

< 549h/549H 179v/207V Pos: standing >
High Hills
   The hills here span the entire southern, eastern and western range. They are
very steep and dangerous. Small green hills compliment the tall ones, almost
making the hills look like steps to the sky for a giant. There are no breezes
here mainly because of the hills blocking any avenue for a gust of wind to
travel. The hills are barren of any trees-- but they are covered with shrubs
and grass. The only access to other hills is to the north. To the southeast,
beyond the hills, is a church. The steeple stands high above the hills.
Obvious exits: -North
There are deep Quadruped tracks going north.

< 549h/549H 178v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 549h/549H 182v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air.
Obvious exits: -North -East  -South -West 
There are deep Quadruped tracks going south.

< 549h/549H 188v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 

< 549h/549H 187v/207V Pos: standing >
You quickly scan the area.
The sheep who is close by to your east.
A sturdy mountain horse who is a brief walk away to your east.
A Gnome who is a brief walk away to your east.

< 549h/549H 189v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air.
Obvious exits: -North -East  -South -West 
There are some tracks heading south.

< 549h/549H 189v/207V Pos: standing >
You quickly scan the area.
The billygoat who is close by to your east.
A sturdy mountain horse who is not far off to your east.

< 549h/549H 190v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 
There are some tracks heading west.
There are some tracks heading south.

< 549h/549H 190v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 
A sheep lazily stands here chewing on some grass.
There are deep Quadruped tracks going west.
There are deep Quadruped tracks going west.

< 549h/549H 190v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 
A sheep lazily stands here chewing on some grass.
A large sturdy mountain horse stands here.
A billygoat romps the hills with ease here.
There are Kobold tracks going east.
There are deep Quadruped tracks going west.

< 549h/549H 189v/207V Pos: standing >
High Hills
   The hills here span the entire eastern range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the hills
look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass.
The only access to other hills are to the north, south, and west.
Obvious exits: -North -South -West 

< 549h/549H 188v/207V Pos: standing >
Backstab who?

< 549h/549H 189v/207V Pos: standing >
You quickly scan the area.
The sheep who is close by to your south.
The sheep who is close by to your west.
The billygoat who is close by to your west.
The sheep who is not far off to your west.

< 549h/549H 191v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues.
Obvious exits: -North -East  -South -West 

< 549h/549H 193v/207V Pos: standing >
You quickly scan the area.
The rabbit who is rather far off to your east.
The sheep who is not far off to your south.
The billygoat who is not far off to your west.

< 549h/549H 194v/207V Pos: standing >
High Hills
   The hills here span the entire eastern range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the hills
look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass. The
only access to other hills are to the north, west and south. To the south is
the highway.
Obvious exits: -North -South -West 
There are some tracks heading north.

< 549h/549H 196v/207V Pos: standing >
You quickly scan the area.
The billygoat who is close by to your west.

< 549h/549H 197v/207V Pos: standing >
High Hills
   The hills here span the entire northern and eastern range. They are very
steep and dangerous. Small green hills compliment the tall ones, almost making
the hills look like steps to the sky for a giant. There are no breezes here
mainly because of the hills blocking any avenue for a gust of wind to travel.
The hills are barren of any trees-- but they are covered with shrubs and
grass. The only access to other hills are to the west and south. To the east
the path seems to widen as you see a crossing to a moat. The fog enshrouds
any further view to the east.
Obvious exits: -East  -South -West 
There are some tracks heading west.

< 549h/549H 198v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 549h/549H 199v/207V Pos: standing >
Draw Bridge
   The castle ahead has several turrets and towers with red flags waving in the
wind. The walls are set with white stone bricks. The draw bridge is made of
elven cypress from Myranthea. Thick rope attached to each end of the bridge
looks taut and strained. Underneath the bridge is a moat that is full of foul
creatures just ready to feed on any unlucky warrior who falls in. The
double-door gate which once blocked entry into Castle Brunmoor is now open. Any
loyal or unloyal subject would think that they could just waltz in.
Obvious exits: -North -East  -South -West 
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
There are some tracks heading east.

