The death of [ 5 Conjurer] Doog (Gnome)

in A Stone Path

from the perspective of [39 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    a dark shadowy circle
<worn in ear>        an earring of Cerberus
<worn on face>       a human-skin mask [78%]
<worn around neck>   a pulsating amulet
<worn around neck>   an amulet of the moon (glowing)
<worn about body>    the stretched skin of a giant eye
<worn on tail>       a tarnished hemp tail protector
<worn about waist>   a black and silver cord
<worn on belt buckle>a cloth-bound tome of magical study
<worn on arms>       some twisted marble arm plates
<held as shield>     a beautiful chitin tower shield
<worn around wrist>  a bracelet of lights
<worn around wrist>  a lapis lazuli bangle [superior]
<worn on hands>      some brutal hardwood talons
<worn on finger>     a ring of endurance
<worn on finger>     a ring of endurance
<held>               a golden compass of navigation
<worn on legs>       a pleated red and yellow kilt [superior]
<worn on feet>       some boots of forest running


< 164h/307H 260v/261V Pos: standing >
A moldy and disgusting room lies towards the north.
You extend your sights northward.
A Warm, Moldy Room
Obvious exits: -S
An ogre initiate rests in the filth after a heated match.
An ogre initiate rests in the filth after a heated match.
An ogre initiate rests in the filth after a heated match.

< 165h/307H 260v/261V Pos: standing >
The weapons training room lies towards the south.
You extend your sights southward.
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.

< 165h/307H 260v/261V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 165h/307H 259v/261V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W
A patrolling guard walks through the halls of the tower.

< 165h/307H 258v/261V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A patrolling guard who is a brief walk away to your east.
A vicious kuo-toan guard who is a brief walk away to your east.
A patrolling guard who is close by to your west.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.

< 165h/307H 258v/261V Pos: standing >
Ok.

< 166h/307H 261v/261V Pos: standing >
The door is open.
A bloody room lies towards the south.
You extend your sights southward.
A Bloody Room
Obvious exits: -N
A bloody warbeast devours the corpses of the failed trainees.

< 166h/307H 261v/261V Pos: standing >
Ok.

< 166h/307H 261v/261V Pos: standing >
The torture chamber lies towards the west.
You extend your sights westward.
A Dim Room Containing Whips and Chains
Obvious exits: -E
A patrolling guard walks through the halls of the tower.
A punished initiate cringes on the floor.
A punished initiate cringes on the floor.
Talon, the punisher of the weak, polishes his chains and whips.

< 166h/307H 261v/261V Pos: standing >
A training room.
You extend your sights northward.
A Small Training Room
Obvious exits: -S
A young apprentice of this dark order rests after sparring.
A young apprentice of this dark order rests after sparring.
A young apprentice of this dark order rests after sparring.

< 166h/307H 261v/261V Pos: standing >

< 169h/307H 261v/261V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W
A patrolling guard walks through the halls of the tower.

< 169h/307H 261v/261V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A patrolling guard who is a brief walk away to your east.
A vicious kuo-toan guard who is a brief walk away to your east.
A patrolling guard who is close by to your west.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.

< 169h/307H 261v/261V Pos: standing >
The hallway continues.
You extend your sights eastward.
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 169h/307H 261v/261V Pos: standing >
A patrolling guard leaves east.

< 170h/307H 261v/261V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.

< 170h/307H 260v/261V Pos: standing >
The stairwell lies to the north.
You extend your sights northward.
A Dark Stairwell
Obvious exits: -S -U
A large duergar stair guard blocks passage upward.
A large duergar stair guard blocks passage upward.

< 170h/307H 260v/261V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A patrolling guard who is not far off to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 171h/307H 260v/261V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A patrolling guard who is not far off to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 171h/307H 260v/261V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 171h/307H 259v/261V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 172h/307H 259v/261V Pos: standing >
You start chanting...

< 172h/307H 261v/261V Pos: standing >
You complete your spell...
The Art Room
Obvious exits: -S# -W
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.

< 173h/307H 261v/261V Pos: standing >
You quickly scan the area.
You see nothing.

