The death of [22 Summoner] Gukk (Githzerai)

in The Great Fountain of Tharnadia

from the perspective of [22 Summoner] Gukk (Githzerai)

<held>               a tiny imperfect ruby
<held>               a flawless diamond

The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
You have memorized the following spells:
( 5th circle)  1 - identify
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               3 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - mage flame
( 2nd circle)  6 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               7 - magic missile

You can memorize 2 5th circle spell(s).
The town crier says in common 'Be kind to your fellow adventurers! Who knows when you will need their help!'
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
Sinza enters from the east.
Sinza leaves west.
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.
Sinza enters from the west.
Sinza panics, screams and runs in circles, waving his hands in the air.
Sinza panics, screams and runs in circles, waving his hands in the air.
A militia guard leaves west.
Sinza ducks.
The town crier says in common 'Remember when leaving the city limits to take caution. Undead and Evil forces prowl the wilderness.'
The town crier burps loudly.
Sinza looks at you.
Sinza giggles.
A militia guard enters from the west.
A tharnadian thief-hunter enters from the east.
Sinza starts casting a spell.
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
Sinza completes his spell...
Sinza utters the word 'zuharuhl'
You feel vitalized.
Sinza starts casting a spell.
A tharnadian thief-hunter starts casting a spell.
Sinza completes his spell...
Sinza utters the word 'fido'
You suddenly feel blessed!
Sinza starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
Sinza completes his spell...
Sinza utters the word 'abrazak'
Bands of magic armor wrap around you!
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.
A tharnadian thief-hunter starts casting a spell.
Sinza sits down in a comfortable spot.
Sinza takes out his holy symbol and begins praying intently.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
Sinza raises his holy symbol and smiles broadly.
Sinza clambers to his feet.
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
Sinza opens the door.
Sinza leaves south.
A tharnadian thief-hunter leaves east.
The town crier wipes snot from his nose.
The snow is coming down faster now.
A boy runs through the room, hitting the crier and knocking him over.
A boy says, 'Shut your stupid hole, fool!', and runs off
The town crier screams, 'Hey!  Stop that little shit!'
A religious zealot enters from the west.
A religious zealot starts casting a spell.
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'
A religious zealot starts casting a spell.
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw qare'
A militia guard enters from the west.
A religious zealot starts casting a spell.
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'
A militia guard leaves east.
The town crier says softly, 'If you want to see beautiful sights go west to the docks and head to moonshae.'
The town crier smiles gaily, doing a pirouette.
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.
A religious zealot starts casting a spell.
A religious zealot completes his spell...
A religious zealot utters the word 'fido'
A religious zealot starts casting a spell.
A religious zealot completes his spell...
A religious zealot utters the words 'protection from cold'
A stray dog enters from the east.
A stray dog enters from the east.
A stray dog leaves east.
A militia guard leaves west.
A militia guard enters from the west.
A stray dog enters from the east.
The town crier says in common 'Buying a boat is a good investment, but sailing takes practice.'
The town crier says in common 'The Tharnadian western and southern docks are a good place to get advice.'
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
A militia guard leaves west.
A religious zealot leaves east.
A militia guard enters from the east.
A militia guard leaves east.
Autosaving...
A militia guard enters from the east.
A militia guard leaves east.
A religious zealot enters from the east.
The town crier says in common 'Be warned!'
The town crier says in common 'Not much is known about the drow race.'
The town crier says in common 'They seem to know almost everything about us.'
A militia guard enters from the east.
A religious zealot starts casting a spell.
A religious zealot completes his spell...
A religious zealot utters the word 'abrazak'
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
A militia guard leaves west.
A religious zealot leaves east.
A militia guard leaves east.
A militia guard enters from the west.
A tharnadian thief-hunter enters from the east.
A militia guard leaves west.
The town crier smells the fresh air.
The first hint of daylight can be seen on the northern horizon.
A stray dog leaves east.
A militia guard enters from the west.
A militia guard leaves west.
The town crier says in common 'Be warned!'
The town crier says in common 'Not much is known about the drow race.'
The town crier says in common 'They seem to know almost everything about us.'
A militia guard enters from the west.
A militia guard enters from the east.
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
A militia guard enters from the east.
A tharnadian thief-hunter leaves west.
The town crier says in common 'Oh! And one important thing I have to tell..'
The town crier is struck in the back of the head by an airborne tomato, though his assailant cannot be seen.
The town crier says in common 'HEY! That hurt!'
It's cool out here.
A militia guard leaves east.
A stray dog leaves west.
A militia guard leaves east.
The first rays of sunlight signal that day is approaching.
A tharnadian thief-hunter enters from the west.
The town crier says in common 'The patrol guards outside are there to help you, but even they can't protect you from everything.'
A militia guard leaves east.
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.
A tharnadian thief-hunter leaves west.
A militia guard enters from the east.
A tharnadian thief-hunter enters from the west.
A stray dog enters from the west.
A militia guard leaves east.
The town crier says in common 'Be kind to your fellow adventurers! Who knows when you will need their help!'
The snow is coming down faster now.
A boy runs through the room, hitting the crier and knocking him over.
A boy says, 'Shut your stupid hole, fool!', and runs off
The town crier screams, 'Hey!  Stop that little shit!'
A militia guard enters from the east.
A militia guard enters from the east.
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'
A tharnadian thief-hunter starts casting a spell.
A stray dog leaves west.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
A militia guard enters from the west.
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
A female commoner says 'Excuse me, is that a gleaming two handed magical enchanted glowing mythical broadsword?'
The town crier says in common 'Why, yes it is. Hey, self-defense is no laughing matter!'
The town crier says in common 'Thats why when I want number one I pack a gleaming two handed magical enchanted glowing mythical broadsword...accept no substitutes.'
A tharnadian thief-hunter leaves east.
The town crier says in common 'If you are looking for armor, follow the Tharnadian Way west from here and look for Sten Hardik's armory.'
The town crier says in common 'If you are looking for weapons, look for Brinn's Weaponry on Keats Street.'
The town crier says in common 'If you are looking for misc travelling gear, why not stop by Jelian's Supply Shoppe? Go West down Tharnadian Way past Brinn's until just before the Shr'nn Mesa, then North along The Western Wall Road then East into her shop.'
The town crier says in common 'For more useful locations why not stop by Kabanon, the prophet on the Shr'nn mesa, he sells maps of the city.'
A militia guard leaves west.
A militia guard enters from the west.
Autosaving...
A militia guard leaves east.
A militia guard enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large rat enters from the west.
A militia guard leaves west.
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
A militia guard enters from the west.
A large rat leaves west.
The town crier says in common 'Hey, folks, I hear there are good things for sale in the bazaar!'
A militia guard leaves west.
A militia guard enters from the east.
A stray dog enters from the east.
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.
A militia guard enters from the west.
The town crier says in common 'Remember when leaving the city limits to take caution. Undead and Evil forces prowl the wilderness.'
A homeless peasant snaps into visibility.
A homeless peasant completes his spell...
A homeless peasant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
A homeless peasant's shield of the earthwyrm [poor] blocks your futile attack.

< 218h/263H 123v/123V Pos: standing >
<A homeless peasant snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 146h/263H 123v/123V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 83h/263H 123v/123V Pos: standing >
<A homeless peasant starts casting an offensive spell.

< 83h/263H 123v/123V Pos: standing >
<A homeless peasant snaps into visibility.
A homeless peasant completes his spell...
A homeless peasant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 41h/263H 123v/123V Pos: standing >
<A homeless peasant snaps into visibility.
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...