The death of [50 Trickster] Nalkab Red Moon Disciples (Human)

in A Bedroom lined with Silky Wall Hangings

from the perspective of [56 Controller] Rethax *-* Bloodlust *-* (Kobold)

<worn as a badge>    a frost dragon's eye of health (glowing)
<worn on head>       an ancient crown of elven royalty of regeneration (magic) (glowing) (humming)
<worn on eyes>       the blindfold of sight of health (magic)
<worn in ear>        an ancient dragon tooth earring [superior] (magic)
<worn in ear>        an emerald disc fashioned from bone (magic) [68%]
<worn on face>       a white hot mask of living flame (glowing) [42%]
<worn around neck>   the necklace of the icecrag royalty of health (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [67%]
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing)
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on tail>       a fragment of the tail of Quturac of health (magic)
<worn as quiver>     the bottomless quiver 'Alacrity' [superior] made by Rethax (humming) [82%]
<worn about waist>   a belt of iron solidarity (magic)[131h 14m 52s]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   the bag of impossibilities
<attached to belt>   a potion of bubbling goo (magic) (glowing) [50%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [87%]
<worn around wrist>  the band of emerald flames (magic)[156h 42m 7s]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing) [87%]
<worn on hands>      the gloves of the adept of health (magic)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the rod of Dispator (magic) (glowing) (humming)[69h 42m 7s]
<held>               the staff of blue flames (magic) (glowing)[155h 22m 7s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[130h 34m 52s]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

A wight's impressive punch strikes an armed guard.
An armed guard begins to sllooowwww down.
[Damage: 27 ] A wight's impressive punch strikes an armed guard.
[Damage: 13 ] A wight's punch strikes an armed guard.
[Damage: 12 ] A wight's punch wounds an armed guard.
An armed guard dodges a wight's attack.
[Damage: 13 ] A wight's punch strikes an armed guard.
[Damage: 14 ] A wight's fine punch strikes an armed guard.
A wight blocks an armed guard's lunge at it.
An armed guard's weak punch grazes a wight.

< 937h/937H 235v/235V Pos: standing >
Ok.

< 937h/937H 235v/235V Pos: standing >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
Fresh blood splatters cover the area.
The corpse of an elven ranger is lying here.
The corpse of an armed guard is lying here.
The corpse of a powerful barbarian shaman is lying here.
A wight stands in mid-air here, fighting an armed guard. (minion) (Red Aura)
A dwarven warrior is lying here, incapacitated.
An armed guard stands in mid-air here, fighting a wight.(Gold Aura)

< 937h/937H 235v/235V Pos: standing >
Saving Rethax.

< 937h/937H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 235v/235V Pos: standing >
Ok.
[Damage:  2 ] A wight's mass slams into an armed guard, knocking him to the ground!

< 937h/937H 235v/235V Pos: standing >
[Damage: 19 ] A wight's fine punch strikes an armed guard.
[Damage: 17 ] A wight's fine punch strikes an armed guard.
[Damage: 17 ] A wight's fine punch strikes an armed guard.
[Damage: 27 ] A wight's punch strikes an armed guard hard.
[Damage: 17 ] A wight's fine punch strikes an armed guard.
[Damage: 17 ] A wight's punch strikes an armed guard.
[Damage: 16 ] A wight's fine punch strikes an armed guard.
[Damage: 18 ] A wight's fine punch strikes an armed guard.
An armed guard's weak punch grazes a wight.
An armed guard's weak punch grazes a wight.

< 937h/937H 235v/235V Pos: standing >
It seems to be locked.

< 937h/937H 235v/235V Pos: standing >
The gates is closed.
The closed gates blocks your farsight.

< 937h/937H 235v/235V Pos: standing >
[Damage: 18 ] A wight's fine punch strikes an armed guard hard.
[Damage: 24 ] A wight's punch strikes an armed guard very hard.
[Damage: 18 ] A wight's punch strikes an armed guard hard.
[Damage: 27 ] A wight's impressive punch seriously wounds an armed guard.
[Damage: 25 ] A wight's impressive punch seriously wounds an armed guard.
[Damage: 18 ] A wight's fine punch seriously wounds an armed guard.
[Damage: 18 ] A wight's punch seriously wounds an armed guard.
[Damage: 16 ] A wight's punch seriously wounds an armed guard.
An armed guard's weak punch grazes a wight.
An armed guard misses a wight.

