The death of [53 Necrolyte] Azheri Red Moon Disciples (Gnome)

in The Throne Room of the Ice Sorceress

from the perspective of [55 Holyman] Lielz *-* Bloodlust *-* (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik with a strange dark bloodstone (magic) [76%]
<worn on head>       the shadowy crown of damnation (magic) [82%]
<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear>        an anti-matter earring [74%]
<worn in ear>        an earring of the pagans (magic) [87%]
<worn on face>       the scale of a hydrawyrm
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [59%]
<worn on body>       a suit of soulstone plate [poor] (magic) [61%]
<worn about body>    a long shadowy mane [superior]
<worn on tail>       a tiny seashell [superior] (invis) (magic)
<worn about waist>   a waistband of rock and stone (magic) [81%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [75%]
<worn on arms>       some vambraces of holy might [superior] (magic) [81%]
<held as shield>     a small shield of bluestone wreathed in flames (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     the royal signet of Alatorin (magic) (glowing)
<primary weapon>     a mace of cleansing [poor] (magic)
<worn on legs>       some mantis leggings [62%]
<worn on feet>       the mage boots of the maelstrom


</map>
A Twisting Hallway
Obvious exits: -S -W
Cyrath enters from the west.
Artavus Platyr enters from the west.

< 866h/866H 227v/228V Pos: standing >

< 866h/866H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 227v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/866H 227v/228V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kiria.

< 866h/866H 227v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Beneath a Staircase of Ice
</map>
Beneath a Staircase of Ice
Obvious exits: -N -U
The corpse of a large ice drake is lying here.
Cyrath enters from the north.
Artavus Platyr enters from the north.

< 866h/866H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Above a Staircase
</map>
Above a Staircase
Obvious exits: -N -E -S -W -D
The corpse of a stealthy duergar is lying here.
The corpse of a tall ice golem is lying here.
Cyrath floats in from below.
Kaan sneaks in from below.
Artavus Platyr enters from below.

< 866h/866H 227v/228V Pos: standing >

< 866h/866H 227v/228V Pos: standing >
You quickly scan the area.
A tall ice golem who is not far off to your north.
An ice cleric who is close by to your east.
An ice cleric who is not far off to your west.

< 866h/866H 227v/228V Pos: standing >
You quickly scan the area.
A tall ice golem who is not far off to your north.
An ice cleric who is close by to your east.
An ice cleric who is not far off to your west.

< 866h/866H 227v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: An Ice Corridor Flanked by Holding Cells
</map>
An Ice Corridor Flanked by Holding Cells
Obvious exits: -N -E# -S
An icicle rests on the ground. (magic)
The corpse of a white worm is lying here.
Cyrath enters from the south.
Kiria sneaks in from the south.
Artavus Platyr enters from the south.

< 866h/866H 226v/228V Pos: standing >

< 866h/866H 226v/228V Pos: standing >
You quickly scan the area.
A tall ice golem who is close by to your north.

< 866h/866H 226v/228V Pos: standing >
You quickly scan the area.
A tall ice golem who is close by to your north.

< 866h/866H 228v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: An Ice Corridor Flanked by Holding Cells
</map>

<map>
Zone: Ice Tower.
Room: An Ice Corridor Flanked by Holding Cells
</map>
An Ice Corridor Flanked by Holding Cells
Obvious exits: -E -S -W#
A towering golem of ice searches for intruders.(Red Aura)
Cyrath enters from the south.
Kiria sneaks in from the south.
Artavus Platyr enters from the south.

< 866h/866H 227v/228V Pos: standing >

< 866h/866H 227v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: A Granite Staircase
</map>
A Granite Staircase
Obvious exits: -W -U
Cyrath enters from the west.
Artavus Platyr enters from the west.

< 866h/866H 226v/228V Pos: standing >
You quickly scan the area.
A tall ice golem who is close by to your west.

< 866h/866H 226v/228V Pos: standing >
A tall ice golem enters from the west.

< 866h/866H 228v/228V Pos: standing >
A tall ice golem suddenly attacks Artavus Platyr!

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
Kiria suddenly attacks a tall ice golem!
Kiria snaps into visibility.

< 866h/866H 228v/228V Pos: standing >

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
A Granite Staircase
Obvious exits: -W -U
A tall ice golem stands here, fighting Artavus Platyr.(Red Aura)
Artavus Platyr stands in mid-air here, fighting a tall ice golem. (minion) (Gold Aura)
Kaan ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here, fighting a tall ice golem.(Red Aura)
Cyrath MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 866h/866H 228v/228V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (good)          
   Pits of Cerberus                              (pure good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (very good)     
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (very good)     
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very good)     
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (good)          
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (very good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (extremely good)
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly good) 
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (good)          
  *Shadamehr Keep                                (very good)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (pure good)     
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (very good)     
   Plane of Earth                                (slightly good) 
  *Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 866h/866H 228v/228V Pos: standing >
Artavus Platyr attacks a tall ice golem. [4 hits]
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
A tall ice golem suffers from contact with the aura about Artavus Platyr.
A tall ice golem attacks Artavus Platyr. [1 hits]

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kiria.