< 549h/549H 200v/207V Pos: standing >
Entryway to the Castle
   The entryway is arched very high. The floor is marble. Suits of armor stand
lifeless on each corner of the room holding various weapons. One holds an axe,
the other a sword, the third a dagger, and the fourth a mace. A statue sits in
the center of the room. It is a likeness of King Mrotha. The statue depicts
him holding a large sword, looking at the weapon with intensity. The hallway to
the throne room continues east. The guard's quarters are to the north and
south. The exit to Castle Brunmoor lies to the west.
Obvious exits: -North -East  -South -West 

< 549h/549H 200v/207V Pos: standing >
Main Hall
   This is a grand hallway with cathedral-like arched ceilings. The floor is
marble, lined with red carpeting. The walls are decorated with various emblems
and family crests. Sometimes, a guard will walk by, taking no notice of those
travelling down the hallway. The torches here are interesting-- they are
hanging upside down, but the flame burns upwards. No ash falls to the ground.
The walls are insulated with cushions-- they are so thick, one may almost stick
pins in them. The main hall continues east and west and branches off north and
south.
Obvious exits: -North -East  -South -West 
A strong and trustworthy castle guard is standing here.
There are Kobold tracks going east.

< 549h/549H 200v/207V Pos: standing >
You quickly scan the area.
The horse who is not far off to your north.
The horse who is not far off to your north.
The horse who is not far off to your north.
The horse who is not far off to your north.
The horse who is not far off to your north.
The white horse who is not far off to your north.
The white horse who is not far off to your north.
The white horse who is not far off to your north.
The white horse who is not far off to your north.
The castle butler who is rather far off to your east.
Queen Bessandra who is rather far off to your east.
The castle maid who is close by to your south.
The noble who is close by to your south.
The castle guard who is close by to your south.
The castle guard who is not far off to your south.
Sir Badovin the Constable who is not far off to your south.
The castle guard who is not far off to your south.
The castle maid who is a brief walk away to your south.
The castle butler who is a brief walk away to your south.
The castle guard who is not far off to your west.
The castle guard who is not far off to your west.

< 549h/549H 201v/207V Pos: standing >
Main Hall
   This is a grand hallway with cathedral-like arched ceilings. The floor is
marble, lined with red carpeting. The walls are decorated with various emblems
and family crests. Sometimes, a guard will walk by, taking no notice of those
travelling down the hallway. The torches here are interesting-- they are
hanging upside down, but the flame burns upwards. No ash falls to the ground.
The walls are insulated with cushions-- they are so thick, one may almost stick
pins in them. The main hall continues east and west and branches off north and
south.
Obvious exits: -North -East  -South -West 

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
The castle butler who is a brief walk away to your east.
Queen Bessandra who is a brief walk away to your east.
King Mrotha who is a brief walk away to your east.
The castle guard who is close by to your west.
The castle guard who is a brief walk away to your west.
The castle guard who is a brief walk away to your west.

< 549h/549H 206v/207V Pos: standing >
Main Hall
   This is a grand hallway with cathedral-like arched ceilings. The floor is
marble, lined with red carpeting. The walls are decorated with various emblems
and family crests. Sometimes, a guard will walk by, taking no notice of those
travelling down the hallway. The torches here are interesting-- they are
hanging upside down, but the flame burns upwards. No ash falls to the ground.
The walls are insulated with cushions-- they are so thick, one may almost stick
pins in them. The main hall continues east and west and branches off north and
south.
Obvious exits: -North -East  -South -West 
A strong and trustworthy castle guard is standing here.

