The death of [55 Shadowmage] Durin *-* Bloodlust *-* (Kobold)

in The Dock

from the perspective of [52 Huntsman] Znar The Resistance (Grey Elf)

<floating about head>a bright purple ioun stone[214h 1m 40s]
<worn as a badge>    Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn on head>       the helm of the dragonkind (magic) (glowing) [85%]
<worn on eyes>       a black duergar eyepatch of dexterity
<worn in ear>        an earring of congealed blood of regeneration
<worn in ear>        a tiny lightning enshrouded black earring of intelligence (magic)
<worn on face>       the mask of draconic deviance (glowing) [37%]
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a string of disembodied hands [71%]
<worn on body>       some platemail of colorless salamander scales (magic)[214h 1m 40s]
<worn about body>    a cloak of eternal fire [72%]
<worn as quiver>     a faded dragonscale quiver of health (magic)
<worn about waist>   a belt of iron solidarity (magic)[214h 1m 40s]
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a glowing azure potion (magic) (glowing) [86%]
<worn on arms>       some black leather sleeves glowing with faerie fire of intelligence (magic) (glowing) [85%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [51%]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [71%]
<worn on hands>      some black leather gloves with mithril blades [64%]
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<worn on finger>     a ring of regeneration of health (magic) (glowing) [71%]
<primary weapon>     the sword of fire and flame (magic) (glowing)[214h 1m 40s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing)
<worn on legs>       the leggings of a MaDMaN of endurance (magic) [81%]
<worn on feet>       a pair of black, buffalo hide shoes of strength [67%]

You quickly scan the area.
A commoner who is not far off to your north.

< 753h/706H 178v/187V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.

< 753h/706H 179v/187V Pos: standing >
Nz leaves north.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the south.

< 753h/706H 180v/187V Pos: standing >

< 753h/706H 182v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is not far off to your west.
A sleeping commoner who is not far off to your west.

< 753h/706H 183v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is not far off to your west.
A sleeping commoner who is not far off to your west.

< 753h/706H 184v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is not far off to your west.
A sleeping commoner who is not far off to your west.
Nz leaves north.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
You sense a lifeform nearby.
A male commoner stands here.
Bec enters from the south.

< 753h/706H 185v/187V Pos: standing >
You quickly scan the area.
You see nothing.
Nz leaves east.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the west.

< 753h/706H 185v/187V Pos: standing >

< 753h/706H 186v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.

< 753h/706H 187v/187V Pos: standing >
Nz leaves east.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the west.

< 753h/706H 186v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is not far off to your west.

< 753h/706H 186v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is not far off to your west.

< 753h/706H 186v/187V Pos: standing >
Nz opens the gate.

< 753h/706H 186v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is not far off to your west.
Nz leaves south.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the north.

< 753h/706H 185v/187V Pos: standing >
You quickly scan the area.
You see nothing.
Nz closes the gate.

< 753h/706H 185v/187V Pos: standing >
Nz leaves south.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the north.

< 753h/706H 186v/187V Pos: standing >
Nz leaves east.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
Bec enters from the west.

< 753h/706H 185v/187V Pos: standing >

< 753h/706H 185v/187V Pos: standing >
Nz leaves west.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the east.

< 753h/706H 186v/187V Pos: standing >

< 753h/706H 186v/187V Pos: standing >
Looks like an exit.
You extend your sights southward.
On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South

< 753h/706H 186v/187V Pos: standing >
Nz leaves north.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the south.

< 753h/706H 185v/187V Pos: standing >

< 753h/706H 185v/187V Pos: standing >
Nz opens the door.

< 753h/706H 186v/187V Pos: standing >
Nz leaves west.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>

<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.
Bec enters from the east.

< 753h/706H 186v/187V Pos: standing >
Nz closes the door.

< 753h/706H 186v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 753h/706H 186v/187V Pos: standing >

< 753h/706H 186v/187V Pos: standing >

< 752h/706H 186v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 752h/706H 186v/187V Pos: standing >
A member of the regular guard enters from the south.

< 752h/706H 186v/187V Pos: standing >

< 752h/706H 186v/187V Pos: standing >

< 752h/706H 186v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
A member of the city's regular guard stands here.
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 752h/706H 186v/187V Pos: standing >

		Score information for Znar

Level: 52   Race: Grey Elf   Class: Ranger / Huntsman Sex: Male
Hit points: 752(706)  Moves: 186(187)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 53258 platinum     0 gold     0 silver     0 copper
Playing time: 11 days / 1 hours/ 55 minutes
Received data: 0.4295 MB this session.
Send data:     0.0075 MB this session.
Compression ratio: 87%
Title:  The Resistance
Group Leader: Nz
Status:  Standing.
         Fireshielded
Epic points(total): 558(16388) Current task: find runestone of The Battlefield
Epic Bonus: Epic Points Bonus (0.50%)
Frags:   +4.38   Deaths:   46
Consenting: Bec
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Lightfooted Sparkling
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points: 1078 
Paladin auras:   Battle Lust
Guarded by: Bec

Active Spells:
--------------
biofeedback (2 minutes)
vitality (5 minutes)
endurance (3 minutes)
dazzle (4 minutes)
levitate (4 minutes)
protection from evil (30 minutes)
protection from animals (30 minutes)
barkskin (3 minutes)
fly (55 minutes)
detect good (30 minutes)
detect evil (30 minutes)
detect magic (30 minutes)
sense life (30 minutes)
rested bonus (111 minutes)

Bec nods.

