News
May 20, 2013
* All Dragon mobs of level 49+ should award an epic upon killing it.
* Full Heal and Heal will auto target your current target if engaged and you do not specify a target (similar to offensive spells).
* Fix should no longer crash the mud :P.
* Monks can no longer use the axe of the Dragonkind.
* Epics gained from lvl 35+ mobs should now correctly award 1 point.
* Some debuff spells have had their formulas reworked to use this basic system: http://forums.kyse.us/showthread.php?tid=1586
* geg, power word blind, enrage - all or aspects of these spells now use the updated formula referenced above.
May 16, 2013
* Bards have regained bigby's clenched fist spell.
* New Holyman ability: holy destruction (see help files)
* You may no longer loot corpses while engaged.
* Blood to Stone should always hit now. Duration determined by how much health the target has lost (higher total health percentage, lower duration)
May 15, 2013
* Dreadnaught duration increased a bit.
* Affects with short durations should now display correct time remaining.
* Fix now appropriately removes the required salvaged component.
* You may once again give store bought items to mobs.
* Characters still cannot give forged/crafted items to mobs.
* Piles of coins are no longer salvageable.
* Flame Reavers have lost 2h Slashing.
* Bards have lost bigby's clenched fist spell.
* Bards have gained hitpoints.
* Creeping Doom aoe is now a single cast like all other AOE's.
* Bard riff now lags much less.
* Added help pulse to help files.
May 14, 2013
* Dreadnaught messages fixed.
* Monks and Anti-paladin damage output lowered a tad.
* The Area command should no longer display odd things.
May 13, 2013
* Dreadnaught now uses a static scale for duration/reorient. Skill level only affects success chance.
* Crafting and Forging now award EXP upon a successful craft. Amount determined by item complexity.
* Crafted, Forged, or Storebought items can no longer be given to mobs.
* Dodge formua tweaked a bit (% lowered a tad).
* Mountain Dwarves have gained a dodge bonus vs Giant races innate (Troll, Ogre, and Giant). (giant avoidance)
* Mine should now notch a bit easier.
* Wilms quest reward equipment should all now have some kind of stat bonus.
* Summoned Dracoliches have had their AC buffed.
* Fishing! has been updated. Fish no longer decay. Added 'mine' type event to the skill.
* Some additional equipment balancing.
* Successful fishing and mining attempts now yield a bit of EXP.
* Restrain reworked a bit: it now eats commands (rather than stacks), and also gives a message when effect wears off.
* Tiamat's poison tail stinger now has no class restrictions.
* Avernus and Doombringer have been tweaked a tad.
* Fix should now work properly.
May 9, 2013
* Spell Pulse numbers have been modified. You may notice more or fewer * when casting.
* The area command will now display the average level of the mobs in the zone.
May 8, 2013
* More equipment tweaks - again, some up, some down.
* Entangle once again does something.
May 7, 2013
* Nature's Touch healing should now count towards the May I Heals You achievement.
* Players may now found their own guilds (for a 5000 plat fee)! See the guildmasters in Tharnadia (n, w of crier) and Khildarak (2s, w from inn)for info!
* Wallkicks should hit a bit more often.
* Color on racial chat channel updated.
* Few overpowered items tweaked, some underpowered items tweaked - primarily from higher level zones - check gear stats!
May 6, 2013
* Racial Damage Modifiers tweaked. See the post.
* Guardians have gained a new skill: dreadnaught. See the help file for explanation.
* The Platemail of awe is now paladin only (same stats).
* a staff of bones and souls from rogue plains quest now works once again, as well as golem staff from Alatorin
* New command dice. Allows you to roll a random number through a dice roll (should help with eq splits) ;)
May 3, 2013
* BIG CHANGE:
* Racial Damage Modifiers have been reintroduced. See this post for info: http://forums.kyse.us/showthread.php?tid=1545
* New achievement added Dragonslayer (i'll fix formatting on monday)
* Goblins have gained the fix skill.
* Fix now requires 1 of the lowest rarity of salvaged material of the same type for the item being repaired. See help material_list for the full list of salvaged materials and rarities.
* The difficulty chance for Salvaged Recipes to drop is now dependent upon the item's attribute value. Items with lower stats are easier to generate, whereas items with greater stats are now harder to figure out and generate a recipe for.
May 2, 2013
* Deaths now negatively impact your leaderboard score.
* Evil racewar Druids should now correctly benefit from forest terrain when communing.
May 1, 2013
* Gnomes, Mountain Dwarves, and Orcs have gained Strength.
* Craft and Forge recipes can now be crafted! See craft/forge info for recipe materials.
* Kieta (tharn) and the merchant in Clan Blood Barter now sell the necessary craft and forge ingredients.
* New command refine - used to combine lesser salvaged materials into their greater rarity. See help refine. - Uses mined ore as an ingredient.
* You may now salvage materials into their lesser rarity material.
* Mine ore prices reduced a bit.
* Bards, Mercenaries, and Rangers have all lost the rescue skill.
* Starting Equipment should no longer be salvageable. If you find any, bug it, and i'll reward you with some faerie bags.
* Wizard spec sorcerers have lost the solbeeps missile barrage spell.
* Wizard spec sorcerers have gained innate spell penetration skill.
April 29, 2013
* Help Rules updated, made more lenient. Understand the rules and enjoy the game.
* Backstab damage reduction is only valid for PC's.
* Troll fire vulnerability damage tweaked again.
* Ore price algorithm reworked - prices will vary a bit more.
* Created forge/craft logic for learned recipes.
* Blue WH Potion of Battle Readiness no longer applies enhanced agility.
* Minotaus can no longer be Reavers.
* Backstab damage reduction logic reworked. Aware characters must now make a save roll (INT vs. AGI/Backstab_skill) to take less backstab damage.
* Help Backstab updated.
April 24, 2013
* Alchemist class has rejoined the game. Help Alchemist for info.
* Mix: is now Dex/Wis based.
* Throwpotion: is now Agi based.
* Alchemists can only throw potions they have mixed themselves (sorry cheezers!)
* Alchemists can pull items out of bag in combat.
* Skill ground casting removed and replaced with concentration, which should now work.
* Backstab damage is now reduced for targets affected by aware , and those being stabbed consecutively.
* Troll agi and dex racial stat numbers switched (were: agi 90, dex 100 - now: dex 90, agi 100)
* Gixnif and Kannard have packed up their evil shops and have relocated into Khildarak Stronghold. You can now find them 2 south of the inn.
* Kannard will now sell faerie bags @1000 platinum a pop for your gambling pleasure. Give him the platinum as you would a quest mob.
* Stunning Visions should now stun a bit less and save_check a bit more.
*
* Boons for 4/24:
* Gain a level (up to 46) when you complete the zone Fort Boyard.
* Gain a level (up to 46) when you complete the zone Village of Werrun.
* Gain a level (up to 46) when you complete the zone Ice Tower.
* Gain a level (up to 46) when you complete the zone The Kingdom of Torg.
* Gain a level (up to 46) when you complete the zone Plane of Earth.
* Gain a level (up to 46) when you complete the zone Faerie Realm.
* Gain 1000 epics when you complete the zone Castle Ravenloft.
* Notch 3 attributes of your choice when you receive a 1.00 frag or better.
April 22, 2013
* 2 new achievements have been added.
* Characters affected by Air Aura, Air Elementals, or Fire Elementals can no longer bash. Air specced Conjurers, if you'd like a class change, see me.
* Characters should now be able to save versus power word stun. Primary factors are: Level, Pow, and save_spell.
* Help salvation page added.
April 19, 2013
* Troll fire vulnerability damage increased a tad.
* The Achievement system has been implemented. Type achievements in game to see the list of currently available achievements (more to come soon).
* Help achievements and soulbind pages added.
* Owners of the winterhave frost/flame collars should no longer be spammed about having too many pets.
* Zealot battle proc should no longer put you in negative damroll. Duration also increased.
* All Psionicist races can now spec.
* Minotaurs can now be all available classes (save for reaver and paladin)
* Berserkers are now available to all goodie races.
* Orc racial stats tweaked a bit. They are now pretty average in all areas once again.
April 17, 2013
* Racial skills now notch based upon a characters level, not through use like standard class skills.
April 15, 2013
* The Teachers in Torrhan are now Specialization teachers.
* http://forums.kyse.us/showthread.php?tid=1500 read that for explanations on the HUGE changes that came today!
* Magic Reduction for Dwarves increased from 15 to 20%.
* The evil crashbug we've seen over the weekend should be fixed.
* Evils can now play Druids. (see the link above)
* ALL RACES CAN NOW BE ALL AVAILABLE RACEWAR CLASSES (see link above)
* Epic skills have been Reworked! (see link above)
April 11, 2013
* Steal DISABLED until i can get it reworked.
* netheril robe stats changed (back to racial str), made caster only, and completely !multiclass.
April 10, 2013
* Artifacts no longer have a feed cap. Everything you do that feeds your artifact will now go towards the amount of time before it poofs. Enjoy.
* Introducing the Duris Mud Leader Board (type leaderboard in game). It works similar to the hardcore hall of fame, but is available for all characters. It currently caps out at the top 20 players (which I will be changing in the next week or so), but expect interesting things to become available the higher your score goes (coming soon!)
April 8, 2013
* a LARGE blue ioun stats reverted back to what it used to be.
* netheril robe is now MAX_STR instead of Racial_Str.
* 46 - 50 epic leveling will no longer set you to 0 epics. (oops!)
* Humans can now be Psionicists.
* Enabled Ranger/Psi multiclass.
* New item in the epic store! (Helps with corpse retrieval from !retrieve situations)
April 5, 2013
* Faerie bags will now automatically remove flags from items which are: invis, secret, or cursed.
* Bonedaddys in IceCrag Mausoleum can now be targetted.
* Change to epic leveling. Read help epic for the new epic requirements for each level.
* gaining an epic level now deducts from your epic pool the amount required to gain that level.
April 4, 2013
* The price of Faerie bags in the epic store has increased from 5 to 20 epics.
* Removed the ability for Faerie Bags to generate any kind of Transient, NoRent, and NoShow items.
* You now cannot open a faerie bag if you are carrying the max number of items that you can carry in your inventory.
* Drow illusionists now start in the right place.
* Gnome, Halfling, Kobold, and Goblins lost their chance for a free extra melee attack.
* Kannard has a new item in stock at the epic store.
April 3, 2013
* Welcome to the Epic Store! Kannard, the traveller has brought exotic goods from the far reaches for your purchasing pleasure. Kannard sells his items for epic points only, and can be found in a room hovering above your local tradeskill shop. (Expect different types of items to be added to the shop throughout the next few months)
* Added a new item to the epic shop: a mystcal Faerie bag of stolen loot - This bag contains a various item from the entire realm of Duris. When opened, the item will appear in your inventory and the bag will disappear! Good Luck! :P
* IceCrag Mausoleum now loads a epic stone, payout unknown at this point in time.
* the staff of Hellspawn, the tablet from Barovia 1, and the Spectre staff from the connectors zone once again work, allowing you to summon undead!
* All mobs above level 35 now have a small chance to reward you with an epic point.
March 29, 2013
* Double Headbutt has been re-enabled.
* Double Headbutt now MAXES at 2 headbutts - no more.
* Headbutt size limits are now +1/-1 (down from +2/-2)
March 28, 2013
* The Double Headbutt skill has been removed. (I'll work on something a little more unique here as a substitute).
* Minotaur headbutt damage bonus has been reduced: from 2.0 to 1.4 (so expect around 140 damage per butt.)
* Goblin classes are once again evil aligned (whoops).
* The auctions disabled debuff now only affects auction bid and offer commands.
March 25, 2013
* Salvaged items no longer lose value when selling in shops.
* Mining Noise now has a proximity of roughly 25-30 rooms.
* Goblins, Kobolds, Halflings, Gnomes, and the Elves have had their available class selection mirrored.
March 22, 2013
* The Auction House is now useable ANYWHERE in game!
* You may not auction anything after removing a piece of worn equipment for a brief duration (spell effect: Auctions Disabled).
* You may now reset your selected tradeskill (for 200 epics) by visiting your local Tradeskill Trainer. Those of you who have broken skills i.e. old mine etc, you will need to reset your skill and start over for them to notch.
* Newbies rejoice! All characters can now see invis/hidden characters on the who list. High level characters be sure to toggle nchat on!