< 549h/549H 206v/207V Pos: standing >
You quickly scan the area.
The castle guard who is close by to your north.
The court jester who is not far off to your north.
The horse who is not far off to your north.
The horse who is not far off to your north.
The horse who is not far off to your north.
The horse who is not far off to your north.
The white horse who is not far off to your north.
The castle butler who is rather far off to your east.
Queen Bessandra who is rather far off to your east.
King Mrotha who is rather far off to your east.
The noble who is close by to your south.
The castle guard who is close by to your south.
The castle guard who is not far off to your south.
The castle guard who is not far off to your south.
The noble who is not far off to your south.
The castle guard who is not far off to your south.
The castle maid who is a brief walk away to your south.
Sir Gowell who is a brief walk away to your south.
The castle butler who is a brief walk away to your south.
The castle guard who is not far off to your west.
The castle guard who is not far off to your west.

< 549h/549H 206v/207V Pos: standing >
Entryway to the Castle
   The entryway is arched very high. The floor is marble. Suits of armor stand
lifeless on each corner of the room holding various weapons. One holds an axe,
the other a sword, the third a dagger, and the fourth a mace. A statue sits in
the center of the room. It is a likeness of King Mrotha. The statue depicts
him holding a large sword, looking at the weapon with intensity. The hallway to
the throne room continues east. The guard's quarters are to the north and
south. The exit to Castle Brunmoor lies to the west.
Obvious exits: -North -East  -South -West 

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
The castle guard who is close by to your north.
The castle butler who is close by to your north.
Sir Bagdemagus who is not far off to your north.
The castle guard who is rather far off to your north.
The castle guard who is close by to your east.
The castle guard who is close by to your east.
The castle butler who is in the distance to your east.
Queen Bessandra who is in the distance to your east.
King Mrotha who is in the distance to your east.
The court jester who is close by to your south.
The castle maid who is close by to your south.
The castle guard who is close by to your west.
The castle guard who is close by to your west.

< 549h/549H 205v/207V Pos: standing >
Draw Bridge
   The castle ahead has several turrets and towers with red flags waving in the
wind. The walls are set with white stone bricks. The draw bridge is made of
elven cypress from Myranthea. Thick rope attached to each end of the bridge
looks taut and strained. Underneath the bridge is a moat that is full of foul
creatures just ready to feed on any unlucky warrior who falls in. The
double-door gate which once blocked entry into Castle Brunmoor is now open. Any
loyal or unloyal subject would think that they could just waltz in.
Obvious exits: -North -East  -South -West 
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
There are Kobold tracks going east.
There are Kobold tracks going east.

< 549h/549H 206v/207V Pos: standing >
You quickly scan the area.
The trout who is rather far off to your north.
The castle guard who is not far off to your east.
The castle guard who is not far off to your east.
The trout who is not far off to your south.
The trout who is rather far off to your south.

< 549h/549H 206v/207V Pos: standing >
High Hills
   The hills here span the entire northern and eastern range. They are very
steep and dangerous. Small green hills compliment the tall ones, almost making
the hills look like steps to the sky for a giant. There are no breezes here
mainly because of the hills blocking any avenue for a gust of wind to travel.
The hills are barren of any trees-- but they are covered with shrubs and
grass. The only access to other hills are to the west and south. To the east
the path seems to widen as you see a crossing to a moat. The fog enshrouds
any further view to the east.
Obvious exits: -East  -South -West 
There are Gnome tracks going west.

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
The castle guard who is close by to your east.
The castle guard who is a brief walk away to your east.

< 549h/549H 205v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air.
Obvious exits: -North -East  -South -West 
There are Gnome tracks going west.
There are Gnome tracks going north.

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
The castle guard who is not far off to your east.
The castle guard who is not far off to your east.
The castle guard who is rather far off to your east.
The billygoat who is a brief walk away to your south.
A sturdy mountain horse who is rather far off to your south.

< 549h/549H 205v/207V Pos: standing >
High Hills
   The hills here span the entire northern range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the hills
look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass. The
only access to other hills are to the west, east and south.
Obvious exits: -East  -South -West 

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The castle guard who is a brief walk away to your east.
The castle guard who is in the distance to your east.

