The death of [31 Animalist] Berrim (Human)

in Room #10

from the perspective of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn on head>       a shimmering diamond coif from The Surface Realm of Duris
<worn on eyes>       a patched dragonscale visor
<worn in ear>        a greenstone earring
<worn in ear>        a sparkling golden hoop earring [ 8%]
<worn on face>       a mask made of leaves [superior]
<worn around neck>   a tree-shaped amulet
<worn around neck>   a drow-made dragonscale collar
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    a glowing ruby cloak from Plane of Earth
<worn on back>       a large leather backpack
<worn on tail>       an ashen dragonscale cord from Alatorin - the Forge City
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a map of the cosmos
<worn on arms>       some sleeves of stretched drow-skin
<worn around wrist>  a twisted granite bracer
<worn around wrist>  a sparkling diamond bracer [poor]
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     a jagged ring of Shanatar rock [poor]
<worn on finger>     a glowing electrum ring [superior]
<worn on legs>       some frozen dragonscale leggings
<worn on feet>       some pitted dragonscale boots

  ..^M^...+.M   
   ^^.M^..+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 366h/375H 99v/167V Pos: standing >
 
   ^...M.*+*    
  ^.^...**M**   
 .....^..*+.*.  
 .M^.....*+...  
 ..M^..@..+...  
 ^.^MM....+...  
 *..^M^...+.M.  
  .^^.M^..+..   
   *....M.M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 366h/375H 97v/167V Pos: standing >
 
   .^...**+*    
  ....^..*+.*   
 .M^.....*+...  
 ..M^.....+...  
 ^.^MM.@..+...  
 *..^M^...+.M.  
 *.^^.M^..+...  
  **....M.M..   
   ^**.^.^+M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 366h/375H 96v/167V Pos: standing >
 
   ...^..*+.    
  M^.....*+..   
 ..M^.....+...  
 ^.^MM....+...  
 *..^M^@..+.M.  
 *.^^.M^..M...  
 ***....M.+..^  
  *^**.^.^+M.   
   ++++++++.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 366h/375H 95v/167V Pos: standing >
 
   ^.....*+.    
  .M^.....+..   
 ^.^MM....+...  
 *..^M^...+.M.  
 *.^^.M@..M...  
 ***....M.+..^  
 **^**.^.^+M.^  
  +++++++++..   
   *.****.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 366h/375H 94v/167V Pos: standing >
 
   M^.....+.    
  .^MM....+..   
 *..^M^...+.M.  
 *.^^.M^..M...  
 ***...@M.+..^  
 **^**.^.^+M.^  
 ++++++++++...  
  ^*.****.+..   
   **....^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 367h/375H 92v/167V Pos: standing >
 
   ^MM....+.    
  ..^M^...M.M   
 *.^^.M^..+...  
 ***....M.+..^  
 **^**.@.^+M.^  
 ++++++++++...  
 *^*.****.+...  
  ***....^+..   
   ^..^MM.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 367h/375H 91v/167V Pos: standing >
 
   .^M^...M.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.^M..^  
 ++++++@+++...  
 *^*.****.+...  
 ****....^+...  
  *^..^MM.+.^   
   ..^M^..+D    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 367h/375H 90v/167V Pos: standing >
 
   ..^M^...M    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**.^.^M..  
 M+++++@++++..  
 +*^*.****.+..  
 *****....^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 367h/375H 89v/167V Pos: standing >
 
   *..^M^...    
  M*.^^.M^..+   
 *****....M.+.  
 M+**^**.^.^M.  
 ^M++++@+++++.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 367h/375H 89v/167V Pos: standing >
 
   **..^M^..    
  *M*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^M  
  ^M+++@++++++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 367h/375H 88v/167V Pos: standing >
 
   ***..^M^.    
  **M*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@++++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 367h/375H 88v/167V Pos: standing >
 
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 368h/375H 88v/167V Pos: standing >
 
   **M*.^^.M    
  *******....   
   *M+**^**.^.  
    ^M++++++++  
   *M+*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 368h/375H 86v/167V Pos: standing >
 
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 368h/375H 87v/167V Pos: standing >
 
   M^**M*.^^    
    *******..   
     *M+**^**.  
      ^M++++++  
     *M@*^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 369h/375H 85v/167V Pos: standing >
 
    M^**M*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 369h/375H 87v/167V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 371h/375H 90v/167V Pos: standing >
Ok.

