The death of [32 Reaper] Ques Red Moon Disciples (Gnome)

in The Sacred Caverns of the Lizardmen

from the perspective of [35 Mercenary] Huug *-* Bloodlust *-* (Drow Elf)

<worn on head>       the adamantium crown of Krethik Keep [poor] (magic)
<worn on eyes>       a dark-green eyepiece (glowing)
<worn in ear>        a well-crafted dragonscale stud from The Forest City of Aravne
<worn in ear>        a glowing stone earring from The Forest City of Aravne
<worn on face>       a veil named 'Sorrow' (magic) [83%]
<worn around neck>   a boreal flesh collar from The Forest City of Aravne
<worn around neck>   a cracked dragonscale medallion from The Forest City of Aravne
<worn on body>       a patched stone ringmail from The Forest City of Aravne
<worn about body>    a heavy lion-skin cloak [superior] (magic)
<worn as quiver>     a dolomite quiver (magic)
<worn about waist>   a black leather belt with a crimson coral buckle [31%]
<worn on belt buckle>a dagger of twisted souls [poor] (magic)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       a pair of sleeves set with flaming demonic runes [superior] (magic) (humming)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn on hands>      the gauntlets of the war giant Torg [poor] (magic) (humming)
<worn on finger>     a black skull-shaped ring [poor] (magic)
<worn on finger>     a lustrous blood-red ring
<primary weapon>     a flaming sword of the valkyrie [superior] (magic)
<secondary weapon>   a shard of bluestone called "Freeze" [poor] (magic)
<worn on legs>       some blood-stained iron leggings from The Forest City of Aravne
<worn on feet>       boots of the traveler [superior] (magic)

Obvious exits: -N -E -S -W
Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 394h/394H 158v/158V Pos: standing >
You quickly scan the area.
Mukrok, the guardian troll who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A zombie who is in the distance to your north.
A zombie who is almost out of sight to your north.
An orc anti-paladin who is almost out of sight to your north.
Durin has just given you his consent.

< 394h/394H 158v/158V Pos: standing >
Durin nods.

< 394h/394H 158v/158V Pos: standing >
You quickly scan the area.
Mukrok, the guardian troll who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A zombie who is in the distance to your north.
A zombie who is almost out of sight to your north.
An orc anti-paladin who is almost out of sight to your north.

< 394h/394H 158v/158V Pos: standing >
You quickly scan the area.
Mukrok, the guardian troll who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A zombie who is in the distance to your north.
A zombie who is almost out of sight to your north.
An orc anti-paladin who is almost out of sight to your north.

< 394h/394H 158v/158V Pos: standing >
You quickly scan the area.
Mukrok, the guardian troll who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A zombie who is in the distance to your north.
A zombie who is almost out of sight to your north.
An orc anti-paladin who is almost out of sight to your north.

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >
 
  **.^^.***   
 .***.^^****  
 .***^.^.***  
 ..***@.****  
 ...********  
 ^.^..******  
  .^.^.****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 394h/394H 158v/158V Pos: standing >
You quickly scan the area.
Mukrok, the guardian troll who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A battle-scarred troll who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A feral dire wolf who is in the distance to your north.
A zombie who is in the distance to your north.
A zombie who is almost out of sight to your north.
An orc anti-paladin who is almost out of sight to your north.

< 394h/394H 158v/158V Pos: standing >
Durin sits down in a comfortable spot.

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >
Durin opens a mystical serpent runed grimoire [superior] and begins studying it intently.

< 394h/394H 158v/158V Pos: standing >
 
  **.^^.***   
 .***.^^****  
 .***^.^.***  
 ..***@.****  
 ...********  
 ^.^..******  
  .^.^.****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) sits resting.(Red Aura)

< 394h/394H 158v/158V Pos: standing >
Durin closes his book and grins malevolently.

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >
Durin clambers to his feet.

< 394h/394H 158v/158V Pos: standing >
Durin starts casting a spell.

< 394h/394H 158v/158V Pos: standing >
Durin completes his spell...
Durin utters the words 'uwsfazze uizuguburuhl'

< 394h/394H 158v/158V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >
Durin sits down in a comfortable spot.

