The death of [42 Elaphidist] Ondo The Militia (Human)

in A Young Jungle

from the perspective of [42 Elaphidist] Ondo The Militia (Human)

<worn on head>       a pitted bone cap from Desolate
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        a glittering cured leather earring
<worn in ear>        a tiger's tooth earring
<worn around neck>   a dwarven-made adamantium medallion from Desolate
<worn around neck>   an unique stone gorget from Desolate
<worn on body>       a ghostly shimmering set of armor [poor] (invis) (glowing)
<worn about body>    a cloak of deva's feathers [poor]
<worn about waist>   a miner's belt encrusted with a diamond
<worn on belt buckle>an angelic adamantium belt buckle from Desolate
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       sleeves of pleated seal-skin
<worn around wrist>  a durithalite bracelet [superior] (glowing)
<worn around wrist>  an elven bracelet of precision [poor]
<worn on hands>      some gloves of rage
<worn on finger>     a ring of the weretor [superior] (glowing)
<worn on finger>     a patched silver band from Desolate
<worn on legs>       some glowing granite pants from Desolate

NOREPAIR FLOAT 
AC-apply is 16
This item will also affect your AGI positively.
An icy ruby breastplate has an item value of 90.
An icy ruby breastplate is made of ruby and appears to be of average quality.
An icy ruby breastplate has an item value of 90.

< 344h/345H 120v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Passage Through a Jodani Tree
</map>
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 345h/345H 124v/134V Pos: standing >
You drop an icy ruby breastplate.

< 345h/345H 126v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
Obvious exits: -S -W
A short elven warrior stands watch on the wall.

< 345h/345H 126v/134V Pos: standing >
You kneel.

< 345h/345H 132v/134V Pos: kneeling >
Your spring at a wild-elf guard sends him slightly off balance...

< 345h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:excellent E: elf sit EP: excellent >
 A wild-elf guard suddenly appears a bit confused!
You watch in glee as a wild-elf guard looks dazzled.
A wild-elf guard attacks you. [0 hits]

< 345h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:excellent E: elf sit EP: excellent >
 [Damage: 10 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 23 ] [Damage: 13 ] [Damage: 12 ] [Damage: 11 ] You attack a wild-elf guard. [5 hits]

< 345h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:excellent E: elf sit EP:  few wounds >
 A wild-elf guard attacks you. [0 hits]
[Damage: 80 ] WHAP!  For a moment, you feel just like a dragon must as you punch a wild-elf guard.

< 345h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:excellent E: elf sit EP:  nasty wounds >
 [Damage: 11 ] A wild-elf guard clambers to his feet.
[Damage: 13 ] [Damage:  9 ] [Damage:  8 ] You attack a wild-elf guard. [4 hits]

< 345h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:excellent E: elf sta EP: pretty hurt >
 A wild-elf guard attacks you. [1 hits]

< 344h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:few scratches E: elf sta EP: pretty hurt >
 [Damage:  9 ] [Damage:  9 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
A wild-elf guard begins to sllooowwww down.
[Damage: 15 ] [Damage:  8 ] [Damage: 10 ] You attack a wild-elf guard. [5 hits]

< 344h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:few scratches E: elf sta EP:  awful >
 A wild-elf guard attacks you. [0 hits]

< 344h/345H 132v/134V Pos: standing >
< T: Ondo TP: sta TC:few scratches E: elf sta EP:  awful >
 [Damage:  9 ] A wild-elf guard is stunned!
[Damage:  8 ] A wild-elf guard is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] You hit a wild-elf guard in the throat, he chokes, gasps and dies.
A wild-elf guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a wild-elf guard cause a sickening chill to run up your spine.

< 344h/345H 132v/134V Pos: standing >
Saving Ondo.

< 344h/345H 132v/134V Pos: standing >
Experience till level: 7660682

< 344h/345H 134v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
Obvious exits: -N -S -D

< 344h/345H 133v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Small Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Small Cave
</map>
A Small Cave
Obvious exits: -N -E
A thin elven ranger has just gotten in from the jungle.

