News
READ help rules : You are responsible at all times.
Also check out wiki.durismud.com\
4 September 2010
* Bard 1h piercing raised to 90, Scoundrel cap raised to 100.
* Angelic races slot cast like undead.
* Theurgist and Necromancers have gained wall of bones at 10th circle.
* Theurgist and Necromancer pets will die within a minute after losing
their master.
* Theurgist and Necromancer pets are now aggro all when their master
isn't in the room.
* Theurgist Titan and Avatar's have combat procs like dracolich's
breath procs.
* Fixed a bug where Tormenting Spirits was stopping when shrugged
instead of letting the waves continue.
* Vampire/Agathinon remort epic cost is now 250, Lich/Eladrin cost
is 2500.
2 September 2010
* Warships layout changed a bit.
* There is a time penalty on ship summon time when there is pvp action
on ocean, depending on ships maxspeed.
* Ship leaves its current location at summon order now.
* You can use 'summon time' to check how long it will take for your ship
to get there.
* Path of frost tweaked slightly.
* Monk class is now good racewar only.
* Gnome Mercenaries can now be Bounty Hunters.
* Halfling, Grey Elf and Half-Elf sorcerer specs now include Shadowmage.
* Fixed a bug where spellcast properties were not working correctly.
check out help files in-game for specific info on your race's
spell cast pulse.
* Undeath to Death should work correctly now (not against undeads or
angelic races).
* Githyanki's can be Psionicist Psycheporters (yes you can roll a gith psi).
* Ascend/Descend for Eladrin and Lich now costs 250 epics.
This cost remains at 2500 for Agathinon and Vampire.
* Undead/Angelic "how many pets can you have" formula has been updated.
Let us know what you think.
* Ghaele Liberator pets are now Eladrin Liberator race instead.
1 September 2010
* Deva are now Deva races.
* Angelic pets should now vamp as Undead pets do.
* Titans and Avatars now have Stomp to replace Tailsweep.
* Theurgist Slashing Darkness has been replaced by Life Bolt.
30 August 2010
* Fixed bug with Theurgists not receiving correct newbie eq.
* Tharnadia now has a north, south, and east exit.
* Theurgist Angelic Countenance absorbs holy and lightning damage.
* Misfire bug with disguised players or mobs should be solved.
29 August 2010
* Globe of Darkness has been replaced with Holy Light for Theurgists.
* Rent-a-Doctors like the one in Tharn have lowered their prices
"due to the economy".
* Tharn now has a southern gate. Plans in the works to expand with
a northern exit. Justice might not be full proof for the new gates.
You have been warned.
* Increase chance of ship ram critical hits.
* Requiem and Summon Host levels 31 and 41 were switched. Help files
for these two are updated as well.
* Innate Spawn and Ally are now togable via the command innate spawn
or innate ally. The spawn spell still works until the spell duration.
* Classes help files now show auto calculated lists as well.
* Bard Song of Protection now stones the group again at level 46.
* Bard Song of Protection now globes the group again at level 51.
* Bard Song of Protection now protects undead/soul for undead/angel races.
* Bard Song of Revelation now affects group members only.
* Bard Song of Healing now affects group members only.
* Bard Song of Healing now heals more efficiently.
* Bard Song of Cowardice now has a chance to make someone flee.
* Bard Song of Harming damage upgraded.
* Soul Disturbance and Greater Soul Disturbance cast times have been
reduced in tune with their damage reductions reported earlier.
28 August 2010
To clarify some things about ships.
* There are only low-level pirates out there at the moment.
* Pirates attack rate is set quite low and they DON'T attack you twice on same route
* Fighting pirates gives your crew all kind of experience AND money if you win
* Sailing in groups makes pirates your pray not other way around
* Pirates want your cargo, they dont need to to sink your ship
* Doing cargo on longer routes gives much better profit than Myra-KK
* Cyric's Revenge half-ignores small fry unless it comes too close. Just pay
attention and you will have enough time to get off its way. Besides, its not
even in game atm.
* You only loose 10% of hull's cost when you are sunk by npc ship
27 August 2010
* Port traders will sell you contraband if your crew's skills are above certain level.
* Equiped ram in addition to damage partially protects ship's fore when ramming.
* I've modded the help file engine to include real time stats of the race being
looked up. Classes to come.
* Holy and Doom blade proc rate made more mid-level friendly.
