The death of [34 Red Dragon] Joan The Resistance (Human)

in A Family Dwelling

from the perspective of [34 Red Dragon] Joan The Resistance (Human)

<worn as a badge>    a ghastly hide badge from Vella's Bordello
<worn around neck>   a legendary clay amulet from Vella's Bordello
<worn around wrist>  a legendary ivory bracelet from Rift Valley Jungle
<worn around wrist>  a drow-made cured leather bracer from Vella's Bordello
<worn on hands>      some burnt bark mitts from Vella's Bordello
<worn on feet>       some unique bark boots from Vella's Bordello

Detecting:       Good Life
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:   98 

Active Spells:
--------------
stone skin (4 minutes)
regenerate (3 minutes)


< 249h/273H 112v/112V Pos: standing >
You are already standing.

< 249h/273H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 249h/273H 112v/112V Pos: standing >
the corpse of a lizardman warrior does not contain the essence.

< 249h/273H 112v/112V Pos: standing >
A Family Dwelling
Obvious exits: -West 
Fresh blood splatters cover the area.
The corpse of a lizardman warrior is lying here.
A lizardman child stands here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 256h/273H 112v/112V Pos: standing >
Autosaving...

< 256h/273H 112v/112V Pos: standing >
You are three quarters the way to your next level.

< 263h/273H 112v/112V Pos: standing >
[Damage: 58 ] WHAP!  For a moment, you feel just like a dragon must as you punch a lizardman child.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman sta EP:  nasty wounds >
 You completely sidestep a lizardman child's blow, shift your balance, and strike back at him!
You miss a lizardman child.
You dodge a bash from a lizardman child, who loses his balance and falls.
You miss a lizardman child.
You miss a lizardman child.
You miss a lizardman child.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman kne EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 13 ] -=[Your fine punch enshrouds a lizardman child in a mist of blood.]=-
You miss a lizardman child.
[Damage:  7 ] -=[Your punch seriously wounds a lizardman child.]=-
[Damage:  7 ] -=[Your punch enshrouds a lizardman child in a mist of blood.]=-

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman kne EP:  awful >
 [Damage:  8 ] -=[Your fine punch causes a lizardman child to grimace in pain.]=-
A lizardman child rises to his feet.
A lizardman child dodges your futile attack.
[Damage:  6 ] -=[Your decent punch critically injures a lizardman child.]=-
A lizardman child is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] Your fearsome punch hits a lizardman child, smashing him to death.
A lizardman child is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a lizardman child dies in agony.
You start to chant in a deep voice.
Chant on whom?

< 273h/273H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 273h/273H 112v/112V Pos: standing >
the corpse of a lizardman child does not contain the essence.

< 273h/273H 112v/112V Pos: standing >
A Family Dwelling
Obvious exits: -West 
Fresh blood splatters cover the area.
The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 273h/273H 112v/112V Pos: standing >
You are three quarters the way to your next level.

< 273h/273H 112v/112V Pos: standing >
A Family Dwelling
Obvious exits: -West 
Fresh blood splatters cover the area.
The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 273h/273H 112v/112V Pos: standing >
[Damage: 61 ] WHAP!  For a moment, you feel just like a dragon must as you punch a lizardman child.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman sta EP:  nasty wounds >
 You whirl around, just avoiding a lizardman child's vicious attack.
A lizardman child's sweep catches you in the side and you almost stumble.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 You miss a lizardman child.
[Damage:  7 ] -=[Your punch seriously wounds a lizardman child.]=-
You miss a lizardman child.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP: pretty hurt >
 You completely sidestep a lizardman child's blow, shift your balance, and strike back at him!
You miss a lizardman child.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP: pretty hurt >
 [Damage:  8 ] -=[Your fine punch seriously wounds a lizardman child.]=-
[Damage:  6 ] -=[Your decent punch seriously wounds a lizardman child.]=-
You miss a lizardman child.
You miss a lizardman child.
A lizardman child dodges your futile attack.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 You whirl around, just avoiding a lizardman child's vicious attack.
A lizardman child misses you.
You dodge a lizardman child's feeble leg sweep.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 A lizardman child dodges your futile attack.
You miss a lizardman child.
A lizardman child dodges your futile attack.
You miss a lizardman child.
You miss a lizardman child.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 A Family Dwelling
Obvious exits: -West 
Fresh blood splatters cover the area.
The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A lizardman child stands here, fighting YOU!
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 A lizardman child misses you.
You arch around a lizardman child's blow, and deal a brutal counterattack!
You miss a lizardman child.
A lizardman child misses you.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 [Damage:  5 ] -=[Your decent punch enshrouds a lizardman child in a mist of blood.]=-
You miss a lizardman child.
You miss a lizardman child.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 You whirl around, just avoiding a lizardman child's vicious attack.
A lizardman child's sweep catches you in the side and you almost stumble.