< 344h/345H 132v/134V Pos: standing >
You kneel.

< 345h/345H 134v/134V Pos: kneeling >
You manage with complete incompetence to throw yourself head first into the ground!

< 345h/345H 134v/134V Pos: sitting >
A wild-elf scout leaves north.

< 345h/345H 134v/134V Pos: sitting >
You clamber to your feet.

< 345h/345H 134v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
Obvious exits: -N -S -D
A thin elven ranger has just gotten in from the jungle.

< 345h/345H 133v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: At the Base of the cliffs
</map>
At the Base of the cliffs
Obvious exits: -N -U

< 345h/345H 132v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 345h/345H 131v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 345h/345H 130v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Meeting of Paths
</map>
A Meeting of Paths
Obvious exits: -E -S -W

< 345h/345H 129v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 345h/345H 130v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Within a Jodani Tree
</map>
Within a Jodani Tree
Obvious exits: -N -S

< 345h/345H 130v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Before a Huge Jodani Tree
</map>
Before a Huge Jodani Tree
Obvious exits: -N -S -W

< 345h/345H 129v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Near a Jodani Wood Wall Deep in the Jungle
</map>
Near a Jodani Wood Wall Deep in the Jungle
Obvious exits: -N -S -W

< 345h/345H 128v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A white and purple bromeliard sits on the jungle floor.
A dark green centipede flows across every obstacle.

< 345h/345H 126v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bromeliard with red and yellow petals sits here.
A halfling scout patrols the jungle watching for signs of attack.

< 345h/345H 125v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Stand of Orchids in the Rift Valley Jungle
</map>
A Stand of Orchids in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 345h/345H 123v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a River in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a River in the Rift Valley Jungle
</map>
Along a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A large ant lion searches for its favorite prey.
A young catobelas wanders near the water.(Red Aura)

< 345h/345H 121v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a River in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a River in the Rift Valley Jungle
</map>
Along a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A giant alligator floats around lazily.(Red Aura)
A giant beetle forages for food.(Red Aura)

< 345h/345H 119v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A black piranha moves through the water eating fallen fruit.

< 345h/345H 118v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A wild boar roots through the humus searching for food.

< 345h/345H 116v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Near a River in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Near a River in the Rift Valley Jungle
</map>
Near a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
(Q)A young couatl travels gracefully through the jungle.

< 345h/345H 114v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 345h/345H 112v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A rare star orchid hangs from a nearby tree.
A small alligator swims about searching for food.(Red Aura)
A bullywug hunter has returned from the jungle.(Red Aura)

< 345h/345H 111v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Someone has made a pile of stones here.
A spectacular quetzel patrols the canopy.

< 345h/345H 109v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a Fence in the Rift Valley Jungle
</map>
Along a Fence in the Rift Valley Jungle
Obvious exits: -E -S -W

< 345h/345H 107v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a Fence in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a Fence in the Rift Valley Jungle
</map>
Along a Fence in the Rift Valley Jungle
Obvious exits: -E -S -W
You sense a lifeform nearby.
Jarus the fourth, champion of Woodseer, keeps a careful watch.

< 345h/345H 106v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a Fence in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a Fence in the Rift Valley Jungle
</map>
Along a Fence in the Rift Valley Jungle
Obvious exits: -E -S
An elderly bullywug woman waddles through town.(Red Aura)

< 345h/345H 104v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 104v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 104v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 105v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 105v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 105v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A drunk orc stumbles through the jungle.(Red Aura)

< 345h/345H 103v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Before the Gates to a Bullywug Village
</map>
Before the Gates to a Bullywug Village
Obvious exits: -N -E -S -W

< 345h/345H 102v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
A spectacular quetzel patrols the canopy.
A red quetzel darts through the canopy.

< 345h/345H 100v/134V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
A large jungle squirrel chitters about.