* Theurgists will now be able to wear (or not wear) Necromancer class flagged eq.
26 August 2010
* Reducing rage lag for non-ragelord specs to 1 round longer instead of 2.5 rounds
longer.
* Mobs aboard a ship being counted incorrectly for max players on ship should
be fixed.
* Guardians have Bulwark again.
* Multi command should now show the correct requirements.
* Area spell damage has been tweaked.
* Group limits for exp gain have been removed.
* PVP misfire settings are now 14 for goods, and 12 for evils.
* Illithid shrug reduced 20%.
* Drider shrug reduced 45%.
* Cosmetic updates to Tharn.
* Githyanki Fortress: Items tweaked, rare loads fixed, doors fixed to properly
gate the zone into sections.
* You can now buy other equipment than weapons on ships, try "list equipment".
* Longtom minimum range reduced.
* OMG, look! There's a ship floating in air!
* Holy blade should proc now.
* Mend soul should work on deva pets and Theurgists in angelic form.
* Remort should now work for Angelic Countenance.
* Protect Soul should work on Theurgists in angelic form now.
* Protect Soul and Protect Undead is now stackable.
* Haste duration for certain classes will notice a boost to duration.
* No more free recalling back to your birthplace when idling out. Those caught
camping epic stones will be sacrificed, deleveled, purged, deleted, or just
plain abused at the Imm's discresion.
* Monk weight restrictions on eq back in full force.
* Hopefully solved the issue with failure rate of ordering Theurgist pets.
23 August 2010
Monks have been reintroduced to the mud see help monk for more info.
* We will no longer upgrade the speclist helpfile... when the code can do
it for us! Type: "spec list" for the new speclist. You might notice
available races who cannot actually be the class in the first place
(like githyanki psionicists).
* Soul Disturbance, Greater Soul Disturbance, and Spirit Anguish have been
adjusted to more appropriate levels for their circles.
* Tower of Iron Will has been moved to 7th circle.
* Solbeeps Missile Barrage has been moved to 11th circle and damage increased.
* Bigbys Crushing Hand has been moved to 10th circle and damage lowered.
* World Kill Quests reward eq drops chance has increased.
21 August 2010
* Human and Orc exp modifiers have been increased to assist multiclassers.
* Conjure Elemental now grants pets +/- 5 levels of the caster caped at 45. It
is harder to get a higher level pet.
* Kobolds can wear tail eq.
* Random drops can now load spider body equipment.
* Teachers in WH are no longer aggro evil.
* Epic payout for zones will be increasing.
* Bralani should autoinvis like Wraiths now.
* Enslavers have gained a damage bonus to psychic crush.
* Psionicists gained new spell Pyrokinesis on 11th circle.
* Key on case in Alatorin now functions properly.
* Due to the brokenness of Sharpshooters, they have been removed from game
until they can be reviewed.
* Drow, Grey, and Wood elves Sharpshooter specs have been changed to Thief.
* Mine skill has raise to 100 for all classes who didn't already have it so
high. You must be undisguised (morphed, shapechanged, whatever) to mine.
* Drow, Grey, Half, and Wood elves have gained Longsword Mastery innate. It
works similar to Axe or Hammer Mastery.
* Swordsman have gained Melee Mastery granting them a bonus to melee damage.
* Shadowmages have gained a new 56th circle spell called Obtenebration.
20 August 2010
* Kobolds can wear tail equipment.
* Good mines now actually load more ore, and chances of getting good ore
has risen.
* Create Spring has lost endurance affect.
* You will now get a message when the player you send a tell to can't see you.
* Psionicists can cast while paralyzed.
19 August 2010
* Restore Spirit now works as it should, see help file for more info.
* Teacher's that wander will no longer do so when a player is in the room.
* Backstab skill cap has been increased for Rogues, Mercenaries, Bards, and
Thief spec.
* Backstab damage multiplier for damroll, strength and dexterity have increased.
* Backstab lag has increase by 30%.
* Global Exp has been tweaked in your favor, and healing exp gain has risen
substantially.
Quest Changes:
* Just to clarify, you get quest exp for each mob you kill, not by completing the
quest anymore. If you kill 1 of 5 mobs, you will gain 1/5th of the old quest
completion exp in addition to the normal kill exp.