< 173h/307H 261v/261V Pos: standing >

		Score information for Saif

Level: 39   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 173(307)  Moves: 261(261)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 3002 platinum   130 gold     0 silver     0 copper
Playing time: 1 days / 18 hours/ 49 minutes
Received data: 0.5588 MB this session.
Send data:     0.0208 MB this session.
Compression ratio: 85%
Title:  Suicide Squad
Followers:
   Saif
Status:  Standing.
Epic points(total): 132(132)
Epic Bonus: Epic Points Bonus (0.74%)
Frags:   +0.50   Deaths:   4
Consenting: Morrigu
In the illusion of: Berolin (fair)
Detecting:      Invisible Life
Enchantments:   Ultravision Farsee Fly Armor Invisibility
Bartender Quests Remaining: 7
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  439 

Active Spells:
--------------
phantom armor (13 minutes)
improved invisibility (17 minutes)
shadow shield (1 minute)
detect invisibility (19 minutes)
farsee (50 minutes)
pantherspeed (24 minutes)


< 173h/307H 261v/261V Pos: standing >
The Art Room
Obvious exits: -S# -W
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.

< 174h/307H 261v/261V Pos: standing >
You quickly scan the area.
You see nothing.

< 174h/307H 261v/261V Pos: standing >
Looks like an exit.
You extend your sights westward.
Before A Spiral Staircase
Obvious exits: -E -S -U

< 175h/307H 261v/261V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U

< 175h/307H 260v/261V Pos: standing >
You quickly scan the area.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art instructor who is close by to your east.
A wandering visitor who is close by to your south.
A wandering visitor who is close by to your south.
A wandering visitor who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
Alorka who is close by above you.

< 175h/307H 260v/261V Pos: standing >
Display Room
Obvious exits: -N -S
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.

< 176h/307H 259v/261V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.

< 176h/307H 259v/261V Pos: standing >
Main Entry
Obvious exits: -N -E -S# -W
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 177h/307H 260v/261V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A wandering visitor who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
The cook who is close by to your west.

< 177h/307H 260v/261V Pos: standing >
Ok.

< 177h/307H 260v/261V Pos: standing >
The door is open.
You extend your sights southward.
Before The Art Center
Obvious exits: -N -SW -SE
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.

< 177h/307H 260v/261V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.

< 178h/307H 259v/261V Pos: standing >
Ok.

< 178h/307H 259v/261V Pos: standing >
You quickly scan the area.
An art student who is close by to your southeast.

< 178h/307H 259v/261V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE

< 178h/307H 260v/261V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your south.
Klemo the toy maker who is close by to your south.
A human artisan who is not far off to your south.
Vetrix the jeweler who is not far off to your south.
A chipmunk who is a brief walk away to your south.
Gipie the baker who is a brief walk away to your south.
A chipmunk who is close by to your northeast.
A wandering visitor who is close by to your northeast.
A wandering visitor who is close by to your northeast.

< 178h/307H 260v/261V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W#

< 179h/307H 259v/261V Pos: standing >
You quickly scan the area.
You see nothing.

< 179h/307H 259v/261V Pos: standing >
Autosaving...

< 179h/307H 260v/261V Pos: standing >
Ok.

< 179h/307H 261v/261V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
A leather crafters apron lies here.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.

< 179h/307H 259v/261V Pos: standing >
A Sleeping Area
Obvious exits: -S -U#
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.

< 180h/307H 258v/261V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
A leather crafters apron lies here.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.

< 180h/307H 257v/261V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W

< 180h/307H 256v/261V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A cute little chipmunk plays on the pathway.

< 180h/307H 255v/261V Pos: standing >
That's absurd.

< 180h/307H 255v/261V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W

< 180h/307H 256v/261V Pos: standing >
Ok.

< 180h/307H 257v/261V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A cute little chipmunk plays on the pathway.

< 181h/307H 256v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.

< 181h/307H 255v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 181h/307H 255v/261V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
Klemo the toy maker who is close by to your north.
A chipmunk who is not far off to your north.
A wandering visitor who is close by to your east.
An art student who is close by to your east.
Womo the seamstress who is not far off to your east.
A human artisan who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A Gnome who is rather far off to your east.
A chipmunk who is close by to your south.
Gipie the baker who is close by to your south.
A lonely bard who is not far off to your west.

< 181h/307H 256v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.

< 181h/307H 258v/261V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A cute little chipmunk plays on the pathway.

< 182h/307H 259v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.

< 183h/307H 260v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 183h/307H 259v/261V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
Klemo the toy maker who is close by to your north.
A chipmunk who is not far off to your north.
A wandering visitor who is close by to your east.
An art student who is close by to your east.
Womo the seamstress who is not far off to your east.
A human artisan who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A Gnome who is rather far off to your east.
A chipmunk who is close by to your south.
Gipie the baker who is close by to your south.

