The death of [25 Summoner] Serral *-* Bloodlust *-* (Kobold)

in a Well Traveled Path

from the perspective of [21 Bard] Tero (Goblin)

<worn on head>       the headdress of the celestial outlaws
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        a blood-stained hardwood earring
<worn in ear>        a pitted bamboo earring
<worn on face>       a soldier's leather mask from Shairak and Smokeveil Forest
<worn around neck>   a well-used reed collar
<worn around neck>   a blood-stained bark torque
<worn on body>       a tunic woven of hardened reed [superior]
<worn about waist>   a girth of thick rawhide
<worn on belt buckle>a black leather tome with an embossed dracolich
<attached to belt>   a silvery flute with engraved sigils (glowing)
<worn on arms>       sleeves of pleated seal-skin [superior]
<worn around wrist>  a deep blue braid of rank [poor]
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<primary weapon>     a dagger of carved obsidian [poor]
<held>               a silvery trumpet horn with engraved sigils (glowing)
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       a pair of dark ostriche-hide boots [superior]


< 199h/222H 106v/106V Pos: sitting >
You start meditating...

< 200h/222H 106v/106V Pos: sitting >
You have finished memorizing burning hands.

< 201h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - burning hands
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   12 seconds:  ( 4th) burning hands

You can memorize 8 1st and 1 5th circle spell(s).

< 203h/222H 106v/106V Pos: sitting >
You stop meditating.
You get some gleaming hide cuirass from Shairak and Smokeveil Forest from a rugged adventurers satchel.

< 209h/222H 106v/106V Pos: sitting >
You get some light marble moccasins from Shairak and Smokeveil Forest from a rugged adventurers satchel.

< 209h/222H 106v/106V Pos: sitting >
You get a beautiful glass battle axe from Shairak and Smokeveil Forest from a rugged adventurers satchel.

< 210h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - burning hands
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) burning hands

You can memorize 8 1st and 1 5th circle spell(s).

< 210h/222H 106v/106V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 211h/222H 106v/106V Pos: sitting >
Serral looks at you.

< 212h/222H 106v/106V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 214h/222H 106v/106V Pos: sitting >
You clamber to your feet.

< 214h/222H 106v/106V Pos: standing >
You say in goblin 'need 2 more'

< 215h/222H 106v/106V Pos: standing >
Ok.

< 216h/222H 106v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Obvious exits: -S -D
A hardened hemp short sword lies here on the ground.
A small chunk of dark marble floats here. (humming)
A tiny infant has been abandoned here, left to die.(Gold Aura)
Serral enters from the south.

< 216h/222H 105v/106V Pos: standing >

< 216h/222H 105v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
Serral enters from above.

< 216h/222H 104v/106V Pos: standing >

< 216h/222H 104v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
Serral enters from the north.

< 217h/222H 102v/106V Pos: standing >

< 217h/222H 103v/106V Pos: standing >
Slay whom?

< 217h/222H 103v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
Serral enters from the west.

< 217h/222H 101v/106V Pos: standing >

< 217h/222H 101v/106V Pos: standing >
You miss a traveling merchant.

< 217h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC:few scratches E: merchant sta EP: excellent >
 Serral looks at a wandering adventurer.

< 217h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC:few scratches E: merchant sta EP: excellent >
 Serral assists you heroically.
Serral misses a traveling merchant.

< 217h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC:few scratches E: merchant sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a traveling merchant.
You miss a traveling merchant.
You miss a traveling merchant.

< 217h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC:few scratches E: merchant sta EP: excellent >
 You parry a traveling merchant's lunge at you.
A traveling merchant's impressive punch strikes you very hard.
OUCH!  That really did HURT!
Serral avoids being bashed by a traveling merchant, who loses her balance and falls.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 You start chanting...

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 Serral starts casting an offensive spell.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 Casting: magic missile 

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 Serral completes his spell...
Serral utters the words 'magic missile'
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 Serral misses a traveling merchant.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You miss a traveling merchant.
You feel your skill in 1h piercing improving.
[Damage:  9 ] Your impressive pierce strikes a traveling merchant.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 Serral starts casting an offensive spell.
You start chanting...

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 Serral completes his spell...
Serral utters the words 'magic missile'
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 Serral starts casting an offensive spell.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 You start chanting...