* Item drops load randomly on one of your quest mobs you kill. But keep in mind,
they load on AVERAGE 1 per person per quest. If there are two people in your
group doing the quest and kill a mob, there is a chance both your items will
load on the same mob even.
18 August 2010
* Dark Knights have regained Hellfire at their 12th circle. Hope you Zealots
enjoyed the bug while it lasted.
* Everything edible now has some regenerative value. Some foods offer other
affects as well. All Fish give good regeneration.
* You can now target doors via abrieviated directions (ie southeast = se).
* Protection from Undead affects from equipment now shows up in score.
* Spacial Focus has been removed from Psionicists epic skill list.
* Horse body and Spider body races are now bashable by same size bashers
but with a penalty to their chance to land the bash.
17 August 2010
* You can now drink liquids again. (Un)holy water drinkers rejoice.
* Healing exp should be working.
* Druids get a bonus to commune time if align is -10 to 10 (previously only 0).
* Natures Touch no longer heals players for as many hitpoints who drink from create
spring or potions and that are not Rangers or Druids themselves.
* Druid Create Spring has gained aid at level 31.
* Kuo Toa's Swamp Sneak now lets them swim across water (not ocean) without
assistance (boats/levitate/fly).
* Suni should now be able to teach all three Theurgist spec's.
* Driders and Centaurs can no longer wear feet slots again (oops).
* Mauler spec Berserkers have learned to maul more efficiently. More damage,
less lag, higher percentage to land, and no penalty for not fighting victim.
* Wood Elves have had their racial constitution reduced and replaced with more
racial strength.
* You must be level 39 to see experience in numbers now.
* Mielikki's Vitality and Eshabalas Vitality have lost the movement regen affect.
* Skewer is only usable with two-handed weapons.
* Seni now specs and teaches all three spec's for Theurgist.
* Random eq can now create Protection from Undead affected eq.
* You may now clear blood tasks again at Tchan for 3x the normal going rate.
* Echo commands are now recallable.
* Doors are now targetable by their direction relative to you (ie open north).
* Area spell damage is about to be fine tuned now that you are getting into that
level of play.
World Quest Changes:
* For kill quests, you get quest exp from killing the
mob's and don't have to travel back to the bartender to turn it in.
* You can share a quest you've already started.
* If you abandon the quest, and you've already started it, you lose
the quest attempt.
* Reward items randomly load in mobs corpse instead of when you turn
the quest in.
* You get epic reward after you finish the quest.
16 August 2010
* Bartenders without a direct link to map will no give quests, i.e. khildarak.
* Pirates will no longer attack you twice on the same route.
* Be sure to check HELP MULTICLASS.
* Ascend for Theurgist is ingame now, see HELP ASCEND.
* Theurgist epic skills now in.
* Double bp bug fixed.
* Missing kick messages should be fixed.
15 August 2010
* You can no longer do the same quest twice.
* You can now upgrade hull without selling weapons, if new hull allows.
* No more mana stats on random eq.
13 August 2010
Cyric's Revenge doesnt spawn for now
12 August 2010
* Ethermancer teachers no longer invis themselves.
* Gnome Theurgists should start with spellbooks now.
* Focus command no longer breaks meditate.
* Memorizing without spellbooks bug fixed.
* Abandoning quests prices have increased.
* Prices for abandoning quests now drop over a period of 24 hours.
* Added some internal code so we can setbit objects to be wearable by our new races.
If you notice an item that should include your race (ie an elven longsword and wood
elf) let us know.
* Kuo Toa have gained two innates. Waterbreathing, and Swamp Sneak (sneak in swamp
or underdark mushroom terrains).
* Kobolds have gained innate Calming. This causes aggressive mobiles to take a few
additional seconds to attack because their puppy dog eyes are so calming! Also
switching to Kobolds with this innate may prove to be more difficult.
* Druid create spring has been boosted. Benefits received from drinking from the
spring are dependent on the level of the caster.
* Centaur’s Horse Body and Drider’s Spider Body prevent takedowns from attackers of
same size or below.
*Drider’s have grown in size to large.
*Skill caps for Paladins and Anti-Paladins have been modified in their favor. In
effect, they will be tanking better.
* Object damage to lances from lance charge has changed from 25% to a 1% occurrence.
* Paladins and Anti-Paladins have gained a parry bonus for wielding two-handers.
* Cavalier and Demonic Rider specs have gained the ability to guard two players at a time.