* Nchat is now a global chat channel (racewar chat - uses nchat command) for each respective racewar side. Communicate you people!
March 21, 2013
* The dragon stomach from sarmiz will no longer eat your equipment!
* Artifacts are once again NO STEAL.
* Thieves now have a slight cooldown to steal after being engaged in pvp combat.
* Mining now produces an area message similar to aoe spells cast on map.
* The monetary value for mined ore as well as salvaged pieces is now dynamically assigned to the items upon retrieval. The value of the items is now based upon skill level, character level, and rarity of the item. Only items salvaged or mined from this boot on out will see the new values applied.
* Bard riff skill now has lag associated with its execution.
* Bard sneaky strike skill now only performs a single stab routine on the target instead of double.
* Blackmantle duration fixed to be a bit more reasonable than 12 hours long.
March 14, 2013
Barovia 1-2 - Difficulty Increased
Knights Test - Difficulty Increased
New Brass - Epic Stone fixed and Epic Payout corrected with an added
increase to the previous version.
Tiamat - Removed from Bartender's Quest.
(Sorry, far too many of you getting that shield.)
Khul'Lor - Epic payout increased, 6 seemed a little silly.
Battlefield - Equipment Upgraded, Epic Payout increased, Difficulty slighty
increased and now the zone is worth a damn.
Sevenoaks - Equipment Upgraded, Epic Payout increased and some new added
gear to the vault. Mace of Sevenoaks slightly improved proc
rate improved and no longer sucks. Rogues be on the look out
for a a new dagger of Sevenoaks. Zone now worth a damn!
Mausoleum IC - Odd flags, items !take and quest pieces missing and such fixed!
(Happy Birthday Matikai)
Astral Plane - Demogorgon is no longer multi-classed. (Possible
the most insane mob in game!) This will be the last downgrade
to Demogorgon til the proc is reviwed and re-written.
Seasonal Quest:
Easter Egg Hunt - Lord Festum Ovorun, has opened a random
portal to the cont. of Duris, looking for eggs found throughout
the realm. Find his eggs and turn them into him for a cash
and prizes! This quest will constantly be changing and improving with
new types of easter eggs and different types of way to find them.
March 10, 2013
* Group Exp now provides a bonus for each additional person in the group.
* Level caps for group exp made a lot less threatening.
* Dont be surprised if you stumble across some random zones here or there.
* Jin Touch monk skill tweaked/fixed.
March 4, 2013
* Spell Durations are now displayed on score.
February 26, 2013
* Mobs should no longer see hidden characters.
February 18, 2013
* Salvaged items fixed (all should be takeable now).
* Added a keyword to all salvaged items: salvaged.
* The Dexterity requirement to obtain extra attacks has been raised slightly (+5 points for each of the tiers).
* Halflings, Gnomes, Kobolds, and Goblins have all gained a bit of racial Dexterity.
February 15, 2013
* Barbarians now take significantly less cold damage.
* It is no much more difficult to parry vs an opponent with much greater strength.
February 13, 2013
* Wall of Force is now a 4th circle spell for all Conjurers.
* Centaurs should now be maul and bashable at +1 size.
* Halfling dex lowered to be on par with Goblins.
February 9, 2013
* A couple of iouns in Tiamat and NyNeth should now load properly.
* Mitashi exp mobs tweaked a bit.
February 6, 2013
* It is now much harder to salvage the top 2 tiers of rarity from your items. Luckier characters have a better chance!
* Recipes are now restrictive based upon the item types: Forge - head, body, arms, feet, shield, weapons, legs, hands. Craft - about, waist, earring, neck, wrist, finger, eyes, quiver, tail, nose, horn, face.
* Learning a recipe now notches your forge or craft skill.
* All items have a chance to drop a magical component used in crafting. Those items with certain affects will 100% drop this. Standard items will have a very hard time dropping them.
January 31, 2013
* Further tweaks to Dracoliches.
* You can no longer salvage items bought from stores, even if the item is not a 'regular' shop item.
* EPIC SKILL CHANGE!
* Craft, Forge, and Mine are now tradeskills. (Current chars, I'll deal with you on Monday about setting your 1 tradeskill)
* Tradeskills: Each character may select 1 tradeskill by visiting the new trainers 1n of the crier in Tharnadia (goodies), and 1d, 1s from Ixie in Shady for evils.
* Mining tradeskill now grants Miner's Sight at 30 skill.
* Craft and Forge have been reworked to utilize the recipes found from salvaging items. -Soon, crafters will be able to make: neck, eyes, wrist, finger, cloak, quiver, badge, and face gear. Forgers will be able to make: head, chest, arms, hands, legs, feet, and weapons. Right now, if you learn a recipe that the other tradeskill wont be able to use, i'll allow you to keep it.
* Please be aware, the actual methods for creating the items from your recipe book are still in the works, and should be done shortly.
January 30, 2013
* Dracoliches have received a buff in stats (damage and hp).
* You can no longer learn the same crafting recipe more than once.
January 29, 2013
* Random Drop equipment should once again drop!
* Portal spells have had their cast time increased so as to not be used as a safety net.
* Portal spells now allow up to 20 (if duration lasts) characters to enter before crumbling.
* Conjure Elemental spell fixed.
* Sneaky Strike skill should now notch.
January 28, 2013
* The Sneaky Strike skill is now a base lvl 30 skill for: Mercenaries (85), Rogues (100), Bards (90) - Expect to see epic skills moving around/disappearing/appearing in the coming weeks.
* Random Gear now drops for evils.
* Wear code tweaked additionally to be less buggy. (Thanks Sniktiorg)
* Bard song list tweaked and made more useful to lower levels.
* Salvage is now a base skill for all classes. Additionally, salvaging items now have the possiblity to produce Recipes for the item you are tearing down. Start collecting them - the forge and craft tradeskills are being reworked to leverage these new recipes.
* Random Item drops tweaked (lowered even more)
* Random Pieces no longer drop.
* Demogorgon's scimitar now loads on him.
January 25, 2013
* Headbutt calculations modified a bit.
January 23, 2013
* Necromancers once again get the spell Vampiric Trance @10th circle.
* Flurry now grants a random (capped at at your maximum standard per-round) number of attacks each flurried round. for example, if your character pulses 8 attacks a round (i hope not), then when flurried, your rounds will be between 4-8 attacks each flurried round, returning to normal once flurry wears off.
* Random Set Gear once again grants procs.
* Random Gear now drops a bit less frequently.
* Pirates no longer load with Random EQ by default. They still have the chance to drop it on death like any mob.
January 14, 2013
* The max amount of elemental followers a character can have at any given time is now 3.
* Ships with the diplomat flag will no longer be attacked by pirates. At all.
* Paladins have gained some love in the form of a defensive melee proc innate @21 - Holy Combat.
* Bards have gained the defensive routine which swashbucklers once possessed. old rapier and dirk
* Zone Difficulty now affects mob hitpoints a lot less (about 25% of what it used to be).
* Evil exp tables eased slightly.
January 9, 2013
* Kobolds have regained innate calming.
* Goblins can once again cast while on their warg mounts.
* the mace of the earth has received some much needed love.
January 8, 2013
* Shrugging races once again take normal spell damage. (They were taking reduced damage in addition to shrug ability - dont blame me).
* A number of wands across the realms are no longer able to be re-infused with magic after use.
* Elite Watchmen patrolling the roads now have a chance to call for help when attacked.
* Tharnadia has hired some guards to watch the outside gates.
* Centaurs have gained a new innate at lvl 31: two-handed sword mastery. This gives them the ability to masterfully wield 2h slashing weapons regardless of class.
* Moonwell, Wormhole, and Etherportal now casts much faster.
* Chaos the unholy avenger now loads in Shaboath and is useable by Goodie Anti-Paladins.
* Conjurer Changes:
* All PC's can now walk through Wall of Force.
* Wall of Force cast time greatly reduced.
* Prismatic Cube - prismatic walls now drop upon a successful pass-through by a PC which is NOT the caster. NPC's including pets will not drop the wall.
* Greater Elementals now have a bit less HP.
* Conj Spec Pets (tritons, sylph's, etc) have been removed and replaced with LARGE elementals of the same elemental type.
Yarrrr.... January 8, 2013
* Pirate load chances upped significantly! On that note...
* Cargoers rejoice! A new equipment item - A diplomat's flag is now available for purchase. This flag will declare you as a diplomat, discouraging pirates from loading while you sail the high seas. You will however notice a 10% cut in your cargo profits when your ship has this item. Enjoy!
January 3, 2013
* Battle XTC now properly vamps off single player damage.
* Pirates now load less frequently.
* Racial Damage Modifiers have been equaled across the board for all races. This simply means that there is no 'final' damage calculation based upon Race. It still does take into account racial attributes and class damage modifiers. Larger races should hit slightly softer, and smaller races should hit slightly harder. This change makes attribute allocation and racial attributes that much more important.
January 2, 2013
* Dragon Breath now has a very reasonable damage range and max.
* Magician spec Illuisionists' clone form spell now is NOT Removed when moving, unlike other specs.
* Epic Skills command now displays the associated Teacher for that skill.
* Sunblade and BloodFeast stats fixed / changed and classes modified.
* Goodie Continent Road Patrol and some Elite map mobs have been BUFFED. BEWARE when visiting the Goodie Continent, evils.
* New Trade Skill! - Salvage. The salvage skill is a sub skill of the Craft trade skill, and will allow a craftsman to attempt to break down an item or piece of equipment into its core components. These components will be used in crafting recipies which will be making their appearance in the mud over the next couple of months.
December 29th, 2012
* Outstanding Zone Issues:
* Hunt - Equipment raised to former glory, the ring of liquide fire has re-surfaced, mobs have been assigned specs, had their
levels upgraded and difficulty raised. Epic payout increased by 25%.
* Savannah - legendary instruments no longer beltable, epic instruments slightly downgraded and can no longer be worn as quivers.
Lynstar now poof when epic instrument quest are completed.
* Ironstar - Fury of the Demon proc slightly adj. and overall zone difficulty increased.
* Mitashi - Lords and Ladies are much more harder now.
* Barovia - Zone difficulty Increased.
* Barovia Continued - Zone difficulty Increased.
* Castle Ravenlof - Zone difficulty Increased.
* Tiamat - Zone difficulty increased.
* LongHollow - a bracer of Longhollow has been restored to its former glory.
* Woodseer - a necklace of wooden beads restored to its former glory and now always loads.
* Pragtog's - a dagger of bloodlust restored to its former glory.
* Arcium - Wand of Continued life, flames and shield of Hope improved.
* Temple of Lizizania - coiling serpent and irridescent sleeves improved.
* Tharnadia - Newbie casters rejoice! Spellbooks and quills now load on the ground inside the tower.
* Pits of Cerberus - the demonic warmace 'Pure-Dark' is now a devastating weapon against charmed pets,
the living and angelic beings.
* Home of the Divine - Zone equipment improved, mobs specs are now assigned, mobs changed to correct races
(angels, titans and agathinon), mob levels raised and zone difficulty slightly increased.
The weapons known as 'Rising Frost' 'Rising Sun" and 'Dusk and Dawn' proc changed, slightly
improved and proc rate increased.
the titan warhammer 'Purelight' is now a devastating weapon against the living, the undead
and creatures whom benifit from vampiric life force.
* New Epic Zones:
- The Royal Mausoleum of Castle IceCrag has been discovered inside of IceCrag Castle. (Thank you Matik)
- Plane of Fire, Brass has been replaced with a new and improved version (Thank you Laz)
(difficulty increased and epic payout slightly increased)
- Arcane Planar Magus of Duris have researched the Elemental Plane of Air and Fire - Their research has uncovered two portals leading
to the Para-Elemental Plane of Smoke. (Thank you Maulrok)
* Artifact Changes:
* Bahamut's mask of vigor - Now usable by Monks, Rogues, Bards, Berserkers and Mercenary (and is now back in game).
* the orb of unmaking - Now usable by Bards.
* the icecrown of the frost revenants - Now usable by Berserkers, Rangers and Reavers.
* a pair of pale, misty gloves - Now usable by Mercenary.
* the Soulsword - Now usable by Bards and Rogues.
* the blackened staff of Netheril - Now usable by Bards.
* Utgard-Loki's crystal ball - Now usable by Bards.