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The castle guard who is a brief walk away to your east.
The castle guard who is a brief walk away to your east.
The castle guard who is in the distance to your east.
The sheep who is a brief walk away to your south.
The billygoat who is rather far off to your south.

< 549h/549H 203v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. The River Krent flows to the north.
Obvious exits: -North -East  -South -West 
There are deep Quadruped tracks going west.
There are deep Quadruped tracks going north.
There are Gnome tracks going west.

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The mist monster who is a brief walk away to your north.
The castle guard who is rather far off to your east.

< 549h/549H 204v/207V Pos: standing >
You quickly scan the area.
The mist monster who is a brief walk away to your north.
The castle guard who is rather far off to your east.

< 549h/549H 205v/207V Pos: standing >
High Hills
   The hills here span the entire northern range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the hills
look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass. The
only access to other hills are to the west, east and south.
Obvious exits: -East  -South -West 
There are deep Quadruped tracks going west.

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
The castle guard who is in the distance to your east.
The billygoat who is not far off to your west.

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 549h/549H 205v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in most directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. A small path weaves its way through some shrubbery to the north.
Obvious exits: -North -East  -South -West 
There are some tracks heading south.

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The sheep who is in the distance to your south.
The billygoat who is close by to your west.

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The billygoat who is close by to your north.
The sheep who is in the distance to your south.

< 549h/549H 203v/207V Pos: standing >
High Hills
   The hills here span the entire northern and western range. They are very
steep and dangerous. Small green hills compliment the tall ones, almost making
the hills look like steps to the sky for a giant. There are no breezes here
mainly because of the hills blocking any avenue for a gust of wind to travel.
The hills are barren of any trees-- but they are covered with shrubs and
grass. The only access to other hills are to the east and south.
Obvious exits: -East  -South
A billygoat romps the hills with ease here.
There are deep Quadruped tracks going east.

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
Xalinor the horse merchant who is not far off to your south.

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 549h/549H 206v/207V Pos: standing >
High Hills
   The hills here span the entire western range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the
hills look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass. The
only access to other hills are to the north, east and south. To the south is
the highway.
Obvious exits: -North -East  -South
There are deep Quadruped tracks going north.
There are deep Quadruped tracks going north.

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
The billygoat who is in the distance to your east.
The holy man who is in the distance to your south.

< 549h/549H 205v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues. A sign is stuck in the road here.
Obvious exits: -North -East  -South -West 
Xalinor offers horses for sale to the weary traveler.(Gold Aura)
There are some tracks heading south.
There are deep Quadruped tracks going north.

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The billygoat who is not far off to your north.
The billygoat who is in the distance to your east.
The holy man who is rather far off to your south.
The priestess who is in the distance to your south.
The priest who is in the distance to your south.
The holy woman who is in the distance to your south.

< 549h/549H 203v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 
There are some tracks heading west.

< 549h/549H 204v/207V Pos: standing >
You quickly scan the area.
The billygoat who is a brief walk away to your north.
The billygoat who is rather far off to your east.
The sheep who is rather far off to your east.
The holy woman who is a brief walk away to your south.
The priestess who is rather far off to your south.
The priest who is in the distance to your south.

< 549h/549H 205v/207V Pos: standing >
High Hills
   The hills here span the entire western range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the hills
look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass.
The only access to other hills are to the north, south, and east. The Holy Path
is south.
Obvious exits: -North -East  -South

< 549h/549H 205v/207V Pos: standing >
You quickly scan the area.
Xalinor the horse merchant who is not far off to your north.
The billygoat who is rather far off to your north.
The sheep who is close by to your east.
The priest who is rather far off to your south.

