The death of [16 Summoner] Bippi (Kobold)

in a Well Traveled Path

from the perspective of [16 Summoner] Bippi (Kobold)

<worn as a badge>    a dwarven-made cloth badge
<worn on head>       an exquisite copper hat
<worn around neck>   a fine glass charm
<worn on body>       a beautiful rubber chainmail
<worn as quiver>     an angelic bamboo quiver
<worn about waist>   a red sash [superior]
<worn on arms>       a pair of spiked leather sleeves
<held as shield>     a sparkling glass shield
<worn on finger>     a brass signet ring [superior]
<primary weapon>     a small wooden mace
<worn on legs>       some patched glass leg plates

 ^^MMMM.^^.^  
 MMMMMMMM^^^  
  MMMMMMMMM   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 101v/137V Pos: standing >
 
  ****.MMMM   
 *****..MMMM  
 .****..^..^  
 ^^^^^@^..^.  
 ^MMMM.^^.^^  
 MMMMMMM^^^^  
  MMMMMMMMM   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 99v/137V Pos: standing >
 
  ***.MMMMM   
 ****..MMMMM  
 ****..^..^.  
 ^^^^^@..^.^  
 MMMM.^^.^^^  
 MMMMMM^^^^^  
  MMMMMMMMM   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 96v/137V Pos: standing >
 
  **.MMMMMM   
 ***..MMMMM.  
 ***..^..^.^  
 ^^^^^@.^.^.  
 MMM.^^.^^^^  
 MMMMM^^^^^^  
  MMMMMMMMM   
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 115h/115H 95v/137V Pos: standing >
 
  *.MMMMMMM   
 **..MMMMM.^  
 **..^..^.^^  
 ^^^^.@^.^..  
 MM.^^.^^^^^  
 MMMM^^^^^^^  
  MMMMMMMM^   
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 115h/115H 93v/137V Pos: standing >
 
  .MMMMMMMM   
 *..MMMMM.^.  
 *..^..^.^^^  
 ^^^..@.^..^  
 M.^^.^^^^^^  
 MMM^^^^^^^*  
  MMMMMMM^M   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 91v/137V Pos: standing >
 
  MMMMMMMMM   
 ..MMMMM.^.^  
 ..^..^.^^^^  
 ^^..^@^..^*  
 .^^.^^^^^^*  
 MM^^^^^^^**  
  MMMMMM^M^   
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 115h/115H 90v/137V Pos: standing >
 
  MMMMMMMM.   
 .MMMMM.^.^^  
 .^..^.^^^^*  
 ^..^.@..^*^  
 ^^.^^^^^^*   
 M^^^^^^^**   
  MMMMM^M^^   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 88v/137V Pos: standing >
 
  MMMMMMM..   
 MMMMM.^.^^^  
 ^..^.^^^^**  
 ..^.^@.^*^.  
 ^.^^^^^^*    
 ^^^^^^^**    
  MMMM^M^^*   
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 115h/115H 87v/137V Pos: standing >
 
  MMMMMM..^   
 MMMM.^.^^^*  
 ..^.^^^^***  
 .^.^.@^*^..  
 .^^^^^^*  *  
 ^^^^^^**     
  MMM^M^^*    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 115h/115H 85v/137V Pos: standing >
 
  MM   MMM.   
 MMMMMMM..^^  
 MMMM.^.^^^*  
 ..^.^@^^***  
 .^.^..^*^..  
 .^^^^^^*  *  
  ^^^^^**     
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 86v/137V Pos: standing >
 
  M   MMM.^   
 MMMMMM..^^^  
 MMM.^.^^^**  
 .^.^^@^****  
 ^.^..^*^...  
 ^^^^^^*  **  
  ^^^^**      
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 84v/137V Pos: standing >
 
     MMM.^^   
 MMMMM..^^^^  
 MM.^.^^^***  
 ^.^^^@*****  
 .^..^*^....  
 ^^^^^*  ***  
  ^^^**   *   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 115h/115H 81v/137V Pos: standing >
 
 .^^^*  
 ^^@**  
 ^*^..  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -West 

< 115h/115H 80v/137V Pos: standing >
 
 ^^^**  
 ^*@**  
 *^...  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 115h/115H 78v/137V Pos: standing >
 
  MM..^^^^^   
 .^.^^^*****  
 ^^^^*******  
 ..^*^@.....  
 ^^^*  *****  
 ^^**   ****  
  M^^*M ***   
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 115h/115H 79v/137V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A swift walks around here looking for food.
A deadly looking wolf stands here eyes glowing fire.