< 345h/345H 98v/134V Pos: standing >

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>
The Jungle Darkens
Obvious exits: -E -S -W
[2] Some green buds have been left here
[4] A garlic bulb has been left here.
A wooden sign has been nailed to one of the trees here.
An ugly brown and green bullywug sentinel stands watch.(Red Aura)
A strange green bird streaks through the branches.(Red Aura)

< 345h/345H 98v/134V Pos: standing >
Autosaving...

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W -D
A halfling sentinel keeps a close watch on the jungle.
A purple flower hangs from a vine here.(Red Aura)
A purple flower hangs from a vine here.(Red Aura)

< 345h/345H 96v/134V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A red flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)

< 345h/345H 95v/134V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S
A halfling scout keeps the trade path clear.
A huge violet fungus stands here.(Red Aura)
A giant black beetle forages its way through the forest.(Red Aura)

< 345h/345H 93v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 93v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 93v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 94v/134V Pos: standing >

< 345h/345H 119v/134V Pos: standing >

< 345h/345H 128v/134V Pos: standing >

< 345h/345H 134v/134V Pos: standing >
Your cloak of deva's feathers [poor] sends forth a whirlwind of feathers!

< 345h/345H 134v/134V Pos: standing >
It's cold!

< 345h/345H 134v/134V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 345h/345H 134v/134V Pos: standing >
You feel your skin soften and return to normal.

< 345h/345H 134v/134V Pos: standing >
You feel your skin harden to stone.
The spirits of Desolate grant you their protection.

< 345h/345H 134v/134V Pos: standing >
A halfling scout leaves south.

< 345h/345H 134v/134V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 345h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:excellent E: a lich wizard sta EP: excellent >
 A lich wizard suddenly appears a bit confused!
You watch in glee as a lich wizard looks dazzled.
A lich wizard attacks you. [3 hits]

< 338h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:few scratches E: a lich wizard sta EP: excellent >
 A lich wizard dances an amazing maneuver in battle, tripping you.

< 338h/345H 134v/134V Pos: on your ass >
< T: Ondo TP: ass TC:few scratches E: a lich wizard sta EP: excellent >
 A lich wizard attacks you. [4 hits]

< 321h/345H 134v/134V Pos: on your ass >
< T: Ondo TP: ass TC:few scratches E: a lich wizard sta EP: excellent >
 [Damage: 27 ] You hit a pressure point on a lich wizard with additional force.
You attack a lich wizard. [1 hits]

< 321h/345H 134v/134V Pos: on your ass >
< T: Ondo TP: ass TC:few scratches E: a lich wizard sta EP: few scratches >
 A halfling sentinel enters from the east.

< 321h/345H 134v/134V Pos: on your ass >
< T: Ondo TP: ass TC:few scratches E: a lich wizard sta EP: few scratches >
 A lich wizard spins out of the way and rolls back onto his feet as a halfling sentinel tries to knock him to the ground.
A halfling sentinel suddenly attacks a lich wizard!

< 321h/345H 134v/134V Pos: on your ass >
< T: Ondo TP: ass TC:few scratches E: a lich wizard sta EP: few scratches >
 You tuck in your arms, roll away from a lich wizard's blow, then leap to your feet!
You feel your skin soften and return to normal.
You completely sidestep a lich wizard's blow, shift your balance, and strike back at him!
A lich wizard attacks you. [4 hits]

< 269h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: small wounds E: a lich wizard sta EP: few scratches >
 [Damage:  8 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 18 ] [Damage:  8 ] [Damage:  8 ] You attack a lich wizard. [4 hits]

< 269h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: small wounds E: a lich wizard sta EP:  small wounds >
 A halfling sentinel kicks a lich wizard in the stomach, rendering him breathless.
A halfling sentinel attacks a lich wizard. [0 hits]

< 269h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: small wounds E: a lich wizard sta EP:  small wounds >
 A lich wizard attacks you. [3 hits]

< 241h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: few wounds E: a lich wizard sta EP:  small wounds >
 A lich wizard dances an acrobatic maneuver in battle, tripping you.