< 371h/375H 91v/167V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S

< 371h/375H 91v/167V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 372h/375H 92v/167V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 372h/375H 92v/167V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 372h/375H 91v/167V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A militia guard who is rather far off to your north.
A human merchant who is in the distance to your north.
A stray dog who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
The shady youth who is not far off to your east.
A peasant farmer who is not far off to your east.
A stray cat who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 373h/375H 93v/167V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 374h/375H 98v/167V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A human merchant who is rather far off to your north.
A religious zealot who is in the distance to your north.

< 374h/375H 98v/167V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 375h/375H 99v/167V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A religious zealot who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
The shady youth who is close by to your west.
A shady mercenary who is not far off to your west.

< 375h/375H 100v/167V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 375h/375H 101v/167V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A human merchant who is not far off to your north.
A religious zealot who is a brief walk away to your north.
A street sweeper who is a brief walk away to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 375h/375H 102v/167V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 375h/375H 104v/167V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A religious zealot who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A woman who is not far off to your west.
A stray dog who is not far off to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 375h/375H 105v/167V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 375h/375H 108v/167V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 375h/375H 111v/167V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 375h/375H 112v/167V Pos: standing >
The town crier says 'There once was a man from Nantucket ..'
The town crier giggles to himself like a little schoolgirl.

< 375h/375H 114v/167V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 375h/375H 114v/167V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large stone warhammer has been dropped here.
A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A large wooden torch has been discarded here.
[3] A stout cudgel carved from oak wood lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
[3] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 375h/375H 115v/167V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 375h/375H 115v/167V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large stone warhammer has been dropped here.
A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A large wooden torch has been discarded here.
[3] A stout cudgel carved from oak wood lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
[3] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 375h/375H 118v/167V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 375h/375H 118v/167V Pos: standing >
You start chanting...

< 375h/375H 123v/167V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 375h/375H 126v/167V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 375h/375H 128v/167V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 375h/375H 129v/167V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 375h/375H 129v/167V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.

< 375h/375H 129v/167V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
Obvious exits: -N
(Q)A slender grey elf is here, looking for something.(Gold Aura)

< 375h/375H 130v/167V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 375h/375H 130v/167V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.

< 375h/375H 131v/167V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N

< 375h/375H 131v/167V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 375h/375H 132v/167V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #8
Obvious exits: -S

< 375h/375H 133v/167V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #7
Obvious exits: -N
(Q)A pudgy gnome sulks while sitting at his desk.

< 375h/375H 133v/167V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 375h/375H 133v/167V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #10
Obvious exits: -S
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 375h/375H 134v/167V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #9
Obvious exits: -N
(Q)A muscular human paces back and forth here.

< 375h/375H 135v/167V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #10
Obvious exits: -S
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 375h/375H 145v/167V Pos: standing >
Room #10
Obvious exits: -S
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 375h/375H 150v/167V Pos: standing >
You start chanting...

< 375h/375H 156v/167V Pos: standing >
Casting: asphyxiate 

< 375h/375H 159v/167V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 375h/375H 159v/167V Pos: standing >
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 375h/375H 160v/167V Pos: standing >
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 375h/375H 161v/167V Pos: standing >
You start chanting...

< 375h/375H 163v/167V Pos: standing >
Casting: asphyxiate 

< 375h/375H 166v/167V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 44 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human is dead! R.I.P.
You receive your share of experience.