The death of [20 Necromancer] Seroc (Human)

in On Paradise Lane

from the perspective of [20 Necromancer] Seroc (Human)

<held as shield>     a small round wooden shield
<primary weapon>     a thin steel dagger

You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   28 seconds:  ( 2nd) chill touch
   42 seconds:  ( 4th) life leech
   51 seconds:  ( 2nd) chill touch
   61 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You stop meditating.
Into what?

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You stop meditating.
You are carrying: (3/11)
a spellbook
a quill
a large leather backpack

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing life leech.

< 138h/138H 112v/112V Pos: sitting >
A small lizard enters from below.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You stop meditating.
On Top of the Southeast Tower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a private is lying here.
This lizard climbs upon the walls.
A large furry cat is prowling the area.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 138h/138H 112v/112V Pos: sitting >
You clamber to your feet.

< 138h/138H 112v/112V Pos: standing >
You are already standing.

< 138h/138H 112v/112V Pos: standing >
You start chanting...

< 138h/138H 112v/112V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill a private.
You dodge a private's vicious attack.
A private misses you.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  small wounds >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  small wounds >
 You complete your spell...
[Damage: 22 ] You chill a private.
The chilling cold causes a private to stammer, apparently weakened.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  few wounds >
 [Damage:  3 ] Your decent pierce strikes a private.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  few wounds >
 A private misses you.
You dodge a private's feeble leg sweep.
You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] You chill a private.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  nasty wounds >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  nasty wounds >
 Casting: chill touch *

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  nasty wounds >
 You complete your spell...
[Damage: 23 ] You chill a private.
A private misses you.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP: pretty hurt >
 You miss a private.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP: pretty hurt >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP: pretty hurt >
 You complete your spell...
[Damage: 22 ] You chill a private.
A private is incapacitated and will slowly die, if not aided.
A private slumps to the ground.

< 138h/138H 112v/112V Pos: standing >
<You start chanting...

< 138h/138H 112v/112V Pos: standing >
<A small lizard leaves down.

< 138h/138H 112v/112V Pos: standing >
<Casting: chill touch *

< 138h/138H 112v/112V Pos: standing >
<You complete your spell...
[Damage:  7 ] You chill a private.  Remember to put flowers on his grave.
A private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a private dies in agony.

< 138h/138H 112v/112V Pos: standing >
You are at the half-way point towards this next level!

< 138h/138H 112v/112V Pos: standing >
Saving Seroc.

< 138h/138H 112v/112V Pos: standing >
You get a few coins from the corpse of a private.
There were: 4 gold coins, 11 silver coins, 11 copper coins. 

< 138h/138H 112v/112V Pos: standing >
You sit down and relax.

< 138h/138H 112v/112V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - life leech
( 3rd circle)  2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   28 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   47 seconds:  ( 2nd) chill touch
   57 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You stop meditating.
Ok.
You put 1 platinum, 15 gold, 30 silver, and 49 copper coins into a large leather backpack.

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
The snow is coming down faster now.
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
A small lizard enters from below.

< 138h/138H 112v/112V Pos: sitting >
Autosaving...

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
A small lizard leaves down.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You stop meditating.
On Top of the Southeast Tower
Obvious exits: -D
Fresh blood covers everything in the area.
[2] The corpse of a private is lying here.
A large furry cat is prowling the area.
A private in the Hammer of Newhaven stands at attention.

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 138h/138H 112v/112V Pos: sitting >
You clamber to your feet.

< 138h/138H 112v/112V Pos: standing >
You are already standing.

< 138h/138H 112v/112V Pos: standing >
You start chanting...

< 138h/138H 112v/112V Pos: standing >
The sun hangs low on the southern sky.
Casting: chill touch *

< 138h/138H 112v/112V Pos: standing >
You complete your spell...
[Damage: 10 ] You chill a private.
You dodge a private's vicious attack.
You dodge a private's vicious attack.
You dodge a private's feeble leg sweep.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP: few scratches >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP: few scratches >
 You complete your spell...
[Damage: 24 ] You chill a private.
The chilling cold causes a private to stammer, apparently weakened.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  few wounds >
 [Damage:  3 ] Your decent pierce strikes a private.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  few wounds >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: private sta EP:  few wounds >
 A private's fine punch strikes you.