* a swirling staff of air conjuration - Now usable by Illusionist.
* some platinum linked sleeves of life - Now usable by all.
* a large gold-rimmed church door - Now usable by all.
* the Living Necroplasm - Now usable by bards.
* a sword of the whirldwinds - Now usable by Rogue types (Assassin and Thief).
* the mask of wildmagic - Now usable by Bards and Ethermancers.
* the staff of blue flames - Now usable by Bards and Illusionist.
* a pair of skin leggings with bleached skull kneepads - Now usable by Trolls, Barbarians and Firbolg.
* the stone mace 'Godsfury' - Now usable by Druids and Ethermancers.
* the crown of Aramus - Now usable by Bards and Illusionist.
* a wispy astral-twined mindstone ring - Now usable by Ethermancers.
* the orb of the sea - Now usable by bards.
* 'Einjar' the titan shield of purity - Now usable by druids, shamans and ethermancers.
December 19th, 2012
* Illusionists are once again a playable class: Orc, Human, Gnome, Kobold, Grey and Drow Elves.
* Shadow Projection Spell removed from Illusionists.
* Clone Form spell now drops upon moving. Mask does not however.
* Mirror Image, and conjure elemental/greater ele are now castable in combat.
* Conjurers may once again walk through their own Prismatic Cubes.
* Cenobites now use the Cleric logic for plane shifting.
December 18th, 2012
* Minotaurs may now be Mercenaries.
December 17th, 2012
* Conjurer spells Conjure Greater Elemental and Prismatic Cube are once again base conj spells. (Multi's enjoy!)
* Anti-Paladin spells battle-x and hellfire are once again base class spells, except for violators.
December 12th, 2012
* New wear code! (thanks to Sniktiorg!) You now do not have to remove a piece of equipment to wear an alternate piece in your inventory. For example, if you have a cloak on and another in your inventory that you would like to wear, simply type wear cloak!
* Dazzle once again dazzles, causing targets to be unable to parry or dodge incoming attacks!
* Druids may now multi-class into Clerics. (yay communing clerics!)
* Swordsman spec Warriors have lost shieldless bash.
* Dodge is no longer a skill, it is now an innate ability possessed by all chars, based primarily on a characters agility(racial and current) meaning agi and agi_max now greatly help characters dodge.
* Monks once again have their 'bash save' proc ability. (chance to spring to feet on bash)
* Monks dodge a bit better.
* Dexterity now has the ability to provide extra melee attacks in battle. Races with higher racial dex will find it easier to achieve extra attacks, whereas lower dexterity races will find it very hard to achieve. You will need dex max to hit the extra attacks, you will also get a message when you hit that point.
* Headbutt reworked. Now does more damage, no longer lags when spamming, works in !footing, does not use characters level in calculation, and can be used on a wider size range.
* The dagger of Wind has a new proc. It is also useable by a multitude of caster classes.
* Shaboath's Alterations affect now strips you of your gear upon effect removal.
* You may now mount various animals across the realm that you couldnt before! Get that mount skill up! (fixed)
December 8th, 2012
* Ancient Halls of Ironstar - Quest are fixed and you nolonger have to do zone twice to reach vault.
* Tempest Courts - Slight downgrade on eq, Trickster Dagger proc changed, Dukes of Wind are harder
and Akadi proc fixed (you've been warned)
* Mitashi - Now has a dock, potions slightly adj., the lords and ladies katana's nolonger repop
katana 'Retribution' has had its damage dice lower and its proc slightly increased (its for exp'ing not raiding)
Yakuza agents difficulty toned down.
* Goodies rejoice there is now a psion spec teacher on VT
* Evils rejoice there is now a monk spec teacher on Jade
* Rift Valley Jungle - lizardmen are now Humanoids
* A bronze Zarbonesti Seal is now rareload
* Drustl's - Had a slight curve in equipment upgrades, some items are now beltable difficulty slightly upped.
Raxian guards and champions once again assist aggro's and do track.
* Demogorgon has been toned down slightly (more adj. may be needed)
* Temple of the Sun - corrections to rooms that are suppose to be marked outside/field
* 222nd Layer - badge of the tiefling guardian can now be worn as a badge
December 6th, 2012
* Epic skill familiars can no longer remove curse.
* Thieves skill pick lock can now be maxxed at 100.
* Jubilex in 222nd is now harder.
* Ravenloft and 222nd difficulty increased.
December 3, 2012
* Experience for Goodies has been made significantly easier.
* Halfling Mercenaries are once again available for play.
* Druid's have gained quick chant.
* Githzerais may now be Psionicists.
* Orcs may now be Monks.
* Tendrils of Shadowy Mist are now useable by evils.
November 27, 2012
* HardCore characters can now level to 56 via exp.
November 27, 2012
* Mem Times have been fixed! Yay!
November 24, 2012
* Ravenkind item from Barovia can now be repaired.
* Help Rules updated, specifically pertaining to artifacts and iouns.
* Mobs have gained a slight hp buff.
* Paladin Aura no longer grants an HP buff.
* Phased Ioun no longer works in combat, or while held.
* Guild members, rank Senior and higher can now set their own titles.
* Rangers now commune their spells.
November 24, 2012
* Necromancers can once again spec.
November 21, 2012
* You can now see the hardcore hall of fame via the 'hardcore' command.
November 19, 2012
* Hardcore characters are once again availble for those who like that stuff.
* Removed the frag titles from in-room display.
November 16, 2012
* Racial melee damage output modifiers brought in line. Expect most races to see an improvment, with the largest races decreasing slightly.
November 14, 2012
* Mobs can no longer see hidden characters, now matter how big and tuff they are!
* All casters have gained a new skill: concentration. This skill has a chance to allow the caster to successfully continue execution of their offensive spell they are int he process of casting when becoming the victim of a takedown.
* Decaying Flesh: now targets your current combat target automatically when no target is specified. Spell now properly removes itself from victims when consumed.
* Gnomes: have been dabbling in the dark arts, and can now be Necromancers.
* Orcs can now be Psionicists. Their racial POW remains unchanged... heh heh.
* Psionicist multiclasses enabled: reaver/psionicist.
* Appraise skill caps raised... by popular demand!
* Goblin rogues can now properly spec.
* A number of Psionicist spells are now spec only: cannibalize, combat mind, inertial barrier.
November 13, 2012
* Characters can now level up to level 55 off of regular epic stones, at double the standard cost. You may still level at the lower epic cost off of the appropriate zone stones.
* Experience gain increased 20% across the board.
* Necroplasm can once again be used by multiclasses.
* Efreeti mace is useable by Forrestal multis.
* All CLASS MELEE skills are now maxxable at 100 for every class.
* Random Equipment will once again drop for goodies... again
* Firbolgs have gained the magic vulnerability innates their Ogre cousins share, but at a reduced amount.
* Magic vulnerability numbers altered.
* Aoe numbers modified a bit. Wizards still retain their bonus to aoe damage.
* Sunblade has reappeared as a 1h longsword with its old original proc. Find it in the zone its lore is tied to.
* The Bard Jerome in Ceothia has once again acquired his artifact instrument.
* Ship Weapon purchases are no longer affected by PvP. Hull build time increased when PvP activity is going on.
November 12, 2012
* Random Equipment will once again drop for goodies.
* Curse/Malison save rolls fixed.
* Added a message for casters when curse spells are saved.
* Paladin aura hp bonus should work properly, and remove properly when dieing.
* Ship construction now has appropriate delays when there is ship PVP on the Oceans.
* AOE spell cast time upped slightly.
November 8th, 2012
* Movement code reverted back to the original calculation, member count.
* the flail of demons from Fortress of Dreams is now correctly a 2h bludgeon weapon.
* Paladin Auras now provide an HP Buff when active on a group member.
* The beginning of a new achievement and subtitle system is starting to show up. Currently, title for frag leader and lowest fragger are in game.
* Hitpoint bonus for MAX_CON on casters has been increased.
* Newbie flags will now display on the in-room display of a newbie player (be kind!)
* Goodie Paladins and Anti-Paladins have come to terms and can now group together.
* Frag leader and lowest fragger titles now appropriately work for over all lead/loser.
November 6th, 2012
* a phased ioun stone will no longer blow up after 5 uses.
* Artifacts will once again proc - whoops!
* Pirate Ships chance to spawn harder pirate ship types have been lowered significantly. Only the most experienced, deathly ships should now encounter them, if at all.
* Bard song of healing tweaked further. Now uses appropriate charisma checks as well as additional factors.
* Shadow Shield, Ironwood, Vines, Biofeedback, Stone Skin now provide protection (negates) against an initial backstab.
* It is now harder to sleep higher level mobs with bard song of sleep. A higher charisma will increase chances.
* Monks do more damage overall.
* Monks have gained an additional attack per round.
* Ogres magic vulnerability innate has been reworked. The new innate now applies a flat damage increase to all spells rather than a simple penalty to save spell.
* Zealots have gained a chance to perform additional melee attacks each round, as well as some additional blessings. Proc chance uses a STRENGTH check! Max that Str!
November 5th, 2012
* Vioator skill restrain now properly restrains!
* Bard song of healing numbers downed for group members. Bard still heals self original amount.
* Netheril staff is now useable by Psionicists.
* Misfire code has been disabled, for both zoning and pvp.
* Huge change to movement code. Movement noise is now based upon a racial weight calculation. Larger races will make more noticable noise than smaller races. To give you an example, you will notice movement noise with 3 Humans, but not with 1 Human, a Grey Elf, and a Halfling.
* Movement messages have been altered.
* a phased ioun stone now uses regular relocate function for its proc. That means it will no longer work in !port rooms where you could not normally relocate out of. It can still be used in combat however.
* the mace of the earth has a different proc, similar to the 'old times' proc. (earthen rain)
* Big change to some AOE spells: Wizard spec Sorcerers will now do roughly double the aoe damage when casting Meteorswarm and Incendiary Cloud. Elementalist specced Shamen now do the same when casting earthen rain. Enslavers - the same for Death Field
* Cast times reduced for Incendary Cloud, Meteorswarm, Earthen Rain, and Death Field (all the same)
* Artifacts will once again proc when wielded in the off-hand.
* Random Equipment will now spawn for Goodies only, and at All Levels.
* Lowered the chance for the upper tier of randoms to drop. (i.e. dragonscale)
* Goodies no longer have an exp penalty when dieing. Re-enabled death exp penalty for evil side 1-56.
November 2, 2012
* Bards who are specced have gained a new skill: riff! The riff skill, when invoked, will allow the bard to play a quick, single verse from one of their known songs. The bard must be singing a song in order to use the riff skill. The riff does not have to be of the currently sung song.
* Pirate encounter chances have been upped, slightly.
* Protection from Undead will now grant protection from undead!
* Decaying flesh now has a visible affect similar to fireshield/globe when looking at someone affected by the spell.
* Consume how has a slight lag after use of the skill.
* Troggdan egg now only pops once a boot - sorry cheezers.
* Vioator spec Anti-Paladins have gained an extra attack.
* Bard song, song of healing once again provides instant relief on song pulse.
* Cyric's Revenge is no longer aggro.
November 1, 2012
* Grey Elves shrug percentage has been increased.
* Barovia 2 now has a port room. You'll find it attached to the old port room.
* A missing gate in the Tempest Courts has been added.
October 29, 2012
* Happy Halloween!
* Vioator spec Anti-Paladins have gained a new spell: decaying flesh (@3rd circle) and command: consume.
Decaying Flesh will afflict the target, causing their flesh to painfully tear from their body. The spell will stack up
to 5 times on the victim (single instance of dot damage). At a given time, the Anti-Paladin can then choose to consume the affliction
from the victim, restoring a small bit of health as well as the prayer used to cast the spell.
The more stacks the higher the damage and health returned.
October 29, 2012
* Bard and Rangers now max 1h pierce at 100.
* Duration of Monk skill combination cooldown lowered.
* Epic Reset command has been re-implemented. If for some reason you find yourself without your epic skills go to an auctioneer and auction pickup.
* Huntsman spec Rangers have gained a new innate - Woodland Renewal. This innate grants the ranger improved health regeneration when moving about forest rooms.
* Huntsman spec Rangers have learned how to innately cover their tracks at higher levels. (innate: Natural Movement, @46)
* Rangers have gained a new skill: blade barrage. With this skill, the ranger will rush at their engaged foe with a flurry of attacks. Higher skill yields more attacks.