* You will no longer receive world quests for Tharn Rifts.
* Pirate mob levels have been tweaked.
* Fixed a broken exit between Tharnadia and Braddinstock Mansion.
09 August 2010
Psionicists suddenly forgot how to 'depart'.
The Illithids now have a teacher wandering their home.
The Theurgists now have trainers wandering the surface of GC.
The shops and auction should now work in Tharnadia, thank Venthix!
08 August 2010
Five new races have been Introduced to Duris along with one new Class.
* Planetbound Illithid - A more civilized race of Illithid
* Kobold - Half dog, half reptile
* Drider - Arachnaphobia on a rampage!
* Firbolg - Giant-kin
* wood Elf - Another Elf race has joined the battle
* Half-elves have also been reintroduced to the goodie side.
+ Theurgist - Goodie version of the Necromancer with angelic pets.
- Tharnadia has reappeared as the goodie hometown again.
- Winterhaven has become a neutral town questable by both sides.
- All races begin with 75 stats accross the board, except for humans who receive 85.
- As you may know we have removed mana as an in-game magic system for our psionicist
friends. They now focus similar to druid commune.
- All commune/focus based memorization no longer lags you when you complete your
studies. (Yay no more getting left behind in a group)
- Mines have been added to the UnderDark.
- Memorization times for low level casters has been chopped. The impatient rejoice!
- Equipment destruction on death has been reintroduced, but tonned down.
- Disintegrate spell no longer poofs eq; it causes object damage instead.
- Added equipment slot spdier_body for Driders, similar to saddles for Centurs.
No you don't get to mount the spider you sicko!
- Epic zone alignment reverts back towards neutral slowly over the course of a few days.
- Random drop percentages have been reduced slightly.
- Area damage has been upgraded, you will notice it, and you have been warned.
- Area spells now hit all players in the room 100% again. The sidestep probability
still exists however.
- Creeping doom is an area spell again.
- Orcs regain the summon horde innate
- On that note, Orcs also regained their bonus modifiers to non-magical damage delt
and received based on how many orc's are in the room.
- Psionicist nukes have been upped a bit.
- Psionicists have gained the 7th circle spell Depart, see help Depart.
We have wiped! The new age has begun!
Also check out wiki.durismud.com\
4 September 2010
* Bard 1h piercing raised to 90, Scoundrel cap raised to 100.
* Angelic races slot cast like undead.
* Theurgist and Necromancers have gained wall of bones at 10th circle.
* Theurgist and Necromancer pets will die within a minute after losing
their master.
* Theurgist and Necromancer pets are now aggro all when their master
isn't in the room.
* Theurgist Titan and Avatar's have combat procs like dracolich's
breath procs.
* Fixed a bug where Tormenting Spirits was stopping when shrugged
instead of letting the waves continue.
* Vampire/Agathinon remort epic cost is now 250, Lich/Eladrin cost
is 2500.
2 September 2010
* Warships layout changed a bit.
* There is a time penalty on ship summon time when there is pvp action
on ocean, depending on ships maxspeed.
* Ship leaves its current location at summon order now.
* You can use 'summon time' to check how long it will take for your ship
to get there.
* Path of frost tweaked slightly.
* Monk class is now good racewar only.
* Gnome Mercenaries can now be Bounty Hunters.
* Halfling, Grey Elf and Half-Elf sorcerer specs now include Shadowmage.
* Fixed a bug where spellcast properties were not working correctly.
check out help files in-game for specific info on your race's
spell cast pulse.
* Undeath to Death should work correctly now (not against undeads or
angelic races).
* Githyanki's can be Psionicist Psycheporters (yes you can roll a gith psi).
* Ascend/Descend for Eladrin and Lich now costs 250 epics.
This cost remains at 2500 for Agathinon and Vampire.
* Undead/Angelic "how many pets can you have" formula has been updated.
Let us know what you think.
* Ghaele Liberator pets are now Eladrin Liberator race instead.
1 September 2010
* Deva are now Deva races.
* Angelic pets should now vamp as Undead pets do.
* Titans and Avatars now have Stomp to replace Tailsweep.
* Theurgist Slashing Darkness has been replaced by Life Bolt.
30 August 2010
* Fixed bug with Theurgists not receiving correct newbie eq.
* Tharnadia now has a north, south, and east exit.
* Theurgist Angelic Countenance absorbs holy and lightning damage.