< 241h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: few wounds E: a lich wizard sta EP:  small wounds >
 [Damage: 37 ] You hit a pressure point on a lich wizard with additional force.
[Damage: 13 ] You attack a lich wizard. [2 hits]

< 241h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: few wounds E: a lich wizard sta EP:  few wounds >
 A halfling sentinel attacks a lich wizard. [0 hits]
A lich wizard attacks you. [4 hits]

< 191h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: few wounds E: a lich wizard sta EP:  few wounds >
 [Damage:  9 ] [Damage: 26 ] You hit a pressure point on a lich wizard with additional force.
You attack a lich wizard. [2 hits]

< 191h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: few wounds E: a lich wizard sta EP:  few wounds >
 A lich wizard suddenly appears a bit confused!
You watch in glee as a lich wizard looks dazzled.
You completely sidestep a lich wizard's blow, shift your balance, and strike back at him!
[Damage:  8 ] A Goblin's disguise falls apart!
A Goblin attacks you. [3 hits]

< 141h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin is knocked to the ground by a halfling sentinel's mighty bash!
A halfling sentinel attacks a Goblin. [0 hits]

< 141h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: nasty wounds E: A Goblin sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 21 ] [Damage: 11 ] You attack a Goblin. [2 hits]

< 141h/345H 134v/134V Pos: sitting >
< T: Ondo TP: sit TC: nasty wounds E: A Goblin sit EP:  few wounds >
 You tuck in your arms, roll away from a Goblin's blow, then leap to your feet!
A Goblin attacks you. [3 hits]

< 109h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: nasty wounds E: A Goblin sit EP:  few wounds >
 A halfling sentinel attacks a Goblin. [1 hits]

< 109h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: nasty wounds E: A Goblin sit EP:  nasty wounds >
 [Damage: 45 ] You hit a pressure point on a Goblin with additional force.
[Damage: 11 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
A Goblin begins to sllooowwww down.
[Damage: 22 ] [Damage: 12 ] You attack a Goblin. [4 hits]

< 109h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: nasty wounds E: A Goblin sit EP: pretty hurt >
 A Goblin's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Goblin's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel very sick.
A Goblin attacks you. [2 hits]

< 89h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:pretty hurt E: A Goblin sit EP: pretty hurt >
 A halfling sentinel attacks a Goblin. [0 hits]

< 89h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:pretty hurt E: A Goblin sit EP: pretty hurt >
 The first rays of sunlight signal that day is approaching.

< 89h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:pretty hurt E: A Goblin sit EP: pretty hurt >
 A Goblin clambers to his feet.

< 89h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:pretty hurt E: A Goblin sta EP: pretty hurt >
 [Damage:  7 ] A Goblin's some platemail covered in ancient runes was damaged from the massive blow!
[Damage: 28 ] You hit a pressure point on a Goblin with additional force.
[Damage:  8 ] [Damage:  9 ] [Damage:  8 ] You attack a Goblin. [5 hits]

< 89h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:pretty hurt E: A Goblin sta EP: pretty hurt >
 A Goblin's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Goblin's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel even more ill.
A Goblin attacks you. [2 hits]

< 71h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC:pretty hurt E: A Goblin sta EP: pretty hurt >
 A Goblin attempts to flee.
A Goblin leaves east.

< 71h/345H 134v/134V Pos: standing >
A halfling sentinel leaves south.

< 71h/345H 134v/134V Pos: standing >
You suddenly feel sick as someone's poison reaches your vital organs.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 29h/345H 134v/134V Pos: standing >
You wish that your wounds would stop BLEEDING so much!

< 22h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 22h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
 Your muscles contract suddenly as toxin attacks your neural system.

< 22h/345H 134v/134V Pos: standing >
< T: Ondo TP: sta TC: awful E: A Goblin sta EP: pretty hurt >
 A Goblin suddenly appears a bit confused!
You watch in glee as a Goblin looks dazzled.
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/345H 134v/134V Pos: on your ass >
The spirits of Desolate grant you their protection.

< -5h/345H 134v/134V Pos: on your ass >