* Rangers have gained the innate ability to see level and class info of mobiles. (pc's not affected)
* Experience loss has been removed for levels 1-39.
* Centaur's now do additional damage on kick, and also have an increased chance for wallkicks.
* Centaur's can now only be bashed/mauled by characters 1 step greater in size. Other takedown methods are unaffected.
* Fixed dex/agi checks on bashes: bash now has 2 rolls: 1st - basher dex vs target agi. 2nd basher dex check. Characters with higher dex will hit bashes more often.
* Shields now offer a slightly better bonus to bash chance.
* It should now be a bit easier for higher agi races to parry incoming attacks.
* BloodFeast is once again wieldable by a multitude of classes.
* SpellPulses have been updated - brought closer together. Slower casting races should notice better change.
October 26, 2012
* All weapons with procs on them have the chance (once again) to occur more than once a round .
* Violators have gained unmaking at the 4th circle. consuming a corpse will return some of their hitpoints. Cannot be used in battle.
* Procs can once again happen on backstabs. Watch yer back!
* Fixed the spell attribute of stalker cloak proc - mobs will now correctly dispel you when fighting.
* NOfear items will no longer load from bartender quests.
* Anti-Paladins are once again a playable class for the Goodie racewar side. Human Only.
Anti-Paladins cannot group with Paladins and vice versa.
* New AP spec: Violator
The violator spec is a damage spec, and has no tanking abilities (i.e. hellfire/battle x). It is very much a work in progress, but has its core skills available for use while I work on the other new skills. Expect tweaking and such to the spec. Expect them to work similar to dreadlords right now (without gaze and such), but gaining unique spells/skills in the near future.
* Violator skill: restrain. Summon some hellish minions to keep your target locked in place for a short time! (similar to gaze, target remains standing).
* Fixed the cheezy repeatable quest in alatorin.
October 19, 2012
* The Big Racial Changes from last night have been reverted. Only what is listed below is modification from the original values.
* Monks pulse a bit faster.
* Berserkers pulse a bit slower.
* Berserker rage once again grants increased speed.
* Gnomes and Kobolds spell pulse slowed (from .600 to .700)
* Goblin and Halfling spell pulse slowed (from .700 to .750)
* Dwarves (mountain and duergar) spell pulse hastened (from 1.1 to 0.875)
* Centaur spell pulse hastened (from 1.150 to 1.050)
* Minotaur spell pulse hastened (from 1.2 to 1.1)
* Ogre spell pulse hastened (from 1.250 to 1.150)
* Human, Orc, Halfling, Gnome, Centaur, Goblin, Kobold racial CON modified (some very little, some higher)
* Ogre racial con has been lowered (from their original value)
* You can no longer teleport to rareload rooms from The Pool of Worlds.
* The drider staff from Myrabolus now casts a different spell.
* Dragons will once again cast spells if they have the appropriate class. BEWARE
* Wither now checks save vs save_fear.
* Ragelord spec Berserkers can now max the 2h flaying skill to 100. Other specs max at 70.
* New Char Creation: we have set stats to a static 80 across the board for new chars regardless of race. You still get your 4 bonuses (5pts each).
* Mob damage lowered slightly.
* Firbolgs have rejoined the goodie race. Stats similar to ogre, tad less powerful, bit wiser.
* Golem mobs will no longer tailsweep.
* Artifacts: sphere of wind, pale misty gloves, dragonkind axe, monk tendrils, totem of mastery,
ilesaurus, dispator rod, sunlash, as well as a number of iouns have returned to the realms! Enjoy finding them.
October 17, 2012
* The following epic skills have been disabled for rebalancing: natures sanctity,
enchant, spellbind, chant mastery
* Life Leech will now leech life!
* Disarm now has an appropriate skill check.
* Mielikki's and Eshabala's vitality will no longer stack with Cleric Vitality spells.
* Reavers and Rangers have lost access to their vit spells.
* Reavers have gained a slight increase to their class hitpoint modifier to
be on par with rangers.
October 16, 2012
* Energy Drain now vamps to the same limit as all other normal vamp procedures.
* Psionicists can now ether warp off of planes.
* Goblins can no longer cast while mounted on their wargs (or any other mount for that matter).
* Psionicist spell cannibalize is now useful.
* The bartender in Village of Werrun now gives out world quests.
* Bartender world quests limit has been increased for lower level players.
* Necromancers can now use heal undead and protect undead on themselves (as well as their pets).
* Some beltable items are no longer beltable: kvasir shield and elemental ranger flask
* staff of fire removed from Alatorin shop
October 10, 2012
* Non Psycheporter spec Psionicists should now notice
proper lag associated with ether warp.
* Artifacts Avernus and Unholy Avenger named Bloodlust
now have a higher vamp cap.
* Necromancers are once again a playable class, Human and Orc only.
* Necromancers have lost the ability to remort.
* Energy drain no longer has a chance to reduce moves. Vamp
cap set at 100% of hp.
* Removed the following spells from necromancer spellbook:
Wall of Bones, Vampiric Trance.
* Life Leech added to 4th circle Necromancer spells.
Life Leech is a low level nuke similar to energy drain in fashion.
* Anti-Paladin spells battle ecstasy and Hellfire were moved down 1 circle.
* Paladin spell Sanctuary is now a 10th circle spell.
October 9, 2012
* Ships will now allow you to properly disembark if you are in an appropriate room.
* The first beltable item worn will now provide stats from that item.
This does not include procs from items (e.g. Strahds), or con_max bonuses.
Artifacts which are beltable will still provide stats in belt slot 2 and 3.
* the flaming axe of the Illithid lords should no longer crash the game.
* Creeping Doom zone message now contains directional information.
* Hit Point regeneration should now work for those affected by sun
vulnerability and globe of darkness.
* Goblins how have access to the Rogue class.
October 6, 2012
* Berserker skill Maul: takedown and re-orient timers have been corrected.
* Kobolds have lost the 'evasion' innate.
* Mobs now do slightly more damage. Watch out!
October 5, 2012
* Effective immediately, I'm reinstituting the rule that people with immortal
characters are not allowed to be actively playing mortals. The goal is to reduce
the incentive for cheating and abusing power. This does not preclude, however,
the ability to contribute to the mud, it only affects having an immortal character.
Setpember 24, 2012
* Welcome back to modern Duris
August 14, 2012
* Monks are once again a goodie playable class. Human only.
* Bard song drifting is once again cool and teleports cross-continent.
* Bartender quests no longer reward items with high end enchantments.
* Bards have joined the ranks of regular spell casters and now have more spell slots.
Their limited repertoire of spells still exists however.
August 12, 2012
* I've reverted misfire back to the old method until I have additional time to tweak it.
* Attention: I dont want to see people using the duris forums as a way to gain a competitive
advantage against the racewars.
* Thieves across the lands can be heard... or not.. celebrating. Thieves have returned
to -some- of their old ways with regard to stealing. Keep your eyes peeled!
August 12, 2012
* Scout multiclass enabled (Ranger/Rogue)
* Reaver and Rogue multiclass enabled.
* Removed raidable requirements - you are still expected if you have an arti to be wearing it 30+
* Solbeeps Missile Barrage tweaked - no longer wall kicks. Max # of missiles now 4.
* Cyclone tweaked - no longer has a chance to 'bash'
* Change to the way misfire works. Previously, misfire acted more as an early warning system
once someone entered a zone or area. Instead of misfiring and randomly hitting/healing people,
players affected by misfire will now dish out 50% less damage and healing until the group cap is
reached.
August 11, 2012
* the unholy avenger named 'bloodlust' now has the same 110% max vamp cap that all other vamping procs have.
* Fixed the bash message and lag time for bashing non-standing targets.
* Psychic Crush now does appropriate damage.
* August 10, 2012
* For the remainder of this wipe, epic leveling requirements have been removed. Just touch
the appropriate level stone in their respective zones to level once you have enough exp.
* We will be EQUIPMENT WIPING this FRIDAY, AUGUST 10th in the morning.
* Additionally, we will also be enabling Multi-classes at that time. Be Prepared!
* SHIPS will be wiped as part of the equipment wipe tomorrow.
* The EPIC RESET command will be disabled prior to wiping to ensure no one cheezes
cash.
&+* Zone News!
* The Courts of Tempest epic payout improved, adj. to gear and difficulty increased!
* The Anciet Halls of Ironstar should have a zone marker somewhere on IC.
* Mitashi Katana fixed and had a change to allow for more classes.
* Savannah has been reconnected to the map!
* The Halls of Ancients has had a long over due upgrade in equipment.
* Goodies Berserkers rejoice! You now have spec and trainers on Ice Crag.
* August 9th, 2012
* Thieves once again have innate sneak as part of their spec.
* Thief 56 innate skill wall climbing now shows up on innates.
* Bash and Skewer affecting !standing targets fixed. really. :P
* INNATE CHANGES:
* Melee Pulse scales to a much lower multiple now (faster melee rounds) for more agile races such as Kobold, Gnome, Goblin, Gnome, Drow, Grey.
* Melee Pulse scale lowered just a tad from Ogre down to Dwarf races.
* Total Damage output scaled higher for Large races Centaur to Ogre.
* Kobolds and Gnomes are now size tiny.
* Drow Elves have lost innate darkness but gained innate globe of darkness
* Kobolds have gained innate evasion
* Halflings have gained innate quick thinking
* Removed the Reduce effect from non-artifact items in game.
* Gnomes can no longer be Sorcerers, Warriors, or Mercenaries
* Kobolds can no longer be Warriors
*
* August 8th 2012
* Zones fixes to Mitashi, fixes to katana's with odd stats, shops and prices.
* Savannah of Broken Trust has returned to the map, quests fixes and no more cheesing of a certan cloak.
* New Zones! Planar Zone - The Tempest Courts has appeared within the Elemental Plane of Air. The Ancient
* Halls of Ironstar has appeared on IC.
* Crafters rejoyce - pieces and stones will once again drop from mobs. (still no equipment 30+)
* High Agility races have a chance to execute an additional melee attack each round.
* Conjurer spells Prismatic Cube and Conjure Greater Ele are now spec
spells. This is in preparation of Multiclasses.
* Conjurer spell Wall of force is now a spec spell as well.
* Racial Strength increased +10 across the board from the chart stat. (This is to help
out the smaller melee classes with wielding and carrying).
* All WALL spells have had their cast time increased - roughly 1-2 additional stars.
August 7, 2012
* Clerics have gained the Comprehend Languages spell at 4th circle.
* Players can once again communicate via shouts with opposite raceware side.
* Big Racial Changes to Every Race. See this thread for info:
http://forums.kyse.us/showthread.php?tid=766
* Guard spawning and bells in evil hometowns should be fixed.
August 6, 2012
* Goodie Hometowns will once again signal ALARM BELLS when being raided.
* Goodie Hometowns once again spawn some tracking guards to defend
against invaders.
* Ethermancer spell circle changes:
* Cyclone is now a 6th circle spell for Windtalkers (from 7th)
* Conjure Air is now a 5th circle spell for Windtalkers (from 8th). Stats for
the pet now scale with the caster. These pets, although they appear the same in name
are not the same as conjurer pets.
* Random Drops fixed.. again.. for sure.
* Cyclone damage fixed and normalized. Now saves appropriately and deals correct
damage numbers.
* Barbarian and Troll racial CON lowered.
* Added saving checks to Psionicist damage spells.
* Duergar Dwarfs now output a bit more damage overall.
* Humans, Mountain Dwarves and Orcs have lost a bit of con.
* MAX CON equipment now grants a bit less of a bonus.
* Warrior class hitpoints increased.
* Ethermancer, Shaman classes hitpoint modifier lowered and brought in line with similar
casting classes
August 2, 2012
* Big change to random equipment drops. Random equipment will NO LONGER
drop from mobs over level 30, or once your character is over level 20. Once
you hit level 20, its time to get out and learn some zones!
* Players should notice it it easier to parry incoming attacks when their opponent
is not standing.
* Dazzle once again grants some offensive benefit to an attacker.
* Bard tweaking has begun. Song of Charming should once again be useful! Go see
how your song affects different level/class mobs!
* Song of Charming is now a level 46 song.
* Psychic Crush debuff lowered.
* Lockpicks are now minor creatable.
