The death of [34 Red Dragon] Joan The Resistance (Human)

in A Family Dwelling

from the perspective of [35 Brigand] Mogluk *-* Bloodlust *-* (Troll)

<worn on head>       a bronze skull cap
<worn around neck>   a legendary sapphire amulet
<worn on body>       a smoke dragon scalemail suit of precision (glowing)
<worn about body>    a fur cloak
<worn about waist>   a moneychangers belt (magic)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a dented gold bracer
<worn on hands>      some thick leather gloves
<worn on finger>     a well-crafted stone signet
<primary weapon>     a longsword named "Whistler" [poor]
<secondary weapon>   a crested golden dagger [superior] (magic)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


< 825h/825H 133v/133V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 825h/825H 133v/133V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.

< 825h/825H 133v/133V Pos: standing >
A burly wild-elf ranger slips beneath Bryken's guard dealing a vicious attack!!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
As a burly wild-elf ranger attempts to attack Bryken, Bryken intercepts the attack with his hands and twist a burly wild-elf ranger's arm!
A burly wild-elf ranger's punch wounds Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.

< 825h/825H 133v/133V Pos: standing >
A burly wild-elf ranger dodges Bryken's attack.
A burly wild-elf ranger dodges Bryken's attack.
Bryken misses a burly wild-elf ranger.
Azar starts casting an offensive spell.
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 825h/825H 133v/133V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.

< 825h/825H 133v/133V Pos: standing >
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger hits Bryken with a mighty kick to his chest.
A burly wild-elf ranger shivers as he hits Bryken.

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken bashes a burly wild-elf ranger's skull in with a swift, stern butt to the head.
A burly wild-elf ranger is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a burly wild-elf ranger.

< 825h/825H 133v/133V Pos: standing >
Azar gets something from the corpse of a burly wild-elf ranger.

< 825h/825H 133v/133V Pos: standing >
Azar puts a small pile of coins into a bottomless bag of the illithids.

< 825h/825H 133v/133V Pos: standing >
Zukus starts casting a spell.

< 825h/825H 133v/133V Pos: standing >
Azar sits down in a comfortable spot.

< 825h/825H 133v/133V Pos: standing >
Azar stares off into space, entering a meditative trance.

< 825h/825H 133v/133V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yjrr pzar'
A torrent of divine energy flows from Zukus into Bryken's body, and his wounds begin to heal!

< 825h/825H 133v/133V Pos: standing >
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of Padh, the big black bouncer starts casting a spell.

< 825h/825H 133v/133V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
Bryken slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
The wraith of Padh, the big black bouncer completes its spell...
The wraith of Padh, the big black bouncer utters the words 'uwsfazze uizuguburuhl'
Bryken gets a cup of soft ice cream from his myrabolan backpack.

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of Padh, the big black bouncer starts casting a spell.

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
Azar slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
The wraith of Padh, the big black bouncer completes its spell...
The wraith of Padh, the big black bouncer utters the words 'uwsfazze uizuguburuhl'

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar snaps out of his meditative trance, grinning widely.

< 825h/825H 133v/133V Pos: standing >
Azar clambers to his feet.

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar leaves west.
Zukus leaves west.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 825h/825H 131v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 131v/133V Pos: standing >
Bryken enters from the east.

< 825h/825H 131v/133V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
Tackle who?

< 825h/825H 130v/133V Pos: standing >

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Autosaving...
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Bryken leaves north.

< 825h/825H 133v/133V Pos: standing >
Azar leaves north.
Zukus leaves north.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Mussa enters from the south.
Trestor skitters in from the south.
The wraith of Padh, the big black bouncer enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
Teru enters from the south.
Raza enters from the south.

< 825h/825H 131v/133V Pos: standing >
Azar leaves east.
Zukus leaves east.
You follow Azar.

Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young bullywug hunter prepares for the jungle.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 825h/825H 129v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 129v/133V Pos: standing >
Tackle who?

< 825h/825H 129v/133V Pos: standing >
Azar finds a secret entrance!

< 825h/825H 131v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Bryken enters from the north.