< 115h/115H 79v/137V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[11] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
A humming bird is here flying from flower to flower.
A cute and fuzzy squirrel moves around the forest here.
A battle scarred seagull circles here looking for a fight.
A small sparrow flaps his wings frantically.
A swift walks around here looking for food.
A weevil walks on the ground here looking for food.
A robin circles here looking for her lost child.
An evil looking crow circles here looking for a victim.
A cute and fuzzy squirrel moves around the forest here.
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[11] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
A humming bird is here flying from flower to flower.
A cute and fuzzy squirrel moves around the forest here.
A rather buff looking deer enters from the west.

< 115h/115H 78v/137V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
A mother deer is looking for her wayward child.
A majestic bluejay circles here looking for food.
A weevil walks on the ground here looking for food.
A swift walks around here looking for food.

< 115h/115H 76v/137V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[11] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A rather buff looking deer moves about here.
A swift walks around here looking for food.
A majestic bluejay circles here looking for food.
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[11] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A rather buff looking deer moves about here.
A swift walks around here looking for food.

< 115h/115H 75v/137V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A small sparrow flaps his wings frantically.
A hostile woodchuck roams the forest here.
A swallow flys here looking for food.
A robin circles here looking for her lost child.

< 115h/115H 73v/137V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
An evil looking crow circles here looking for a victim.
A weevil walks on the ground here looking for food.

< 115h/115H 72v/137V Pos: standing >
An evil looking crow leaves east.
Alas, you cannot go that way. . . .

< 115h/115H 72v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/115H 73v/137V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A robin circles here looking for her lost child.
A cute and fuzzy squirrel moves around the forest here.

< 115h/115H 73v/137V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 115h/115H 72v/137V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 115h/115H 73v/137V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 7 gold coins, 16 silver coins, 22 copper coins. 

< 115h/115H 78v/137V Pos: standing >
Into what?

< 115h/115H 79v/137V Pos: standing >
You quickly scan the area.
A robin who is a brief walk away to your north.
A robin who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A traveling merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A wandering adventurer who is not far off to your south.

< 115h/115H 83v/137V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a small villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
Oops, trying to juggle too many loose coins, you drop a few.

< 115h/115H 84v/137V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
Oops, trying to juggle too many loose coins, you drop a few.

< 115h/115H 83v/137V Pos: standing >
A wandering merchant enters from the west.

< 115h/115H 86v/137V Pos: standing >
You get a handful of coins.
There were: 8 silver coins. 
The corpse of a village commoner isn't takeable.
The corpse of a peasant commoner isn't takeable.
The corpse of a young villager isn't takeable.
The corpse of a muscular villager isn't takeable.
The corpse of a peasant commoner isn't takeable.

< 115h/115H 88v/137V Pos: standing >
A wandering merchant enters from the north.

< 115h/115H 91v/137V Pos: standing >
A muscular villager leaves west.

< 115h/115H 96v/137V Pos: standing >
Into what?

< 115h/115H 102v/137V Pos: standing >
A wandering merchant leaves west.

< 115h/115H 103v/137V Pos: standing >
You are using:
<worn as a badge>    a dwarven-made cloth badge
<worn on head>       an exquisite copper hat
<worn around neck>   a fine glass charm
<worn around neck>   a fragile softwood collar
<worn on body>       a beautiful rubber chainmail
<worn as quiver>     an angelic bamboo quiver
<worn about waist>   a red sash [superior]
<worn on arms>       a pair of spiked leather sleeves
<held as shield>     a sparkling glass shield
<worn on finger>     a brass signet ring [superior]
<primary weapon>     a small wooden mace
<worn on legs>       some patched glass leg plates

< 115h/115H 107v/137V Pos: standing >
You are carrying: (8/11)
a rusty saw
a quill
a spellbook
a rothe-hide tunic
a strange dark bloodstone
a large moth-eaten leather sack
[2] some pants woven from flax

< 115h/115H 112v/137V Pos: standing >
A wandering merchant enters from the west.