< 937h/937H 235v/235V Pos: standing >
You don't find anything you didn't see before.

< 937h/937H 235v/235V Pos: standing >
An armed guard clambers to his feet.

< 937h/937H 235v/235V Pos: standing >
[Damage: 14 ] A wight's fine punch enshrouds an armed guard in a mist of blood.
[Damage: 12 ] A wight's fine punch enshrouds an armed guard in a mist of blood.
[Damage: 12 ] A wight's punch causes an armed guard to grimace in pain.
An armed guard is stunned!
[Damage: 11 ] A wight punches an armed guard to death.
An armed guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1691.
The unmistakable scent of fresh blood can be smelled as an armed guard dies in agony.

< 937h/937H 235v/235V Pos: standing >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
Fresh blood covers everything in the area.
The corpse of an armed guard is lying here.
The corpse of an elven ranger is lying here.
The corpse of an armed guard is lying here.
The corpse of a powerful barbarian shaman is lying here.
A fearsome wight with burning eyes stands here. (minion) (Red Aura)
A dwarven warrior is lying here, incapacitated.

< 937h/937H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 235v/235V Pos: standing >

< 937h/937H 235v/235V Pos: standing >
Ok.
A wight suddenly attacks a dwarven warrior!
[Damage:  7 ] A wight punches a dwarven warrior in the throat, it chokes, gasps and dies.
A dwarven warrior is dead! R.I.P.
You receive your share of experience.
A dwarven warrior's death cry reverberates in your head as it falls to the ground.

< 937h/937H 235v/235V Pos: standing >
You feel like a potion could do you good once again.

< 937h/937H 235v/235V Pos: standing >

< 937h/937H 235v/235V Pos: standing >
You say 'stone' to the staff of blue flames.
The flames of your staff of blue flames intensify.
Their skin is already hard as a rock!
A wight's skin seems to turn to stone.

< 937h/937H 235v/235V Pos: standing >
You say 'globe' to the staff of blue flames.
The flames of your staff of blue flames intensify.

< 937h/937H 235v/235V Pos: standing >
You say 'haste' to the staff of blue flames.
The flames of your staff of blue flames intensify.
You is already under the influence of haste.
A wight is already under the influence of haste.

< 937h/937H 235v/235V Pos: standing >
You say 'fly' to the staff of blue flames.
The flames of your staff of blue flames intensify.

< 937h/937H 235v/235V Pos: standing >
You say 'invisible' to the staff of blue flames.
The flames of your staff of blue flames turn pitch black.
You vanish.
A wight slowly fades out of existence.

< 937h/937H 235v/235V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a dwarven warrior is made of flesh and appears to be of average quality.
The corpse of a dwarven warrior has an item value of 1.
It appears to be the corpse of a dwarven warrior.
a dwarven helmet of knocking [poor] (magic)
a few coins

< 937h/937H 235v/235V Pos: standing >

< 937h/937H 235v/235V Pos: standing >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
Puddles of fresh blood cover the ground.
The corpse of a dwarven warrior is lying here.
The corpse of an armed guard is lying here.
The corpse of an elven ranger is lying here.
The corpse of an armed guard is lying here.
The corpse of a powerful barbarian shaman is lying here.
*A fearsome wight with burning eyes stands here. (minion) (Red Aura)

< 937h/937H 235v/235V Pos: standing >
Pardon?

< 937h/937H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 235v/235V Pos: standing >
Over a Drawbridge
Obvious exits: -N -S
A wight enters from the north.

< 937h/937H 234v/235V Pos: standing >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
Puddles of fresh blood cover the ground.
The corpse of a dwarven warrior is lying here.
The corpse of an armed guard is lying here.
The corpse of an elven ranger is lying here.
The corpse of an armed guard is lying here.
The corpse of a powerful barbarian shaman is lying here.
A wight enters from the south.

< 937h/937H 233v/235V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along the Highest Wall
Obvious exits: -N -E -S# -W#
The corpse of a tall merchant is lying here.
The corpse of a highlord is lying here.
A merchant caravan is setup here.

< 937h/937H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 235v/235V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S# -W#
The corpse of a tall merchant is lying here.
The corpse of a highlord is lying here.
A merchant caravan is setup here.
A wight enters from the east.