< 130h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:few scratches E: private sta EP:  few wounds >
 You complete your spell...
[Damage: 22 ] You chill a private.

< 130h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:few scratches E: private sta EP:  nasty wounds >
 You start chanting...

< 130h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:few scratches E: private sta EP:  nasty wounds >
 You complete your spell...
[Damage: 11 ] You chill a private.

< 130h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:few scratches E: private sta EP:  nasty wounds >
 You miss a private.
You dodge a private's vicious attack.
A private's decent punch strikes you.
A private's kick hits you directly in the face.

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  nasty wounds >
 You start chanting...

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  nasty wounds >
 You complete your spell...
[Damage: 21 ] You chill a private.

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  awful >
 You start chanting...

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  awful >
 A private misses you.

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  awful >
 Casting: life leech **

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  awful >
 Casting: life leech 

< 118h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: private sta EP:  awful >
 You complete your spell...
[Damage: 17 ] You reach out and touch a private, leeching some of his lifeforce.
A private is mortally wounded, and will die soon, if not aided.

< 131h/138H 112v/112V Pos: standing >
<You start chanting...
You feel your skill in quick chant improving.

< 131h/138H 112v/112V Pos: standing >
<You complete your spell...
[Damage:  3 ] You chill a private.  Remember to put flowers on his grave.
A private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A private's death cry reverberates in your head as he falls to the ground.

< 131h/138H 112v/112V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 131h/138H 112v/112V Pos: standing >
Saving Seroc.

< 131h/138H 112v/112V Pos: standing >
You get a small pile of coins from the corpse of a private.
There were: 1 platinum coin, 5 gold coins, 8 silver coins, 16 copper coins. 

< 131h/138H 112v/112V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 8 silver, and 16 copper coins into a large leather backpack.

< 131h/138H 112v/112V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
The corpse of the lieutenant is lying here.
This lizard climbs upon the walls.

< 131h/138H 111v/112V Pos: standing >
You sit down and relax.

< 131h/138H 111v/112V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  2 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   28 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   47 seconds:  ( 2nd) chill touch
   61 seconds:  ( 4th) life leech
   70 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 131h/138H 112v/112V Pos: sitting >
You start meditating...

< 131h/138H 112v/112V Pos: sitting >
A small lizard leaves west.

< 133h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 134h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 135h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 136h/138H 112v/112V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
  *The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (good)          
  *Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (good)          
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (good)          
  *The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (good)          
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (good)          
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 138h/138H 112v/112V Pos: sitting >
You stop meditating.
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
The corpse of the lieutenant is lying here.

< 138h/138H 112v/112V Pos: sitting >
You start meditating...

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing life leech.

< 138h/138H 112v/112V Pos: sitting >
A cat enters from above.

< 138h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 138h/138H 112v/112V Pos: sitting >
You clamber to your feet.

< 138h/138H 112v/112V Pos: standing >
You are already standing.

< 138h/138H 112v/112V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
The corpse of the lieutenant is lying here.
A large furry cat is prowling the area.

< 138h/138H 112v/112V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.

< 138h/138H 111v/112V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 138h/138H 110v/112V Pos: standing >
You start chanting...
You dodge a bash from a grand knight, who loses his balance and falls.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight kne EP: excellent >
 You complete your spell...
[Damage: 22 ] You chill a grand knight.
The chilling cold causes a grand knight to stammer, apparently weakened.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight kne EP:  small wounds >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight kne EP:  small wounds >
 You complete your spell...
[Damage: 22 ] You chill a grand knight.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight kne EP:  small wounds >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight kne EP:  small wounds >
 Casting: chill touch *

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight kne EP:  small wounds >
 A grand knight rises to his feet.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight sta EP:  small wounds >
 You complete your spell...
[Damage: 11 ] You chill a grand knight.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight sta EP:  few wounds >
 A grand knight dodges your futile attack.
A grand knight misses you.
A grand knight's fine punch strikes you hard.
OUCH!  That really did HURT!
A grand knight misses you with his clumsy kick at your chest.

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You start chanting...

