The death of [25 Summoner] Serral *-* Bloodlust *-* (Kobold)

in a Well Traveled Path

from the perspective of [33 Huntsman] Znar The Resistance (Grey Elf)

<worn as a badge>    a four leaf clover
<worn on head>       a spiked bamboo hat from Kobold Settlement
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       a light glass mask from Kobold Settlement
<worn around neck>   a coil of darkness
<worn around neck>   a bloody bark choker from Kobold Settlement
<worn on body>       an ashen flesh tunic
<worn about body>    a cloak of storm winds
<worn as quiver>     a leather lifting harness
<worn about waist>   a sparkling hardwood girth from Kobold Settlement
<worn on belt buckle>the masters quiver (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of sleeves woven from mist
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      some well-crafted softwood gauntlets from Kobold Settlement
<worn on finger>     the ring of the overfiend
<worn on finger>     a spike ring of pure crimson coral
<primary weapon>     a carved bone longsword (magic)
<secondary weapon>   a gleaming elven longsword [poor] (humming)
<worn on legs>       some gladiators leg plates (magic) (glowing)
<worn on feet>       some bloody copper boots from Kobold Settlement


   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A dark copper sickle lies here on the ground.
A sparkling reed nose ring lies here on the ground.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.

< 285h/285H 62v/140V Pos: standing >
Obe leaves west.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A majestic bluejay circles here looking for food.
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.

< 285h/285H 60v/140V Pos: standing >

< 285h/285H 60v/140V Pos: standing >
A cute fuzzy squirrel enters from the south.

< 285h/285H 61v/140V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is close by to your east.
A majestic bluejay who is close by to your east.
A doe who is not far off to your east.
A mistgrave hare who is not far off to your east.
A deadly looking wolf who is not far off to your east.
A robin who is not far off to your east.
A humming bird who is not far off to your east.
A small sparrow who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A swift who is a brief walk away to your east.
A mistgrave hare who is rather far off to your east.
A doe who is rather far off to your east.
A small sparrow who is rather far off to your east.
A huge, furry mountain ram who is rather far off to your east.
A humming bird who is in the distance to your east.
A deadly looking wolf who is in the distance to your east.
A weevil who is in the distance to your east.
A swift who is close by to your south.
A wandering adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A young villager who is rather far off to your south.
A peasant commoner who is rather far off to your south.
A traveling adventurer who is rather far off to your south.
A pudgy commoner who is rather far off to your south.
A traveling adventurer who is rather far off to your south.
A wandering merchant who is in the distance to your south.
A wandering adventurer who is in the distance to your south.
A peasant commoner who is in the distance to your south.
A wandering merchant who is in the distance to your south.
A wandering merchant who is in the distance to your south.

< 285h/285H 62v/140V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is close by to your east.
A majestic bluejay who is close by to your east.
A doe who is not far off to your east.
A mistgrave hare who is not far off to your east.
A deadly looking wolf who is not far off to your east.
A robin who is not far off to your east.
A humming bird who is not far off to your east.
A small sparrow who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A swift who is a brief walk away to your east.
A mistgrave hare who is rather far off to your east.
A doe who is rather far off to your east.
A small sparrow who is rather far off to your east.
A huge, furry mountain ram who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
A deadly looking wolf who is in the distance to your east.
A weevil who is in the distance to your east.
A swift who is close by to your south.
A wandering adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A young villager who is rather far off to your south.
A peasant commoner who is rather far off to your south.
A traveling adventurer who is rather far off to your south.
A pudgy commoner who is rather far off to your south.
A traveling adventurer who is rather far off to your south.
A wandering merchant who is in the distance to your south.
A wandering adventurer who is in the distance to your south.
A peasant commoner who is in the distance to your south.
A wandering merchant who is in the distance to your south.
A wandering merchant who is in the distance to your south.
Obe leaves south.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
An exquisite copper rod lies here on the ground.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A swift walks around here looking for food.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.

< 285h/285H 61v/140V Pos: standing >
Obe leaves south.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A blood-stained ivory bracelet lies here on the ground.
[3] A hand axe is on the ground here collecting dust.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.

< 285h/285H 59v/140V Pos: standing >
Obe leaves south.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A hand axe is on the ground here collecting dust.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.

< 285h/285H 58v/140V Pos: standing >
You quickly scan the area.
A swift who is not far off to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A young villager who is close by to your south.
A peasant commoner who is close by to your south.
A traveling adventurer who is close by to your south.
A pudgy commoner who is close by to your south.
A traveling adventurer who is close by to your south.
A wandering merchant who is not far off to your south.
A wandering adventurer who is not far off to your south.
A peasant commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
Obe leaves south.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A spiked suit of ringmail is on the ground here gathering dust.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.