* Ethermancer spell greater ethereal r
* All Dragon mobs of level 49+ should award an epic upon killing it.
* Full Heal and Heal will auto target your current target if engaged and you do not specify a target (similar to offensive spells).
* Fix should no longer crash the mud :P.
* Monks can no longer use the axe of the Dragonkind.
* Epics gained from lvl 35+ mobs should now correctly award 1 point.
* Some debuff spells have had their formulas reworked to use this basic system: http://forums.kyse.us/showthread.php?tid=1586
* geg, power word blind, enrage - all or aspects of these spells now use the updated formula referenced above.
May 16, 2013
* Bards have regained bigby's clenched fist spell.
* New Holyman ability: holy destruction (see help files)
* You may no longer loot corpses while engaged.
* Blood to Stone should always hit now. Duration determined by how much health the target has lost (higher total health percentage, lower duration)
May 15, 2013
* Dreadnaught duration increased a bit.
* Affects with short durations should now display correct time remaining.
* Fix now appropriately removes the required salvaged component.
* You may once again give store bought items to mobs.
* Characters still cannot give forged/crafted items to mobs.
* Piles of coins are no longer salvageable.
* Flame Reavers have lost 2h Slashing.
* Bards have lost bigby's clenched fist spell.
* Bards have gained hitpoints.
* Creeping Doom aoe is now a single cast like all other AOE's.
* Bard riff now lags much less.
* Added help pulse to help files.
May 14, 2013
* Dreadnaught messages fixed.
* Monks and Anti-paladin damage output lowered a tad.
* The Area command should no longer display odd things.
May 13, 2013
* Dreadnaught now uses a static scale for duration/reorient. Skill level only affects success chance.
* Crafting and Forging now award EXP upon a successful craft. Amount determined by item complexity.
* Crafted, Forged, or Storebought items can no longer be given to mobs.
* Dodge formua tweaked a bit (% lowered a tad).
* Mountain Dwarves have gained a dodge bonus vs Giant races innate (Troll, Ogre, and Giant). (giant avoidance)
* Mine should now notch a bit easier.
* Wilms quest reward equipment should all now have some kind of stat bonus.
* Summoned Dracoliches have had their AC buffed.
* Fishing! has been updated. Fish no longer decay. Added 'mine' type event to the skill.
* Some additional equipment balancing.
* Successful fishing and mining attempts now yield a bit of EXP.
* Restrain reworked a bit: it now eats commands (rather than stacks), and also gives a message when effect wears off.
* Tiamat's poison tail stinger now has no class restrictions.
* Avernus and Doombringer have been tweaked a tad.
* Fix should now work properly.
May 9, 2013
* Spell Pulse numbers have been modified. You may notice more or fewer * when casting.
* The area command will now display the average level of the mobs in the zone.
May 8, 2013
* More equipment tweaks - again, some up, some down.
* Entangle once again does something.
May 7, 2013
* Nature's Touch healing should now count towards the May I Heals You achievement.
* Players may now found their own guilds (for a 5000 plat fee)! See the guildmasters in Tharnadia (n, w of crier) and Khildarak (2s, w from inn)for info!
* Wallkicks should hit a bit more often.
* Color on racial chat channel updated.
* Few overpowered items tweaked, some underpowered items tweaked - primarily from higher level zones - check gear stats!
May 6, 2013
* Racial Damage Modifiers tweaked. See the post.
* Guardians have gained a new skill: dreadnaught. See the help file for explanation.
* The Platemail of awe is now paladin only (same stats).
* a staff of bones and souls from rogue plains quest now works once again, as well as golem staff from Alatorin
* New command dice. Allows you to roll a random number through a dice roll (should help with eq splits) ;)
May 3, 2013
* BIG CHANGE:
* Racial Damage Modifiers have been reintroduced. See this post for info: http://forums.kyse.us/showthread.php?tid=1545
* New achievement added Dragonslayer (i'll fix formatting on monday)
* Goblins have gained the fix skill.
* Fix now requires 1 of the lowest rarity of salvaged material of the same type for the item being repaired. See help material_list for the full list of salvaged materials and rarities.
* The difficulty chance for Salvaged Recipes to drop is now dependent upon the item's attribute value. Items with lower stats are easier to generate, whereas items with greater stats are now harder to figure out and generate a recipe for.
May 2, 2013
* Deaths now negatively impact your leaderboard score.
* Evil racewar Druids should now correctly benefit from forest terrain when communing.
May 1, 2013
* Gnomes, Mountain Dwarves, and Orcs have gained Strength.
* Craft and Forge recipes can now be crafted! See craft/forge info for recipe materials.
* Kieta (tharn) and the merchant in Clan Blood Barter now sell the necessary craft and forge ingredients.
* New command refine - used to combine lesser salvaged materials into their greater rarity. See help refine. - Uses mined ore as an ingredient.
* You may now salvage materials into their lesser rarity material.
* Mine ore prices reduced a bit.
* Bards, Mercenaries, and Rangers have all lost the rescue skill.
* Starting Equipment should no longer be salvageable. If you find any, bug it, and i'll reward you with some faerie bags.
* Wizard spec sorcerers have lost the solbeeps missile barrage spell.
* Wizard spec sorcerers have gained innate spell penetration skill.
April 29, 2013
* Help Rules updated, made more lenient. Understand the rules and enjoy the game.
* Backstab damage reduction is only valid for PC's.
* Troll fire vulnerability damage tweaked again.
* Ore price algorithm reworked - prices will vary a bit more.
* Created forge/craft logic for learned recipes.
* Blue WH Potion of Battle Readiness no longer applies enhanced agility.
* Minotaus can no longer be Reavers.
* Backstab damage reduction logic reworked. Aware characters must now make a save roll (INT vs. AGI/Backstab_skill) to take less backstab damage.
* Help Backstab updated.
April 24, 2013
* Alchemist class has rejoined the game. Help Alchemist for info.
* Mix: is now Dex/Wis based.
* Throwpotion: is now Agi based.
* Alchemists can only throw potions they have mixed themselves (sorry cheezers!)
* Alchemists can pull items out of bag in combat.
* Skill ground casting removed and replaced with concentration, which should now work.
* Backstab damage is now reduced for targets affected by aware , and those being stabbed consecutively.
* Troll agi and dex racial stat numbers switched (were: agi 90, dex 100 - now: dex 90, agi 100)
* Gixnif and Kannard have packed up their evil shops and have relocated into Khildarak Stronghold. You can now find them 2 south of the inn.
* Kannard will now sell faerie bags @1000 platinum a pop for your gambling pleasure. Give him the platinum as you would a quest mob.
* Stunning Visions should now stun a bit less and save_check a bit more.
*
* Boons for 4/24:
* Gain a level (up to 46) when you complete the zone Fort Boyard.
* Gain a level (up to 46) when you complete the zone Village of Werrun.
* Gain a level (up to 46) when you complete the zone Ice Tower.
* Gain a level (up to 46) when you complete the zone The Kingdom of Torg.
* Gain a level (up to 46) when you complete the zone Plane of Earth.
* Gain a level (up to 46) when you complete the zone Faerie Realm.
* Gain 1000 epics when you complete the zone Castle Ravenloft.
* Notch 3 attributes of your choice when you receive a 1.00 frag or better.
April 22, 2013
* 2 new achievements have been added.
* Characters affected by Air Aura, Air Elementals, or Fire Elementals can no longer bash. Air specced Conjurers, if you'd like a class change, see me.
* Characters should now be able to save versus power word stun. Primary factors are: Level, Pow, and save_spell.
* Help salvation page added.
April 19, 2013
* Troll fire vulnerability damage increased a tad.
* The Achievement system has been implemented. Type achievements in game to see the list of currently available achievements (more to come soon).
* Help achievements and soulbind pages added.
* Owners of the winterhave frost/flame collars should no longer be spammed about having too many pets.
* Zealot battle proc should no longer put you in negative damroll. Duration also increased.
* All Psionicist races can now spec.
* Minotaurs can now be all available classes (save for reaver and paladin)
* Berserkers are now available to all goodie races.
* Orc racial stats tweaked a bit. They are now pretty average in all areas once again.
April 17, 2013
* Racial skills now notch based upon a characters level, not through use like standard class skills.
April 15, 2013
* The Teachers in Torrhan are now Specialization teachers.
* http://forums.kyse.us/showthread.php?tid=1500 read that for explanations on the HUGE changes that came today!
* Magic Reduction for Dwarves increased from 15 to 20%.
* The evil crashbug we've seen over the weekend should be fixed.
* Evils can now play Druids. (see the link above)
* ALL RACES CAN NOW BE ALL AVAILABLE RACEWAR CLASSES (see link above)
* Epic skills have been Reworked! (see link above)
April 11, 2013
* Steal DISABLED until i can get it reworked.
* netheril robe stats changed (back to racial str), made caster only, and completely !multiclass.
April 10, 2013
* Artifacts no longer have a feed cap. Everything you do that feeds your artifact will now go towards the amount of time before it poofs. Enjoy.
* Introducing the Duris Mud Leader Board (type leaderboard in game). It works similar to the hardcore hall of fame, but is available for all characters. It currently caps out at the top 20 players (which I will be changing in the next week or so), but expect interesting things to become available the higher your score goes (coming soon!)
April 8, 2013
* a LARGE blue ioun stats reverted back to what it used to be.
* netheril robe is now MAX_STR instead of Racial_Str.
* 46 - 50 epic leveling will no longer set you to 0 epics. (oops!)
* Humans can now be Psionicists.
* Enabled Ranger/Psi multiclass.
* New item in the epic store! (Helps with corpse retrieval from !retrieve situations)
April 5, 2013
* Faerie bags will now automatically remove flags from items which are: invis, secret, or cursed.
* Bonedaddys in IceCrag Mausoleum can now be targetted.
* Change to epic leveling. Read help epic for the new epic requirements for each level.
* gaining an epic level now deducts from your epic pool the amount required to gain that level.
April 4, 2013
* The price of Faerie bags in the epic store has increased from 5 to 20 epics.
* Removed the ability for Faerie Bags to generate any kind of Transient, NoRent, and NoShow items.
* You now cannot open a faerie bag if you are carrying the max number of items that you can carry in your inventory.
* Drow illusionists now start in the right place.
* Gnome, Halfling, Kobold, and Goblins lost their chance for a free extra melee attack.
* Kannard has a new item in stock at the epic store.
April 3, 2013
* Welcome to the Epic Store! Kannard, the traveller has brought exotic goods from the far reaches for your purchasing pleasure. Kannard sells his items for epic points only, and can be found in a room hovering above your local tradeskill shop. (Expect different types of items to be added to the shop throughout the next few months)
* Added a new item to the epic shop: a mystcal Faerie bag of stolen loot - This bag contains a various item from the entire realm of Duris. When opened, the item will appear in your inventory and the bag will disappear! Good Luck! :P
* IceCrag Mausoleum now loads a epic stone, payout unknown at this point in time.
* the staff of Hellspawn, the tablet from Barovia 1, and the Spectre staff from the connectors zone once again work, allowing you to summon undead!
* All mobs above level 35 now have a small chance to reward you with an epic point.
March 29, 2013
* Double Headbutt has been re-enabled.
* Double Headbutt now MAXES at 2 headbutts - no more.
* Headbutt size limits are now +1/-1 (down from +2/-2)
March 28, 2013
* The Double Headbutt skill has been removed. (I'll work on something a little more unique here as a substitute).
* Minotaur headbutt damage bonus has been reduced: from 2.0 to 1.4 (so expect around 140 damage per butt.)
* Goblin classes are once again evil aligned (whoops).
* The auctions disabled debuff now only affects auction bid and offer commands.
March 25, 2013
* Salvaged items no longer lose value when selling in shops.
* Mining Noise now has a proximity of roughly 25-30 rooms.
* Goblins, Kobolds, Halflings, Gnomes, and the Elves have had their available class selection mirrored.
March 22, 2013
* The Auction House is now useable ANYWHERE in game!
* You may not auction anything after removing a piece of worn equipment for a brief duration (spell effect: Auctions Disabled).
* You may now reset your selected tradeskill (for 200 epics) by visiting your local Tradeskill Trainer. Those of you who have broken skills i.e. old mine etc, you will need to reset your skill and start over for them to notch.
* Newbies rejoice! All characters can now see invis/hidden characters on the who list. High level characters be sure to toggle nchat on!