* Misfire bug with disguised players or mobs should be solved.
29 August 2010
* Globe of Darkness has been replaced with Holy Light for Theurgists.
* Rent-a-Doctors like the one in Tharn have lowered their prices
"due to the economy".
* Tharn now has a southern gate. Plans in the works to expand with
a northern exit. Justice might not be full proof for the new gates.
You have been warned.
* Increase chance of ship ram critical hits.
* Requiem and Summon Host levels 31 and 41 were switched. Help files
for these two are updated as well.
* Innate Spawn and Ally are now togable via the command innate spawn
or innate ally. The spawn spell still works until the spell duration.
* Classes help files now show auto calculated lists as well.
* Bard Song of Protection now stones the group again at level 46.
* Bard Song of Protection now globes the group again at level 51.
* Bard Song of Protection now protects undead/soul for undead/angel races.
* Bard Song of Revelation now affects group members only.
* Bard Song of Healing now affects group members only.
* Bard Song of Healing now heals more efficiently.
* Bard Song of Cowardice now has a chance to make someone flee.
* Bard Song of Harming damage upgraded.
* Soul Disturbance and Greater Soul Disturbance cast times have been
reduced in tune with their damage reductions reported earlier.
28 August 2010
To clarify some things about ships.
* There are only low-level pirates out there at the moment.
* Pirates attack rate is set quite low and they DON'T attack you twice on same route
* Fighting pirates gives your crew all kind of experience AND money if you win
* Sailing in groups makes pirates your pray not other way around
* Pirates want your cargo, they dont need to to sink your ship
* Doing cargo on longer routes gives much better profit than Myra-KK
* Cyric's Revenge half-ignores small fry unless it comes too close. Just pay
attention and you will have enough time to get off its way. Besides, its not
even in game atm.
* You only loose 10% of hull's cost when you are sunk by npc ship
27 August 2010
* Port traders will sell you contraband if your crew's skills are above certain level.
* Equiped ram in addition to damage partially protects ship's fore when ramming.
* I've modded the help file engine to include real time stats of the race being
looked up. Classes to come.
* Holy and Doom blade proc rate made more mid-level friendly.
* Theurgists will now be able to wear (or not wear) Necromancer class flagged eq.
26 August 2010
* Reducing rage lag for non-ragelord specs to 1 round longer instead of 2.5 rounds
longer.
* Mobs aboard a ship being counted incorrectly for max players on ship should
be fixed.
* Guardians have Bulwark again.
* Multi command should now show the correct requirements.
* Area spell damage has been tweaked.
* Group limits for exp gain have been removed.
* PVP misfire settings are now 14 for goods, and 12 for evils.
* Illithid shrug reduced 20%.
* Drider shrug reduced 45%.
* Cosmetic updates to Tharn.
* Githyanki Fortress: Items tweaked, rare loads fixed, doors fixed to properly
gate the zone into sections.
* You can now buy other equipment than weapons on ships, try "list equipment".
* Longtom minimum range reduced.
* OMG, look! There's a ship floating in air!
* Holy blade should proc now.
* Mend soul should work on deva pets and Theurgists in angelic form.
* Remort should now work for Angelic Countenance.
* Protect Soul should work on Theurgists in angelic form now.
* Protect Soul and Protect Undead is now stackable.
* Haste duration for certain classes will notice a boost to duration.
* No more free recalling back to your birthplace when idling out. Those caught
camping epic stones will be sacrificed, deleveled, purged, deleted, or just
plain abused at the Imm's discresion.
* Monk weight restrictions on eq back in full force.
* Hopefully solved the issue with failure rate of ordering Theurgist pets.
23 August 2010
Monks have been reintroduced to the mud see help monk for more info.
* We will no longer upgrade the speclist helpfile... when the code can do
it for us! Type: "spec list" for the new speclist. You might notice
available races who cannot actually be the class in the first place
(like githyanki psionicists).
* Soul Disturbance, Greater Soul Disturbance, and Spirit Anguish have been
adjusted to more appropriate levels for their circles.
* Tower of Iron Will has been moved to 7th circle.
* Solbeeps Missile Barrage has been moved to 11th circle and damage increased.
* Bigbys Crushing Hand has been moved to 10th circle and damage lowered.
* World Kill Quests reward eq drops chance has increased.