< 394h/394H 158v/158V Pos: standing >
 
  **.^^.***   
 .***.^^****  
 .***^.^.***  
 ..***@.****  
 ...********  
 ^.^..******  
  .^.^.****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) sits resting.(Red Aura)
Durin opens a mystical serpent runed grimoire [superior] and begins studying it intently.

< 394h/394H 158v/158V Pos: standing >
Durin closes his book and grins malevolently.

< 394h/394H 158v/158V Pos: standing >
Fallah has just given you his consent.

< 394h/394H 158v/158V Pos: standing >
Durin clambers to his feet.

< 394h/394H 158v/158V Pos: standing >
Durin starts casting a spell.

< 394h/394H 158v/158V Pos: standing >
Fallah stumbles out of the wormhole.

< 394h/394H 158v/158V Pos: standing >
Durin completes his spell...
Durin utters the words 'uwsfazze uizuguburuhl'
Durin slowly fades out of existence.

< 394h/394H 158v/158V Pos: standing >
Durin sits down in a comfortable spot.

< 394h/394H 158v/158V Pos: standing >
Fallah is now a member of your group.

< 394h/394H 158v/158V Pos: standing >
Durin opens a mystical serpent runed grimoire [superior] and begins studying it intently.

< 394h/394H 158v/158V Pos: standing >
 
  **.^^.***   
 .***.^^****  
 .***^.^.***  
 ..***@.****  
 ...********  
 ^.^..******  
  .^.^.****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Fallah ThE FuRY  *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) sits resting.(Red Aura)

< 394h/394H 158v/158V Pos: standing >
Durin closes his book and grins malevolently.

< 394h/394H 158v/158V Pos: standing >
The wormhole crumbles to dust and blows away.

< 394h/394H 158v/158V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Durin.
Fallah starts following you.

< 394h/394H 158v/158V Pos: standing >
The sun hangs low on the southern sky.
Durin clambers to his feet.

< 394h/394H 158v/158V Pos: standing >
Fallah has just given you his consent.

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >
Your group consists of ( 3/20):
( Head)   394/394   hit,  158/158  move Huug
(Front)   850/870   hit,  149/149  move Durin
(Front)   364/364   hit,  177/177  move Fallah

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >

< 394h/394H 158v/158V Pos: standing >
 
  .^^.*   
 **.^^**  
 **^@^.*  
 ***P.**  
  *****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
A red shape enters from the south.

< 394h/394H 156v/158V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
Fallah enters from the south.

< 394h/394H 154v/158V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
*Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fallah ThE FuRY  *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A huge troll guardian prevents passage to the unwelcome.(Red Aura)

< 394h/394H 155v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Fallah enters from the south.

< 394h/394H 155v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Fallah enters from the south.
Durin sneaks in from the south.

< 394h/394H 153v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Fallah enters from the south.

< 394h/394H 152v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Fallah enters from the south.

< 394h/394H 150v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Fallah enters from the south.

< 394h/394H 148v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Fallah enters from the south.
Durin sneaks in from the south.

< 394h/394H 146v/158V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Fallah enters from the south.

< 394h/394H 145v/158V Pos: standing >
A Swampy Trail
Obvious exits: -N -S
Fallah enters from the south.
Durin sneaks in from the south.

< 394h/394H 143v/158V Pos: standing >
A Swampy Trail
Obvious exits: -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
Fallah enters from the south.

< 394h/394H 141v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 142v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 142v/158V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E -D
Fallah enters from the east.

< 394h/394H 140v/158V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
This lizardman strolls through the water of the swamp, here.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
Fallah enters from above.

< 394h/394H 139v/158V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.

< 394h/394H 140v/158V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.

< 394h/394H 140v/158V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
Fallah enters from the south.
Durin sneaks in from the south.

< 394h/394H 139v/158V Pos: standing >
The Village Common Hall
Obvious exits: -N -S
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
Fallah enters from the south.

< 394h/394H 139v/158V Pos: standing >
Pardon?

< 394h/394H 140v/158V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 394h/394H 140v/158V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman guard who is not far off to your south.
A lizardman guard who is not far off to your south.