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] You chill a grand knight.

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You start chanting...

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 A grand knight's fine punch strikes you hard.
OUCH!  That really did HURT!
You dodge a grand knight's vicious attack.

< 110h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You complete your spell...
[Damage: 19 ] You reach out and touch a grand knight, leeching some of his lifeforce.

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You start chanting...

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 A grand knight misses you.
You dodge a grand knight's vicious attack.

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 Casting: life leech **

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You feel your skill in sorcerous spell knowledge improving.

< 124h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You complete your spell...
[Damage: 20 ] You reach out and touch a grand knight, leeching some of his lifeforce.

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight sta EP:  nasty wounds >
 You start chanting...

< 138h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC:excellent E: knight sta EP:  nasty wounds >
 A grand knight's fine punch strikes you hard.
OUCH!  That really did HURT!
A grand knight's punch strikes you hard.
A grand knight's kick hits you directly in the face.

< 104h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP:  nasty wounds >
 You complete your spell...
[Damage: 23 ] You chill a grand knight.
A grand knight dodges your futile attack.

< 104h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP: pretty hurt >
 You start chanting...

< 104h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: small wounds E: knight sta EP: pretty hurt >
 A grand knight's fine punch strikes you very hard.

< 91h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 You complete your spell...
[Damage: 23 ] You chill a grand knight.

< 91h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 You start chanting...

< 91h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 Casting: life leech *

< 91h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 You dodge a grand knight's vicious attack.
A grand knight misses you.
A grand knight's kick hits you directly in the face.

< 85h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 You complete your spell...
[Damage: 19 ] You reach out and touch a grand knight, leeching some of his lifeforce.

< 99h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP:  awful >
 You start chanting...

< 99h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP:  awful >
 You dodge a grand knight's vicious attack.
You dodge a grand knight's vicious attack.

< 99h/138H 112v/112V Pos: standing >
< T: Seroc TP: sta TC: few wounds E: knight sta EP:  awful >
 You complete your spell...
[Damage: 20 ] You reach out and touch a grand knight, leeching some of his lifeforce.
A grand knight is mortally wounded, and will die soon, if not aided.

< 114h/138H 112v/112V Pos: standing >
<You start chanting...

< 114h/138H 112v/112V Pos: standing >
<You complete your spell...
[Damage:  4 ] You chill a grand knight.  Remember to put flowers on his grave.
A grand knight is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a grand knight cause a sickening chill to run up your spine.

< 114h/138H 112v/112V Pos: standing >
You are three quarters the way to your next level.

< 114h/138H 112v/112V Pos: standing >
Saving Seroc.

< 114h/138H 112v/112V Pos: standing >
You get a few coins from the corpse of a grand knight.
There were: 1 platinum coin, 9 gold coins. 

< 114h/138H 112v/112V Pos: standing >
You sit down and relax.

< 114h/138H 112v/112V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - life leech
( 3rd circle)  2 - dispel magic
               3 - embalm
               1 - sense follower
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   28 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   51 seconds:  ( 4th) life leech
   65 seconds:  ( 4th) life leech
   74 seconds:  ( 2nd) chill touch
   84 seconds:  ( 2nd) chill touch
   97 seconds:  ( 4th) life leech
  111 seconds:  ( 4th) life leech
  120 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 114h/138H 112v/112V Pos: sitting >
You start meditating...

< 114h/138H 112v/112V Pos: sitting >
You stop meditating.
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 115h/138H 112v/112V Pos: sitting >
You start meditating...

< 115h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 116h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 118h/138H 112v/112V Pos: sitting >
The sun starts to set in the south.

< 119h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 120h/138H 112v/112V Pos: sitting >
You have finished memorizing chill touch.

< 123h/138H 112v/112V Pos: sitting >
A Kobold snaps into visibility.

< 125h/138H 112v/112V Pos: sitting >
A Kobold completes his spell...
A fiery conflagration spews from a Kobold striking you full on!
You abandon your studies.
OUCH!  That really did HURT!
A Kobold misses you.
A Kobold misses you.

< 74h/138H 112v/112V Pos: sitting >
< T: Seroc TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 74h/138H 112v/112V Pos: sitting >
< T: Seroc TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.