The death of [32 Cavalier] Uther The Empire (Human)

in The Elemental Plane of Air

from the perspective of [32 Cavalier] Uther The Empire (Human)

<worn on eyes>       a finely-woven mesh eyepatch [poor]
<worn in ear>        a twisted bronze stud
<worn on face>       a boreal flesh mask
<worn around neck>   a twined tin choker
<worn around neck>   a misshaped electrum amulet
<worn on body>       a dented gem robe
<worn about body>    a frozen obsidian cloak
<worn as quiver>     a legendary diamond quiver
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist>  a spiked flesh bracelet
<worn around wrist>  an ashen cured leather wristguard
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a sun ring [poor] (glowing)
<worn on legs>       some dark electrum pants
<worn on feet>       a pair of dark ostriche-hide boots


Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 36v/121V Pos: standing >
 
 ++M+M  
 +*@M*  
 +****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 35v/121V Pos: standing >
 
 .++M+  
 *+@M*  
 *+***  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 34v/121V Pos: standing >
 
 ..++M  
 .*@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 33v/121V Pos: standing >
 
 .*M**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 33v/121V Pos: standing >
 
 **M**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 32v/121V Pos: standing >
 
 **M**  
 **@**  
 **M*.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 31v/121V Pos: standing >
 
 **M**  
 **@*.  
 **+*.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
A magnificent heavy warhorse trots in from the north.

< 354h/354H 31v/121V Pos: standing >
A highwayman leaves south.

< 354h/354H 31v/121V Pos: standing >
 
 **M*.  
 **@*.  
 **+.^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
A magnificent heavy warhorse trots in from the north.

< 354h/354H 30v/121V Pos: standing >
 
 **M*.  
 **@.^  
 +++..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 30v/121V Pos: standing >
 
 **M.^  
 ++@..  
 *....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 29v/121V Pos: standing >
 
 ^**M.  
 ++@M.  
 **...  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 30v/121V Pos: standing >
 
  ^**M  
  +@M+  
  **..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 29v/121V Pos: standing >
 
   ^**  
   @M+  
   **.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 29v/121V Pos: standing >
Find a dock to swim from!

< 354h/354H 29v/121V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the south.

< 354h/354H 29v/121V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the south.

< 354h/354H 29v/121V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
A magnificent heavy warhorse trots in from the south.

< 354h/354H 28v/121V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
An elven woman shops around town here.(Gold Aura)
A magnificent heavy warhorse trots in from the south.

< 354h/354H 27v/121V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the west.

< 354h/354H 28v/121V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
A young member of the city guard strolls by here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 354h/354H 27v/121V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the west.

< 354h/354H 26v/121V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
A magnificent heavy warhorse trots in from the west.

< 354h/354H 26v/121V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 26v/121V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
A magnificent heavy warhorse trots in from the south.

< 354h/354H 26v/121V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the south.

< 354h/354H 26v/121V Pos: standing >
The Room of Warriors
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
A magnificent heavy warhorse trots in from the south.

< 354h/354H 25v/121V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the north.

< 354h/354H 26v/121V Pos: standing >
The Room of Anti-Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East 
Derm, the anti-paladin, looks wistfully out of a window.(Red Aura)
A magnificent heavy warhorse trots in from the east.

< 354h/354H 25v/121V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the west.

< 354h/354H 25v/121V Pos: standing >
The Room of Mercenaries
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West 
Xilarin, mercenary master, headbutts a wall here.
A magnificent heavy warhorse trots in from the west.

< 354h/354H 24v/121V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 354h/354H 24v/121V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
A magnificent heavy warhorse trots in from the north.

< 354h/354H 23v/121V Pos: standing >
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East 
A tower guard keeps a close eye on the area.
Shahala, the great ranger, teaches her students here.(Gold Aura)
A magnificent heavy warhorse trots in from the east.

< 354h/354H 23v/121V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
A magnificent heavy warhorse trots in from the west.

< 354h/354H 23v/121V Pos: standing >
The Room of Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West 
Plaron, the mighty paladin, enjoys teaching here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 354h/354H 22v/121V Pos: standing >
Plaron says in common 'From this day onwards you will follow the path of the Cavalier!'

< 354h/354H 27v/121V Pos: standing >
Cavalier - Last Edited: 2014-07-31 01:26:04 by lohrr
====================================================
Cavaliers are the ultimate horsemen. When mounted upon a Pegasus, they
possess the ability to charge the enemy with their lance while nimbly
sidestepping attacks. 
Cavaliers gain an enhanced version of Guard.

==See also==
* Paladin 

==Allowed races==
* Human

==Innate abilities==
*knight (obtained at level 30)
'*' Designates passive ability.

==Skills==
30th Level: sidestep
41st Level: lance charge

==Spells==
10th Circle: holy sacrifice


< 354h/354H 33v/121V Pos: standing >
Sidestep - Last Edited: 2009-05-09 14:54:49 by Blaize
=====================================================
Sidestep is a reflexive skill that improves the mounts success at 
dodging attacks with or without a rider. 

==See also==
* Cavalier
* Demonic Rider

< 354h/354H 42v/121V Pos: standing >
An ice elemental enters from the west.

< 354h/354H 51v/121V Pos: standing >
Someone gives an order to his followers.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!

< 348h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC:few scratches E: ice sta EP: excellent >
 An ice elemental's impressive punch strikes you.
An ice elemental's fine punch strikes you.