< 549h/549H 205v/207V Pos: standing >
The Holy Path
   This path is paved with white stone and continues south. The land is much
flatter here. Small willows grow on each side of the pathway, arching their
wilting branches over the road. Many clergyman with brown hoods are walking
through this area, holding beads. They pay no attention to other travelers.
Obvious exits: -North -South

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
Xalinor the horse merchant who is a brief walk away to your north.
The billygoat who is in the distance to your north.
The holy woman who is close by to your south.
The holy man who is close by to your south.
The priestess who is not far off to your south.
The priest who is not far off to your south.
The holy woman who is not far off to your south.
The priest who is a brief walk away to your south.

< 549h/549H 203v/207V Pos: standing >
The Holy Path
   This path is paved with white stone and continues south. The land is much
flatter here. Small willows grow on each side of the pathway, arching their
wilting branches over the road. Many clergyman with brown hoods are walking
through this area, holding beads. They pay no attention to travelers. Other
villagers and townspeople from Breale are walking along the paved trail--
probably on a pilgrimage to the Church of Volheru.
Obvious exits: -North -South
A holy woman stands here quietly chanting to herself.(Gold Aura)
A holy man stands here quietly chanting to himself.(Gold Aura)
There are Kobold tracks going south.

< 549h/549H 204v/207V Pos: standing >
You quickly scan the area.
A Gnome who is rather far off to your north.
A sturdy mountain horse who is rather far off to your north.
The priestess who is close by to your south.
The priest who is close by to your south.
The holy woman who is close by to your south.
The priest who is not far off to your south.

< 549h/549H 205v/207V Pos: standing >
The Holy Path
   This path is paved with white stone and continues south. The land is much
flatter here. Small willows grow on each side of the pathway, arching their
wilting branches over the road. Many clergyman with brown hoods are walking
through this area, holding beads. They pay no attention to other travelers.
Other villagers and townspeople from Breale are walking along the paved trail--
probably on a pilgrimage to the Church of Volheru. A sign with arrows on
it is stuck in the ground here.
Obvious exits: -North -East  -South
A priestess is thumbing through a holy manual here.(Gold Aura)
A priest is kneeling here, praying to the gods.(Gold Aura)
A holy woman stands here quietly chanting to herself.(Gold Aura)

< 549h/549H 206v/207V Pos: standing >
The holy woman leaves north.
You quickly scan the area.
The holy woman who is close by to your north.
The holy man who is close by to your north.
A Gnome who is in the distance to your north.
A sturdy mountain horse who is in the distance to your north.
Xalinor the horse merchant who is in the distance to your north.
The priestess who is close by to your east.
The holy woman who is not far off to your east.
The priest who is not far off to your east.
The holy man who is a brief walk away to your east.
The priest who is a brief walk away to your east.
The priest who is close by to your south.

< 549h/549H 206v/207V Pos: standing >
The Holy Path
   This path is paved with white stone and continues south. The land is much
flatter here. Small willows grow on each side of the pathway, arching their
wilting branches over the road. Many clergyman with brown hoods are walking
through this area, holding beads. They pay no attention to travelers. Other
villagers and townspeople from Breale are walking along the paved trail--
probably on a pilgrimage to the Church of Volheru.
Obvious exits: -North -South
A holy woman stands here quietly chanting to herself.(Gold Aura)
A holy woman stands here quietly chanting to herself.(Gold Aura)
A holy man stands here quietly chanting to himself.(Gold Aura)
There are Kobold tracks going north.
There are Kobold tracks going south.