* Nchat is now a global chat channel (racewar chat - uses nchat command) for each respective racewar side. Communicate you people!
March 21, 2013
* The dragon stomach from sarmiz will no longer eat your equipment!
* Artifacts are once again NO STEAL.
* Thieves now have a slight cooldown to steal after being engaged in pvp combat.
* Mining now produces an area message similar to aoe spells cast on map.
* The monetary value for mined ore as well as salvaged pieces is now dynamically assigned to the items upon retrieval. The value of the items is now based upon skill level, character level, and rarity of the item. Only items salvaged or mined from this boot on out will see the new values applied.
* Bard riff skill now has lag associated with its execution.
* Bard sneaky strike skill now only performs a single stab routine on the target instead of double.
* Blackmantle duration fixed to be a bit more reasonable than 12 hours long.
March 14, 2013
Barovia 1-2 - Difficulty Increased
Knights Test - Difficulty Increased
New Brass - Epic Stone fixed and Epic Payout corrected with an added
increase to the previous version.
Tiamat - Removed from Bartender's Quest.
(Sorry, far too many of you getting that shield.)
Khul'Lor - Epic payout increased, 6 seemed a little silly.
Battlefield - Equipment Upgraded, Epic Payout increased, Difficulty slighty
increased and now the zone is worth a damn.
Sevenoaks - Equipment Upgraded, Epic Payout increased and some new added
gear to the vault. Mace of Sevenoaks slightly improved proc
rate improved and no longer sucks. Rogues be on the look out
for a a new dagger of Sevenoaks. Zone now worth a damn!
Mausoleum IC - Odd flags, items !take and quest pieces missing and such fixed!
(Happy Birthday Matikai)
Astral Plane - Demogorgon is no longer multi-classed. (Possible
the most insane mob in game!) This will be the last downgrade
to Demogorgon til the proc is reviwed and re-written.
Seasonal Quest:
Easter Egg Hunt - Lord Festum Ovorun, has opened a random
portal to the cont. of Duris, looking for eggs found throughout
the realm. Find his eggs and turn them into him for a cash
and prizes! This quest will constantly be changing and improving with
new types of easter eggs and different types of way to find them.
March 10, 2013
* Group Exp now provides a bonus for each additional person in the group.
* Level caps for group exp made a lot less threatening.
* Dont be surprised if you stumble across some random zones here or there.
* Jin Touch monk skill tweaked/fixed.
March 4, 2013
* Spell Durations are now displayed on score.
February 26, 2013
* Mobs should no longer see hidden characters.
February 18, 2013
* Salvaged items fixed (all should be takeable now).
* Added a keyword to all salvaged items: salvaged.
* The Dexterity requirement to obtain extra attacks has been raised slightly (+5 points for each of the tiers).
* Halflings, Gnomes, Kobolds, and Goblins have all gained a bit of racial Dexterity.
February 15, 2013
* Barbarians now take significantly less cold damage.
* It is no much more difficult to parry vs an opponent with much greater strength.
February 13, 2013
* Wall of Force is now a 4th circle spell for all Conjurers.
* Centaurs should now be maul and bashable at +1 size.
* Halfling dex lowered to be on par with Goblins.
February 9, 2013
* A couple of iouns in Tiamat and NyNeth should now load properly.
* Mitashi exp mobs tweaked a bit.
February 6, 2013
* It is now much harder to salvage the top 2 tiers of rarity from your items. Luckier characters have a better chance!
* Recipes are now restrictive based upon the item types: Forge - head, body, arms, feet, shield, weapons, legs, hands. Craft - about, waist, earring, neck, wrist, finger, eyes, quiver, tail, nose, horn, face.
* Learning a recipe now notches your forge or craft skill.
* All items have a chance to drop a magical component used in crafting. Those items with certain affects will 100% drop this. Standard items will have a very hard time dropping them.
January 31, 2013
* Further tweaks to Dracoliches.
* You can no longer salvage items bought from stores, even if the item is not a 'regular' shop item.
* EPIC SKILL CHANGE!
* Craft, Forge, and Mine are now tradeskills. (Current chars, I'll deal with you on Monday about setting your 1 tradeskill)
* Tradeskills: Each character may select 1 tradeskill by visiting the new trainers 1n of the crier in Tharnadia (goodies), and 1d, 1s from Ixie in Shady for evils.
* Mining tradeskill now grants Miner's Sight at 30 skill.
* Craft and Forge have been reworked to utilize the recipes found from salvaging items. -Soon, crafters will be able to make: neck, eyes, wrist, finger, cloak, quiver, badge, and face gear. Forgers will be able to make: head, chest, arms, hands, legs, feet, and weapons. Right now, if you learn a recipe that the other tradeskill wont be able to use, i'll allow you to keep it.
* Please be aware, the actual methods for creating the items from your recipe book are still in the works, and should be done shortly.
January 30, 2013
* Dracoliches have received a buff in stats (damage and hp).
* You can no longer learn the same crafting recipe more than once.
January 29, 2013
* Random Drop equipment should once again drop!
* Portal spells have had their cast time increased so as to not be used as a safety net.
* Portal spells now allow up to 20 (if duration lasts) characters to enter before crumbling.
* Conjure Elemental spell fixed.
* Sneaky Strike skill should now notch.
January 28, 2013
* The Sneaky Strike skill is now a base lvl 30 skill for: Mercenaries (85), Rogues (100), Bards (90) - Expect to see epic skills moving around/disappearing/appearing in the coming weeks.
* Random Gear now drops for evils.
* Wear code tweaked additionally to be less buggy. (Thanks Sniktiorg)
* Bard song list tweaked and made more useful to lower levels.
* Salvage is now a base skill for all classes. Additionally, salvaging items now have the possiblity to produce Recipes for the item you are tearing down. Start collecting them - the forge and craft tradeskills are being reworked to leverage these new recipes.
* Random Item drops tweaked (lowered even more)
* Random Pieces no longer drop.
* Demogorgon's scimitar now loads on him.
January 25, 2013
* Headbutt calculations modified a bit.
January 23, 2013
* Necromancers once again get the spell Vampiric Trance @10th circle.
* Flurry now grants a random (capped at at your maximum standard per-round) number of attacks each flurried round. for example, if your character pulses 8 attacks a round (i hope not), then when flurried, your rounds will be between 4-8 attacks each flurried round, returning to normal once flurry wears off.
* Random Set Gear once again grants procs.
* Random Gear now drops a bit less frequently.
* Pirates no longer load with Random EQ by default. They still have the chance to drop it on death like any mob.
January 14, 2013
* The max amount of elemental followers a character can have at any given time is now 3.
* Ships with the diplomat flag will no longer be attacked by pirates. At all.
* Paladins have gained some love in the form of a defensive melee proc innate @21 - Holy Combat.
* Bards have gained the defensive routine which swashbucklers once possessed. old rapier and dirk
* Zone Difficulty now affects mob hitpoints a lot less (about 25% of what it used to be).
* Evil exp tables eased slightly.
January 9, 2013
* Kobolds have regained innate calming.
* Goblins can once again cast while on their warg mounts.
* the mace of the earth has received some much needed love.
January 8, 2013
* Shrugging races once again take normal spell damage. (They were taking reduced damage in addition to shrug ability - dont blame me).
* A number of wands across the realms are no longer able to be re-infused with magic after use.
* Elite Watchmen patrolling the roads now have a chance to call for help when attacked.
* Tharnadia has hired some guards to watch the outside gates.
* Centaurs have gained a new innate at lvl 31: two-handed sword mastery. This gives them the ability to masterfully wield 2h slashing weapons regardless of class.
* Moonwell, Wormhole, and Etherportal now casts much faster.
* Chaos the unholy avenger now loads in Shaboath and is useable by Goodie Anti-Paladins.
* Conjurer Changes:
* All PC's can now walk through Wall of Force.
* Wall of Force cast time greatly reduced.
* Prismatic Cube - prismatic walls now drop upon a successful pass-through by a PC which is NOT the caster. NPC's including pets will not drop the wall.
* Greater Elementals now have a bit less HP.
* Conj Spec Pets (tritons, sylph's, etc) have been removed and replaced with LARGE elementals of the same elemental type.
Yarrrr.... January 8, 2013
* Pirate load chances upped significantly! On that note...
* Cargoers rejoice! A new equipment item - A diplomat's flag is now available for purchase. This flag will declare you as a diplomat, discouraging pirates from loading while you sail the high seas. You will however notice a 10% cut in your cargo profits when your ship has this item. Enjoy!
January 3, 2013
* Battle XTC now properly vamps off single player damage.
* Pirates now load less frequently.
* Racial Damage Modifiers have been equaled across the board for all races. This simply means that there is no 'final' damage calculation based upon Race. It still does take into account racial attributes and class damage modifiers. Larger races should hit slightly softer, and smaller races should hit slightly harder. This change makes attribute allocation and racial attributes that much more important.
January 2, 2013
* Dragon Breath now has a very reasonable damage range and max.
* Magician spec Illuisionists' clone form spell now is NOT Removed when moving, unlike other specs.
* Epic Skills command now displays the associated Teacher for that skill.
* Sunblade and BloodFeast stats fixed / changed and classes modified.
* Goodie Continent Road Patrol and some Elite map mobs have been BUFFED. BEWARE when visiting the Goodie Continent, evils.
* New Trade Skill! - Salvage. The salvage skill is a sub skill of the Craft trade skill, and will allow a craftsman to attempt to break down an item or piece of equipment into its core components. These components will be used in crafting recipies which will be making their appearance in the mud over the next couple of months.
December 29th, 2012
* Outstanding Zone Issues:
* Hunt - Equipment raised to former glory, the ring of liquide fire has re-surfaced, mobs have been assigned specs, had their
levels upgraded and difficulty raised. Epic payout increased by 25%.
* Savannah - legendary instruments no longer beltable, epic instruments slightly downgraded and can no longer be worn as quivers.
Lynstar now poof when epic instrument quest are completed.
* Ironstar - Fury of the Demon proc slightly adj. and overall zone difficulty increased.
* Mitashi - Lords and Ladies are much more harder now.
* Barovia - Zone difficulty Increased.
* Barovia Continued - Zone difficulty Increased.
* Castle Ravenlof - Zone difficulty Increased.
* Tiamat - Zone difficulty increased.
* LongHollow - a bracer of Longhollow has been restored to its former glory.
* Woodseer - a necklace of wooden beads restored to its former glory and now always loads.
* Pragtog's - a dagger of bloodlust restored to its former glory.
* Arcium - Wand of Continued life, flames and shield of Hope improved.
* Temple of Lizizania - coiling serpent and irridescent sleeves improved.
* Tharnadia - Newbie casters rejoice! Spellbooks and quills now load on the ground inside the tower.
* Pits of Cerberus - the demonic warmace 'Pure-Dark' is now a devastating weapon against charmed pets,
the living and angelic beings.
* Home of the Divine - Zone equipment improved, mobs specs are now assigned, mobs changed to correct races
(angels, titans and agathinon), mob levels raised and zone difficulty slightly increased.
The weapons known as 'Rising Frost' 'Rising Sun" and 'Dusk and Dawn' proc changed, slightly
improved and proc rate increased.
the titan warhammer 'Purelight' is now a devastating weapon against the living, the undead
and creatures whom benifit from vampiric life force.
* New Epic Zones:
- The Royal Mausoleum of Castle IceCrag has been discovered inside of IceCrag Castle. (Thank you Matik)
- Plane of Fire, Brass has been replaced with a new and improved version (Thank you Laz)
(difficulty increased and epic payout slightly increased)
- Arcane Planar Magus of Duris have researched the Elemental Plane of Air and Fire - Their research has uncovered two portals leading
to the Para-Elemental Plane of Smoke. (Thank you Maulrok)
* Artifact Changes:
* Bahamut's mask of vigor - Now usable by Monks, Rogues, Bards, Berserkers and Mercenary (and is now back in game).
* the orb of unmaking - Now usable by Bards.
* the icecrown of the frost revenants - Now usable by Berserkers, Rangers and Reavers.
* a pair of pale, misty gloves - Now usable by Mercenary.
* the Soulsword - Now usable by Bards and Rogues.
* the blackened staff of Netheril - Now usable by Bards.
* Utgard-Loki's crystal ball - Now usable by Bards.