< 115h/115H 112v/137V Pos: standing >
A wandering adventurer leaves north.

< 115h/115H 115v/137V Pos: standing >
Ok.
You put 2 platinum, 37 gold, 94 silver, and 72 copper coins into a large moth-eaten leather sack.

< 115h/115H 121v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/115H 122v/137V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A muscular villager wanders here looking to start a fight.

< 115h/115H 122v/137V Pos: standing >
You get a few coins from the corpse of a pudgy commoner.
There were: 1 platinum coin, 4 gold coins, 11 silver coins, 13 copper coins. 

< 115h/115H 126v/137V Pos: standing >
Into what?

< 115h/115H 126v/137V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Ashyel have you read the NEWS today? (AFK)

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[35 Bounty Hunter   ] Zarco  Suicide Squad (Kobold)
[32 Air Magus       ] Sadash  Suicide Squad (Kobold)
[21 Ethermancer     ] Echt (Kobold)
[18 Sorcerer        ] Dronut (Githyanki)
[30 Bounty Hunter   ] Gruel (Troll)
[20 Monk            ] Harlo (Orc)
[16 Mercenary       ] Shig (Goblin) (HardCore)
[16 Summoner        ] Bippi (Kobold)
[31 Holyman         ] Zukus The JoKeR Suicide Squad (inv) (Duergar)
[34 Shadowmage      ] Morrigu  Suicide Squad (inv) (Kobold) (Frag Lord)
[38 Dark Dreamer    ] Saif  Suicide Squad (inv) (Kobold)
[33 Water Magus     ] Wash  Suicide Squad (Kobold)
[38 Thief           ] Tox  Suicide Squad (Goblin)
[35 Holyman         ] Raniom  Suicide Squad (Orc)
[42 Demonic Rider   ] Yzari The Bold   Suicide Squad (Orc)

There are 15 mortal(s) on.

Total visible players: 16.
Record number of connections this boot: 39.
There are good(s) online.

< 115h/115H 133v/137V Pos: standing >
Newbie chat is turned off, type "tog nchat" to turn it on.

< 115h/115H 137v/137V Pos: standing >
Newbie chat is turned off, type "tog nchat" to turn it on.

< 115h/115H 137v/137V Pos: standing >
A traveling adventurer enters from the west.

< 115h/115H 137v/137V Pos: standing >
Newbie chat: -=ON=-

< 115h/115H 137v/137V Pos: standing >

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 115h/115H 137v/137V Pos: standing >
You get a small pile of coins from the corpse of a village commoner.
There were: 4 gold coins, 12 silver coins, 15 copper coins. 

< 115h/115H 137v/137V Pos: standing >
Autosaving...

< 115h/115H 137v/137V Pos: standing >
It rains a bit harder.

< 115h/115H 137v/137V Pos: standing >
You get a small pile of coins from the corpse of a pudgy commoner.
There were: 1 platinum coin, 6 gold coins, 8 silver coins, 17 copper coins. 

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a peasant commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.

< 115h/115H 135v/137V Pos: standing >
You get some padded leather armor.

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
[2] The corpse of a young villager is lying here.

< 115h/115H 135v/137V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.

< 115h/115H 133v/137V Pos: standing >

< 115h/115H 133v/137V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
[2] The corpse of a young villager is lying here.

< 115h/115H 136v/137V Pos: standing >
You get a few coins from the corpse of a young villager.
There were: 2 gold coins, 8 silver coins, 7 copper coins. 

< 115h/115H 136v/137V Pos: standing >
Into what?