< 549h/549H 205v/207V Pos: standing >
The Holy Path
   This path is paved with white stone and continues south. The land is much
flatter here. Small willows grow on each side of the pathway, arching their
wilting branches over the road. Many clergyman with brown hoods are walking
through this area, holding beads. They pay no attention to other travelers.
Obvious exits: -North -South

< 549h/549H 204v/207V Pos: standing >
High Hills
   The hills here span the entire western range. They are very steep and
dangerous. Small green hills compliment the tall ones, almost making the hills
look like steps to the sky for a giant. There are no breezes here mainly
because of the hills blocking any avenue for a gust of wind to travel. The
hills are barren of any trees-- but they are covered with shrubs and grass.
The only access to other hills are to the north, south, and east. The Holy Path
is south.
Obvious exits: -North -East  -South

< 549h/549H 204v/207V Pos: standing >
Low Hills
   The hills here are low enough to be navigable in all directions. Green
grasses, bushes, and willows cover the landscape. Small goats and sheep wander
the land and feed off of the vegetation. A small breeze drifts through the
hills making a sound like an Eolian whistle. Sweet smells of Spring fill the
air. To the north is the highway.
Obvious exits: -North -East  -South -West 
There are some tracks heading south.
There are deep Quadruped tracks going west.

< 549h/549H 203v/207V Pos: standing >
A Dusty Highway
   The wagon tracks are distinct as they plow through the unearthed dirt path.
Long grass grows on either side of the road. Beautiful light-green hills and
valleys cover the landscape. Sometimes, a small billygoat or duck would cross
the pathway. The hills seem to go on forever to the north and south. To the
east and west, the highway continues. A sign is stuck in the road here.
Obvious exits: -North -East  -South -West 
Xalinor offers horses for sale to the weary traveler.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.

< 549h/549H 202v/207V Pos: standing >
Backstab who?

< 549h/549H 203v/207V Pos: standing >
You quickly scan the area.
The billygoat who is not far off to your north.
The billygoat who is in the distance to your east.
The holy woman who is rather far off to your south.
The holy woman who is rather far off to your south.
The holy man who is rather far off to your south.
The priest who is in the distance to your south.
A sturdy mountain horse who is not far off to your west.
A Gnome who is not far off to your west.

< 549h/549H 204v/207V Pos: standing >
A Dusty Highway
  This dirt pathway, although optimistically referred to as a 'highway', is
nothing more than a shortcut for daring merchants and bold travellars wishing
passage between the borders of Calimshan and the Shaar. A few ruts suggest
occasional use, but it is well known to be a dangerous route indeed.
Obvious exits: -North -East  -South -West 
There are deep Quadruped tracks going west.

< 549h/549H 206v/207V Pos: standing >
Grassy Beach
  This is a small, grass covered beach. The endless reaches of the Shining Sea
stretches to the west and south, while a dirt road lies due north and east. It
appears a ship could dock here.
Obvious exits: -North -East  -South -West 
A Damaged Sloop lies here against the bank.
A Gnome (small) sits atop a sturdy mountain horse. (Non-Fraggable)

< 549h/549H 204v/207V Pos: standing >
[Damage: 30 ] A Gnome makes a strange sound as you place the jeweled horn of a glabrezu demon in his back.
A Gnome quickly slides off a sturdy mountain horse's back.

< 549h/549H 204v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 You parry a Gnome's lunge at you.
You tackle a Gnome square in the chest knocking the wind out of him!

< 549h/549H 204v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 [Damage: 14 ] Your impressive slash strikes a Gnome very hard.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful pierce enshrouds a Gnome in a mist of blood.
[Damage: 14 ] Your impressive slash seriously wounds a Gnome.
[Damage: 14 ] Your impressive slash seriously wounds a Gnome.

< 549h/549H 204v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 With superb grace and ease, you intercept a Gnome's attack with jeweled horn of a glabrezu demon and counter-attack!
[Damage: 14 ] Your slash enshrouds a Gnome in a mist of blood.
[Damage: 14 ] Your slash causes a Gnome to grimace in pain.

< 549h/549H 204v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP:  awful >
 [Damage: 12 ] Your impressive slash grievously wounds a Gnome.
A Gnome is stunned!
[Damage:  9 ] Your stab cuts a vital artery and causes a Gnome to fall before your feet.
A Gnome's amber-colored rod was completely destroyed by the massive blow!
A Gnome's tiny diamond ring [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.