< 183h/307H 259v/261V Pos: standing >

< 183h/307H 259v/261V Pos: standing >
A human artisan leaves north.

< 183h/307H 260v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.

< 183h/307H 260v/261V Pos: standing >
Klemo has always kept to himself and learned a trade of woodworking. He began
making toys to give to children to make them smile. His gifts are some of the
most popular around.
Klemo the toy maker appears to be Gnome and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His hands glow blood red!


< 184h/307H 260v/261V Pos: standing >
Are you mad!?

< 184h/307H 260v/261V Pos: standing >
A chipmunk enters from the north.

< 184h/307H 260v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/307H 260v/261V Pos: standing >
An art student enters from the east.

< 185h/307H 260v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 185h/307H 259v/261V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
A chipmunk who is close by to your north.
A human artisan who is close by to your north.
A wandering visitor who is close by to your north.
Klemo the toy maker who is close by to your north.
A wandering visitor who is close by to your east.
A wandering visitor who is close by to your east.
An art student who is close by to your east.
A human artisan who is not far off to your east.
Womo the seamstress who is not far off to your east.
A wandering visitor who is a brief walk away to your east.
A Gnome who is rather far off to your east.
A chipmunk who is close by to your south.
Gipie the baker who is close by to your south.

< 185h/307H 259v/261V Pos: standing >

< 185h/307H 259v/261V Pos: standing >
A Stone Path
Obvious exits: -E -W

< 186h/307H 259v/261V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Stone Path
Obvious exits: -E -S
The corpse of a singing bird is lying here.
The corpse of a chipmunk is lying here.

< 186h/307H 261v/261V Pos: standing >
A Stone Path
Obvious exits: -E -S
The corpse of a singing bird is lying here.
The corpse of a chipmunk is lying here.

< 186h/307H 259v/261V Pos: standing >
Saif stops following you.
A Stone Path
Obvious exits: -E -W

< 187h/307H 257v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 187h/307H 255v/261V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An art student, hanging out with friends here. 

< 187h/307H 255v/261V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 187h/307H 255v/261V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 188h/307H 255v/261V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Stone Path
Obvious exits: -E -W
The corpse of a singing bird is lying here.
A wandering visitor looks at all the booths.

< 189h/307H 255v/261V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your north.
A wandering visitor who is close by to your east.
A Gnome who is not far off to your east.
Mandar the instrument crafter who is close by to your south.
A wandering visitor who is close by to your west.
A wandering visitor who is close by to your west.
An art student who is close by to your west.
Vetrix the jeweler who is not far off to your west.

< 189h/307H 255v/261V Pos: standing >

< 189h/307H 255v/261V Pos: standing >
Womo the seamstress sings a song to make your heart swell with pride.
A Stone Path
Obvious exits: -E -W
The corpse of a singing bird is lying here.
A wandering visitor looks at all the booths.

< 189h/307H 255v/261V Pos: standing >
A wandering visitor leaves east.

< 189h/307H 255v/261V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Stone Path
Obvious exits: -S -W -NE
Fresh blood covers everything in the area.
The corpse of a singing bird is lying here.
A wandering visitor looks at all the booths.
A Gnome (small) sits resting. (Non-Fraggable)

< 189h/307H 255v/261V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Stone Path
Obvious exits: -S -W -NE
Fresh blood covers everything in the area.
The corpse of a singing bird is lying here.
A wandering visitor looks at all the booths.
A Gnome (small) sits resting. (Non-Fraggable)

< 189h/307H 257v/261V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
Fresh blood covers everything in the area.
The corpse of a singing bird is lying here.
A wandering visitor looks at all the booths.
A Gnome (small) sits resting. (Non-Fraggable)

< 190h/307H 256v/261V Pos: standing >
You start chanting...
You snap into visibility.

< 190h/307H 256v/261V Pos: standing >
You complete your spell...
You send a wave of incredible visions toward a Gnome.
Your wave of visions seems to mesmerize a Gnome!
A Gnome is stunned!

< 190h/307H 257v/261V Pos: standing >
You start chanting...

< 190h/307H 258v/261V Pos: standing >
Casting: boulder 

< 190h/307H 258v/261V Pos: standing >
You complete your spell...
[Damage: 39 ] Your illusional boulder rolls into a Gnome's body, killing him instantly!
A Gnome's pair of tight black slippers was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.