< 115h/115H 136v/137V Pos: standing >
A wandering merchant enters from the south.

< 115h/115H 137v/137V Pos: standing >
Pardon?

< 115h/115H 137v/137V Pos: standing >

< 115h/115H 137v/137V Pos: standing >

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a peasant commoner is lying here.
A wandering adventurer roams here looking for some excitement.

< 115h/115H 135v/137V Pos: standing >
You can't use some padded leather armor.

< 115h/115H 135v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/115H 135v/137V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A traveling adventurer roams here looking for some excitement.

< 115h/115H 133v/137V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.

< 115h/115H 132v/137V Pos: standing >
You get a few coins from the corpse of a village commoner.
There were: 4 gold coins, 10 silver coins, 13 copper coins. 

< 115h/115H 137v/137V Pos: standing >
Into what?

< 115h/115H 137v/137V Pos: standing >
A wandering adventurer leaves north.

< 115h/115H 137v/137V Pos: standing >
A traveling adventurer leaves north.

< 115h/115H 137v/137V Pos: standing >
Ok.
You put 2 platinum, 20 gold, 49 silver, and 65 copper coins into a large moth-eaten leather sack.

< 115h/115H 137v/137V Pos: standing >
A wandering adventurer enters from the north.

< 115h/115H 137v/137V Pos: standing >
You start chanting...

< 115h/115H 137v/137V Pos: standing >
Casting: minor creation 

< 115h/115H 137v/137V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears.

< 115h/115H 137v/137V Pos: standing >
You get a large leather backpack.
The corpse of a village commoner isn't takeable.
The corpse of a peasant commoner isn't takeable.
The corpse of a young villager isn't takeable.
The corpse of a muscular villager isn't takeable.
The corpse of a peasant commoner isn't takeable.

< 115h/115H 137v/137V Pos: standing >
A muscular villager leaves west.

< 115h/115H 137v/137V Pos: standing >
Ok.

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a small villager is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 115h/115H 135v/137V Pos: standing >
You get a handful of coins from the corpse of a small villager.
There were: 3 silver coins, 4 copper coins. 

< 115h/115H 135v/137V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 4 copper coins into a large leather backpack.

< 115h/115H 135v/137V Pos: standing >
A traveling adventurer leaves south.

< 115h/115H 137v/137V Pos: standing >
Pardon?

< 115h/115H 137v/137V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 115h/115H 135v/137V Pos: standing >
A wandering merchant leaves south.
A Gnome enters from the north.

< 115h/115H 135v/137V Pos: standing >
A Gnome suddenly attacks YOU!
A Gnome's slash strikes you hard.

< 104h/115H 135v/137V Pos: standing >
< T: Bippi TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 You could do it with a needle!

< 104h/115H 135v/137V Pos: standing >
< T: Bippi TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 You miss a Gnome.
You attempt to flee...
PANIC!  You couldn't escape!

< 104h/115H 135v/137V Pos: standing >
< T: Bippi TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 You dodge a Gnome's vicious attack.
You dodge a Gnome's vicious attack.

< 104h/115H 135v/137V Pos: standing >
< T: Bippi TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome starts casting an offensive spell called 'energy drain'.

< 104h/115H 135v/137V Pos: standing >
< T: Bippi TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'energy drain'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 18h/115H 116v/137V Pos: standing >
< T: Bippi TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 You miss a Gnome.
You start chanting...
A Gnome starts casting an offensive spell.

< 18h/115H 116v/137V Pos: standing >
< T: Bippi TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 You complete your spell...
You watch with self-pride as the magic missile hits a Gnome.
You watch with self-pride as the magic missile hits a Gnome.
You watch with self-pride as the magic missile hits a Gnome.
You watch with self-pride as the magic missile hits a Gnome.
You watch with self-pride as the magic missile hits a Gnome.

< 18h/115H 116v/137V Pos: standing >
< T: Bippi TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'energy drain'
Your life energy is tapped.
As a Gnome drains your last bit of energy, you look forward to the peace of the graveyard.
Your fragile softwood collar was disintegrated by the negative energy!