< 866h/866H 228v/228V Pos: standing >
Kiria attacks a tall ice golem. [8 hits]

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
Artavus Platyr attacks a tall ice golem. [4 hits]

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
A tall ice golem attacks Artavus Platyr. [0 hits]

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
Kiria snaps into visibility.
Kiria attacks a tall ice golem. [7 hits]

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
Cyrath sizes up a tall ice golem with a quick glance.

< 866h/866H 228v/228V Pos: standing >
Kiria snaps into visibility.
Kiria gets past a tall ice golem's defenses and strikes with a mighty blow.
Kiria seems to fill with unearthly RAGE, and strikes a tall ice golem with all of their might!
A tall ice golem is stunned!

< 866h/866H 228v/228V Pos: standing >
Artavus Platyr attacks a tall ice golem. [4 hits]

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 866h/866H 228v/228V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kiria.

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
Kiria snaps into visibility.
A tall ice golem is slashed into two by a master stroke performed by Kiria.
A tall ice golem is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a tall ice golem's gurgling and choking signals his demise.
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >
Experience till level: -521188787

< 866h/866H 228v/228V Pos: standing >
Saving Lielz.

< 866h/866H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 228v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -N -E -S -W -D
[2] The corpse of a white worm is lying here.
The corpse of a frost giant honor guard is lying here.
The corpse of a white worm is lying here.
[3] The corpse of a tall ice golem is lying here.
The corpse of a white worm is lying here.
[2] The corpse of a frost giant honor guard is lying here.
Cyrath floats in from below.
Kiria sneaks in from below.
Artavus Platyr enters from below.

< 866h/866H 227v/228V Pos: standing >

< 866h/866H 227v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 227v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -N -E -S -W
A towering golem of ice searches for intruders.(Red Aura)
Cyrath enters from the south.
Kiria sneaks in from the south.
Kaan sneaks in from the south.
Artavus Platyr enters from the south.

< 866h/866H 224v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 224v/228V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kiria.

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -E -S -W
Cyrath enters from the south.
Artavus Platyr enters from the south.

< 866h/866H 223v/228V Pos: standing >

< 866h/866H 224v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
A tall ice golem enters from the south.

< 866h/866H 228v/228V Pos: standing >
A tall ice golem suddenly attacks Artavus Platyr!

< 866h/866H 228v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -N -E -S -W
Cyrath enters from the east.
Kiria sneaks in from the east.

< 866h/866H 225v/228V Pos: standing >

< 866h/866H 225v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -E -S -W
A tall ice golem stands here, fighting Artavus Platyr.(Red Aura)
Artavus Platyr stands in mid-air here, fighting a tall ice golem. (minion) (Gold Aura)
Cyrath enters from the west.

< 866h/866H 222v/228V Pos: standing >

< 866h/866H 222v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 224v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -N -E -S -W
Cyrath enters from the east.

< 866h/866H 223v/228V Pos: standing >

< 866h/866H 224v/228V Pos: standing >
The first rays of sunlight signal that day is approaching.
The snow is open.
This door appears to be made out of snow.
You extend your sights northward.
It's too difficult to see what lies in that direction.

< 866h/866H 226v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 227v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -E -S -W
A tall ice golem stands here, fighting Artavus Platyr.(Red Aura)
Artavus Platyr stands in mid-air here, fighting a tall ice golem. (minion)  (casting) (Gold Aura)
Cyrath enters from the west.

< 866h/866H 225v/228V Pos: standing >

< 866h/866H 225v/228V Pos: standing >
A tall ice golem attacks Artavus Platyr. [0 hits]
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Kiria suddenly attacks a tall ice golem!
Kiria snaps into visibility.

< 866h/866H 225v/228V Pos: standing >
Artavus Platyr completes its spell...
Artavus Platyr utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a tall ice golem by Artavus Platyr!
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Artavus Platyr's a two-handed sword eminates a soft glow and Artavus Platyr looks refreshed!
A torrent of divine energy flows from Artavus Platyr into Artavus Platyr's body, and its wounds begin to heal!
Artavus Platyr attacks a tall ice golem. [4 hits]

< 866h/866H 225v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
A tall ice golem attacks Artavus Platyr. [0 hits]
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Kiria attacks a tall ice golem. [6 hits]

< 866h/866H 225v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Artavus Platyr attacks a tall ice golem. [4 hits]

< 866h/866H 225v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Kiria snaps into visibility.
Kiria neatly performs a coup de grace and beheads a tall ice golem.
A tall ice golem is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a tall ice golem's gurgling and choking signals his demise.
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Experience till level: -521189365

< 866h/866H 225v/228V Pos: standing >
Saving Lielz.