21 August 2010
* Human and Orc exp modifiers have been increased to assist multiclassers.
* Conjure Elemental now grants pets +/- 5 levels of the caster caped at 45. It
is harder to get a higher level pet.
* Kobolds can wear tail eq.
* Random drops can now load spider body equipment.
* Teachers in WH are no longer aggro evil.
* Epic payout for zones will be increasing.
* Bralani should autoinvis like Wraiths now.
* Enslavers have gained a damage bonus to psychic crush.
* Psionicists gained new spell Pyrokinesis on 11th circle.
* Key on case in Alatorin now functions properly.
* Due to the brokenness of Sharpshooters, they have been removed from game
until they can be reviewed.
* Drow, Grey, and Wood elves Sharpshooter specs have been changed to Thief.
* Mine skill has raise to 100 for all classes who didn't already have it so
high. You must be undisguised (morphed, shapechanged, whatever) to mine.
* Drow, Grey, Half, and Wood elves have gained Longsword Mastery innate. It
works similar to Axe or Hammer Mastery.
* Swordsman have gained Melee Mastery granting them a bonus to melee damage.
* Shadowmages have gained a new 56th circle spell called Obtenebration.
20 August 2010
* Kobolds can wear tail equipment.
* Good mines now actually load more ore, and chances of getting good ore
has risen.
* Create Spring has lost endurance affect.
* You will now get a message when the player you send a tell to can't see you.
* Psionicists can cast while paralyzed.
19 August 2010
* Restore Spirit now works as it should, see help file for more info.
* Teacher's that wander will no longer do so when a player is in the room.
* Backstab skill cap has been increased for Rogues, Mercenaries, Bards, and
Thief spec.
* Backstab damage multiplier for damroll, strength and dexterity have increased.
* Backstab lag has increase by 30%.
* Global Exp has been tweaked in your favor, and healing exp gain has risen
substantially.
Quest Changes:
* Just to clarify, you get quest exp for each mob you kill, not by completing the
quest anymore. If you kill 1 of 5 mobs, you will gain 1/5th of the old quest
completion exp in addition to the normal kill exp.
* Item drops load randomly on one of your quest mobs you kill. But keep in mind,
they load on AVERAGE 1 per person per quest. If there are two people in your
group doing the quest and kill a mob, there is a chance both your items will
load on the same mob even.
18 August 2010
* Dark Knights have regained Hellfire at their 12th circle. Hope you Zealots
enjoyed the bug while it lasted.
* Everything edible now has some regenerative value. Some foods offer other
affects as well. All Fish give good regeneration.
* You can now target doors via abrieviated directions (ie southeast = se).
* Protection from Undead affects from equipment now shows up in score.
* Spacial Focus has been removed from Psionicists epic skill list.
* Horse body and Spider body races are now bashable by same size bashers
but with a penalty to their chance to land the bash.
17 August 2010
* You can now drink liquids again. (Un)holy water drinkers rejoice.
* Healing exp should be working.
* Druids get a bonus to commune time if align is -10 to 10 (previously only 0).
* Natures Touch no longer heals players for as many hitpoints who drink from create
spring or potions and that are not Rangers or Druids themselves.
* Druid Create Spring has gained aid at level 31.
* Kuo Toa's Swamp Sneak now lets them swim across water (not ocean) without
assistance (boats/levitate/fly).
* Suni should now be able to teach all three Theurgist spec's.
* Driders and Centaurs can no longer wear feet slots again (oops).
* Mauler spec Berserkers have learned to maul more efficiently. More damage,
less lag, higher percentage to land, and no penalty for not fighting victim.
* Wood Elves have had their racial constitution reduced and replaced with more
racial strength.
* You must be level 39 to see experience in numbers now.
* Mielikki's Vitality and Eshabalas Vitality have lost the movement regen affect.
* Skewer is only usable with two-handed weapons.
* Seni now specs and teaches all three spec's for Theurgist.
* Random eq can now create Protection from Undead affected eq.
* You may now clear blood tasks again at Tchan for 3x the normal going rate.
* Echo commands are now recallable.
* Doors are now targetable by their direction relative to you (ie open north).
* Area spell damage is about to be fine tuned now that you are getting into that
level of play.
World Quest Changes:
* For kill quests, you get quest exp from killing the
mob's and don't have to travel back to the bartender to turn it in.
* You can share a quest you've already started.