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar opens the vines.
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
You follow Azar.

A Dark, Well-Traveled Cave
Obvious exits: -N
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 825h/825H 131v/133V Pos: standing >
Tackle who?

< 825h/825H 131v/133V Pos: standing >
Bryken bounces around, really excited!

< 825h/825H 131v/133V Pos: standing >
Tackle who?

< 825h/825H 131v/133V Pos: standing >
Azar finds a secret entrance!
Tackle who?

< 825h/825H 131v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar opens the stone.
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
You follow Azar.

Entryway to the Lizardman Caves
Obvious exits: -N -E -W
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Azar closes the stone.

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Teru gets a golden strand of thread from his rugged adventurers satchel.

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Azar leaves east.
Zukus leaves east.
Bryken leaves east.
You follow Azar.

A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Azar leaves west.
Zukus leaves west.
Bryken leaves west.
You follow Azar.

Entryway to the Lizardman Caves
Obvious exits: -N# -E -W
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
Tackle who?

< 825h/825H 131v/133V Pos: standing >
Teru stops using a dark iron shield from The Savannah of Broken Trusts.

< 825h/825H 131v/133V Pos: standing >
Azar leaves west.
Zukus leaves west.
Bryken leaves west.
You follow Azar.

A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 825h/825H 130v/133V Pos: standing >
Tackle who?

< 825h/825H 131v/133V Pos: standing >
Tackle who?
Teru grabs a golden strand of thread.

< 825h/825H 132v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Tackle who?

< 825h/825H 133v/133V Pos: standing >
Azar leaves down.
Zukus floats down.
Bryken leaves down.
You follow Azar.

A Steep Cave
Obvious exits: -U -D
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Azar leaves down.
Zukus floats down.
Bryken leaves down.
You follow Azar.

A Twisted Juncture in the Caves
Obvious exits: -N -E -U
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A dark green centipede flows across every obstacle.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.

< 825h/825H 131v/133V Pos: standing >

< 825h/825H 131v/133V Pos: standing >
Tackle who?

< 825h/825H 131v/133V Pos: standing >

< 825h/825H 132v/133V Pos: standing >
Tackle who?

< 825h/825H 132v/133V Pos: standing >
Azar leaves east.
Zukus leaves east.
Bryken leaves east.
You follow Azar.

A Family Dwelling
Obvious exits: -W
Fresh blood covers everything in the area.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Human (medium)  The Resistance sits here, fighting a leather-worker.
(Q)A leather-worker stands here, fighting a Human.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 825h/825H 132v/133V Pos: standing >
Raza snaps into visibility.
A Human avoids being bashed by Raza, who loses his balance and falls.

< 825h/825H 132v/133V Pos: standing >
Bryken tries to backstab a Human but is too slow!
Bryken snaps into visibility.

< 825h/825H 132v/133V Pos: standing >
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 825h/825H 132v/133V Pos: standing >
Teru waves a golden strand of thread and says 'w'.

< 825h/825H 132v/133V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
Trestor snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer starts casting an offensive spell.
The wraith of Padh, the big black bouncer snaps into visibility.

< 825h/825H 132v/133V Pos: standing >
A Human misses a leather-worker.
A leather-worker dodges a Human's attack.

< 825h/825H 132v/133V Pos: standing >
A leather-worker's weak punch wounds a Human.
A leather-worker misses a Human.
A leather-worker's weak punch wounds a Human.
A Human's eyes roll as a leather-worker plants a foot in his face.

< 825h/825H 132v/133V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 825h/825H 132v/133V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 825h/825H 132v/133V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's fist beats the life out of a Human, blood pours from his body!
Looking panicked, a Human scrambles madly to his feet!

< 825h/825H 132v/133V Pos: standing >
Zukus starts casting an offensive spell.
Zukus snaps into visibility.

< 825h/825H 132v/133V Pos: standing >
A Human's face turns pale as Bryken slams his head into his face.
A Human is stunned!
Azar starts casting an offensive spell.

< 825h/825H 132v/133V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's magic fist punches a Human into so much pulp!
A Human's frozen leather band from Vella's Bordello was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!