< 394h/394H 141v/158V Pos: standing >
The Sslithian Pool
Obvious exits: -S
[2] The corpse of a lizardman worshiper is lying here.
The corpse of a hooded lizardman is lying here.
The corpse of a lizardman tribesman is lying here.
[2] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Fallah enters from the south.

< 394h/394H 140v/158V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.
A lizardman guard who is a brief walk away to your south.

< 394h/394H 141v/158V Pos: standing >
There is no ool here.

< 394h/394H 143v/158V Pos: standing >
The Sslithian Pool
Obvious exits: -W
A few coins lie scattered here.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)

< 394h/394H 144v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 394h/394H 144v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 394h/394H 145v/158V Pos: standing >
Fallah slowly fades into existence.

< 394h/394H 145v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 394h/394H 145v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 394h/394H 146v/158V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 
Durin slowly fades into existence.

< 394h/394H 146v/158V Pos: standing >

< 394h/394H 147v/158V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
The corpse of a young lizardman is lying here.
[2] The corpse of a lizardman is lying here.

< 394h/394H 146v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.

< 394h/394H 147v/158V Pos: standing >
The Sslithian Pool
Obvious exits: -W
A few coins lie scattered here.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
Fallah enters from the west.
Durin sneaks in from the west.

< 394h/394H 146v/158V Pos: standing >
The Sslithian Pool
Obvious exits: -W
A few coins lie scattered here.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Durin MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Fallah ThE FuRY  *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)

< 394h/394H 146v/158V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
The corpse of a young lizardman is lying here.
[2] The corpse of a lizardman is lying here.
Fallah sneaks in from the east.

< 394h/394H 146v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.

< 394h/394H 147v/158V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
[2] The corpse of a lizardman worshiper is lying here.
A young lizardman wanders through here, drawn in instinctively.(Red Aura)

< 394h/394H 145v/158V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W

< 394h/394H 144v/158V Pos: standing >
Within the Shrine of Ze'Keshka
Obvious exits: -E -S -W
The corpse of a lizardman worshiper is lying here.
Fallah sneaks in from the south.

< 394h/394H 142v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 394h/394H 142v/158V Pos: standing >

< 394h/394H 144v/158V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 394h/394H 144v/158V Pos: standing >
The Slime-Covered Entrance to the Shrine of Ze'Keshka
Obvious exits: -N -W
Durin sneaks in from the west.

< 394h/394H 143v/158V Pos: standing >
You quickly scan the area.
A lizardman who is a brief walk away to your west.

< 394h/394H 143v/158V Pos: standing >
A Slimey Tunnel
Obvious exits: -N -S

< 394h/394H 142v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 394h/394H 142v/158V Pos: standing >
A Turn in a Slimey Tunnel
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a lizardman worshiper is lying here.
Durin sneaks in from the south.

< 394h/394H 141v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 394h/394H 141v/158V Pos: standing >
A Slimey Tunnel
Obvious exits: -E -W
Fallah sneaks in from the west.

< 394h/394H 140v/158V Pos: standing >
An Huge Tunnel Opening
Obvious exits: -N -W
Fallah sneaks in from the west.
Durin sneaks in from the west.

< 394h/394H 138v/158V Pos: standing >
You quickly scan the area.
A lizardman hunter who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A Githzerai who is close by to your north.
A Gnome who is close by to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman princess who is a brief walk away to your north.
A lizardman hunter who is rather far off to your north.
A lizardman child who is in the distance to your north.
A lizardman male who is in the distance to your north.

< 394h/394H 139v/158V Pos: standing >
 
  MM.MMMMM    
 MMMooMoMMM   
 MMM..o.MM    
 M.MMM@MM     
 M,.MM^MM     
 MMMM  M      
              
The Sacred Caverns of the Lizardmen
Obvious exits: -N -E -S -W
A lizardman hunter stands, floating here, fighting an earth elemental.
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
A mound of earth seems to move here, looking somewhat out of place. (minion) 
An earth elemental stands, floating here, fighting a lizardman hunter. (minion) 
A mound of earth seems to move here, looking somewhat out of place. (minion) 
A mound of earth seems to move here, looking somewhat out of place. (minion) 
A Githzerai (medium) Loki's Mind Red Moon Disciples stands, floating here (Newbie).(Gold Aura)
A Gnome (small) Senior of Red Moon Disciples stands here.(Red Aura)
Fallah sneaks in from the south.