* If you abandon the quest, and you've already started it, you lose
the quest attempt.
* Reward items randomly load in mobs corpse instead of when you turn
the quest in.
* You get epic reward after you finish the quest.
16 August 2010
* Bartenders without a direct link to map will no give quests, i.e. khildarak.
* Pirates will no longer attack you twice on the same route.
* Be sure to check HELP MULTICLASS.
* Ascend for Theurgist is ingame now, see HELP ASCEND.
* Theurgist epic skills now in.
* Double bp bug fixed.
* Missing kick messages should be fixed.
15 August 2010
* You can no longer do the same quest twice.
* You can now upgrade hull without selling weapons, if new hull allows.
* No more mana stats on random eq.
13 August 2010
Cyric's Revenge doesnt spawn for now
12 August 2010
* Ethermancer teachers no longer invis themselves.
* Gnome Theurgists should start with spellbooks now.
* Focus command no longer breaks meditate.
* Memorizing without spellbooks bug fixed.
* Abandoning quests prices have increased.
* Prices for abandoning quests now drop over a period of 24 hours.
* Added some internal code so we can setbit objects to be wearable by our new races.
If you notice an item that should include your race (ie an elven longsword and wood
elf) let us know.
* Kuo Toa have gained two innates. Waterbreathing, and Swamp Sneak (sneak in swamp
or underdark mushroom terrains).
* Kobolds have gained innate Calming. This causes aggressive mobiles to take a few
additional seconds to attack because their puppy dog eyes are so calming! Also
switching to Kobolds with this innate may prove to be more difficult.
* Druid create spring has been boosted. Benefits received from drinking from the
spring are dependent on the level of the caster.
* Centaur’s Horse Body and Drider’s Spider Body prevent takedowns from attackers of
same size or below.
*Drider’s have grown in size to large.
*Skill caps for Paladins and Anti-Paladins have been modified in their favor. In
effect, they will be tanking better.
* Object damage to lances from lance charge has changed from 25% to a 1% occurrence.
* Paladins and Anti-Paladins have gained a parry bonus for wielding two-handers.
* Cavalier and Demonic Rider specs have gained the ability to guard two players at a time.
* You will no longer receive world quests for Tharn Rifts.
* Pirate mob levels have been tweaked.
* Fixed a broken exit between Tharnadia and Braddinstock Mansion.
09 August 2010
Psionicists suddenly forgot how to 'depart'.
The Illithids now have a teacher wandering their home.
The Theurgists now have trainers wandering the surface of GC.
The shops and auction should now work in Tharnadia, thank Venthix!
08 August 2010
Five new races have been Introduced to Duris along with one new Class.
* Planetbound Illithid - A more civilized race of Illithid
* Kobold - Half dog, half reptile
* Drider - Arachnaphobia on a rampage!
* Firbolg - Giant-kin
* wood Elf - Another Elf race has joined the battle
* Half-elves have also been reintroduced to the goodie side.
+ Theurgist - Goodie version of the Necromancer with angelic pets.
- Tharnadia has reappeared as the goodie hometown again.
- Winterhaven has become a neutral town questable by both sides.
- All races begin with 75 stats accross the board, except for humans who receive 85.
- As you may know we have removed mana as an in-game magic system for our psionicist
friends. They now focus similar to druid commune.
- All commune/focus based memorization no longer lags you when you complete your
studies. (Yay no more getting left behind in a group)
- Mines have been added to the UnderDark.
- Memorization times for low level casters has been chopped. The impatient rejoice!
- Equipment destruction on death has been reintroduced, but tonned down.
- Disintegrate spell no longer poofs eq; it causes object damage instead.
- Added equipment slot spdier_body for Driders, similar to saddles for Centurs.
No you don't get to mount the spider you sicko!
- Epic zone alignment reverts back towards neutral slowly over the course of a few days.
- Random drop percentages have been reduced slightly.
- Area damage has been upgraded, you will notice it, and you have been warned.
- Area spells now hit all players in the room 100% again. The sidestep probability
still exists however.
- Creeping doom is an area spell again.
- Orcs regain the summon horde innate
- On that note, Orcs also regained their bonus modifiers to non-magical damage delt
and received based on how many orc's are in the room.
- Psionicist nukes have been upped a bit.
- Psionicists have gained the 7th circle spell Depart, see help Depart.
We have wiped! The new age has begun!