< 937h/937H 234v/235V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tall merchant is made of flesh and appears to be of average quality.
The corpse of a tall merchant has an item value of 1.
It appears to be the corpse of a tall merchant.
a golden signet ring

< 937h/937H 234v/235V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a highlord is made of flesh and appears to be of average quality.
The corpse of a highlord has an item value of 1.
It appears to be the corpse of a highlord.
Nothing.

< 937h/937H 234v/235V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S# -W#
The corpse of a tall merchant is lying here.
The corpse of a highlord is lying here.
A merchant caravan is setup here.
*A fearsome wight with burning eyes stands here. (minion) (Red Aura)

< 937h/937H 234v/235V Pos: standing >
The door is open.
You extend your sights northward.
Bren's Weapon Shop
Obvious exits: -S
The corpse of bren is lying here.
The corpse of nanz is lying here.

< 937h/937H 234v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 234v/235V Pos: standing >
Ok.

< 937h/937H 234v/235V Pos: standing >
The door is open.
You extend your sights southward.
A Large Courtyard
Obvious exits: -N -S
[2] The corpse of an onyx griffon is lying here.

< 937h/937H 234v/235V Pos: standing >
Ok.

< 937h/937H 234v/235V Pos: standing >
The door is open.
You extend your sights westward.
Garbleyarble's Shop of This and That
Obvious exits: -E
Garbleyarble works on a gadget in his hands.(Gold Aura)

< 937h/937H 234v/235V Pos: standing >
You quickly scan the area.
Garbleyarble who is close by to your west.

< 937h/937H 234v/235V Pos: standing >

< 937h/937H 234v/235V Pos: standing >
You start chanting...

< 937h/937H 234v/235V Pos: standing >
Casting: wall of ice *

< 937h/937H 234v/235V Pos: standing >
Casting: wall of ice 

< 937h/937H 234v/235V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!

< 937h/937H 234v/235V Pos: standing >
The door is open.
You extend your sights westward.
Garbleyarble's Shop of This and That
Obvious exits: -E
Garbleyarble works on a gadget in his hands.(Gold Aura)

< 937h/937H 234v/235V Pos: standing >
Ok.

< 937h/937H 234v/235V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W#
The corpse of a tall merchant is lying here.
The corpse of a highlord is lying here.
A merchant caravan is setup here.
*A fearsome wight with burning eyes stands here. (minion) (Red Aura)

< 937h/937H 234v/235V Pos: standing >
You don't have that spell memorized.

< 937h/937H 234v/235V Pos: standing >
You sit down and relax.

< 937h/937H 234v/235V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               4 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               3 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
               1 - airy water
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  2 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               2 - contain being
( 4th circle)  1 - enchant weapon
               5 - lightning bolt
               2 - wall of force
               1 - reveal true name
( 3rd circle)  5 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) identify
    2 seconds:  ( 7th) wall of ice

You can memorize 1 12th circle spell(s).
You continue your study.

< 937h/937H 235v/235V Pos: sitting >
You have finished memorizing identify.

< 937h/937H 235v/235V Pos: sitting >

< 937h/937H 235v/235V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 937h/937H 235v/235V Pos: sitting >
You clamber to your feet.

< 937h/937H 235v/235V Pos: standing >
You start chanting...

< 937h/937H 235v/235V Pos: standing >
Casting: wall of ice *

< 937h/937H 235v/235V Pos: standing >
Casting: wall of ice 

< 937h/937H 235v/235V Pos: standing >
You complete your spell...

< 937h/937H 235v/235V Pos: standing >

< 937h/937H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 937h/937H 235v/235V Pos: standing >
You sit down and relax.

< 937h/937H 235v/235V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               4 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               3 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
               1 - airy water
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  3 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               2 - contain being
( 4th circle)  1 - enchant weapon
               5 - lightning bolt
               2 - wall of force
               1 - reveal true name
( 3rd circle)  5 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) wall of ice

You can memorize 1 12th circle spell(s).
You continue your study.

< 937h/937H 235v/235V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 937h/937H 235v/235V Pos: sitting >
You clamber to your feet.

< 937h/937H 235v/235V Pos: standing >
A Large Courtyard
Obvious exits: -N -S
[2] The corpse of an onyx griffon is lying here.
A wight enters from the north.