< 866h/866H 225v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: Atop the Ice Tower
</map>
Atop the Ice Tower
Obvious exits: -N -E -S -W
Cyrath enters from the east.
Kiria sneaks in from the east.
Kaan sneaks in from the east.
Artavus Platyr enters from the east.

< 866h/866H 222v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 223v/228V Pos: standing >

<map>
Zone: Ice Tower.
Room: The Throne Room of the Ice Sorceress
</map>

<map>
Zone: Ice Tower.
Room: The Throne Room of the Ice Sorceress
</map>
The Throne Room of the Ice Sorceress
Obvious exits: -S
A large rune-covered stone protrudes from the ground here. (magic)
The corpse of an elite frost giant is lying here.
The corpse of a frost giant shaman is lying here.
The corpse of ashivahr, the ice sorceress is lying here.
A Gnome (small) Deathbringer of Red Moon Disciples stands in mid-air here.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Cyrath enters from the south.
Kaan sneaks in from the south.
Artavus Platyr enters from the south.

< 866h/866H 224v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 225v/228V Pos: standing >
Cyrath starts casting an offensive spell.

< 866h/866H 228v/228V Pos: standing >
Kiria snaps into visibility.
Kiria tackles a Gnome square in the chest knocking the wind out of him!
Kaan gives an order to his followers.
A Gnome avoids being bashed by Artavus Platyr, who loses its balance and falls.
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >
A powerful humming sound can be heard from a large rune-covered stone.
Cyrath completes his spell...
Cyrath utters the words 'izoahuzz qaijudigguai bragh'
Cyrath's concussion blast rips into a Gnome, shattering his soul!

< 866h/866H 228v/228V Pos: standing >
You start chanting...
You snap into visibility.

< 866h/866H 228v/228V Pos: standing >
You complete your spell...
[Damage: 35 ] [Damage: 19 ] You call down a roaring flamestrike which hits a Gnome dead on!

< 866h/866H 228v/228V Pos: standing >
Cyrath starts casting an offensive spell.

< 866h/866H 228v/228V Pos: standing >
Kiria snaps into visibility.
A blue dracolich attacks Kiria. [0 hits]
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >
You start chanting...
You snap into visibility.

< 866h/866H 228v/228V Pos: standing >
Cyrath completes his spell...
Cyrath utters the words 'izoahuzz qaijudigguai bragh'
Cyrath's concussion blast rips into a Gnome, shattering his soul!

< 866h/866H 228v/228V Pos: standing >
Torm the True's grace flows down on you restoring the power of unholy word.
You complete your spell...
You snap into visibility.
[Damage: 68 ] You send a Gnome reeling with your word of power.
A blue dracolich is not good enough to be affected!
A blue dracolich is not good enough to be affected!
A green dracolich is not good enough to be affected!
A Gnome attacks Cyrath. [0 hits]

< 866h/866H 228v/228V Pos: standing >
Kaan starts casting an offensive spell.
Cyrath starts casting an offensive spell.

< 866h/866H 228v/228V Pos: standing >
Kiria attacks a Gnome. [7 hits]
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >
Kaan completes his spell...
Kaan utters the words 'sfugwahuq grul'
Kaan sends a shimmering shaft of light streaking towards a Gnome!
Kaan sends a blue shaft of light streaking towards a Gnome!
Kaan sends a orange shaft of light streaking towards a Gnome!

< 866h/866H 228v/228V Pos: standing >
You start chanting...
You snap into visibility.

< 866h/866H 228v/228V Pos: standing >
A green dracolich says 'For glory!'

< 866h/866H 228v/228V Pos: standing >
Cyrath completes his spell...
Cyrath utters the words 'izoahuzz qaijudigguai bragh'
Cyrath's concussion blast rips into a Gnome, shattering his soul!
You complete your spell...
[Damage: 27 ] [Damage: 16 ] You call down a roaring flamestrike which hits a Gnome dead on!
A blue dracolich suddenly attacks Kiria!
Kiria snaps into visibility.
Kaan starts casting an offensive spell.

< 866h/866H 228v/228V Pos: standing >
Kiria snaps into visibility.
A blue dracolich attacks Kiria. [3 hits]

< 866h/866H 228v/228V Pos: standing >
Cyrath starts casting an offensive spell.
There's too much stuff blocking your sight here to scan.

< 866h/866H 228v/228V Pos: standing >
Kaan completes his spell...
Kaan utters the words 'sfugwahuq grul'
Kaan sends a shimmering shaft of light streaking towards a Gnome!
Multicolored rays of light shatter a Gnome's existence into a million pieces.
A Gnome's armor of a MaDMaN freezes and shatters into million pieces from the intense cold!
A Gnome's ring of twisted gray mist freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Gnome.
A blue dracolich stops following a Gnome.
A green dracolich stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Gnome(s) for boon # 1670.