< 271h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 You miss a lizardman child.
You miss a lizardman child.
A lizardman child dodges your futile attack.

< 271h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 You whirl around, just avoiding a lizardman child's vicious attack.
A Family Dwelling
Obvious exits: -West 
Fresh blood splatters cover the area.
The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A lizardman child stands here, fighting YOU!
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 271h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  awful >
 [Damage:  6 ] -=[Your decent punch causes a lizardman child to grimace in pain.]=-
You miss a lizardman child.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  9 ] You hit a lizardman child in the throat, he chokes, gasps and dies.
A lizardman child is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a lizardman child dies in agony.

< 271h/273H 112v/112V Pos: standing >
the corpse of a lizardman child does not contain the essence.

< 272h/273H 112v/112V Pos: standing >
A Family Dwelling
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 273h/273H 112v/112V Pos: standing >
A Twisted Juncture in the Caves
   Caves lead away into darkness to the north, east and upward.  Faint flashes
of light through the narrow entrance to the east signal that someone or
something may be there.  There is little movement of air through these caves,
leaving a stale, foul smell in the air.  It is interesting to note that all the
stalactites throughout these caves have been painstakingly broken down from the
ceiling, the reasons for this remain somewhat unclear.
Obvious exits: -North -East  -Up   
A dark green centipede flows across every obstacle.

< 273h/273H 111v/112V Pos: standing >
A Steep Cave
   The cave is so steep here that it is hard to keep one's footing.  A slick
coating of water clinging to the walls and floor of the cave are of no
assistance either.  The rock is cooler than the air and draws the moisture out
of the humid air.  Easy to defend due to its steep grade and narrow confines,
it is easy to see why the lizardmen have made their homes here.  Only the
insane, or those with a death wish, would dare to make war upon them in these
caves and caverns.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 273h/273H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 273h/273H 110v/112V Pos: standing >
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East  -Down 
The corpse of a lizardman guard is lying here.

< 273h/273H 110v/112V Pos: standing >

		Score information for Joan

Level: 34   Race: Human   Class: Monk / Red Dragon Sex: Male
Hit points: 273(273)  Moves: 111(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   14 platinum   137 gold     0 silver     0 copper
Playing time: 0 days / 22 hours/ 22 minutes
Received data: 0.3318 MB this session.
Send data:     0.0080 MB this session.
Compression ratio: 78%
Title:  The Resistance
Status:  Standing.
Epic points(total): 54(54)
Epic Bonus: Health Regen Bonus (0)
Frags:   -2.42   Deaths:   9
Detecting:       Good Life
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:   98 

Active Spells:
--------------
stone skin (3 minutes)
regenerate (2 minutes)


< 273h/273H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 273h/273H 112v/112V Pos: standing >
You start to chant in a deep voice.
You feel your skill in heroism improving.
Something wicked just happened didn't it? My god you feel weird. 
A sense of heroism grows in your heart.

< 273h/273H 112v/112V Pos: standing >
A Rocky Cave
Obvious exits: -East  -Down 
The corpse of a lizardman guard is lying here.

< 273h/273H 112v/112V Pos: standing >
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.

< 273h/273H 111v/112V Pos: standing >
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East  -Down 
The corpse of a lizardman guard is lying here.

< 273h/273H 110v/112V Pos: standing >
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.

< 273h/273H 109v/112V Pos: standing >
A Guardsman's Cave
   Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves.  Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time.  Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons.  Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.

< 273h/273H 108v/112V Pos: standing >
Home of the Lizardman Chieftain
   Elven shields and longbows dot the wall, trophies from battle no doubt.  It
is evident that the lizardman that lives here is of very high stature.  A bed
with a real mattress, and even sheets, stands against one wall and captured
tapestries dot several of the other walls.  Lizardmen tend to display their
wealth rather than hide it, and if this room is any indication the hides of the
more powerful jungle creatures are extremely valuable.  The skin of a coatl has
been used to line a throne-like chair and the scales of a green dragon have
been piled to one side.  Several tiger skins have been used to create soft
pillows and the bones of a number of elves have been turned into disgusting
statues that decorate a number of small tables lining the walls.  These
decorations alone show how powerful the lizardman chieftain is, and this
strength is what has made him the tribal leader.
Obvious exits: -North
A throne made from the hide of a couatl stands here.
An elderly lizardman stands here assisting his chief.
(Q)The chieftain ponders his next move against the elves.

< 273h/273H 108v/112V Pos: standing >
A Guardsman's Cave
   Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves.  Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time.  Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons.  Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
A small durian jungle cat plays here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.

< 273h/273H 108v/112V Pos: standing >
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.

< 273h/273H 108v/112V Pos: standing >
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East  -Down 
The corpse of a lizardman guard is lying here.