< 937h/937H 234v/235V Pos: standing >
A faint hum can be heard from the rod of Dispator you are carrying.
You quickly scan the area.
You see nothing.

< 937h/937H 234v/235V Pos: standing >
A Black Onyx Hall
Obvious exits: -N -E -S -W
A wight enters from the north.

< 937h/937H 233v/235V Pos: standing >
You quickly scan the area.
A dance instructor who is close by to your east.
A servant who is close by to your west.
A servant who is close by to your west.

< 937h/937H 235v/235V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Wide Onyx Straircase
Obvious exits: -E -S -U
A servant attends to his duties.(Gold Aura)
A servant attends to his duties.(Gold Aura)

< 937h/937H 235v/235V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Inside a Magnificent Vaulted Room
Obvious exits: -W
A dance instructor instructs rehearses a program.(Gold Aura)

< 937h/937H 235v/235V Pos: standing >
A Wide Onyx Straircase
Obvious exits: -E -S -U
A servant attends to his duties.(Gold Aura)
A servant attends to his duties.(Gold Aura)
A wight enters from the east.

< 937h/937H 234v/235V Pos: standing >
A Black Onyx Hall
Obvious exits: -N -E -S -W
A wight enters from the west.

< 937h/937H 233v/235V Pos: standing >
Inside a Magnificent Vaulted Room
Obvious exits: -W
A dance instructor instructs rehearses a program.(Gold Aura)
A wight enters from the west.

< 937h/937H 232v/235V Pos: standing >
This dancer has danced for many years apparently, for he is a master in his
art.  He twirls gracefully with much confidence.  If there were ever a better
dancer, it would be he who actually invented the dance.
A dance instructor appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
Through your advanced training, you glean they are a level 41 Warrior.

<worn about waist>   an exquisite silk sash (magic)

< 937h/937H 235v/235V Pos: standing >

< 937h/937H 235v/235V Pos: standing >
A Black Onyx Hall
Obvious exits: -N -E -S -W
A wight enters from the east.

< 937h/937H 234v/235V Pos: standing >
You quickly scan the area.
A dance instructor who is close by to your east.
A servant who is close by to your west.
A servant who is close by to your west.

< 937h/937H 234v/235V Pos: standing >
A Wide Onyx Straircase
Obvious exits: -E -S -U
A servant attends to his duties.(Gold Aura)
A servant attends to his duties.(Gold Aura)
A wight enters from the east.

< 937h/937H 233v/235V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Second Floor
Obvious exits: -E -W -D

< 937h/937H 235v/235V Pos: standing >
The Second Floor
Obvious exits: -E -W -D
A wight enters from below.

< 937h/937H 234v/235V Pos: standing >
You quickly scan the area.
A servant who is close by to your east.
A servant who is close by to your east.
A servant who is close by below you.

< 937h/937H 234v/235V Pos: standing >
The door is open.
You extend your sights westward.
A Bedroom lined with Silky Wall Hangings
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] The corpse of a sleeping guest is lying here.
A small pile of intricate reptile skins lie here in a heap.

< 937h/937H 234v/235V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Hallway
Obvious exits: -S -W
A servant attends to his duties.(Gold Aura)
A servant attends to his duties.(Gold Aura)

< 937h/937H 234v/235V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Hallway
Obvious exits: -S -W
A servant attends to his duties.(Gold Aura)
A servant attends to his duties.(Gold Aura)

< 937h/937H 234v/235V Pos: standing >
You see nothing special...

< 937h/937H 234v/235V Pos: standing >
The Second Floor
Obvious exits: -E -W -D
*A fearsome wight with burning eyes stands here. (minion) (Red Aura)

< 937h/937H 234v/235V Pos: standing >
A servant enters from the east.

< 937h/937H 234v/235V Pos: standing >
Your heroic urges slowly fade away.
The green mist around your body fades.

< 915h/915H 234v/235V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 915h/915H 234v/235V Pos: standing >
You start chanting...

< 944h/944H 235v/235V Pos: standing >
You are surrounded by a green mist!

< 944h/944H 235v/235V Pos: standing >
Casting: wall of ice ****

< 944h/944H 235v/235V Pos: standing >
Casting: wall of ice ***

< 944h/944H 235v/235V Pos: standing >
Casting: wall of ice **

< 944h/944H 235v/235V Pos: standing >
Casting: wall of ice *

< 944h/944H 235v/235V Pos: standing >
You complete your spell...