* a swirling staff of air conjuration - Now usable by Illusionist.
* some platinum linked sleeves of life - Now usable by all.
* a large gold-rimmed church door - Now usable by all.
* the Living Necroplasm - Now usable by bards.
* a sword of the whirldwinds - Now usable by Rogue types (Assassin and Thief).
* the mask of wildmagic - Now usable by Bards and Ethermancers.
* the staff of blue flames - Now usable by Bards and Illusionist.
* a pair of skin leggings with bleached skull kneepads - Now usable by Trolls, Barbarians and Firbolg.
* the stone mace 'Godsfury' - Now usable by Druids and Ethermancers.
* the crown of Aramus - Now usable by Bards and Illusionist.
* a wispy astral-twined mindstone ring - Now usable by Ethermancers.
* the orb of the sea - Now usable by bards.
* 'Einjar' the titan shield of purity - Now usable by druids, shamans and ethermancers.
December 19th, 2012
* Illusionists are once again a playable class: Orc, Human, Gnome, Kobold, Grey and Drow Elves.
* Shadow Projection Spell removed from Illusionists.
* Clone Form spell now drops upon moving. Mask does not however.
* Mirror Image, and conjure elemental/greater ele are now castable in combat.
* Conjurers may once again walk through their own Prismatic Cubes.
* Cenobites now use the Cleric logic for plane shifting.
December 18th, 2012
* Minotaurs may now be Mercenaries.
December 17th, 2012
* Conjurer spells Conjure Greater Elemental and Prismatic Cube are once again base conj spells. (Multi's enjoy!)
* Anti-Paladin spells battle-x and hellfire are once again base class spells, except for violators.
December 12th, 2012
* New wear code! (thanks to Sniktiorg!) You now do not have to remove a piece of equipment to wear an alternate piece in your inventory. For example, if you have a cloak on and another in your inventory that you would like to wear, simply type wear cloak!
* Dazzle once again dazzles, causing targets to be unable to parry or dodge incoming attacks!
* Druids may now multi-class into Clerics. (yay communing clerics!)
* Swordsman spec Warriors have lost shieldless bash.
* Dodge is no longer a skill, it is now an innate ability possessed by all chars, based primarily on a characters agility(racial and current) meaning agi and agi_max now greatly help characters dodge.
* Monks once again have their 'bash save' proc ability. (chance to spring to feet on bash)
* Monks dodge a bit better.
* Dexterity now has the ability to provide extra melee attacks in battle. Races with higher racial dex will find it easier to achieve extra attacks, whereas lower dexterity races will find it very hard to achieve. You will need dex max to hit the extra attacks, you will also get a message when you hit that point.
* Headbutt reworked. Now does more damage, no longer lags when spamming, works in !footing, does not use characters level in calculation, and can be used on a wider size range.
* The dagger of Wind has a new proc. It is also useable by a multitude of caster classes.
* Shaboath's Alterations affect now strips you of your gear upon effect removal.
* You may now mount various animals across the realm that you couldnt before! Get that mount skill up! (fixed)
December 8th, 2012
* Ancient Halls of Ironstar - Quest are fixed and you nolonger have to do zone twice to reach vault.
* Tempest Courts - Slight downgrade on eq, Trickster Dagger proc changed, Dukes of Wind are harder
and Akadi proc fixed (you've been warned)
* Mitashi - Now has a dock, potions slightly adj., the lords and ladies katana's nolonger repop
katana 'Retribution' has had its damage dice lower and its proc slightly increased (its for exp'ing not raiding)
Yakuza agents difficulty toned down.
* Goodies rejoice there is now a psion spec teacher on VT
* Evils rejoice there is now a monk spec teacher on Jade
* Rift Valley Jungle - lizardmen are now Humanoids
* A bronze Zarbonesti Seal is now rareload
* Drustl's - Had a slight curve in equipment upgrades, some items are now beltable difficulty slightly upped.
Raxian guards and champions once again assist aggro's and do track.
* Demogorgon has been toned down slightly (more adj. may be needed)
* Temple of the Sun - corrections to rooms that are suppose to be marked outside/field
* 222nd Layer - badge of the tiefling guardian can now be worn as a badge
December 6th, 2012
* Epic skill familiars can no longer remove curse.
* Thieves skill pick lock can now be maxxed at 100.
* Jubilex in 222nd is now harder.
* Ravenloft and 222nd difficulty increased.
December 3, 2012
* Experience for Goodies has been made significantly easier.
* Halfling Mercenaries are once again available for play.
* Druid's have gained quick chant.
* Githzerais may now be Psionicists.
* Orcs may now be Monks.
* Tendrils of Shadowy Mist are now useable by evils.
November 27, 2012
* HardCore characters can now level to 56 via exp.
November 27, 2012
* Mem Times have been fixed! Yay!
November 24, 2012
* Ravenkind item from Barovia can now be repaired.
* Help Rules updated, specifically pertaining to artifacts and iouns.
* Mobs have gained a slight hp buff.
* Paladin Aura no longer grants an HP buff.
* Phased Ioun no longer works in combat, or while held.
* Guild members, rank Senior and higher can now set their own titles.
* Rangers now commune their spells.
November 24, 2012
* Necromancers can once again spec.
November 21, 2012
* You can now see the hardcore hall of fame via the 'hardcore' command.
November 19, 2012
* Hardcore characters are once again availble for those who like that stuff.
* Removed the frag titles from in-room display.
November 16, 2012
* Racial melee damage output modifiers brought in line. Expect most races to see an improvment, with the largest races decreasing slightly.
November 14, 2012
* Mobs can no longer see hidden characters, now matter how big and tuff they are!
* All casters have gained a new skill: concentration. This skill has a chance to allow the caster to successfully continue execution of their offensive spell they are int he process of casting when becoming the victim of a takedown.
* Decaying Flesh: now targets your current combat target automatically when no target is specified. Spell now properly removes itself from victims when consumed.
* Gnomes: have been dabbling in the dark arts, and can now be Necromancers.
* Orcs can now be Psionicists. Their racial POW remains unchanged... heh heh.
* Psionicist multiclasses enabled: reaver/psionicist.
* Appraise skill caps raised... by popular demand!
* Goblin rogues can now properly spec.
* A number of Psionicist spells are now spec only: cannibalize, combat mind, inertial barrier.
November 13, 2012
* Characters can now level up to level 55 off of regular epic stones, at double the standard cost. You may still level at the lower epic cost off of the appropriate zone stones.
* Experience gain increased 20% across the board.
* Necroplasm can once again be used by multiclasses.
* Efreeti mace is useable by Forrestal multis.
* All CLASS MELEE skills are now maxxable at 100 for every class.
* Random Equipment will once again drop for goodies... again
* Firbolgs have gained the magic vulnerability innates their Ogre cousins share, but at a reduced amount.
* Magic vulnerability numbers altered.
* Aoe numbers modified a bit. Wizards still retain their bonus to aoe damage.
* Sunblade has reappeared as a 1h longsword with its old original proc. Find it in the zone its lore is tied to.
* The Bard Jerome in Ceothia has once again acquired his artifact instrument.
* Ship Weapon purchases are no longer affected by PvP. Hull build time increased when PvP activity is going on.
November 12, 2012
* Random Equipment will once again drop for goodies.
* Curse/Malison save rolls fixed.
* Added a message for casters when curse spells are saved.
* Paladin aura hp bonus should work properly, and remove properly when dieing.
* Ship construction now has appropriate delays when there is ship PVP on the Oceans.
* AOE spell cast time upped slightly.
November 8th, 2012
* Movement code reverted back to the original calculation, member count.
* the flail of demons from Fortress of Dreams is now correctly a 2h bludgeon weapon.
* Paladin Auras now provide an HP Buff when active on a group member.
* The beginning of a new achievement and subtitle system is starting to show up. Currently, title for frag leader and lowest fragger are in game.
* Hitpoint bonus for MAX_CON on casters has been increased.
* Newbie flags will now display on the in-room display of a newbie player (be kind!)
* Goodie Paladins and Anti-Paladins have come to terms and can now group together.
* Frag leader and lowest fragger titles now appropriately work for over all lead/loser.
November 6th, 2012
* a phased ioun stone will no longer blow up after 5 uses.
* Artifacts will once again proc - whoops!
* Pirate Ships chance to spawn harder pirate ship types have been lowered significantly. Only the most experienced, deathly ships should now encounter them, if at all.
* Bard song of healing tweaked further. Now uses appropriate charisma checks as well as additional factors.
* Shadow Shield, Ironwood, Vines, Biofeedback, Stone Skin now provide protection (negates) against an initial backstab.
* It is now harder to sleep higher level mobs with bard song of sleep. A higher charisma will increase chances.
* Monks do more damage overall.
* Monks have gained an additional attack per round.
* Ogres magic vulnerability innate has been reworked. The new innate now applies a flat damage increase to all spells rather than a simple penalty to save spell.
* Zealots have gained a chance to perform additional melee attacks each round, as well as some additional blessings. Proc chance uses a STRENGTH check! Max that Str!
November 5th, 2012
* Vioator skill restrain now properly restrains!
* Bard song of healing numbers downed for group members. Bard still heals self original amount.
* Netheril staff is now useable by Psionicists.
* Misfire code has been disabled, for both zoning and pvp.
* Huge change to movement code. Movement noise is now based upon a racial weight calculation. Larger races will make more noticable noise than smaller races. To give you an example, you will notice movement noise with 3 Humans, but not with 1 Human, a Grey Elf, and a Halfling.
* Movement messages have been altered.
* a phased ioun stone now uses regular relocate function for its proc. That means it will no longer work in !port rooms where you could not normally relocate out of. It can still be used in combat however.
* the mace of the earth has a different proc, similar to the 'old times' proc. (earthen rain)
* Big change to some AOE spells: Wizard spec Sorcerers will now do roughly double the aoe damage when casting Meteorswarm and Incendiary Cloud. Elementalist specced Shamen now do the same when casting earthen rain. Enslavers - the same for Death Field
* Cast times reduced for Incendary Cloud, Meteorswarm, Earthen Rain, and Death Field (all the same)
* Artifacts will once again proc when wielded in the off-hand.
* Random Equipment will now spawn for Goodies only, and at All Levels.
* Lowered the chance for the upper tier of randoms to drop. (i.e. dragonscale)
* Goodies no longer have an exp penalty when dieing. Re-enabled death exp penalty for evil side 1-56.
November 2, 2012
* Bards who are specced have gained a new skill: riff! The riff skill, when invoked, will allow the bard to play a quick, single verse from one of their known songs. The bard must be singing a song in order to use the riff skill. The riff does not have to be of the currently sung song.
* Pirate encounter chances have been upped, slightly.
* Protection from Undead will now grant protection from undead!
* Decaying flesh now has a visible affect similar to fireshield/globe when looking at someone affected by the spell.
* Consume how has a slight lag after use of the skill.
* Troggdan egg now only pops once a boot - sorry cheezers.
* Vioator spec Anti-Paladins have gained an extra attack.
* Bard song, song of healing once again provides instant relief on song pulse.
* Cyric's Revenge is no longer aggro.
November 1, 2012
* Grey Elves shrug percentage has been increased.
* Barovia 2 now has a port room. You'll find it attached to the old port room.
* A missing gate in the Tempest Courts has been added.
October 29, 2012
* Happy Halloween!
* Vioator spec Anti-Paladins have gained a new spell: decaying flesh (@3rd circle) and command: consume.
Decaying Flesh will afflict the target, causing their flesh to painfully tear from their body. The spell will stack up
to 5 times on the victim (single instance of dot damage). At a given time, the Anti-Paladin can then choose to consume the affliction
from the victim, restoring a small bit of health as well as the prayer used to cast the spell.
The more stacks the higher the damage and health returned.
October 29, 2012
* Bard and Rangers now max 1h pierce at 100.
* Duration of Monk skill combination cooldown lowered.
* Epic Reset command has been re-implemented. If for some reason you find yourself without your epic skills go to an auctioneer and auction pickup.
* Huntsman spec Rangers have gained a new innate - Woodland Renewal. This innate grants the ranger improved health regeneration when moving about forest rooms.
* Huntsman spec Rangers have learned how to innately cover their tracks at higher levels. (innate: Natural Movement, @46)
* Rangers have gained a new skill: blade barrage. With this skill, the ranger will rush at their engaged foe with a flurry of attacks. Higher skill yields more attacks.