< 317h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 317h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 317h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold snaps into visibility.

< 317h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 You miss an ice elemental.
An ice elemental's fine punch strikes you.
An ice elemental's fine punch strikes you.

< 288h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abraqhuq bragh'
An arctic gale begins to blow unleashing the cold fury on YOU!

< 288h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold snaps into visibility.

< 288h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abraqhuq bragh'
The freezing winds around you intensify!

< 288h/354H 52v/121V Pos: sitting >
< T: Uther TP: sit TC: small wounds E: ice sta EP: excellent >
 You scramble madly to your feet!

< 288h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: small wounds E: ice sta EP: excellent >
 A magnificent heavy warhorse suddenly attacks an ice elemental!
A magnificent heavy warhorse misses an ice elemental.
You are already standing.

< 288h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: small wounds E: ice sta EP: excellent >
 A Kobold snaps into visibility.

< 288h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: small wounds E: ice sta EP: excellent >
 You miss an ice elemental.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your impressive slash wounds an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.

< 279h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: small wounds E: ice sta EP: few scratches >
 An ice elemental misses you.
An ice elemental's fine punch strikes you.

< 268h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: small wounds E: ice sta EP: few scratches >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 202h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: few wounds E: ice sta EP: few scratches >
 Plaron starts casting a spell.

< 202h/354H 52v/121V Pos: standing >
< T: Uther TP: sta TC: few wounds E: ice sta EP: few scratches >
 You attempt to flee...
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
You flee westward!

< 202h/354H 22v/121V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 

< 202h/354H 22v/121V Pos: standing >
You shudder violently as the ice cold winds slice through you.
OUCH!  That really did HURT!

< 158h/354H 22v/121V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)

< 158h/354H 22v/121V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 158h/354H 21v/121V Pos: standing >
A young guard leaves east.
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.

< 158h/354H 20v/121V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 158h/354H 21v/121V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 158h/354H 20v/121V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 158h/354H 19v/121V Pos: standing >
 
   ^**  
   @++  
   **.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 158h/354H 19v/121V Pos: standing >
You shudder violently as the ice cold winds slice through you.
OUCH!  That really did HURT!

< 109h/354H 20v/121V Pos: standing >
 
  ^**+  
  +@++  
  **..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 109h/354H 21v/121V Pos: standing >
 
 ^**+.  
 ++@+.  
 **...  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 109h/354H 20v/121V Pos: standing >
 
 **+.^  
 ++@..  
 *....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 109h/354H 19v/121V Pos: standing >
 
 *+.^.  
 ++@..  
 ....^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 109h/354H 18v/121V Pos: standing >
 
 **+.^  
 ++@..  
 *....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 109h/354H 18v/121V Pos: standing >
 
 **+*.  
 **@.^  
 +++..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 109h/354H 18v/121V Pos: standing >
 
 **+*.  
 **@*.  
 **+.^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 109h/354H 17v/121V Pos: standing >
 
 **+**  
 **@*.  
 **+*.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 110h/354H 16v/121V Pos: standing >
You shudder violently as the ice cold winds slice through you.
OUCH!  That really did HURT!
 
 **+**  
 **@**  
 **+*.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/354H 15v/121V Pos: standing >
 
 **+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/354H 15v/121V Pos: standing >
 
 .*+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/354H 14v/121V Pos: standing >
 
 ..++M  
 .*@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/354H 14v/121V Pos: standing >
 
 ..***  
 ..@+M  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/354H 14v/121V Pos: standing >
 
 ..***  
 ..@**  
 ..++M  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 68h/354H 13v/121V Pos: standing >
 
 ....*  
 ..@**  
 ..***  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 68h/354H 12v/121V Pos: standing >
 
 ....*  
 ..@.*  
 ..***  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 68h/354H 10v/121V Pos: standing >
 
 ....*  
 ..@.*  
 ....*  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 68h/354H 9v/121V Pos: standing >
 
 ....*  
 ..@.*  
 ....*  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 68h/354H 7v/121V Pos: standing >
You shudder violently as the ice cold winds slice through you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/354H 7v/121V Pos: standing >
 
 ....*  
 ..@.*  
 ....*  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 9h/354H 6v/121V Pos: standing >
Pardon?

< 9h/354H 7v/121V Pos: standing >
 
  ...*  
 ..@.*  
 ....*  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 9h/354H 5v/121V Pos: standing >
 
  ....  
  .@.*  
 ....*  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 9h/354H 3v/121V Pos: standing >
 
  ....  
  .@..  
  ...*  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 9h/354H 1v/121V Pos: standing >
 
 . ...  
 . @..  
   ...  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 9h/354H 0v/121V Pos: standing >
You're too exhausted.

< 9h/354H 1v/121V Pos: standing >
 
 . ...  
 . @..  
 . ...  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 9h/354H 0v/121V Pos: standing >
The frozen gale proves to be too much, sapping the last bit of heat from your body leaving you in a frost covered heap...
Your shimmering diamond great sword from the Forest City of Aravne freezes and shatters into million pieces from the intense cold!
Your sinister diamond tiara from the Forest City of Aravne freezes and shatters into million pieces from the intense cold!
Your sleeves of pleated seal-skin [superior] freezes and shatters into million pieces from the intense cold!
Your well-used mithril signet freezes and shatters into million pieces from the intense cold!
Your sparkling ivory belt freezes and shatters into million pieces from the intense cold!