< 273h/273H 108v/112V Pos: standing >
A Steep Cave
   The cave is so steep here that it is hard to keep one's footing.  A slick
coating of water clinging to the walls and floor of the cave are of no
assistance either.  The rock is cooler than the air and draws the moisture out
of the humid air.  Easy to defend due to its steep grade and narrow confines,
it is easy to see why the lizardmen have made their homes here.  Only the
insane, or those with a death wish, would dare to make war upon them in these
caves and caverns.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 273h/273H 108v/112V Pos: standing >

< 273h/273H 112v/112V Pos: standing >

< 273h/273H 112v/112V Pos: standing >

< 273h/273H 112v/112V Pos: standing >
A Steep Cave
Obvious exits: -Up    -Down 

< 273h/273H 112v/112V Pos: standing >
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East  -Down 
The corpse of a lizardman guard is lying here.

< 273h/273H 111v/112V Pos: standing >
Pardon?

< 273h/273H 111v/112V Pos: standing >
Saving Joan.

< 273h/273H 111v/112V Pos: standing >
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.

< 273h/273H 111v/112V Pos: standing >
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East  -Down 
The corpse of a lizardman guard is lying here.

< 273h/273H 110v/112V Pos: standing >
A Steep Cave
   The cave is so steep here that it is hard to keep one's footing.  A slick
coating of water clinging to the walls and floor of the cave are of no
assistance either.  The rock is cooler than the air and draws the moisture out
of the humid air.  Easy to defend due to its steep grade and narrow confines,
it is easy to see why the lizardmen have made their homes here.  Only the
insane, or those with a death wish, would dare to make war upon them in these
caves and caverns.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 273h/273H 111v/112V Pos: standing >
A Twisted Juncture in the Caves
   Caves lead away into darkness to the north, east and upward.  Faint flashes
of light through the narrow entrance to the east signal that someone or
something may be there.  There is little movement of air through these caves,
leaving a stale, foul smell in the air.  It is interesting to note that all the
stalactites throughout these caves have been painstakingly broken down from the
ceiling, the reasons for this remain somewhat unclear.
Obvious exits: -North -East  -Up   

< 273h/273H 110v/112V Pos: standing >
A Family Dwelling
   This small family cave has been left in complete disarray, most likely due
to the small lizardmen children that must sleep on the tiny beds lined up
against the northern wall.  Lizardmen aren't terribly fertile, but when they
have a brood it does tend to be quite large.  A number of hunting spears have
been lined up against the southern wall, ready for immediate use and a set of
partially completed alligatorskin armor hangs from a rack in the back of the
room.
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A dark green centipede flows across every obstacle.
A young lizardman boy dances about in an imaginary battle.
(Q)A muscular lizardman works on a suit of leather armor.

< 273h/273H 109v/112V Pos: standing >
[Damage: 62 ] WHAP!  For a moment, you feel just like a dragon must as you punch a lizardman child.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman sta EP:  nasty wounds >
 A lizardman child misses you.
A lizardman child misses you.
A lizardman child's kick crashes into your chest.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 You miss a lizardman child.
You miss a lizardman child.
[Damage:  6 ] -=[Your punch strikes a lizardman child hard.]=-
You miss a lizardman child.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 A lizardman child misses you.
You whirl around, just avoiding a lizardman child's vicious attack.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 [Damage:  7 ] -=[Your decent punch strikes a lizardman child very hard.]=-
A lizardman child dodges your futile attack.
You miss a lizardman child.

< 272h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 [Damage: 47 ] You punch forcefully at a lizardman child, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a lizardman child will recover. Ever.
A lizardman child is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a lizardman child dies in agony.

< 272h/273H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 273h/273H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 273h/273H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 273h/273H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 273h/273H 112v/112V Pos: standing >
the corpse of a lizardman child does not contain the essence.

< 273h/273H 112v/112V Pos: standing >

< 273h/273H 112v/112V Pos: standing >
A Family Dwelling
Obvious exits: -West 
Puddles of fresh blood cover the ground.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A dark green centipede flows across every obstacle.
(Q)A muscular lizardman works on a suit of leather armor.

< 273h/273H 112v/112V Pos: standing >

< 273h/273H 112v/112V Pos: standing >
[Damage: 57 ] WHAP!  For a moment, you feel just like a dragon must as you punch a leather-worker.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman sta EP:  small wounds >
 You easily lean out of range of a leather-worker's vicious attack.
You whirl around, just avoiding a leather-worker's vicious attack.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman sta EP:  small wounds >
 You miss a leather-worker.
[Damage:  6 ] -=[Your decent punch wounds a leather-worker.]=-
You miss a leather-worker.

< 273h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:excellent E: lizardman sta EP:  small wounds >
 -=[A leather-worker's punch grazes you.]=-
You completely sidestep a leather-worker's blow, shift your balance, and strike back at him!
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 14 ] -=[Your fine punch strikes a leather-worker.]=-
A leather-worker's sweep catches you in the side and you almost stumble.