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 Serral completes his spell...
Serral utters the words 'magic missile'
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A wandering merchant leaves east.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 Serral starts casting an offensive spell.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 You start chanting...

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A traveling merchant rises to her feet.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Serral completes his spell...
Serral utters the words 'waouq wuggurz'
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.
Serral throws a magic missile at a traveling merchant, who staggers under the blow.

< 188h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant sta EP:  awful >
 You parry a traveling merchant's lunge at you.
You suddenly see a traveling merchant's foot in your chest.

< 180h/222H 102v/106V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
A traveling merchant is stunned!
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 180h/222H 102v/106V Pos: standing >
<Serral stumbles, and jabs at a peasant commoner!
You feel your skill in double attack improving.
[Damage:  1 ] You successfully stab a traveling merchant in the heart, killing her instantly.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.

< 180h/222H 102v/106V Pos: standing >
You get a small pile of coins from the corpse of a traveling merchant.
There were: 2 platinum coins, 13 gold coins, 13 silver coins, 14 copper coins. 

< 180h/222H 102v/106V Pos: standing >
Ok.
You put 2 platinum, 13 gold, 13 silver, and 14 copper coins into a rugged adventurers satchel.

< 180h/222H 102v/106V Pos: standing >
You have just begun the trek to your next level!

< 180h/222H 102v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
Serral ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 180h/222H 102v/106V Pos: standing >
You sit down and relax.

< 180h/222H 103v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  2 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   40 seconds:  ( 3rd) magic missile
   54 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).
You continue your study.

< 180h/222H 103v/106V Pos: sitting >
You start meditating...

< 180h/222H 104v/106V Pos: sitting >
Serral sits down in a comfortable spot.

< 180h/222H 106v/106V Pos: sitting >
Serral opens a spellbook and begins studying it intently.

< 180h/222H 106v/106V Pos: sitting >
The sun starts to set in the south.
A muscular villager leaves west.

< 181h/222H 106v/106V Pos: sitting >
A wandering adventurer leaves west.

< 182h/222H 106v/106V Pos: sitting >
A peasant commoner leaves east.

< 183h/222H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 183h/222H 106v/106V Pos: sitting >
A muscular villager enters from the west.
A muscular villager enters from the east.

< 184h/222H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 185h/222H 106v/106V Pos: sitting >
Serral closes his book and grins malevolently.

< 186h/222H 106v/106V Pos: sitting >
Serral clambers to his feet.

< 186h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  4 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) magic missile
   22 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 186h/222H 106v/106V Pos: sitting >
A wandering merchant enters from the east.

< 187h/222H 106v/106V Pos: sitting >
You stop meditating.

< 187h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  4 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) magic missile
   18 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 187h/222H 106v/106V Pos: sitting >
A wandering adventurer enters from the west.

< 188h/222H 106v/106V Pos: sitting >
You start meditating...

< 188h/222H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 189h/222H 106v/106V Pos: sitting >
A traveling adventurer leaves west.

< 189h/222H 106v/106V Pos: sitting >
A peasant commoner leaves east.
A young villager enters from the west.

< 189h/222H 106v/106V Pos: sitting >
Serral looks at a wandering adventurer.

< 190h/222H 106v/106V Pos: sitting >
Serral looks at a wandering merchant.

< 191h/222H 106v/106V Pos: sitting >
Serral starts casting an offensive spell.

< 191h/222H 106v/106V Pos: sitting >
You stop meditating.

< 191h/222H 106v/106V Pos: sitting >
Serral completes his spell...
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant's fine punch strikes Serral hard.
Serral dodges a wandering merchant's attack.
Serral easily dodges a wandering merchant's feeble leg sweep.

< 191h/222H 106v/106V Pos: sitting >
A muscular villager leaves west.

< 192h/222H 106v/106V Pos: sitting >
Why don't you just lie down and pretend you're dead instead?

< 192h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 192h/222H 106v/106V Pos: sitting >
Serral starts casting an offensive spell called 'magic missile'.

< 192h/222H 106v/106V Pos: sitting >
You start meditating...

< 192h/222H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
Serral completes his spell...
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant dodges Serral's attack.

< 192h/222H 106v/106V Pos: sitting >
Serral dodges a wandering merchant's attack.
A wandering merchant misses Serral.