< 752h/706H 186v/187V Pos: standing >

< 752h/706H 186v/187V Pos: standing >
A member of the regular guard leaves south.

< 752h/706H 186v/187V Pos: standing >

< 752h/706H 186v/187V Pos: standing >
You start chanting...

< 752h/706H 186v/187V Pos: standing >
Casting: blur **

< 752h/706H 186v/187V Pos: standing >

< 752h/706H 186v/187V Pos: standing >
You complete your spell...
Your skin crackles with lightning as your form starts to blur.

< 752h/706H 186v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 751h/706H 187v/187V Pos: standing >
A member of the regular guard leaves south.

< 751h/706H 187v/187V Pos: standing >
A sergeant of the regular guard enters from the south.

< 751h/706H 187v/187V Pos: standing >

< 751h/706H 187v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
A sergeant of the city's regular guard stands here.
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.

< 751h/706H 187v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
A sergeant of the city's regular guard stands here.
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.

< 751h/706H 187v/187V Pos: standing >
A beautiful pegasus walks in, seemingly from nowhere, and nuzzles Bec's face.
A beautiful pegasus now follows Bec.

< 751h/706H 187v/187V Pos: standing >
Bec gives an order to his followers.

< 751h/706H 187v/187V Pos: standing >
Guards Barracks
Obvious exits: -East # -South
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
A sergeant of the city's regular guard stands here.
*Bec  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
A beautiful pegasus is now a member of Nz's group.

< 751h/706H 187v/187V Pos: standing >

< 751h/706H 187v/187V Pos: standing >
You nod.

< 751h/706H 187v/187V Pos: standing >
Nz opens the door.

< 751h/706H 187v/187V Pos: standing >
Nz leaves east.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the west.
A beautiful pegasus trots in from the west.

< 751h/706H 186v/187V Pos: standing >
Nz closes the door.

< 751h/706H 186v/187V Pos: standing >
Nz leaves south.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the north.
A beautiful pegasus trots in from the north.

< 750h/706H 185v/187V Pos: standing >

< 750h/706H 185v/187V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...
You quickly scan the area.
Macom who is close by to your east.

< 750h/706H 186v/187V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.

< 750h/706H 187v/187V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.

< 750h/706H 187v/187V Pos: standing >
Nz leaves east.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
Bec enters from the west.
A beautiful pegasus trots in from the west.

< 750h/706H 186v/187V Pos: standing >

< 750h/706H 186v/187V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
An Ogre who is close by to your south.
An Ogre who is close by to your south.
Nz leaves west.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Bec enters from the east.
A beautiful pegasus trots in from the east.

< 750h/706H 185v/187V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.

< 750h/706H 185v/187V Pos: standing >

< 750h/706H 186v/187V Pos: standing >

< 750h/706H 187v/187V Pos: standing >
Slay whom?
Nz leaves east.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
Bec enters from the west.
A beautiful pegasus trots in from the west.

< 750h/706H 186v/187V Pos: standing >
Slay whom?
Nz leaves south.
You follow Nz.


<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Galleon fatwallah floats here.
The Galleon S.S. Autist floats here.
The Galleon Yellow Fever floats here.
The Sloop Cambell's  Sloop floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Mirkweyd Tackler floats here.
The Sloop Curse of Zandri floats here.
The Sloop The Enforcer floats here.
The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave  floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (giant) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
Bec enters from the north.
A beautiful pegasus trots in from the north.

< 750h/706H 185v/187V Pos: standing >
Bec snaps into visibility.
A halo of white light settles over Bec as he charges into battle.
A Kobold is knocked to the ground by Bec's mighty bash!
Bec dives at a Kobold skewering him with his two-handed mithril broadsword with a strange red stone.

< 750h/706H 185v/187V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 14 ] Your fine slash wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 14 ] Your pierce wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!

< 750h/706H 186v/187V Pos: standing >
< T: Bec TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Nz snaps into visibility.

< 750h/706H 187v/187V Pos: standing >
< T: Bec TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
A Kobold's earring of frozen Styx water cracks as the tortured body writhes!
Bec parries a Kobold's lunge at him.
Bec snaps into visibility.

< 750h/706H 187v/187V Pos: standing >
< T: Bec TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your powerful slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 13 ] Your pierce wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your powerful slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 15 ] Your impressive slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your powerful slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
Your sword of fire and flame summons the power of fire and flames at at a Kobold.
A scathing gust of wind is released from your fingertips.
[Damage: 52 ] A Kobold gasps in pain as your scathing wind burns flesh from his body.
[Damage: 75 ] An Ogre gasps in pain as your scathing wind burns flesh from his body.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Kobold!
[Damage: 21 ] [Damage: 15 ] You call down a roaring flamestrike which hits a Kobold dead on!
[Damage: 17 ] Your impressive slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 14 ] Your fine pierce strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 13 ] Your fine pierce strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!

< 750h/706H 187v/187V Pos: standing >
< T: Bec TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Bec snaps into visibility.
Bec's slash strikes a Kobold.
Bec's impressive slash strikes a Kobold.
Bec's impressive slash strikes a Kobold hard.

< 750h/706H 187v/187V Pos: standing >
< T: Bec TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's some kharma mind beads [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of illusions shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of sandstone [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's bronze Zarbonesti seal of Kryz'Kyssik shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.