< 394h/394H 139v/158V Pos: standing >
Fallah snaps into visibility.
Fallah tackles a Gnome square in the chest knocking the wind out of him!

< 394h/394H 139v/158V Pos: standing >
Fallah's fine crush strikes a Gnome.
Fallah's fine pierce strikes a Gnome.
Fallah's fine crush strikes a Gnome.
Fallah's impressive crush strikes a Gnome.
Fallah's fine pierce strikes a Gnome.

< 394h/394H 140v/158V Pos: standing >
Headbutt requires you to be able to reach his head!

< 394h/394H 140v/158V Pos: standing >
Fallah parries a Gnome's lunge at him.

< 394h/394H 141v/158V Pos: standing >
A lizardman hunter's weak claw strikes an earth elemental.
A lizardman hunter's weak claw strikes an earth elemental.
A lizardman hunter kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 394h/394H 142v/158V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Durin.

< 394h/394H 143v/158V Pos: standing >
Fallah's crush strikes a Gnome.
Fallah's impressive crush strikes a Gnome hard.
Fallah's impressive crush strikes a Gnome.
Fallah's fine crush strikes a Gnome.
Fallah's fine pierce strikes a Gnome.
A lizardman hunter dodges an earth elemental's attack.

< 394h/394H 143v/158V Pos: standing >
You snap into visibility.
[Damage: 17 ] Your powerful slash strikes a Gnome very hard.
You shiver from the unnatural cold as you hit a Gnome.
The wraith of a sergeant of the regular guard suddenly attacks YOU!
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard misses you.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Fallah parries a Gnome's lunge at him.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Fallah's impressive crush strikes a Gnome.
Fallah's impressive crush strikes a Gnome hard.
Fallah's impressive crush strikes a Gnome hard.
Fallah's fine crush strikes a Gnome hard.
Fallah's pierce strikes a Gnome hard.
A lizardman hunter's weak claw strikes an earth elemental.
Durin starts casting an offensive spell.
Durin snaps into visibility.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Durin completes his spell...
Durin utters the words 'waouq wuggurz'
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 The wraith of a sergeant of the regular guard misses you.
Looking panicked, a Gnome scrambles madly to his feet!

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A lizardman hunter dodges an earth elemental's attack.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 [Damage: 12 ] Your impressive slash seriously wounds a Gnome.
You resist the effects of a Gnome's spell!
A Gnome dodges your futile attack.
You miss a Gnome.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome's face turns pale as Fallah slams his head into his face.

< 388h/394H 145v/158V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Fallah parries a Gnome's lunge at him.
They are aware of deviousness but you try anyways!
You try to tackle a Gnome and fly over his head landing face first in the dirt!

< 388h/394H 145v/158V Pos: kneeling >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 A Gnome dodges Fallah's attack.
Fallah's pierce seriously wounds a Gnome.
Fallah's fine crush enshrouds a Gnome in a mist of blood.
A Gnome dodges Fallah's attack.
A Gnome dodges Fallah's attack.

< 388h/394H 145v/158V Pos: kneeling >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Sparkling magic surrounds Durin as he begins his chant.
Durin starts casting an offensive spell.

< 388h/394H 145v/158V Pos: kneeling >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Durin completes his spell...
Durin utters the words 'waouq wuggurz'
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome slumps to the ground.
The magic missile sent by Durin causes a Gnome to stagger and collapse in a lifeless heap.
A Gnome's dark black robe was completely destroyed by the massive blow!
A Gnome's some misshaped glass pants was completely destroyed by the massive blow!
A Gnome's sinister granite stud was completely destroyed by the massive blow!
The wraith of a sergeant of the regular guard stops following a Gnome.
The wraith of a sergeant of the regular guard stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!