< 944h/944H 235v/235V Pos: standing >

< 944h/944H 235v/235V Pos: standing >
The Second Floor
Obvious exits: -E -W -D
A huge block of solid ice is here to the down. (Illusion) (magic)
A servant attends to his duties.(Gold Aura)
*A fearsome wight with burning eyes stands here. (minion) (Red Aura)

< 944h/944H 235v/235V Pos: standing >
You quickly scan the area.
A servant who is close by below you.

< 944h/944H 235v/235V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Hallway
Obvious exits: -S -W

< 944h/944H 235v/235V Pos: standing >

< 944h/944H 235v/235V Pos: standing >
A Hallway
Obvious exits: -S -W
A wight enters from the west.

< 944h/944H 234v/235V Pos: standing >
The door is open.
You extend your sights southward.
A Bedroom lined with Silky Wall Hangings
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a sleeping guest is lying here.
A servant attends to his duties.(Gold Aura)
A Human (medium) Beginner of underdark Red Moon Disciples stands in mid-air here.
A sleeping guest stands here.(Gold Aura)

< 944h/944H 234v/235V Pos: standing >
A Bedroom lined with Silky Wall Hangings
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a sleeping guest is lying here.
A servant attends to his duties.(Gold Aura)
A Human (medium) Beginner of underdark Red Moon Disciples stands in mid-air here.
A sleeping guest stands here.(Gold Aura)
A wight enters from the north.

< 944h/944H 233v/235V Pos: standing >
Ok.
You snap into visibility.
A wight snaps into visibility.
[Damage:  3 ] A wight's mass slams into a Human, knocking him to the ground!

< 944h/944H 233v/235V Pos: standing >
A wight blocks a Human's lunge at it.
A wight gracefully whirls around a Human's attack.

< 944h/944H 235v/235V Pos: standing >
Ok.

< 944h/944H 235v/235V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.
[Damage: 57 ] A wight pokes a Human really hard, making you wince.
[Damage: 26 ] A wight's impressive punch strikes a Human.
[Damage: 25 ] A wight's fine punch strikes a Human.
[Damage: 46 ] A wight pokes a Human really hard, making you wince.
[Damage: 25 ] A wight's fine punch strikes a Human.
[Damage: 22 ] A wight's fine punch strikes a Human.

< 944h/944H 235v/235V Pos: standing >
You start chanting...

< 944h/944H 235v/235V Pos: standing >
A Human misses a wight.

< 944h/944H 235v/235V Pos: standing >
You complete your spell...
[Damage: 64 ] You send a shimmering shaft of light streaking towards a Human!
You send a yellow shaft of light streaking towards a Human!
A Human turns pale as some magical force occupies his body, causing all motion to halt.
[Damage: 44 ] You send a orange shaft of light streaking towards a Human!
Your blow disrupts the magic keeping a Human frozen.

< 944h/944H 235v/235V Pos: standing >
You start chanting...

< 944h/944H 235v/235V Pos: standing >
A Human clambers to his feet.

< 944h/944H 235v/235V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 944h/944H 235v/235V Pos: standing >
You complete your spell...
[Damage: 76 ] You send a shimmering shaft of light streaking towards a Human!
You send a yellow shaft of light streaking towards a Human!
A Human turns pale as some magical force occupies his body, causing all motion to halt.
[Damage: 29 ] You send a blue shaft of light streaking towards a Human!
Your blow disrupts the magic keeping a Human frozen.

< 944h/944H 235v/235V Pos: standing >
Ok.

< 944h/944H 235v/235V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 944h/944H 235v/235V Pos: standing >
Ok.
[Damage:  3 ] A wight's mass slams into a Human, knocking him to the ground!

< 944h/944H 235v/235V Pos: standing >

< 944h/944H 235v/235V Pos: standing >
[Damage: 27 ] A wight's punch strikes a Human very hard.
[Damage: 50 ] A wight's impressive punch enshrouds a Human in a mist of blood.
[Damage: 48 ] A wight pokes a Human really hard, making you wince.
[Damage: 26 ] A wight's impressive punch causes a Human to grimace in pain.
[Damage: 30 ] As a wight reaches inside a Human, a Human collapses.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1691.