< 193h/222H 106v/106V Pos: sitting >
Serral starts casting an offensive spell.

< 193h/222H 106v/106V Pos: sitting >
Serral completes his spell...
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.

< 193h/222H 106v/106V Pos: sitting >
Serral starts casting an offensive spell.
You clamber to your feet.

< 193h/222H 106v/106V Pos: standing >
You assist Serral heroically.
[Damage:  8 ] Your impressive pierce strikes a wandering merchant.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering adventurer enters from the west.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Serral completes his spell...
Serral utters the words 'waouq wuggurz'
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Serral dodges a wandering merchant's attack.
Serral's eyes roll as a wandering merchant plants a foot in his face.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Serral starts casting an offensive spell called 'magic missile'.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Serral completes his spell...
Serral utters the words 'waouq wuggurz'
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Casting: magic missile 

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant dodges Serral's attack.
Serral starts casting an offensive spell called 'magic missile'.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Serral completes his spell...
Serral utters the words 'waouq wuggurz'
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
You start chanting...

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Serral starts casting an offensive spell.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant misses Serral.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 Serral completes his spell...
Serral utters the words 'magic missile'
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
Serral throws a magic missile at a wandering merchant, who staggers under the blow.
You miss a wandering merchant.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 A wandering merchant dodges Serral's attack.

< 193h/222H 106v/106V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.

< 193h/222H 106v/106V Pos: standing >
<A small villager enters from the east.

< 193h/222H 106v/106V Pos: standing >
<a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant is lying here, mortally wounded.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
Serral ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands here, fighting a wandering merchant.

< 193h/222H 106v/106V Pos: standing >
<[Damage:  1 ] You successfully stab a wandering merchant in the heart, killing him instantly.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 193h/222H 106v/106V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 2 platinum coins, 12 gold coins. 
You get a rare piece of glittering gold from the corpse of a wandering merchant.

< 193h/222H 106v/106V Pos: standing >
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 193h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 193h/222H 106v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
Serral enters from the east.

< 193h/222H 103v/106V Pos: standing >

< 193h/222H 103v/106V Pos: standing >
Serral sits down in a comfortable spot.

< 193h/222H 103v/106V Pos: standing >
A young villager enters from the east.
Serral opens a spellbook and begins studying it intently.

< 193h/222H 103v/106V Pos: standing >
Do you feel lucky, punk?

< 194h/222H 106v/106V Pos: standing >
You sit down and relax.

< 194h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  3 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   40 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).
You continue your study.

< 194h/222H 106v/106V Pos: sitting >
You start meditating...

< 194h/222H 106v/106V Pos: sitting >
A young villager leaves east.

< 195h/222H 106v/106V Pos: sitting >
A small villager leaves north.

< 195h/222H 106v/106V Pos: sitting >
You stop meditating.
You drop a rare piece of glittering gold.

< 195h/222H 106v/106V Pos: sitting >
You start meditating...

< 195h/222H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 196h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  4 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) magic missile
   24 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 197h/222H 106v/106V Pos: sitting >

< 197h/222H 106v/106V Pos: sitting >

< 197h/222H 106v/106V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 197h/222H 106v/106V Pos: sitting >
A pudgy commoner leaves east.

< 199h/222H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 199h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 201h/222H 106v/106V Pos: sitting >
You stop meditating.
You snicker softly.

< 201h/222H 106v/106V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 201h/222H 106v/106V Pos: sitting >
A village commoner leaves east.

< 202h/222H 106v/106V Pos: sitting >
Someone suddenly attacks Serral!
A Grey Elf snaps into visibility.
Serral is disrupted from meditation.
Serral, looking very frustrated, packs up his book.
A Grey Elf's impressive slash strikes Serral hard.
A Grey Elf's fine slash strikes Serral.
Someone gives an order to his followers.
A Gnome snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.

< 202h/222H 106v/106V Pos: sitting >

< 202h/222H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 1 5th circle spell(s).

< 202h/222H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 203h/222H 106v/106V Pos: standing >
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sergeant of the regular guard's fist beats the life out of Serral, blood pours from his body!
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sergeant of the regular guard's magic fist punches Serral into so much pulp!
Serral is dead! R.I.P.