< 271h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 You miss a leather-worker.
You miss a leather-worker.
You miss a leather-worker.

< 271h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 271h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 -=[A leather-worker's crude punch wounds you.]=-
You easily lean out of range of a leather-worker's vicious attack.
You whirl around, just avoiding a leather-worker's vicious attack.

< 265h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 
< 265h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 You miss a leather-worker.
You miss a leather-worker.
[Damage:  6 ] -=[Your decent punch wounds a leather-worker.]=-

< 265h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 You easily lean out of range of a leather-worker's vicious attack.
A leather-worker misses you.
You easily lean out of range of a leather-worker's vicious attack.
A leather-worker's kick hits you in your side.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 
< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 15 ] -=[Your punch strikes a leather-worker.]=-
You miss a leather-worker.
A leather-worker dodges your futile attack.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 12 ] -=[Your fine punch strikes a leather-worker.]=-
You miss a leather-worker.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 [Damage: 58 ] WHAP!  For a moment, you feel just like a dragon must as you punch a leather-worker.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 A green centipede leaves west.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You easily lean out of range of a leather-worker's vicious attack.
A leather-worker misses you.
You easily lean out of range of a leather-worker's vicious attack.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You miss a leather-worker.
A leather-worker dodges your futile attack.
You miss a leather-worker.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You whirl around, just avoiding a leather-worker's vicious attack.
You easily lean out of range of a leather-worker's vicious attack.
A leather-worker misses you.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 A leather-worker dodges your futile attack.
You miss a leather-worker.
You miss a leather-worker.
You miss a leather-worker.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 
< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 [Damage: 61 ] WHAP!  For a moment, you feel just like a dragon must as you punch a leather-worker.

< 264h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 You feel your skin soften and return to normal.
-=[A leather-worker's crude punch wounds you.]=-
You easily lean out of range of a leather-worker's vicious attack.
You are knocked to the ground by a leather-worker's mighty bash!

< 256h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC:few scratches E: lizardman sta EP:  nasty wounds >
 You miss a leather-worker.
You miss a leather-worker.
You miss a leather-worker.

< 256h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC:few scratches E: lizardman sta EP:  nasty wounds >
 You feel your skin harden to stone.
The spirits of Vella's Bordello grant you their protection.

< 256h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC:few scratches E: lizardman sta EP:  nasty wounds >
 -=[A leather-worker's weak punch grazes you.]=-
-=[A leather-worker's weak punch wounds you.]=-
-=[A leather-worker's punch strikes you.]=-
You miss a leather-worker.
You miss a leather-worker.

< 240h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: small wounds E: lizardman sta EP:  nasty wounds >
 A Thri-Kreen snaps into visibility.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.

< 240h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: small wounds E: lizardman sta EP:  nasty wounds >
 Someone's attempt to backstab you fails as the dragon mind within takes control!
A Troll snaps into visibility.

< 240h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: small wounds E: lizardman sta EP:  nasty wounds >
 A Kobold snaps into visibility.

< 240h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: small wounds E: lizardman sta EP:  nasty wounds >
 
< 240h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: small wounds E: lizardman sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
A Troll attempted to headbutt you.
Someone gives an order to his followers.
A Drider snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer snaps into visibility.

< 187h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: lizardman sta EP:  nasty wounds >
 You miss a leather-worker.
A leather-worker dodges your futile attack.

< 187h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: lizardman sta EP:  nasty wounds >
 -=[A leather-worker's weak punch wounds you.]=-
A leather-worker misses you.
-=[A leather-worker's weak punch wounds you.]=-
A leather-worker's kick hits you directly in the face.

< 180h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: lizardman sta EP:  nasty wounds >
 A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.

< 180h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: lizardman sta EP:  nasty wounds >
 A Troll attempted to headbutt you.

< 180h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: lizardman sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 135h/273H 112v/112V Pos: sitting >
< T: Joan TP: sit TC: nasty wounds E: lizardman sta EP:  nasty wounds >
 Someone sings a song so well you feel your pain and suffering ebbing away.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's mighty magic fist slams into you!
OUCH!  That really did HURT!
You scramble madly to your feet!

< 94h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC: nasty wounds E: lizardman sta EP:  nasty wounds >
 A Duergar snaps into visibility.

< 94h/273H 112v/112V Pos: standing >
< T: Joan TP: sta TC: nasty wounds E: lizardman sta EP:  nasty wounds >
 Everything is blurry after a Troll's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Wow!  Look at all those stars!
The world starts spinning, and your ears are ringing!
A Kobold starts casting an offensive spell.

< 29h/273H 112v/112V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's giant fist of force is the last thing you ever see.
Your frozen leather band from Vella's Bordello was completely destroyed by the massive blow!