< 285h/285H 56v/140V Pos: standing >
Obe leaves south.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a wandering merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A drow-made leather bracer lies here on the ground.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.

< 285h/285H 55v/140V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A pudgy commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A wandering adventurer who is not far off to your north.
A wandering merchant who is not far off to your north.
A wandering adventurer who is not far off to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A deadly looking wolf who is in the distance to your north.
A peasant commoner who is close by to your west.
A young villager who is close by to your west.
A traveling merchant who is close by to your west.
A village commoner who is close by to your west.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A muscular villager who is close by to your west.
A Kobold who is not far off to your west.
A Goblin who is not far off to your west.
A muscular villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A village commoner who is not far off to your west.

< 285h/285H 55v/140V Pos: standing >

< 285h/285H 56v/140V Pos: standing >

< 285h/285H 56v/140V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A pudgy commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A wandering adventurer who is not far off to your north.
A wandering merchant who is not far off to your north.
A wandering adventurer who is not far off to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A deadly looking wolf who is in the distance to your north.
A peasant commoner who is close by to your west.
A young villager who is close by to your west.
A traveling merchant who is close by to your west.
A village commoner who is close by to your west.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A muscular villager who is close by to your west.
A Kobold who is not far off to your west.
A Goblin who is not far off to your west.
A muscular villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A village commoner who is not far off to your west.

< 285h/285H 57v/140V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 285h/285H 57v/140V Pos: standing >

< 285h/285H 58v/140V Pos: standing >

< 285h/285H 58v/140V Pos: standing >
A muscular villager enters from the west.

< 285h/285H 60v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West 
The corpse of a wandering merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A drow-made leather bracer lies here on the ground.
A muscular villager wanders here looking to start a fight.
*Lurt  The Resistance (Grey Elf)(medium) stands in mid-air here.
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 285h/285H 63v/140V Pos: standing >

< 285h/285H 63v/140V Pos: standing >
Obe leaves north.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A spiked suit of ringmail is on the ground here gathering dust.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.

< 285h/285H 62v/140V Pos: standing >

< 285h/285H 63v/140V Pos: standing >

< 285h/285H 65v/140V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A swift who is a brief walk away to your north.
A cute fuzzy squirrel who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A peasant commoner who is close by to your south.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.

< 285h/285H 68v/140V Pos: standing >

< 285h/285H 68v/140V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 285h/285H 74v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A spiked suit of ringmail is on the ground here gathering dust.
*Lurt  The Resistance (Grey Elf)(medium) stands in mid-air here.
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.

< 285h/285H 74v/140V Pos: standing >
A wandering merchant enters from the south.

< 285h/285H 80v/140V Pos: standing >
Obe leaves south.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a wandering merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A drow-made leather bracer lies here on the ground.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.

< 285h/285H 78v/140V Pos: standing >

< 285h/285H 79v/140V Pos: standing >
Obe leaves west.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
[3] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.

< 285h/285H 78v/140V Pos: standing >
A village commoner enters from the west.

< 285h/285H 79v/140V Pos: standing >
Obe leaves west.
You follow Obe.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A rare piece of heavily-glitering gold has been left here.
[2] The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
*Obe  The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* sits resting.(Red Aura)
A Goblin (small) sits resting. (Non-Fraggable)(Red Aura)
A muscular villager wanders here looking to start a fight.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.

< 285h/285H 78v/140V Pos: standing >

< 285h/285H 78v/140V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
A Kobold is disrupted from meditation.
A Kobold, looking very frustrated, packs up his book.
[Damage: 13 ] Your impressive slash strikes a Kobold hard.
[Damage:  6 ] Your fine slash strikes a Kobold.
Obe gives an order to his followers.
The wraith of a sergeant of the regular guard starts casting an offensive spell called 'bigbys clenched fist'.
Obe snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard starts casting an offensive spell.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a sergeant of the regular guard snaps into visibility.

< 285h/285H 80v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A Goblin clambers to his feet.
A Goblin, looking very frustrated, packs up his book.

< 285h/285H 80v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'bigbys clenched fist'
The wraith of a sergeant of the regular guard's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sergeant of the regular guard's magic fist punches a Kobold into so much pulp!
A Kobold is dead! R.I.P.
You receive your share of experience.