* Rangers have gained the innate ability to see level and class info of mobiles. (pc's not affected)
* Experience loss has been removed for levels 1-39.
* Centaur's now do additional damage on kick, and also have an increased chance for wallkicks.
* Centaur's can now only be bashed/mauled by characters 1 step greater in size. Other takedown methods are unaffected.
* Fixed dex/agi checks on bashes: bash now has 2 rolls: 1st - basher dex vs target agi. 2nd basher dex check. Characters with higher dex will hit bashes more often.
* Shields now offer a slightly better bonus to bash chance.
* It should now be a bit easier for higher agi races to parry incoming attacks.
* BloodFeast is once again wieldable by a multitude of classes.
* SpellPulses have been updated - brought closer together. Slower casting races should notice better change.
October 26, 2012
* All weapons with procs on them have the chance (once again) to occur more than once a round .
* Violators have gained unmaking at the 4th circle. consuming a corpse will return some of their hitpoints. Cannot be used in battle.
* Procs can once again happen on backstabs. Watch yer back!
* Fixed the spell attribute of stalker cloak proc - mobs will now correctly dispel you when fighting.
* NOfear items will no longer load from bartender quests.
* Anti-Paladins are once again a playable class for the Goodie racewar side. Human Only.
Anti-Paladins cannot group with Paladins and vice versa.
* New AP spec: Violator
The violator spec is a damage spec, and has no tanking abilities (i.e. hellfire/battle x). It is very much a work in progress, but has its core skills available for use while I work on the other new skills. Expect tweaking and such to the spec. Expect them to work similar to dreadlords right now (without gaze and such), but gaining unique spells/skills in the near future.
* Violator skill: restrain. Summon some hellish minions to keep your target locked in place for a short time! (similar to gaze, target remains standing).
* Fixed the cheezy repeatable quest in alatorin.
October 19, 2012
* The Big Racial Changes from last night have been reverted. Only what is listed below is modification from the original values.
* Monks pulse a bit faster.
* Berserkers pulse a bit slower.
* Berserker rage once again grants increased speed.
* Gnomes and Kobolds spell pulse slowed (from .600 to .700)
* Goblin and Halfling spell pulse slowed (from .700 to .750)
* Dwarves (mountain and duergar) spell pulse hastened (from 1.1 to 0.875)
* Centaur spell pulse hastened (from 1.150 to 1.050)
* Minotaur spell pulse hastened (from 1.2 to 1.1)
* Ogre spell pulse hastened (from 1.250 to 1.150)
* Human, Orc, Halfling, Gnome, Centaur, Goblin, Kobold racial CON modified (some very little, some higher)
* Ogre racial con has been lowered (from their original value)
* You can no longer teleport to rareload rooms from The Pool of Worlds.
* The drider staff from Myrabolus now casts a different spell.
* Dragons will once again cast spells if they have the appropriate class. BEWARE
* Wither now checks save vs save_fear.
* Ragelord spec Berserkers can now max the 2h flaying skill to 100. Other specs max at 70.
* New Char Creation: we have set stats to a static 80 across the board for new chars regardless of race. You still get your 4 bonuses (5pts each).
* Mob damage lowered slightly.
* Firbolgs have rejoined the goodie race. Stats similar to ogre, tad less powerful, bit wiser.
* Golem mobs will no longer tailsweep.
* Artifacts: sphere of wind, pale misty gloves, dragonkind axe, monk tendrils, totem of mastery,
ilesaurus, dispator rod, sunlash, as well as a number of iouns have returned to the realms! Enjoy finding them.
October 17, 2012
* The following epic skills have been disabled for rebalancing: natures sanctity,
enchant, spellbind, chant mastery
* Life Leech will now leech life!
* Disarm now has an appropriate skill check.
* Mielikki's and Eshabala's vitality will no longer stack with Cleric Vitality spells.
* Reavers and Rangers have lost access to their vit spells.
* Reavers have gained a slight increase to their class hitpoint modifier to
be on par with rangers.
October 16, 2012
* Energy Drain now vamps to the same limit as all other normal vamp procedures.
* Psionicists can now ether warp off of planes.
* Goblins can no longer cast while mounted on their wargs (or any other mount for that matter).
* Psionicist spell cannibalize is now useful.
* The bartender in Village of Werrun now gives out world quests.
* Bartender world quests limit has been increased for lower level players.
* Necromancers can now use heal undead and protect undead on themselves (as well as their pets).
* Some beltable items are no longer beltable: kvasir shield and elemental ranger flask
* staff of fire removed from Alatorin shop
October 10, 2012
* Non Psycheporter spec Psionicists should now notice
proper lag associated with ether warp.
* Artifacts Avernus and Unholy Avenger named Bloodlust
now have a higher vamp cap.
* Necromancers are once again a playable class, Human and Orc only.
* Necromancers have lost the ability to remort.
* Energy drain no longer has a chance to reduce moves. Vamp
cap set at 100% of hp.
* Removed the following spells from necromancer spellbook:
Wall of Bones, Vampiric Trance.
* Life Leech added to 4th circle Necromancer spells.
Life Leech is a low level nuke similar to energy drain in fashion.
* Anti-Paladin spells battle ecstasy and Hellfire were moved down 1 circle.
* Paladin spell Sanctuary is now a 10th circle spell.
October 9, 2012
* Ships will now allow you to properly disembark if you are in an appropriate room.
* The first beltable item worn will now provide stats from that item.
This does not include procs from items (e.g. Strahds), or con_max bonuses.
Artifacts which are beltable will still provide stats in belt slot 2 and 3.
* the flaming axe of the Illithid lords should no longer crash the game.
* Creeping Doom zone message now contains directional information.
* Hit Point regeneration should now work for those affected by sun
vulnerability and globe of darkness.
* Goblins how have access to the Rogue class.
October 6, 2012
* Berserker skill Maul: takedown and re-orient timers have been corrected.
* Kobolds have lost the 'evasion' innate.
* Mobs now do slightly more damage. Watch out!
October 5, 2012
* Effective immediately, I'm reinstituting the rule that people with immortal
characters are not allowed to be actively playing mortals. The goal is to reduce
the incentive for cheating and abusing power. This does not preclude, however,
the ability to contribute to the mud, it only affects having an immortal character.
Setpember 24, 2012
* Welcome back to modern Duris
August 14, 2012
* Monks are once again a goodie playable class. Human only.
* Bard song drifting is once again cool and teleports cross-continent.
* Bartender quests no longer reward items with high end enchantments.
* Bards have joined the ranks of regular spell casters and now have more spell slots.
Their limited repertoire of spells still exists however.
August 12, 2012
* I've reverted misfire back to the old method until I have additional time to tweak it.
* Attention: I dont want to see people using the duris forums as a way to gain a competitive
advantage against the racewars.
* Thieves across the lands can be heard... or not.. celebrating. Thieves have returned
to -some- of their old ways with regard to stealing. Keep your eyes peeled!
August 12, 2012
* Scout multiclass enabled (Ranger/Rogue)
* Reaver and Rogue multiclass enabled.
* Removed raidable requirements - you are still expected if you have an arti to be wearing it 30+
* Solbeeps Missile Barrage tweaked - no longer wall kicks. Max # of missiles now 4.
* Cyclone tweaked - no longer has a chance to 'bash'
* Change to the way misfire works. Previously, misfire acted more as an early warning system
once someone entered a zone or area. Instead of misfiring and randomly hitting/healing people,
players affected by misfire will now dish out 50% less damage and healing until the group cap is
reached.
August 11, 2012
* the unholy avenger named 'bloodlust' now has the same 110% max vamp cap that all other vamping procs have.
* Fixed the bash message and lag time for bashing non-standing targets.
* Psychic Crush now does appropriate damage.
* August 10, 2012
* For the remainder of this wipe, epic leveling requirements have been removed. Just touch
the appropriate level stone in their respective zones to level once you have enough exp.
* We will be EQUIPMENT WIPING this FRIDAY, AUGUST 10th in the morning.
* Additionally, we will also be enabling Multi-classes at that time. Be Prepared!
* SHIPS will be wiped as part of the equipment wipe tomorrow.
* The EPIC RESET command will be disabled prior to wiping to ensure no one cheezes
cash.
&+* Zone News!
* The Courts of Tempest epic payout improved, adj. to gear and difficulty increased!
* The Anciet Halls of Ironstar should have a zone marker somewhere on IC.
* Mitashi Katana fixed and had a change to allow for more classes.
* Savannah has been reconnected to the map!
* The Halls of Ancients has had a long over due upgrade in equipment.
* Goodies Berserkers rejoice! You now have spec and trainers on Ice Crag.
* August 9th, 2012
* Thieves once again have innate sneak as part of their spec.
* Thief 56 innate skill wall climbing now shows up on innates.
* Bash and Skewer affecting !standing targets fixed. really. :P
* INNATE CHANGES:
* Melee Pulse scales to a much lower multiple now (faster melee rounds) for more agile races such as Kobold, Gnome, Goblin, Gnome, Drow, Grey.
* Melee Pulse scale lowered just a tad from Ogre down to Dwarf races.
* Total Damage output scaled higher for Large races Centaur to Ogre.
* Kobolds and Gnomes are now size tiny.
* Drow Elves have lost innate darkness but gained innate globe of darkness
* Kobolds have gained innate evasion
* Halflings have gained innate quick thinking
* Removed the Reduce effect from non-artifact items in game.
* Gnomes can no longer be Sorcerers, Warriors, or Mercenaries
* Kobolds can no longer be Warriors
*
* August 8th 2012
* Zones fixes to Mitashi, fixes to katana's with odd stats, shops and prices.
* Savannah of Broken Trust has returned to the map, quests fixes and no more cheesing of a certan cloak.
* New Zones! Planar Zone - The Tempest Courts has appeared within the Elemental Plane of Air. The Ancient
* Halls of Ironstar has appeared on IC.
* Crafters rejoyce - pieces and stones will once again drop from mobs. (still no equipment 30+)
* High Agility races have a chance to execute an additional melee attack each round.
* Conjurer spells Prismatic Cube and Conjure Greater Ele are now spec
spells. This is in preparation of Multiclasses.
* Conjurer spell Wall of force is now a spec spell as well.
* Racial Strength increased +10 across the board from the chart stat. (This is to help
out the smaller melee classes with wielding and carrying).
* All WALL spells have had their cast time increased - roughly 1-2 additional stars.
August 7, 2012
* Clerics have gained the Comprehend Languages spell at 4th circle.
* Players can once again communicate via shouts with opposite raceware side.
* Big Racial Changes to Every Race. See this thread for info:
http://forums.kyse.us/showthread.php?tid=766
* Guard spawning and bells in evil hometowns should be fixed.
August 6, 2012
* Goodie Hometowns will once again signal ALARM BELLS when being raided.
* Goodie Hometowns once again spawn some tracking guards to defend
against invaders.
* Ethermancer spell circle changes:
* Cyclone is now a 6th circle spell for Windtalkers (from 7th)
* Conjure Air is now a 5th circle spell for Windtalkers (from 8th). Stats for
the pet now scale with the caster. These pets, although they appear the same in name
are not the same as conjurer pets.
* Random Drops fixed.. again.. for sure.
* Cyclone damage fixed and normalized. Now saves appropriately and deals correct
damage numbers.
* Barbarian and Troll racial CON lowered.
* Added saving checks to Psionicist damage spells.
* Duergar Dwarfs now output a bit more damage overall.
* Humans, Mountain Dwarves and Orcs have lost a bit of con.
* MAX CON equipment now grants a bit less of a bonus.
* Warrior class hitpoints increased.
* Ethermancer, Shaman classes hitpoint modifier lowered and brought in line with similar
casting classes
August 2, 2012
* Big change to random equipment drops. Random equipment will NO LONGER
drop from mobs over level 30, or once your character is over level 20. Once
you hit level 20, its time to get out and learn some zones!
* Players should notice it it easier to parry incoming attacks when their opponent
is not standing.
* Dazzle once again grants some offensive benefit to an attacker.
* Bard tweaking has begun. Song of Charming should once again be useful! Go see
how your song affects different level/class mobs!
* Song of Charming is now a level 46 song.
* Psychic Crush debuff lowered.
* Lockpicks are now minor creatable.
* Ethermancer spell greater ethereal r